本文整理汇总了C++中CL_DomNode::get_node_type方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomNode::get_node_type方法的具体用法?C++ CL_DomNode::get_node_type怎么用?C++ CL_DomNode::get_node_type使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CL_DomNode
的用法示例。
在下文中一共展示了CL_DomNode::get_node_type方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: process_resource
void TexturePacker::process_resource(CL_Resource &item_resource, std::vector<CL_Subtexture> &packed_sub_textures, std::map<CL_Texture, CL_String> &generated_texture_filenames, int &generated_texture_index, const CL_String &image_pathname )
{
// Found a sprite resource, lets modify its content!
CL_Resource resource = item_resource;
// Iterate through all nodes, and remove all previous image tags
CL_DomElement &element = resource.get_element();
CL_DomNode cur = element.get_first_child();
while (!cur.is_null())
{
CL_DomNode next = cur.get_next_sibling();
CL_DomNode::NodeType nodeType = (CL_DomNode::NodeType)cur.get_node_type();
// Only remove the <image> tag, as we want to keep the other sprite attributes
if (cur.get_node_name() == "image")
element.remove_child(cur);
cur = next;
}
// Add new image tag to resource DOM
std::vector<CL_Subtexture>::size_type index, size;
size = packed_sub_textures.size();
for(index = 0; index < size; ++index)
{
CL_Subtexture subtexture = packed_sub_textures[index];
// Try to find out if we already have created a texture-on-disk for this subtexture
CL_String texture_filename;
CL_Texture texture = subtexture.get_texture();
std::map<CL_Texture, CL_String>::iterator it;
it = generated_texture_filenames.find(texture);
if(it == generated_texture_filenames.end())
{
// Texture not found, generate a filename and dump texture to disk
texture_filename = cl_format("texture%1.png", ++generated_texture_index);
CL_PNGProvider::save(texture.get_pixeldata(), image_pathname + texture_filename);
generated_texture_filenames[texture] = texture_filename;
}
else
{
// Previously dumped textures, lets reuse the filename
texture_filename = (*it).second;
}
// Add <grid> DOM element
CL_DomElement new_grid_element = element.get_owner_document().create_element("grid");
new_grid_element.set_attribute("pos", cl_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
new_grid_element.set_attribute("size", cl_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));
// Add <image> DOM element
CL_DomElement new_image_element = element.get_owner_document().create_element("image");
new_image_element.set_attribute("file", texture_filename);
new_image_element.append_child(new_grid_element);
// Add <image> element under <sprite> element
element.append_child(new_image_element);
}
}
示例2: import_node
CL_DomNode CL_DomDocument::import_node(const CL_DomNode &node, bool deep)
{
CL_DomNode imported_node;
switch (node.get_node_type())
{
case NULL_NODE:
return imported_node;
case ELEMENT_NODE:
imported_node = create_element_ns(node.get_namespace_uri(), node.get_node_name());
break;
case ATTRIBUTE_NODE:
imported_node = create_attribute_ns(node.get_namespace_uri(), node.get_node_name());
imported_node.set_node_value(node.get_node_value());
break;
case TEXT_NODE:
imported_node = create_text_node(node.get_node_value());
break;
case CDATA_SECTION_NODE:
imported_node = create_cdata_section(node.get_node_value());
break;
case ENTITY_REFERENCE_NODE:
imported_node = create_entity_reference(node.get_node_name());
break;
case ENTITY_NODE:
return imported_node;
case PROCESSING_INSTRUCTION_NODE:
imported_node = create_processing_instruction(node.to_processing_instruction().get_target(), node.to_processing_instruction().get_data());
break;
case COMMENT_NODE:
imported_node = create_comment(node.get_node_value());
break;
case DOCUMENT_NODE:
imported_node = create_document_fragment();
break;
case DOCUMENT_TYPE_NODE:
return imported_node;
case DOCUMENT_FRAGMENT_NODE:
imported_node = create_document_fragment();
break;
case NOTATION_NODE:
return imported_node;
}
if (node.is_element())
{
CL_DomElement import_element = imported_node.to_element();
CL_DomNamedNodeMap node_attributes = node.get_attributes();
int size = node_attributes.get_length();
for (int index = 0; index < size; index++)
{
CL_DomNode attr = node_attributes.item(index);
import_element.set_attribute_node_ns(import_node(attr, deep).to_attr());
}
}
if (deep)
{
CL_DomNode cur = node.get_first_child();
while (!cur.is_null())
{
imported_node.append_child(import_node(cur, true));
cur = cur.get_next_sibling();
}
}
return imported_node;
}