本文整理汇总了C++中FAkAudioDevice::GetAkComponent方法的典型用法代码示例。如果您正苦于以下问题:C++ FAkAudioDevice::GetAkComponent方法的具体用法?C++ FAkAudioDevice::GetAkComponent怎么用?C++ FAkAudioDevice::GetAkComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FAkAudioDevice
的用法示例。
在下文中一共展示了FAkAudioDevice::GetAkComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StopActor
void UAkGameplayStatics::StopActor(class AActor* Actor)
{
if ( Actor == NULL )
{
UE_LOG(LogScript, Warning, TEXT("UAkGameplayStatics::StopActor: NULL Actor specified!"));
return;
}
FAkAudioDevice * AudioDevice = FAkAudioDevice::Get();
if( AudioDevice )
{
AudioDevice->StopGameObject(AudioDevice->GetAkComponent(Actor->GetRootComponent(), FName(), NULL, EAttachLocation::KeepRelativeOffset));
}
}
示例2: TEXT
class UAkComponent * UAkGameplayStatics::GetAkComponent( class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType )
{
if ( AttachToComponent == NULL )
{
UE_LOG(LogScript, Warning, TEXT("UAkGameplayStatics::GetAkComponent: NULL AttachToComponent specified!"));
return NULL;
}
FAkAudioDevice * AkAudioDevice = FAkAudioDevice::Get();
if( AkAudioDevice )
{
return AkAudioDevice->GetAkComponent( AttachToComponent, AttachPointName, &Location, LocationType );
}
return NULL;
}
示例3: SetOcclusionRefreshInterval
void UAkGameplayStatics::SetOcclusionRefreshInterval(float RefreshInterval, class AActor* Actor )
{
if ( Actor == NULL )
{
UE_LOG(LogScript, Warning, TEXT("UAkGameplayStatics::SetOcclusionRefreshInterval: NULL Actor specified!"));
return;
}
FAkAudioDevice * AudioDevice = FAkAudioDevice::Get();
if( AudioDevice )
{
UAkComponent * ComponentToSet = AudioDevice->GetAkComponent(Actor->GetRootComponent(), FName(), NULL, EAttachLocation::KeepRelativeOffset);
if( ComponentToSet != NULL )
{
ComponentToSet->OcclusionRefreshInterval = RefreshInterval;
}
}
}