本文整理汇总了C++中FPhysSubstepTask::GetKinematicTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ FPhysSubstepTask::GetKinematicTarget方法的具体用法?C++ FPhysSubstepTask::GetKinematicTarget怎么用?C++ FPhysSubstepTask::GetKinematicTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FPhysSubstepTask
的用法示例。
在下文中一共展示了FPhysSubstepTask::GetKinematicTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetKinematicTarget
bool FPhysScene::GetKinematicTarget(const FBodyInstance* BodyInstance, FTransform& OutTM) const
{
#if WITH_PHYSX
if (PxRigidDynamic * PRigidDynamic = BodyInstance->GetPxRigidDynamic())
{
#if WITH_SUBSTEPPING
uint32 BodySceneType = SceneType(BodyInstance);
if (IsSubstepping(BodySceneType))
{
FPhysSubstepTask * PhysSubStepper = PhysSubSteppers[BodySceneType];
return PhysSubStepper->GetKinematicTarget(BodyInstance, OutTM);
}
else
#endif
{
SCOPED_SCENE_READ_LOCK(PRigidDynamic->getScene());
PxTransform POutTM;
bool validTM = PRigidDynamic->getKinematicTarget(POutTM);
if (validTM)
{
OutTM = P2UTransform(POutTM);
return true;
}
}
}
#endif
return false;
}