本文整理汇总了C++中Entity::EndpointFinish方法的典型用法代码示例。如果您正苦于以下问题:C++ Entity::EndpointFinish方法的具体用法?C++ Entity::EndpointFinish怎么用?C++ Entity::EndpointFinish使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entity
的用法示例。
在下文中一共展示了Entity::EndpointFinish方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ZERO
//-----------------------------------------------------------------------------
// A curve by its parametric equation, helper functions for computing tangent
// arcs by a numerical method.
//-----------------------------------------------------------------------------
void GraphicsWindow::ParametricCurve::MakeFromEntity(hEntity he, bool reverse) {
ZERO(this);
Entity *e = SK.GetEntity(he);
if(e->type == Entity::LINE_SEGMENT) {
isLine = true;
p0 = e->EndpointStart(),
p1 = e->EndpointFinish();
if(reverse) {
SWAP(Vector, p0, p1);
}
} else if(e->type == Entity::ARC_OF_CIRCLE) {
isLine = false;
p0 = SK.GetEntity(e->point[0])->PointGetNum();
Vector pe = SK.GetEntity(e->point[1])->PointGetNum();
r = (pe.Minus(p0)).Magnitude();
e->ArcGetAngles(&theta0, &theta1, &dtheta);
if(reverse) {
SWAP(double, theta0, theta1);
dtheta = -dtheta;
}
EntityBase *wrkpln = SK.GetEntity(e->workplane)->Normal();
u = wrkpln->NormalU();
v = wrkpln->NormalV();
} else {
oops();
}
}
示例2: MenuConstrain
//.........这里部分代码省略.........
c.entityB = line->h;
} else if(gs.lineSegments == 1 && gs.cubics == 1 && gs.n == 2) {
Entity *line = SK.GetEntity(gs.entity[0]);
Entity *cubic = SK.GetEntity(gs.entity[1]);
if(line->type == Entity::CUBIC) {
SWAP(Entity *, line, cubic);
}
Vector l0 = SK.GetEntity(line->point[0])->PointGetNum(),
l1 = SK.GetEntity(line->point[1])->PointGetNum();
Vector as = cubic->CubicGetStartNum(),
af = cubic->CubicGetFinishNum();
if(l0.Equals(as) || l1.Equals(as)) {
c.other = false;
} else if(l0.Equals(af) || l1.Equals(af)) {
c.other = true;
} else {
Error("The tangent cubic and line segment must share an "
"endpoint. Constrain them with Constrain -> "
"On Point before constraining tangent.");
return;
}
c.type = CUBIC_LINE_TANGENT;
c.entityA = cubic->h;
c.entityB = line->h;
} else if(gs.cubics + gs.arcs == 2 && gs.n == 2) {
if(!SS.GW.LockedInWorkplane()) {
Error("Curve-curve tangency must apply in workplane.");
return;
}
Entity *eA = SK.GetEntity(gs.entity[0]),
*eB = SK.GetEntity(gs.entity[1]);
Vector as = eA->EndpointStart(),
af = eA->EndpointFinish(),
bs = eB->EndpointStart(),
bf = eB->EndpointFinish();
if(as.Equals(bs)) {
c.other = false; c.other2 = false;
} else if(as.Equals(bf)) {
c.other = false; c.other2 = true;
} else if(af.Equals(bs)) {
c.other = true; c.other2 = false;
} else if(af.Equals(bf)) {
c.other = true; c.other2 = true;
} else {
Error("The curves must share an endpoint. Constrain them "
"with Constrain -> On Point before constraining "
"tangent.");
return;
}
c.type = CURVE_CURVE_TANGENT;
c.entityA = eA->h;
c.entityB = eB->h;
} else {
Error("Bad selection for parallel / tangent constraint. This "
"constraint can apply to:\n\n"
" * two line segments (parallel)\n"
" * a line segment and a normal (parallel)\n"
" * two normals (parallel)\n"
" * two line segments, arcs, or beziers, that share "
"an endpoint (tangent)\n");
return;
}
AddConstraint(&c);
break;
示例3: MakeTangentArc
//-----------------------------------------------------------------------------
// A single point must be selected when this function is called. We find two
// non-construction line segments that join at this point, and create a
// tangent arc joining them.
//-----------------------------------------------------------------------------
void GraphicsWindow::MakeTangentArc(void) {
if(!LockedInWorkplane()) {
Error("Must be sketching in workplane to create tangent "
"arc.");
return;
}
// The point corresponding to the vertex to be rounded.
Vector pshared = SK.GetEntity(gs.point[0])->PointGetNum();
ClearSelection();
// First, find two requests (that are not construction, and that are
// in our group and workplane) that generate entities that have an
// endpoint at our vertex to be rounded.
int i, c = 0;
Entity *ent[2];
Request *req[2];
hRequest hreq[2];
hEntity hent[2];
bool pointf[2];
for(i = 0; i < SK.request.n; i++) {
Request *r = &(SK.request.elem[i]);
if(r->group.v != activeGroup.v) continue;
if(r->workplane.v != ActiveWorkplane().v) continue;
if(r->construction) continue;
if(r->type != Request::LINE_SEGMENT &&
r->type != Request::ARC_OF_CIRCLE)
{
continue;
}
Entity *e = SK.GetEntity(r->h.entity(0));
Vector ps = e->EndpointStart(),
pf = e->EndpointFinish();
if(ps.Equals(pshared) || pf.Equals(pshared)) {
if(c < 2) {
// We record the entity and request and their handles,
// and whether the vertex to be rounded is the start or
// finish of this entity.
ent[c] = e;
hent[c] = e->h;
req[c] = r;
hreq[c] = r->h;
pointf[c] = (pf.Equals(pshared));
}
c++;
}
}
if(c != 2) {
Error("To create a tangent arc, select a point where two "
"non-construction lines or cicles in this group and "
"workplane join.");
return;
}
Entity *wrkpl = SK.GetEntity(ActiveWorkplane());
Vector wn = wrkpl->Normal()->NormalN();
// Based on these two entities, we make the objects that we'll use to
// numerically find the tangent arc.
ParametricCurve pc[2];
pc[0].MakeFromEntity(ent[0]->h, pointf[0]);
pc[1].MakeFromEntity(ent[1]->h, pointf[1]);
// And thereafter we mustn't touch the entity or req ptrs,
// because the new requests/entities we add might force a
// realloc.
memset(ent, 0, sizeof(ent));
memset(req, 0, sizeof(req));
Vector pinter;
double r, vv;
// We now do Newton iterations to find the tangent arc, and its positions
// t back along the two curves, starting from shared point of the curves
// at t = 0. Lots of iterations helps convergence, and this is still
// ~10 ms for everything.
int iters = 1000;
double t[2] = { 0, 0 }, tp[2];
for(i = 0; i < iters + 20; i++) {
Vector p0 = pc[0].PointAt(t[0]),
p1 = pc[1].PointAt(t[1]),
t0 = pc[0].TangentAt(t[0]),
t1 = pc[1].TangentAt(t[1]);
pinter = Vector::AtIntersectionOfLines(p0, p0.Plus(t0),
p1, p1.Plus(t1),
NULL, NULL, NULL);
// The sign of vv determines whether shortest distance is
// clockwise or anti-clockwise.
Vector v = (wn.Cross(t0)).WithMagnitude(1);
vv = t1.Dot(v);
double dot = (t0.WithMagnitude(1)).Dot(t1.WithMagnitude(1));
//.........这里部分代码省略.........
示例4: MenuEdit
void GraphicsWindow::MenuEdit(int id) {
switch(id) {
case MNU_UNSELECT_ALL:
SS.GW.GroupSelection();
// If there's nothing selected to de-select, and no operation
// to cancel, then perhaps they want to return to the home
// screen in the text window.
if(SS.GW.gs.n == 0 &&
SS.GW.gs.constraints == 0 &&
SS.GW.pending.operation == 0)
{
if(!(TextEditControlIsVisible() ||
GraphicsEditControlIsVisible()))
{
if(SS.TW.shown.screen == TextWindow::SCREEN_STYLE_INFO) {
SS.TW.GoToScreen(TextWindow::SCREEN_LIST_OF_STYLES);
} else {
SS.TW.ClearSuper();
}
}
}
SS.GW.ClearSuper();
SS.TW.HideEditControl();
SS.nakedEdges.Clear();
SS.justExportedInfo.draw = false;
// This clears the marks drawn to indicate which points are
// still free to drag.
Param *p;
for(p = SK.param.First(); p; p = SK.param.NextAfter(p)) {
p->free = false;
}
if(SS.exportMode) {
SS.exportMode = false;
SS.GenerateAll(SolveSpaceUI::GENERATE_ALL);
}
break;
case MNU_SELECT_ALL: {
Entity *e;
for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
if(e->group.v != SS.GW.activeGroup.v) continue;
if(e->IsFace() || e->IsDistance()) continue;
if(!e->IsVisible()) continue;
SS.GW.MakeSelected(e->h);
}
InvalidateGraphics();
SS.ScheduleShowTW();
break;
}
case MNU_SELECT_CHAIN: {
Entity *e;
int newlySelected = 0;
bool didSomething;
do {
didSomething = false;
for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
if(e->group.v != SS.GW.activeGroup.v) continue;
if(!e->HasEndpoints()) continue;
if(!e->IsVisible()) continue;
Vector st = e->EndpointStart(),
fi = e->EndpointFinish();
bool onChain = false, alreadySelected = false;
List<Selection> *ls = &(SS.GW.selection);
for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) {
if(!s->entity.v) continue;
if(s->entity.v == e->h.v) {
alreadySelected = true;
continue;
}
Entity *se = SK.GetEntity(s->entity);
if(!se->HasEndpoints()) continue;
Vector sst = se->EndpointStart(),
sfi = se->EndpointFinish();
if(sst.Equals(st) || sst.Equals(fi) ||
sfi.Equals(st) || sfi.Equals(fi))
{
onChain = true;
}
}
if(onChain && !alreadySelected) {
SS.GW.MakeSelected(e->h);
newlySelected++;
didSomething = true;
}
}
} while(didSomething);
if(newlySelected == 0) {
Error("No additional entities share endpoints with the "
"selected entities.");
}
InvalidateGraphics();
SS.ScheduleShowTW();
break;
}
//.........这里部分代码省略.........