当前位置: 首页>>代码示例>>C++>>正文


C++ FBodyInstance::GetUnrealWorldVelocityAtPoint方法代码示例

本文整理汇总了C++中FBodyInstance::GetUnrealWorldVelocityAtPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ FBodyInstance::GetUnrealWorldVelocityAtPoint方法的具体用法?C++ FBodyInstance::GetUnrealWorldVelocityAtPoint怎么用?C++ FBodyInstance::GetUnrealWorldVelocityAtPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FBodyInstance的用法示例。


在下文中一共展示了FBodyInstance::GetUnrealWorldVelocityAtPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetVelocityAtPoint

FVector UTKMathFunctionLibrary::GetVelocityAtPoint(UPrimitiveComponent* Target, FVector Point, FName BoneName, bool DrawDebugInfo)
{
	
	//FTransform Transform = Target->GetComponentTransform();
	//FVector LocalLinearVelocity = Transform.InverseTransformVectorNoScale(Target->GetPhysicsLinearVelocity());
	//FVector LocalAngularVelocity = Transform.InverseTransformVectorNoScale(Target->GetPhysicsAngularVelocity());
	//FVector ResultPointVelocity = LocalLinearVelocity + FVector::CrossProduct(FVector::DegreesToRadians(LocalAngularVelocity), Transform.InverseTransformVectorNoScale(Point - Target->GetCenterOfMass()));
	

	if (!Target) return FVector::ZeroVector;

	//You can actually get it from the physx body instance instead.
	FBodyInstance* BI = Target->GetBodyInstance(BoneName);
	if (BI && BI->IsValidBodyInstance())
	{
		FVector PointVelocity = BI->GetUnrealWorldVelocityAtPoint(Point);

		UWorld* TheWorld = Target->GetWorld();
		if (DrawDebugInfo && TheWorld)
		{ 
			FColor DefaultColor(255,200,0);
			DrawDebugPoint(TheWorld, Point, 10, DefaultColor);
			DrawDebugString(TheWorld, Point, FString::SanitizeFloat(PointVelocity.Size()), NULL, FColor::White, 0.0f);
		}

		return PointVelocity;
	}
	return FVector::ZeroVector;
}
开发者ID:VulcanRav,项目名称:MainMenu,代码行数:29,代码来源:TKMathFunctionLibrary.cpp

示例2: GetVelocityAtPoint

FVector UBuoyancyComponent::GetVelocityAtPoint(UPrimitiveComponent* Target, FVector Point, FName BoneName)
{
	FBodyInstance* BI = Target->GetBodyInstance(BoneName);
	if (BI != NULL && BI->IsValidBodyInstance())
	{
		return BI->GetUnrealWorldVelocityAtPoint(Point);
	}
	return FVector::ZeroVector;
}
开发者ID:FrostByteGER,项目名称:AbyssRush,代码行数:9,代码来源:BuoyancyComponent.cpp


注:本文中的FBodyInstance::GetUnrealWorldVelocityAtPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。