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C++ CL_DomNode::get_next_sibling方法代码示例

本文整理汇总了C++中CL_DomNode::get_next_sibling方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomNode::get_next_sibling方法的具体用法?C++ CL_DomNode::get_next_sibling怎么用?C++ CL_DomNode::get_next_sibling使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CL_DomNode的用法示例。


在下文中一共展示了CL_DomNode::get_next_sibling方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: get_next_sibling_element

CL_DomElement CL_DomElement::get_next_sibling_element() const
{
	CL_DomNode node = get_next_sibling();
	while (!node.is_null() && !node.is_element())
		node = node.get_next_sibling();
	return node.to_element();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:7,代码来源:dom_element.cpp

示例2: process_resource

void TexturePacker::process_resource(CL_Resource &item_resource, std::vector<CL_Subtexture> &packed_sub_textures, std::map<CL_Texture, CL_String> &generated_texture_filenames, int &generated_texture_index, const CL_String &image_pathname )
{
	// Found a sprite resource, lets modify its content!
	CL_Resource resource = item_resource;

	// Iterate through all nodes, and remove all previous image tags
	CL_DomElement &element = resource.get_element();
	CL_DomNode cur = element.get_first_child();
	while (!cur.is_null())
	{
		CL_DomNode next = cur.get_next_sibling();
		CL_DomNode::NodeType nodeType = (CL_DomNode::NodeType)cur.get_node_type();

		// Only remove the <image> tag, as we want to keep the other sprite attributes
		if (cur.get_node_name() == "image")
			element.remove_child(cur);

		cur = next;
	}

	// Add new image tag to resource DOM
	std::vector<CL_Subtexture>::size_type index, size;
	size = packed_sub_textures.size();
	for(index = 0; index < size; ++index)
	{
		CL_Subtexture subtexture = packed_sub_textures[index];

		// Try to find out if we already have created a texture-on-disk for this subtexture
		CL_String texture_filename;
		CL_Texture texture = subtexture.get_texture();
		std::map<CL_Texture, CL_String>::iterator it;
		it = generated_texture_filenames.find(texture);
		if(it == generated_texture_filenames.end())
		{
			// Texture not found, generate a filename and dump texture to disk
			texture_filename = cl_format("texture%1.png", ++generated_texture_index);
			CL_PNGProvider::save(texture.get_pixeldata(), image_pathname + texture_filename);
			generated_texture_filenames[texture] = texture_filename;
		}
		else
		{
			// Previously dumped textures, lets reuse the filename
			texture_filename = (*it).second;
		}

		// Add <grid> DOM element
		CL_DomElement new_grid_element = element.get_owner_document().create_element("grid");
		new_grid_element.set_attribute("pos", cl_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
		new_grid_element.set_attribute("size", cl_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));

		// Add <image> DOM element
		CL_DomElement new_image_element = element.get_owner_document().create_element("image");
		new_image_element.set_attribute("file", texture_filename);
		new_image_element.append_child(new_grid_element);

		// Add <image> element under <sprite> element
		element.append_child(new_image_element);
	}
}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:59,代码来源:texture_packer.cpp

示例3: named_item

CL_DomNode CL_DomNode::named_item(const CL_DomString &name) const
{
	CL_DomNode node = get_first_child();
	while (node.is_null() == false)
	{
		if (node.get_node_name() == name) return node;
		node = node.get_next_sibling();
	}
	return CL_DomNode();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:10,代码来源:dom_node.cpp

示例4: get_child_nodes

CL_DomNodeList CL_DomNode::get_child_nodes() const
{
	CL_DomNodeList list;
	CL_DomNode node = get_first_child();
	while(!node.is_null())
	{
		list.add_item(node);
		node = node.get_next_sibling();
	}
	return list;
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:11,代码来源:dom_node.cpp

示例5: get_document_element

CL_DomElement CL_DomDocument::get_document_element()
{
	CL_DomNode cur = get_first_child();
	while (!cur.is_null())
	{
		if (cur.is_element())
			return cur.to_element();
		cur = cur.get_next_sibling();
	}
	return CL_DomElement();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:11,代码来源:dom_document.cpp

示例6: named_item_ns

CL_DomNode CL_DomNode::named_item_ns(
	const CL_DomString &namespace_uri,
	const CL_DomString &local_name) const
{
	CL_DomNode node = get_first_child();
	while (node.is_null() == false)
	{
		if (node.get_namespace_uri() == namespace_uri && node.get_local_name() == local_name)
			return node;
		node = node.get_next_sibling();
	}
	return CL_DomNode();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:13,代码来源:dom_node.cpp

示例7: get_text

CL_String CL_DomElement::get_text() const
{
	CL_String str;
	if (has_child_nodes() == false)
		return str;

	CL_DomNode cur = get_first_child();
	while (!cur.is_null())
	{
		if (cur.is_text() || cur.is_cdata_section())
			str.append(cur.get_node_value());
		if (cur.is_element())
			str.append(cur.to_element().get_text());
		cur = cur.get_next_sibling();
	}
	return str;
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:17,代码来源:dom_element.cpp

示例8: load_css_layout

void CL_GUIComponent::load_css_layout(const CL_String &xml_filename, const CL_String &css_filename)
{
	CL_CSSDocument2 css_document;
	css_document.add_sheet(css_filename);

	CL_File file(xml_filename);
	CL_DomDocument dom(file, false);
	CL_DomNode cur = dom.get_document_element().get_first_child();
	std::vector<CL_CSSLayoutElement> element_stack;

	{
		CL_DomSelectNode select_node(dom.get_document_element());
		impl->css_element.apply_properties(css_document.select(&select_node));
		impl->css_element.apply_properties(dom.get_document_element().get_attribute("style"));
		impl->css_element.set_col_span(dom.get_document_element().get_attribute_int("colspan", 1));
		impl->css_element.set_row_span(dom.get_document_element().get_attribute_int("rowspan", 1));
	}

	element_stack.push_back(impl->css_element);
	while (!cur.is_null())
	{
		CL_CSSLayoutElement child_css_element;
		if (cur.is_element())
		{
			CL_DomElement cur_element = cur.to_element();
			CL_DomSelectNode select_node(cur_element);
			child_css_element = element_stack.back().create_element(cur_element.get_tag_name());
			child_css_element.apply_properties(css_document.select(&select_node));
			child_css_element.apply_properties(cur_element.get_attribute("style"));
			child_css_element.set_col_span(cur_element.get_attribute_int("colspan", 1));
			child_css_element.set_row_span(cur_element.get_attribute_int("rowspan", 1));
		}
		else if (cur.is_text())
		{
			CL_DomText cur_text = cur.to_text();
			element_stack.back().create_text(cur_text.get_node_value());
		}

		CL_DomNode next = cur.get_first_child();
		if (next.is_null())
		{
			next = cur.get_next_sibling();
			if (next.is_null())
			{
				next = cur.get_parent_node();
				while (!next.is_null() && next.get_next_sibling().is_null())
					next = next.get_parent_node();
				if (!next.is_null())
					next = next.get_next_sibling();
			}
		}
		else
		{
			element_stack.push_back(child_css_element);
		}
		cur = next;
	}

	CL_GraphicContext gc = get_gc();
	impl->css_layout.layout(gc, get_size());
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:61,代码来源:gui_component.cpp

示例9: main

int ConsoleProgram::main(const std::vector<CL_String> &args)
{
	// Setup clanCore:
	CL_SetupCore setup_core;

	// Initialize the ClanLib display component
	CL_SetupDisplay setup_display;

	// Create a console Window if one does not exist:
	CL_ConsoleWindow console_window("Console", 80, 600);

try
{	
	//получение параметра запуска
	for (std::vector<CL_String>::const_iterator iter_args = args.begin(); iter_args != args.end(); ++iter_args)
		CL_Console::write_line( *iter_args );

	//получение имени директории для сохранения
	CL_String workDirectoryName;
	if (args.size() > 1)
	{
		//полное имя рабочей директории
		workDirectoryName = args[1];
		//конвертирование из CP-1251 в UTF-8 имени рабочей директории
		workDirectoryName = decode(workDirectoryName);
	}
	else
	{
		//получение полного пути к текущему каталогу
		workDirectoryName = CL_Directory::get_current();
	}

	CL_Console::write_line("workDirectoryName: %1", workDirectoryName);
	//получение имени последней директории
	CL_String locationName = CL_PathHelp::remove_trailing_slash(workDirectoryName);
	locationName = CL_PathHelp::get_filename(locationName);
	CL_Console::write_line("locationName: %1", locationName);

	CL_String tempDir = CL_PathHelp::add_trailing_slash(workDirectoryName) + "temp\\";
	CL_DirectoryScanner directoryScanner;
	directoryScanner.scan(tempDir, "*.export");
	while (directoryScanner.next())
	{
		//имя обрабатываемого файла
		CL_String fileName;

		if (directoryScanner.is_directory())
			continue;
		//получение полного имени файла экспорта
		fileName = directoryScanner.get_pathname();
		//конвертирование из CP-1251 в UTF-8
		fileName = decode(fileName);
		CL_Console::write_line("find: %1", fileName);

		//открытие XML файла
		CL_File fileXML;
		bool is_opened = fileXML.open(fileName);
		if( !is_opened )
			return PrintError( CL_String("Can't open file: ") + fileName );

		//Создание объекта DOM парсера
		CL_DomDocument document(fileXML);
		//получение root узла
		CL_DomElement root = document.get_document_element();
		if( root.get_local_name() != "resources")
		{
			CL_Console::write_line("Root name can't be: %1", root.get_local_name().c_str());
			return PrintError("");
		}

		//цикл по потомкам "resources"
		for (CL_DomNode cur = root.get_first_child(); !cur.is_null(); cur = cur.get_next_sibling())
		{
			//загрузка только спрайтов
			if (cur.get_node_name() != "sprite")
				continue;

			CL_DomElement element = cur.to_element();

			//проверка на обязательные параметры
			if (!element.has_attribute("name"))
				return PrintError("Error: can't find parametr \"name\"");

			CL_DomString name = element.get_attribute("name");
			int x = element.get_attribute_int("x");
			int y = element.get_attribute_int("y");
			//добавление спрайта
			sprites.push_back( S_Sprite(name, CL_Vec2i(x, y) ) );

			//цикл по "image" (формирование списка имен файлов)
			for (CL_DomNode cur_image = cur.get_first_child(); !cur_image.is_null(); cur_image = cur_image.get_next_sibling())
			{
				//загрузка только image
				if (cur_image.get_node_name() != "image")
					continue;
				
				CL_DomElement element_image = cur_image.to_element();
				CL_DomString file = element_image.get_attribute("file");
				
				//конвертирование из CP-1251 в UTF-8 имени файла изображения
//.........这里部分代码省略.........
开发者ID:ermachkov,项目名称:bmgui,代码行数:101,代码来源:main.cpp

示例10: create_resource

CL_Resource CL_ResourceManager::create_resource(const CL_String &resource_id, const CL_String &type)
{
	if (resource_exists(resource_id))
		throw CL_Exception(cl_format("Resource %1 already exists", resource_id));

	std::vector<CL_String> path_elements = CL_PathHelp::split_basepath(resource_id);
	CL_String name = CL_PathHelp::get_filename(resource_id);

	// Walk tree as deep as we can get:
	CL_DomNode parent = impl->document.get_document_element();
	CL_DomNode cur = parent.get_first_child();
	std::vector<CL_String>::iterator path_it = path_elements.begin();
	while (!cur.is_null() && path_it != path_elements.end())
	{
		if (cur.is_element() &&
			cur.get_namespace_uri() == impl->ns_resources &&
			cur.get_local_name() == "section")
		{
			CL_DomElement element = cur.to_element();
			CL_String name = element.get_attribute_ns(impl->ns_resources, "name");
			if (name == *path_it)
			{
				++path_it;
				parent = cur;
				cur = cur.get_first_child();
				continue;
			}
		}
		cur = cur.get_next_sibling();
	}

	// Create any missing parent nodes:
	CL_String prefix = parent.get_prefix();
	while (path_it != path_elements.end())
	{
		CL_DomElement section;
		if (prefix.empty())
		{
			section = impl->document.create_element_ns( impl->ns_resources, (*path_it) );
		}
		else
		{
			section = impl->document.create_element_ns( impl->ns_resources,(prefix + ":" + *path_it));
		}
		parent.append_child(section);
		parent = section;
		++path_it;
	}

	// Create node:
	CL_DomElement resource_node;
	if (prefix.empty())
	{
		resource_node = impl->document.create_element_ns( impl->ns_resources, (type));
	}
	else
	{
		resource_node = impl->document.create_element_ns( impl->ns_resources,(prefix + ":" + type));
	}

	resource_node.set_attribute_ns(
		impl->ns_resources,
		prefix.empty() ? "name" : (prefix + ":name"),
		name);
	parent.append_child(resource_node);

	// Create resource:
	impl->resources[resource_id] = CL_Resource(resource_node, *this);
	return impl->resources[resource_id];
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:70,代码来源:resource_manager.cpp

示例11: import_node

CL_DomNode CL_DomDocument::import_node(const CL_DomNode &node, bool deep)
{
	CL_DomNode imported_node;
	switch (node.get_node_type())
	{
	case NULL_NODE:
		return imported_node;
	case ELEMENT_NODE:
		imported_node = create_element_ns(node.get_namespace_uri(), node.get_node_name());
		break;
	case ATTRIBUTE_NODE:
		imported_node = create_attribute_ns(node.get_namespace_uri(), node.get_node_name());
		imported_node.set_node_value(node.get_node_value());
		break;
	case TEXT_NODE:
		imported_node = create_text_node(node.get_node_value());
		break;
	case CDATA_SECTION_NODE:
		imported_node = create_cdata_section(node.get_node_value());
		break;
	case ENTITY_REFERENCE_NODE:
		imported_node = create_entity_reference(node.get_node_name());
		break;
	case ENTITY_NODE:
		return imported_node;
	case PROCESSING_INSTRUCTION_NODE:
		imported_node = create_processing_instruction(node.to_processing_instruction().get_target(), node.to_processing_instruction().get_data());
		break;
	case COMMENT_NODE:
		imported_node = create_comment(node.get_node_value());
		break;
	case DOCUMENT_NODE:
		imported_node = create_document_fragment();
		break;
	case DOCUMENT_TYPE_NODE:
		return imported_node;
	case DOCUMENT_FRAGMENT_NODE:
		imported_node = create_document_fragment();
		break;
	case NOTATION_NODE:
		return imported_node;
	}

	if (node.is_element())
	{
		CL_DomElement import_element = imported_node.to_element();
		CL_DomNamedNodeMap node_attributes = node.get_attributes();
		int size = node_attributes.get_length();
		for (int index = 0; index < size; index++)
		{
			CL_DomNode attr = node_attributes.item(index);
			import_element.set_attribute_node_ns(import_node(attr, deep).to_attr());
		}
	}

	if (deep)
	{
		CL_DomNode cur = node.get_first_child();
		while (!cur.is_null())
		{
			imported_node.append_child(import_node(cur, true));
			cur = cur.get_next_sibling();
		}
	}

	return imported_node;
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:67,代码来源:dom_document.cpp


注:本文中的CL_DomNode::get_next_sibling方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。