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C++ FAkAudioDevice::GetAkComponent方法代码示例

本文整理汇总了C++中FAkAudioDevice::GetAkComponent方法的典型用法代码示例。如果您正苦于以下问题:C++ FAkAudioDevice::GetAkComponent方法的具体用法?C++ FAkAudioDevice::GetAkComponent怎么用?C++ FAkAudioDevice::GetAkComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FAkAudioDevice的用法示例。


在下文中一共展示了FAkAudioDevice::GetAkComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: StopActor

void UAkGameplayStatics::StopActor(class AActor* Actor)
{
	if ( Actor == NULL )
	{
		UE_LOG(LogScript, Warning, TEXT("UAkGameplayStatics::StopActor: NULL Actor specified!"));
		return;
	}

	FAkAudioDevice * AudioDevice = FAkAudioDevice::Get();
	if( AudioDevice )
	{
		AudioDevice->StopGameObject(AudioDevice->GetAkComponent(Actor->GetRootComponent(), FName(), NULL, EAttachLocation::KeepRelativeOffset));
	}
}
开发者ID:bozaro,项目名称:WwiseUE4Plugin,代码行数:14,代码来源:AkGameplayStatics.cpp

示例2: TEXT

class UAkComponent * UAkGameplayStatics::GetAkComponent( class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType )
{
	if ( AttachToComponent == NULL )
	{
		UE_LOG(LogScript, Warning, TEXT("UAkGameplayStatics::GetAkComponent: NULL AttachToComponent specified!"));
		return NULL;
	}

	FAkAudioDevice * AkAudioDevice = FAkAudioDevice::Get();
	if( AkAudioDevice )
	{
		return AkAudioDevice->GetAkComponent( AttachToComponent, AttachPointName, &Location, LocationType );
	}

	return NULL;
}
开发者ID:bozaro,项目名称:WwiseUE4Plugin,代码行数:16,代码来源:AkGameplayStatics.cpp

示例3: SetOcclusionRefreshInterval

void UAkGameplayStatics::SetOcclusionRefreshInterval(float RefreshInterval, class AActor* Actor )
{
	if ( Actor == NULL )
	{
		UE_LOG(LogScript, Warning, TEXT("UAkGameplayStatics::SetOcclusionRefreshInterval: NULL Actor specified!"));
		return;
	}

	FAkAudioDevice * AudioDevice = FAkAudioDevice::Get();
	if( AudioDevice )
	{
		UAkComponent * ComponentToSet = AudioDevice->GetAkComponent(Actor->GetRootComponent(), FName(), NULL, EAttachLocation::KeepRelativeOffset);
		if( ComponentToSet != NULL )
		{
			ComponentToSet->OcclusionRefreshInterval = RefreshInterval;
		}
	}
}
开发者ID:bozaro,项目名称:WwiseUE4Plugin,代码行数:18,代码来源:AkGameplayStatics.cpp


注:本文中的FAkAudioDevice::GetAkComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。