本文整理汇总了C++中FGameplayTagContainer::RemoveAllTags方法的典型用法代码示例。如果您正苦于以下问题:C++ FGameplayTagContainer::RemoveAllTags方法的具体用法?C++ FGameplayTagContainer::RemoveAllTags怎么用?C++ FGameplayTagContainer::RemoveAllTags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FGameplayTagContainer
的用法示例。
在下文中一共展示了FGameplayTagContainer::RemoveAllTags方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnTagChecked
void SGameplayTagWidget::OnTagChecked(TSharedPtr<FGameplayTagNode> NodeChecked)
{
FScopedTransaction Transaction( LOCTEXT("GameplayTagWidget_AddTags", "Add Gameplay Tags") );
UGameplayTagsManager& TagsManager = IGameplayTagsModule::Get().GetGameplayTagsManager();
for (int32 ContainerIdx = 0; ContainerIdx < TagContainers.Num(); ++ContainerIdx)
{
TWeakPtr<FGameplayTagNode> CurNode(NodeChecked);
UObject* OwnerObj = TagContainers[ContainerIdx].TagContainerOwner.Get();
FGameplayTagContainer* Container = TagContainers[ContainerIdx].TagContainer;
if (Container)
{
FGameplayTagContainer EditableContainer = *Container;
bool bRemoveParents = false;
while (CurNode.IsValid())
{
FGameplayTag Tag = TagsManager.RequestGameplayTag(CurNode.Pin()->GetCompleteTag());
if (bRemoveParents == false)
{
bRemoveParents = true;
if (bMultiSelect == false)
{
EditableContainer.RemoveAllTags();
}
EditableContainer.AddTag(Tag);
}
else
{
EditableContainer.RemoveTag(Tag);
}
CurNode = CurNode.Pin()->GetParentTagNode();
}
SetContainer(Container, &EditableContainer, OwnerObj);
}
}
}
示例2: OnPropertyValueChanged
void FGameplayTagCustomization::OnPropertyValueChanged()
{
TagName = TEXT("");
if (StructPropertyHandle.IsValid() && EditableContainers.Num() > 0)
{
TArray<void*> RawStructData;
StructPropertyHandle->AccessRawData(RawStructData);
if (RawStructData.Num() > 0)
{
FGameplayTag* Tag = (FGameplayTag*)(RawStructData[0]);
FGameplayTagContainer* Container = EditableContainers[0].TagContainer;
if (Tag && Container)
{
Container->RemoveAllTags();
Container->AddTag(*Tag);
TagName = Tag->ToString();
}
}
}
}