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C++ CL_DomNode类代码示例

本文整理汇总了C++中CL_DomNode的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomNode类的具体用法?C++ CL_DomNode怎么用?C++ CL_DomNode使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CL_DomNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadBoundsElement

void Level::loadBoundsElement(const CL_DomNode &p_boundsNode)
{
	const CL_DomNodeList boundList = p_boundsNode.get_child_nodes();
	const int boundListSize = boundList.get_length();

	for (int i = 0; i < boundListSize; ++i) {
		const CL_DomNode boundNode = boundList.item(i);

		if (boundNode.get_node_name() == "bound") {
			CL_DomNamedNodeMap attrs = boundNode.get_attributes();

			float x1 = CL_StringHelp::local8_to_float(attrs.get_named_item("x1").get_node_value());
			float y1 = CL_StringHelp::local8_to_float(attrs.get_named_item("y1").get_node_value());
			float x2 = CL_StringHelp::local8_to_float(attrs.get_named_item("x2").get_node_value());
			float y2 = CL_StringHelp::local8_to_float(attrs.get_named_item("y2").get_node_value());

			x1 *= Block::WIDTH;
			y1 *= Block::WIDTH;
			x2 *= Block::WIDTH;
			y2 *= Block::WIDTH;

			cl_log_event("debug", "Loading bound %1 x %2 -> %3 x %4", x1, y1, x2, y2);

			const CL_LineSegment2f segment(CL_Pointf(x1, y1), CL_Pointf(x2, y2));
			m_bounds.push_back(CL_SharedPtr<Bound>(new Bound(segment)));
		} else {
			cl_log_event("race", "Unknown node '%1', ignoring", boundNode.get_node_name());
		}
	}
}
开发者ID:ryba616,项目名称:ryba.racer,代码行数:30,代码来源:Level.cpp

示例2: is_null

bool CL_DomNode::operator ==(const CL_DomNode &other) const
{
	if (is_null() || other.is_null())
		return is_null() == other.is_null();
	else
		return impl->node_index == other.impl->node_index;
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:7,代码来源:dom_node.cpp

示例3: get_next_sibling

CL_DomElement CL_DomElement::get_next_sibling_element() const
{
	CL_DomNode node = get_next_sibling();
	while (!node.is_null() && !node.is_element())
		node = node.get_next_sibling();
	return node.to_element();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:7,代码来源:dom_element.cpp

示例4: loadMetaElement

void Level::loadMetaElement(const CL_DomNode &p_metaNode)
{
	m_width = p_metaNode.select_int("size/width");
	m_height = p_metaNode.select_int("size/height");

	cl_log_event("race", "level size set to %1 x %2", m_width, m_height);
}
开发者ID:ryba616,项目名称:ryba.racer,代码行数:7,代码来源:Level.cpp

示例5: while

void TexturePacker::process_resource(CL_Resource &item_resource, std::vector<CL_Subtexture> &packed_sub_textures, std::map<CL_Texture, CL_String> &generated_texture_filenames, int &generated_texture_index, const CL_String &image_pathname )
{
	// Found a sprite resource, lets modify its content!
	CL_Resource resource = item_resource;

	// Iterate through all nodes, and remove all previous image tags
	CL_DomElement &element = resource.get_element();
	CL_DomNode cur = element.get_first_child();
	while (!cur.is_null())
	{
		CL_DomNode next = cur.get_next_sibling();
		CL_DomNode::NodeType nodeType = (CL_DomNode::NodeType)cur.get_node_type();

		// Only remove the <image> tag, as we want to keep the other sprite attributes
		if (cur.get_node_name() == "image")
			element.remove_child(cur);

		cur = next;
	}

	// Add new image tag to resource DOM
	std::vector<CL_Subtexture>::size_type index, size;
	size = packed_sub_textures.size();
	for(index = 0; index < size; ++index)
	{
		CL_Subtexture subtexture = packed_sub_textures[index];

		// Try to find out if we already have created a texture-on-disk for this subtexture
		CL_String texture_filename;
		CL_Texture texture = subtexture.get_texture();
		std::map<CL_Texture, CL_String>::iterator it;
		it = generated_texture_filenames.find(texture);
		if(it == generated_texture_filenames.end())
		{
			// Texture not found, generate a filename and dump texture to disk
			texture_filename = cl_format("texture%1.png", ++generated_texture_index);
			CL_PNGProvider::save(texture.get_pixeldata(), image_pathname + texture_filename);
			generated_texture_filenames[texture] = texture_filename;
		}
		else
		{
			// Previously dumped textures, lets reuse the filename
			texture_filename = (*it).second;
		}

		// Add <grid> DOM element
		CL_DomElement new_grid_element = element.get_owner_document().create_element("grid");
		new_grid_element.set_attribute("pos", cl_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
		new_grid_element.set_attribute("size", cl_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));

		// Add <image> DOM element
		CL_DomElement new_image_element = element.get_owner_document().create_element("image");
		new_image_element.set_attribute("file", texture_filename);
		new_image_element.append_child(new_grid_element);

		// Add <image> element under <sprite> element
		element.append_child(new_image_element);
	}
}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:59,代码来源:texture_packer.cpp

示例6: select_node

CL_String CL_DomNode::select_string(const CL_DomString &xpath_expression) const
{
	CL_DomNode node = select_node(xpath_expression);
	if (node.is_element())
		return node.to_element().get_text();
	else
		return node.get_node_value();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:8,代码来源:dom_node.cpp

示例7: get_first_child

CL_DomNode CL_DomNode::named_item(const CL_DomString &name) const
{
	CL_DomNode node = get_first_child();
	while (node.is_null() == false)
	{
		if (node.get_node_name() == name) return node;
		node = node.get_next_sibling();
	}
	return CL_DomNode();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:10,代码来源:dom_node.cpp

示例8: get_attributes

bool CL_DomElement::has_attribute_ns(
	const CL_DomString &namespace_uri,
	const CL_DomString &local_name) const
{
	if (impl)
	{
		CL_DomNode attribute = get_attributes().get_named_item_ns(namespace_uri, local_name);
		return attribute.is_attr();
	}
	return false;
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:11,代码来源:dom_element.cpp

示例9: get_first_child

CL_DomElement CL_DomDocument::get_document_element()
{
	CL_DomNode cur = get_first_child();
	while (!cur.is_null())
	{
		if (cur.is_element())
			return cur.to_element();
		cur = cur.get_next_sibling();
	}
	return CL_DomElement();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:11,代码来源:dom_document.cpp

示例10: oldnode

CL_DomNode CL_DomNamedNodeMap::set_named_item(const CL_DomNode &node)
{
	int size = impl->attributes.size();
	for (int i=0; i<size; i++)
	{
		if (impl->attributes[i].first == node.to_attr().get_name())
		{
			CL_DomNode oldnode(impl->attributes[i].second);
			impl->attributes[i].second = node;
			return oldnode;
		}
	}
	
	impl->attributes.push_back(std::pair<std::string, CL_DomNode>(node.to_attr().get_name(), node));

	return CL_DomNode();
}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:17,代码来源:dom_named_node_map.cpp

示例11: to_element

CL_DomString CL_DomNode::find_prefix(const CL_DomString &namespace_uri) const
{
	CL_DomElement cur = to_element();
	while (!cur.is_null())
	{
		CL_DomNamedNodeMap attributes = cur.get_attributes();
		int size = attributes.get_length();
		for (int index = 0; index < size; index++)
		{
			CL_DomNode attribute = attributes.item(index);
			if (attribute.get_prefix() == "xmlns" &&
				attribute.get_node_value() == namespace_uri)
			{
				return attribute.get_local_name();
			}
		}
		cur = cur.get_parent_node().to_element();
	}
	return CL_DomString();
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:20,代码来源:dom_node.cpp

示例12: cloneElement

//рекурсивное клонирование XML-элемента
CL_DomElement cloneElement(CL_DomElement &element, CL_DomDocument &doc)
{
	//создаем элемент-клон
	CL_DomElement clone(doc, element.get_tag_name());

	//копируем атрибуты
	CL_DomNamedNodeMap attributes = element.get_attributes();
	unsigned long length = attributes.get_length();
	for (unsigned long i = 0; i < length; ++i)
	{
		CL_DomNode attr = attributes.item(i);
		clone.set_attribute(attr.get_node_name(), attr.get_node_value());
	}

	//рекурсивно копируем дочерние элементы
	for (CL_DomElement child = element.get_first_child_element(); !child.is_null(); child = child.get_next_sibling_element())
		clone.append_child(cloneElement(child, doc));

	//возвращаем клонированный элемент
	return clone;
}
开发者ID:ermachkov,项目名称:bmgui,代码行数:22,代码来源:main.cpp

示例13: load_sprite

ResourceItem *TexturePacker::load_resource(CL_GraphicContext &gc, CL_String &resource_id, CL_Resource &resource, CL_ResourceManager &resources)
{
	ResourceItem *item = 0;

	try
	{
		CL_String type = resource.get_type();
		if(type == "sprite")
		{
			item = load_sprite(gc, resource_id, resource, resources);
		}
		else if(type == "image")
		{
			item = load_image(gc, resource_id, resource, resources);
		}
		else
		{
			throw CL_Exception(cl_format("Resourcetype %1 is not supported", type));
		}
	}
	catch(CL_Exception ex)
	{
		item = new NotSupportedResourceItem(resource, ex.message);
	}

	// Find resource path by traversing parents
	CL_DomElement &dom_element = resource.get_element();
	CL_DomNode parent = dom_element.get_parent_node();
	while (!parent.is_null())
	{
		CL_DomElement parent_element = parent.to_element();
		CL_String parent_name = parent_element.get_attribute("name");
		if(parent_name.length() > 0)
			item->resource_path = cl_format("%1/%2", parent_name, item->resource_path);
		parent = parent.get_parent_node();
	}

	return item;
}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:39,代码来源:texture_packer.cpp

示例14: assert

void Level::loadFromFile(const CL_String& p_filename)
{
	assert(!m_loaded && "level is already loaded");

	try {
		CL_File file(p_filename, CL_File::open_existing, CL_File::access_read);


		CL_DomDocument document(file);
		const CL_DomElement root = document.get_document_element();

		// load meta element
		const CL_DomNode metaNode = root.named_item("meta");
		loadMetaElement(metaNode);

		// gets level's content
		const CL_DomNode contentNode = root.named_item("content");

		// load sand
		const CL_DomNode sandNode = contentNode.named_item("sand");
		loadSandElement(sandNode);

		// load track
		const CL_DomNode trackNode = contentNode.named_item("track");
		loadTrackElement(trackNode);

		// load track bounds
		const CL_DomNode boundsNode = contentNode.named_item("bounds");
		loadBoundsElement(boundsNode);

		file.close();
		m_loaded = true;

	} catch (CL_Exception e) {
		CL_Console::write_line(e.message);
	}

}
开发者ID:ryba616,项目名称:ryba.racer,代码行数:38,代码来源:Level.cpp

示例15: get_first_child

CL_String CL_DomElement::get_text() const
{
	CL_String str;
	if (has_child_nodes() == false)
		return str;

	CL_DomNode cur = get_first_child();
	while (!cur.is_null())
	{
		if (cur.is_text() || cur.is_cdata_section())
			str.append(cur.get_node_value());
		if (cur.is_element())
			str.append(cur.to_element().get_text());
		cur = cur.get_next_sibling();
	}
	return str;
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:17,代码来源:dom_element.cpp


注:本文中的CL_DomNode类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。