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C++ CL_DomNode::get_node_type方法代码示例

本文整理汇总了C++中CL_DomNode::get_node_type方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomNode::get_node_type方法的具体用法?C++ CL_DomNode::get_node_type怎么用?C++ CL_DomNode::get_node_type使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CL_DomNode的用法示例。


在下文中一共展示了CL_DomNode::get_node_type方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: process_resource

void TexturePacker::process_resource(CL_Resource &item_resource, std::vector<CL_Subtexture> &packed_sub_textures, std::map<CL_Texture, CL_String> &generated_texture_filenames, int &generated_texture_index, const CL_String &image_pathname )
{
	// Found a sprite resource, lets modify its content!
	CL_Resource resource = item_resource;

	// Iterate through all nodes, and remove all previous image tags
	CL_DomElement &element = resource.get_element();
	CL_DomNode cur = element.get_first_child();
	while (!cur.is_null())
	{
		CL_DomNode next = cur.get_next_sibling();
		CL_DomNode::NodeType nodeType = (CL_DomNode::NodeType)cur.get_node_type();

		// Only remove the <image> tag, as we want to keep the other sprite attributes
		if (cur.get_node_name() == "image")
			element.remove_child(cur);

		cur = next;
	}

	// Add new image tag to resource DOM
	std::vector<CL_Subtexture>::size_type index, size;
	size = packed_sub_textures.size();
	for(index = 0; index < size; ++index)
	{
		CL_Subtexture subtexture = packed_sub_textures[index];

		// Try to find out if we already have created a texture-on-disk for this subtexture
		CL_String texture_filename;
		CL_Texture texture = subtexture.get_texture();
		std::map<CL_Texture, CL_String>::iterator it;
		it = generated_texture_filenames.find(texture);
		if(it == generated_texture_filenames.end())
		{
			// Texture not found, generate a filename and dump texture to disk
			texture_filename = cl_format("texture%1.png", ++generated_texture_index);
			CL_PNGProvider::save(texture.get_pixeldata(), image_pathname + texture_filename);
			generated_texture_filenames[texture] = texture_filename;
		}
		else
		{
			// Previously dumped textures, lets reuse the filename
			texture_filename = (*it).second;
		}

		// Add <grid> DOM element
		CL_DomElement new_grid_element = element.get_owner_document().create_element("grid");
		new_grid_element.set_attribute("pos", cl_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
		new_grid_element.set_attribute("size", cl_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));

		// Add <image> DOM element
		CL_DomElement new_image_element = element.get_owner_document().create_element("image");
		new_image_element.set_attribute("file", texture_filename);
		new_image_element.append_child(new_grid_element);

		// Add <image> element under <sprite> element
		element.append_child(new_image_element);
	}
}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:59,代码来源:texture_packer.cpp

示例2: import_node

CL_DomNode CL_DomDocument::import_node(const CL_DomNode &node, bool deep)
{
	CL_DomNode imported_node;
	switch (node.get_node_type())
	{
	case NULL_NODE:
		return imported_node;
	case ELEMENT_NODE:
		imported_node = create_element_ns(node.get_namespace_uri(), node.get_node_name());
		break;
	case ATTRIBUTE_NODE:
		imported_node = create_attribute_ns(node.get_namespace_uri(), node.get_node_name());
		imported_node.set_node_value(node.get_node_value());
		break;
	case TEXT_NODE:
		imported_node = create_text_node(node.get_node_value());
		break;
	case CDATA_SECTION_NODE:
		imported_node = create_cdata_section(node.get_node_value());
		break;
	case ENTITY_REFERENCE_NODE:
		imported_node = create_entity_reference(node.get_node_name());
		break;
	case ENTITY_NODE:
		return imported_node;
	case PROCESSING_INSTRUCTION_NODE:
		imported_node = create_processing_instruction(node.to_processing_instruction().get_target(), node.to_processing_instruction().get_data());
		break;
	case COMMENT_NODE:
		imported_node = create_comment(node.get_node_value());
		break;
	case DOCUMENT_NODE:
		imported_node = create_document_fragment();
		break;
	case DOCUMENT_TYPE_NODE:
		return imported_node;
	case DOCUMENT_FRAGMENT_NODE:
		imported_node = create_document_fragment();
		break;
	case NOTATION_NODE:
		return imported_node;
	}

	if (node.is_element())
	{
		CL_DomElement import_element = imported_node.to_element();
		CL_DomNamedNodeMap node_attributes = node.get_attributes();
		int size = node_attributes.get_length();
		for (int index = 0; index < size; index++)
		{
			CL_DomNode attr = node_attributes.item(index);
			import_element.set_attribute_node_ns(import_node(attr, deep).to_attr());
		}
	}

	if (deep)
	{
		CL_DomNode cur = node.get_first_child();
		while (!cur.is_null())
		{
			imported_node.append_child(import_node(cur, true));
			cur = cur.get_next_sibling();
		}
	}

	return imported_node;
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:67,代码来源:dom_document.cpp


注:本文中的CL_DomNode::get_node_type方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。