当前位置: 首页>>代码示例>>C++>>正文


C++ DoomGame::setSeed方法代码示例

本文整理汇总了C++中DoomGame::setSeed方法的典型用法代码示例。如果您正苦于以下问题:C++ DoomGame::setSeed方法的具体用法?C++ DoomGame::setSeed怎么用?C++ DoomGame::setSeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DoomGame的用法示例。


在下文中一共展示了DoomGame::setSeed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(){

    std::cout << "\n\nSEED EXAMPLE\n\n";


    DoomGame *game = new DoomGame();

    // Choose scenario config file you wish to be watched by agent.
    // Don't load two configs cause the second will overwrite the first one.
    // Multiple config files are ok but combining these ones doesn't make much sense.

    game->loadConfig("../../examples/config/basic.cfg");
    // game->loadConfig("../../examples/config/deadly_corridor.cfg");
    // game->loadConfig("../../examples/config/deathmatch.cfg");
    // game->loadConfig("../../examples/config/defend_the_center.cfg");
    // game->loadConfig("../../examples/config/defend_the_line.cfg");
    // game->loadConfig("../../examples/config/health_gathering.cfg");
    // game->loadConfig("../../examples/config/my_way_home.cfg");
    // game->loadConfig("../../examples/config/predict_position.cfg");
    // game->loadConfig("../../examples/config/take_cover.cfg");

    game->setScreenResolution(RES_640X480);

    unsigned int seed = 1234;
    // Sets the seed. It could be after init as well.
    game->setSeed(seed);

    game->init();


    std::vector<int> actions[3];
    int action0[] = {1, 0, 0};
    actions[0] = std::vector<int>(action0, action0 + sizeof(action0) / sizeof(int));

    int action1[] = {0, 1, 0};
    actions[1] = std::vector<int>(action1, action1 + sizeof(action1) / sizeof(int));

    int action2[] = {0, 0, 1};
    actions[2] = std::vector<int>(action2, action2 + sizeof(action2) / sizeof(int));

    std::srand(time(0));

    // Run this many episodes
    int episodes = 10;

    for (int i = 0; i < episodes; ++i) {

        std::cout << "Episode #" << i + 1 << "\n";

        // Seed can be changed anytime. It will affect next episodes.
        // game->setSeed(seed);
        game->newEpisode();

        while (!game->isEpisodeFinished()) {

            // Get the state
            GameState s = game->getState();

            // Make random action and get reward
            double r = game->makeAction(actions[std::rand() % 3]);

            std::cout << "State #" << s.number << "\n";
            std::cout << "Action reward: " << r << "\n";
            std::cout << "Seed: " << game->getSeed() << "\n";
            std::cout << "=====================\n";

        }

        std::cout << "Episode finished.\n";
        std::cout << "Total reward: " << game->getTotalReward() << "\n";
        std::cout << "************************\n";

    }

    // It will be done automatically in destructor but after close You can init it again with different settings.
    game->close();
    delete game;
}
开发者ID:BenJamesbabala,项目名称:ViZDoom,代码行数:78,代码来源:Seed.cpp

示例2: GetObject

/*
 * Class:     DoomGame
 * Method:    setSeed
 * Signature: (I)V
 */
JNIEXPORT void JNICALL Java_vizdoom_DoomGame_setSeed
  (JNIEnv *env, jobject obj, jint seed){
    DoomGame* game = GetObject(env,obj);
    game->setSeed(seed);
}
开发者ID:datbdude,项目名称:ViZDoom,代码行数:10,代码来源:ViZDoomGameJava.cpp


注:本文中的DoomGame::setSeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。