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C++ FGameplayTagContainer::RemoveAllTags方法代码示例

本文整理汇总了C++中FGameplayTagContainer::RemoveAllTags方法的典型用法代码示例。如果您正苦于以下问题:C++ FGameplayTagContainer::RemoveAllTags方法的具体用法?C++ FGameplayTagContainer::RemoveAllTags怎么用?C++ FGameplayTagContainer::RemoveAllTags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FGameplayTagContainer的用法示例。


在下文中一共展示了FGameplayTagContainer::RemoveAllTags方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnTagChecked

void SGameplayTagWidget::OnTagChecked(TSharedPtr<FGameplayTagNode> NodeChecked)
{
	FScopedTransaction Transaction( LOCTEXT("GameplayTagWidget_AddTags", "Add Gameplay Tags") );

	UGameplayTagsManager& TagsManager = IGameplayTagsModule::Get().GetGameplayTagsManager();

	for (int32 ContainerIdx = 0; ContainerIdx < TagContainers.Num(); ++ContainerIdx)
	{
		TWeakPtr<FGameplayTagNode> CurNode(NodeChecked);
		UObject* OwnerObj = TagContainers[ContainerIdx].TagContainerOwner.Get();
		FGameplayTagContainer* Container = TagContainers[ContainerIdx].TagContainer;

		if (Container)
		{
			FGameplayTagContainer EditableContainer = *Container;

			bool bRemoveParents = false;

			while (CurNode.IsValid())
			{
				FGameplayTag Tag = TagsManager.RequestGameplayTag(CurNode.Pin()->GetCompleteTag());

				if (bRemoveParents == false)
				{
					bRemoveParents = true;
					if (bMultiSelect == false)
					{
						EditableContainer.RemoveAllTags();
					}
					EditableContainer.AddTag(Tag);
				}
				else
				{
					EditableContainer.RemoveTag(Tag);
				}

				CurNode = CurNode.Pin()->GetParentTagNode();
			}
			SetContainer(Container, &EditableContainer, OwnerObj);
		}
	}
}
开发者ID:frobro98,项目名称:UnrealSource,代码行数:42,代码来源:SGameplayTagWidget.cpp

示例2: OnPropertyValueChanged

void FGameplayTagCustomization::OnPropertyValueChanged()
{
	TagName = TEXT("");
	if (StructPropertyHandle.IsValid() && EditableContainers.Num() > 0)
	{
		TArray<void*> RawStructData;
		StructPropertyHandle->AccessRawData(RawStructData);
		if (RawStructData.Num() > 0)
		{
			FGameplayTag* Tag = (FGameplayTag*)(RawStructData[0]);
			FGameplayTagContainer* Container = EditableContainers[0].TagContainer;			
			if (Tag && Container)
			{
				Container->RemoveAllTags();
				Container->AddTag(*Tag);
				TagName = Tag->ToString();
			}			
		}
	}
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:20,代码来源:GameplayTagCustomization.cpp


注:本文中的FGameplayTagContainer::RemoveAllTags方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。