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C++ Entity::AddNode方法代码示例

本文整理汇总了C++中Entity::AddNode方法的典型用法代码示例。如果您正苦于以下问题:C++ Entity::AddNode方法的具体用法?C++ Entity::AddNode怎么用?C++ Entity::AddNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entity的用法示例。


在下文中一共展示了Entity::AddNode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PreprocessSceneNode

Entity* ParticlesEditorSceneModelHelper::PreprocessSceneNode(Entity* rawNode)
{
    // There is one and only preprocessing case - if the "raw" node is "orphaned" Particles Emitter
    // (without the ParticlesEffectNode parent), we'll create the new Particles Effect node and
    // move the raw Emitter node to it.
	ParticleEmitter * emitter = GetEmitter(rawNode);
    if (!emitter)
    {
        return rawNode;
    }

	//ParticleEmitterNode* emitterNode = static_cast<ParticleEmitterNode*>(rawNode);
	//emitterNode->SetEmitter(emitterComponent->GetParticleEmitter());
    Entity* curParentNode = rawNode->GetParent();
    ParticleEffectComponent * effectComponent = cast_if_equal<ParticleEffectComponent*>(curParentNode->GetComponent(Component::PARTICLE_EFFECT_COMPONENT));
    // If the Emitter Node has parent, but its parent is not ParticleEffectNode, we need to
    // "adopt" this node by creating ParticleEffect node and attaching.
    if (curParentNode && (effectComponent == NULL))
    {
		Entity* newParentNodeParticleEffect = CreateParticleEffectNode();
		curParentNode->AddNode(newParentNodeParticleEffect);

        // Add the emitter node to the new Effect (this will also remove it from the scene).
        newParentNodeParticleEffect->AddNode(rawNode);

        // Register the Particle Editor structure for the new node.
        EffectParticleEditorNode* effectEditorNode =
        ParticlesEditorController::Instance()->RegisterParticleEffectNode(newParentNodeParticleEffect);
        EmitterParticleEditorNode* emitterEditorNode = new EmitterParticleEditorNode(newParentNodeParticleEffect,
            rawNode, QString::fromStdString(rawNode->GetName()));
        effectEditorNode->AddNode(emitterEditorNode);

        return newParentNodeParticleEffect;
    }
    
    // No preprocessing needed.
    return rawNode;
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:38,代码来源:ParticlesEditorSceneModelHelper.cpp


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