本文整理汇总了C++中CL_DomNode::get_node_name方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomNode::get_node_name方法的具体用法?C++ CL_DomNode::get_node_name怎么用?C++ CL_DomNode::get_node_name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CL_DomNode
的用法示例。
在下文中一共展示了CL_DomNode::get_node_name方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadBoundsElement
void Level::loadBoundsElement(const CL_DomNode &p_boundsNode)
{
const CL_DomNodeList boundList = p_boundsNode.get_child_nodes();
const int boundListSize = boundList.get_length();
for (int i = 0; i < boundListSize; ++i) {
const CL_DomNode boundNode = boundList.item(i);
if (boundNode.get_node_name() == "bound") {
CL_DomNamedNodeMap attrs = boundNode.get_attributes();
float x1 = CL_StringHelp::local8_to_float(attrs.get_named_item("x1").get_node_value());
float y1 = CL_StringHelp::local8_to_float(attrs.get_named_item("y1").get_node_value());
float x2 = CL_StringHelp::local8_to_float(attrs.get_named_item("x2").get_node_value());
float y2 = CL_StringHelp::local8_to_float(attrs.get_named_item("y2").get_node_value());
x1 *= Block::WIDTH;
y1 *= Block::WIDTH;
x2 *= Block::WIDTH;
y2 *= Block::WIDTH;
cl_log_event("debug", "Loading bound %1 x %2 -> %3 x %4", x1, y1, x2, y2);
const CL_LineSegment2f segment(CL_Pointf(x1, y1), CL_Pointf(x2, y2));
m_bounds.push_back(CL_SharedPtr<Bound>(new Bound(segment)));
} else {
cl_log_event("race", "Unknown node '%1', ignoring", boundNode.get_node_name());
}
}
}
示例2: process_resource
void TexturePacker::process_resource(CL_Resource &item_resource, std::vector<CL_Subtexture> &packed_sub_textures, std::map<CL_Texture, CL_String> &generated_texture_filenames, int &generated_texture_index, const CL_String &image_pathname )
{
// Found a sprite resource, lets modify its content!
CL_Resource resource = item_resource;
// Iterate through all nodes, and remove all previous image tags
CL_DomElement &element = resource.get_element();
CL_DomNode cur = element.get_first_child();
while (!cur.is_null())
{
CL_DomNode next = cur.get_next_sibling();
CL_DomNode::NodeType nodeType = (CL_DomNode::NodeType)cur.get_node_type();
// Only remove the <image> tag, as we want to keep the other sprite attributes
if (cur.get_node_name() == "image")
element.remove_child(cur);
cur = next;
}
// Add new image tag to resource DOM
std::vector<CL_Subtexture>::size_type index, size;
size = packed_sub_textures.size();
for(index = 0; index < size; ++index)
{
CL_Subtexture subtexture = packed_sub_textures[index];
// Try to find out if we already have created a texture-on-disk for this subtexture
CL_String texture_filename;
CL_Texture texture = subtexture.get_texture();
std::map<CL_Texture, CL_String>::iterator it;
it = generated_texture_filenames.find(texture);
if(it == generated_texture_filenames.end())
{
// Texture not found, generate a filename and dump texture to disk
texture_filename = cl_format("texture%1.png", ++generated_texture_index);
CL_PNGProvider::save(texture.get_pixeldata(), image_pathname + texture_filename);
generated_texture_filenames[texture] = texture_filename;
}
else
{
// Previously dumped textures, lets reuse the filename
texture_filename = (*it).second;
}
// Add <grid> DOM element
CL_DomElement new_grid_element = element.get_owner_document().create_element("grid");
new_grid_element.set_attribute("pos", cl_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
new_grid_element.set_attribute("size", cl_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));
// Add <image> DOM element
CL_DomElement new_image_element = element.get_owner_document().create_element("image");
new_image_element.set_attribute("file", texture_filename);
new_image_element.append_child(new_grid_element);
// Add <image> element under <sprite> element
element.append_child(new_image_element);
}
}
示例3: named_item
CL_DomNode CL_DomNode::named_item(const CL_DomString &name) const
{
CL_DomNode node = get_first_child();
while (node.is_null() == false)
{
if (node.get_node_name() == name) return node;
node = node.get_next_sibling();
}
return CL_DomNode();
}
示例4: cloneElement
//рекурсивное клонирование XML-элемента
CL_DomElement cloneElement(CL_DomElement &element, CL_DomDocument &doc)
{
//создаем элемент-клон
CL_DomElement clone(doc, element.get_tag_name());
//копируем атрибуты
CL_DomNamedNodeMap attributes = element.get_attributes();
unsigned long length = attributes.get_length();
for (unsigned long i = 0; i < length; ++i)
{
CL_DomNode attr = attributes.item(i);
clone.set_attribute(attr.get_node_name(), attr.get_node_value());
}
//рекурсивно копируем дочерние элементы
for (CL_DomElement child = element.get_first_child_element(); !child.is_null(); child = child.get_next_sibling_element())
clone.append_child(cloneElement(child, doc));
//возвращаем клонированный элемент
return clone;
}
示例5: main
int ConsoleProgram::main(const std::vector<CL_String> &args)
{
// Setup clanCore:
CL_SetupCore setup_core;
// Initialize the ClanLib display component
CL_SetupDisplay setup_display;
// Create a console Window if one does not exist:
CL_ConsoleWindow console_window("Console", 80, 600);
try
{
//получение параметра запуска
for (std::vector<CL_String>::const_iterator iter_args = args.begin(); iter_args != args.end(); ++iter_args)
CL_Console::write_line( *iter_args );
//получение имени директории для сохранения
CL_String workDirectoryName;
if (args.size() > 1)
{
//полное имя рабочей директории
workDirectoryName = args[1];
//конвертирование из CP-1251 в UTF-8 имени рабочей директории
workDirectoryName = decode(workDirectoryName);
}
else
{
//получение полного пути к текущему каталогу
workDirectoryName = CL_Directory::get_current();
}
CL_Console::write_line("workDirectoryName: %1", workDirectoryName);
//получение имени последней директории
CL_String locationName = CL_PathHelp::remove_trailing_slash(workDirectoryName);
locationName = CL_PathHelp::get_filename(locationName);
CL_Console::write_line("locationName: %1", locationName);
CL_String tempDir = CL_PathHelp::add_trailing_slash(workDirectoryName) + "temp\\";
CL_DirectoryScanner directoryScanner;
directoryScanner.scan(tempDir, "*.export");
while (directoryScanner.next())
{
//имя обрабатываемого файла
CL_String fileName;
if (directoryScanner.is_directory())
continue;
//получение полного имени файла экспорта
fileName = directoryScanner.get_pathname();
//конвертирование из CP-1251 в UTF-8
fileName = decode(fileName);
CL_Console::write_line("find: %1", fileName);
//открытие XML файла
CL_File fileXML;
bool is_opened = fileXML.open(fileName);
if( !is_opened )
return PrintError( CL_String("Can't open file: ") + fileName );
//Создание объекта DOM парсера
CL_DomDocument document(fileXML);
//получение root узла
CL_DomElement root = document.get_document_element();
if( root.get_local_name() != "resources")
{
CL_Console::write_line("Root name can't be: %1", root.get_local_name().c_str());
return PrintError("");
}
//цикл по потомкам "resources"
for (CL_DomNode cur = root.get_first_child(); !cur.is_null(); cur = cur.get_next_sibling())
{
//загрузка только спрайтов
if (cur.get_node_name() != "sprite")
continue;
CL_DomElement element = cur.to_element();
//проверка на обязательные параметры
if (!element.has_attribute("name"))
return PrintError("Error: can't find parametr \"name\"");
CL_DomString name = element.get_attribute("name");
int x = element.get_attribute_int("x");
int y = element.get_attribute_int("y");
//добавление спрайта
sprites.push_back( S_Sprite(name, CL_Vec2i(x, y) ) );
//цикл по "image" (формирование списка имен файлов)
for (CL_DomNode cur_image = cur.get_first_child(); !cur_image.is_null(); cur_image = cur_image.get_next_sibling())
{
//загрузка только image
if (cur_image.get_node_name() != "image")
continue;
CL_DomElement element_image = cur_image.to_element();
CL_DomString file = element_image.get_attribute("file");
//конвертирование из CP-1251 в UTF-8 имени файла изображения
//.........这里部分代码省略.........
示例6: loadTrackElement
void Level::loadTrackElement(const CL_DomNode &p_trackNode)
{
// build block type map
typedef std::map<CL_String, Common::GroundBlockType> blockMap_t;
blockMap_t blockMap;
blockMap_t::iterator blockMapItor;
blockMap["vert"] = Common::BT_STREET_VERT;
blockMap["horiz"] = Common::BT_STREET_HORIZ;
blockMap["turn_bottom_right"] = Common::BT_TURN_BOTTOM_RIGHT;
blockMap["turn_bottom_left"] = Common::BT_TURN_BOTTOM_LEFT;
blockMap["turn_top_right"] = Common::BT_TURN_TOP_RIGHT;
blockMap["turn_top_left"] = Common::BT_TURN_TOP_LEFT;
blockMap["start_line_up"] = Common::BT_START_LINE_UP;
// prepare level blocks
const int blocksCount = m_width * m_height;
m_blocks.clear();
m_blocks.reserve(blocksCount);
for (int i = 0; i < blocksCount; ++i) {
m_blocks.push_back(CL_SharedPtr<Block>(new Block(Common::BT_GRASS)));
}
// create global resistance geometry
CL_SharedPtr<RaceResistance::Geometry> globalResGeom(new RaceResistance::Geometry());
globalResGeom->addRectangle(CL_Rectf(real(0), real(0), real(m_width), real(m_height)));
m_resistanceMap.addGeometry(globalResGeom, 0.3f);
// add sand resistance
foreach (const Sandpit &sandpit, m_sandpits) {
const unsigned circleCount = sandpit.getCircleCount();
CL_SharedPtr<RaceResistance::Geometry> sandpitGeometry(new RaceResistance::Geometry());
for (unsigned i = 0; i < circleCount; ++i) {
// sandpit values are real
const Sandpit::Circle &circle = sandpit.circleAt(i);
sandpitGeometry->addCircle(CL_Circlef(circle.getCenter().x, circle.getCenter().y, circle.getRadius()));
}
m_resistanceMap.addGeometry(sandpitGeometry, 0.8f);
}
// read blocks
const CL_DomNodeList blockList = p_trackNode.get_child_nodes();
const int blockListSize = blockList.get_length();
cl_log_event("debug", "Track node child count: %1", blockListSize);
CL_Pointf lastCP; // last checkpoint
for (int i = 0; i < blockListSize; ++i) {
const CL_DomNode blockNode = blockList.item(i);
if (blockNode.get_node_name() == "block") {
CL_DomNamedNodeMap attrs = blockNode.get_attributes();
const int x = CL_StringHelp::local8_to_int(attrs.get_named_item("x").get_node_value());
const int y = CL_StringHelp::local8_to_int(attrs.get_named_item("y").get_node_value());
const CL_String typeStr = attrs.get_named_item("type").get_node_value();
if (x < 0 || y < 0 || x >= m_width || y >= m_height) {
cl_log_event("debug", "coords x=%1, y=%2", x, y);
throw CL_Exception("Blocks coords out of bounds");
}
blockMapItor = blockMap.find(typeStr);
if (blockMapItor != blockMap.end()) {
const Common::GroundBlockType blockType = blockMapItor->second;
m_blocks[m_width * y + x]->setType(blockType);
// add checkpoint to track
if (blockType == Common::BT_START_LINE_UP) {
lastCP = CL_Pointf((x + 0.5f) * Block::WIDTH, (y + 0.2f) * Block::WIDTH);
const CL_Pointf firstCP((x + 0.5f) * Block::WIDTH, (y + 0.2 - 0.01f) * Block::WIDTH);
m_track.addCheckpointAtPosition(firstCP);
} else {
const CL_Pointf checkPosition((x + 0.5f) * Block::WIDTH, (y + 0.5f) * Block::WIDTH);
m_track.addCheckpointAtPosition(checkPosition);
}
// add resistance geometry based on block
CL_SharedPtr<RaceResistance::Geometry> resGeom = buildResistanceGeometry(x, y, blockType);
m_resistanceMap.addGeometry(resGeom, 0.0f);
} else {
cl_log_event("race", "Unknown block type: %1", typeStr);
}
} else {
cl_log_event("race", "Unknown node '%1', ignoring", blockNode.get_node_name());
}
}
//.........这里部分代码省略.........
示例7: import_node
CL_DomNode CL_DomDocument::import_node(const CL_DomNode &node, bool deep)
{
CL_DomNode imported_node;
switch (node.get_node_type())
{
case NULL_NODE:
return imported_node;
case ELEMENT_NODE:
imported_node = create_element_ns(node.get_namespace_uri(), node.get_node_name());
break;
case ATTRIBUTE_NODE:
imported_node = create_attribute_ns(node.get_namespace_uri(), node.get_node_name());
imported_node.set_node_value(node.get_node_value());
break;
case TEXT_NODE:
imported_node = create_text_node(node.get_node_value());
break;
case CDATA_SECTION_NODE:
imported_node = create_cdata_section(node.get_node_value());
break;
case ENTITY_REFERENCE_NODE:
imported_node = create_entity_reference(node.get_node_name());
break;
case ENTITY_NODE:
return imported_node;
case PROCESSING_INSTRUCTION_NODE:
imported_node = create_processing_instruction(node.to_processing_instruction().get_target(), node.to_processing_instruction().get_data());
break;
case COMMENT_NODE:
imported_node = create_comment(node.get_node_value());
break;
case DOCUMENT_NODE:
imported_node = create_document_fragment();
break;
case DOCUMENT_TYPE_NODE:
return imported_node;
case DOCUMENT_FRAGMENT_NODE:
imported_node = create_document_fragment();
break;
case NOTATION_NODE:
return imported_node;
}
if (node.is_element())
{
CL_DomElement import_element = imported_node.to_element();
CL_DomNamedNodeMap node_attributes = node.get_attributes();
int size = node_attributes.get_length();
for (int index = 0; index < size; index++)
{
CL_DomNode attr = node_attributes.item(index);
import_element.set_attribute_node_ns(import_node(attr, deep).to_attr());
}
}
if (deep)
{
CL_DomNode cur = node.get_first_child();
while (!cur.is_null())
{
imported_node.append_child(import_node(cur, true));
cur = cur.get_next_sibling();
}
}
return imported_node;
}