本文整理汇总了C++中CL_DomElement::get_tag_name方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomElement::get_tag_name方法的具体用法?C++ CL_DomElement::get_tag_name怎么用?C++ CL_DomElement::get_tag_name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CL_DomElement
的用法示例。
在下文中一共展示了CL_DomElement::get_tag_name方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: impl
CL_Collada_Triangles::CL_Collada_Triangles(CL_DomElement &element, std::vector<CL_Collada_Source> &sources, CL_Collada_Vertices &vertices, std::vector<CL_Collada_Material> &library_materials) : impl(new CL_Collada_Triangles_Impl())
{
bool contains_vcount;
if (element.get_tag_name() == "polylist")
{
contains_vcount = true;
}
else
{
contains_vcount = false;
}
impl->load_polylist(element, contains_vcount, sources, vertices, library_materials);
}
示例2: Exception
SpriteResource::SpriteResource(CL_Resource &resource)
: mResource(resource)
{
GAME_ASSERT(mResource.get_type() == "sprite");
std::string basePath = mResource.get_manager().get_directory(mResource).get_file_system().get_path();
for (CL_DomElement element = mResource.get_element().get_first_child_element(); !element.is_null(); element = element.get_next_sibling_element())
if (element.get_tag_name() == "image")
{
std::string fileName = element.get_attribute("file");
if (fileName.empty())
throw Exception("Sprite '" + mResource.get_name() + "' has empty or missing 'file' attribute");
mFrames.insert(std::make_pair(basePath + fileName, Frame(fileName)));
}
if (mFrames.empty())
throw Exception("Sprite '" + mResource.get_name() + "' has no frames");
}
示例3: cloneElement
//рекурсивное клонирование XML-элемента
CL_DomElement cloneElement(CL_DomElement &element, CL_DomDocument &doc)
{
//создаем элемент-клон
CL_DomElement clone(doc, element.get_tag_name());
//копируем атрибуты
CL_DomNamedNodeMap attributes = element.get_attributes();
unsigned long length = attributes.get_length();
for (unsigned long i = 0; i < length; ++i)
{
CL_DomNode attr = attributes.item(i);
clone.set_attribute(attr.get_node_name(), attr.get_node_value());
}
//рекурсивно копируем дочерние элементы
for (CL_DomElement child = element.get_first_child_element(); !child.is_null(); child = child.get_next_sibling_element())
clone.append_child(cloneElement(child, doc));
//возвращаем клонированный элемент
return clone;
}
示例4: load
void ReferenceFunction::load(CL_String member_name, CL_DomElement class_element)
{
if (class_element.get_tag_name() != "compounddef")
throw CL_Exception("Expected compounddef element");
name = member_name;
CL_DomNode cur_node;
for (cur_node = class_element.get_first_child(); !cur_node.is_null(); cur_node = cur_node.get_next_sibling())
{
CL_DomElement cur_element = cur_node.to_element();
if (cur_element.is_null()) continue;
CL_String tag_name = cur_element.get_tag_name();
if ( (tag_name == "sectiondef") && (
(cur_element.get_attribute("kind") == "user-defined") ||
(cur_element.get_attribute("kind") == "public-func") ||
(cur_element.get_attribute("kind") == "public-static-func") ) )
{
parse_sectiondef(cur_element);
}
}
}
示例5: main
//.........这里部分代码省略.........
imageElement.append_child(GridElement);
}
//прервать выполнение сохранения, если анимации нет
if (!iter_sprites->mIsFrame)
continue;
for(S_Sprite::T_Images::iterator iter_images = iter_sprites->mImages.begin(); iter_images != iter_sprites->mImages.end(); ++iter_images)
{
//элемент frame
CL_DomElement frameElement(resourceXML, "frame");
frameElement.set_attribute_int("nr", iter_images - iter_sprites->mImages.begin());
if (iter_images->mDelay != 0)
frameElement.set_attribute_int("speed", iter_images->mDelay);
frameElement.set_attribute_int("x", iter_images->mOffset.x);
frameElement.set_attribute_int("y", iter_images->mOffset.y);
spriteElement.append_child(frameElement);
}
}
//подключение всех файлов с дополнительными ресурсами
directoryScanner.scan(workDirectoryName, "*.xml");
while (directoryScanner.next())
{
//проверка валидности файла
if (directoryScanner.is_directory() || directoryScanner.get_name() == RESOURCES_FILE_NAME)
continue;
//открытие ресурсного XML файла
CL_Console::write_line("include xml file: " + directoryScanner.get_pathname());
CL_File file(directoryScanner.get_pathname());
CL_DomDocument doc(file);
CL_DomElement root = doc.get_document_element();
if (root.get_tag_name() != "resources")
{
CL_Console::write_line("Root name can't be: %1", root.get_tag_name());
return PrintError("");
}
//добавление всех ресурсов в текущий документ
for (CL_DomElement element = root.get_first_child_element(); !element.is_null(); element = element.get_next_sibling_element())
resourcesElement.append_child(cloneElement(element, resourceXML));
}
//сохранение в файл XML структуры
resourceXML.save(fileResourceXML);
//закрытие файла
fileResourceXML.close();
//сохранение координат спрайтов и инициализации/деинициализации в lua скрипте
//формирование имени файла
//CL_String luaFileName = CL_PathHelp::make_absolute(workDirectoryName, locationName + ".lua");
CL_String luaFileName = CL_PathHelp::make_absolute(workDirectoryName, LUA_SCRIPT_NAME);
CL_File luaFile;
is_opened = luaFile.open(luaFileName, CL_File::create_always, CL_File::access_write);
if( !is_opened )
return PrintError( CL_String("Can't open file: ") + luaFileName);
luaFile.write_string_text( cl_format("function %1_createSprites()", locationName) );
//запись в XML файл ресурсов результирующих прямоугольников
for(T_Sprites::iterator iter_sprites = sprites.begin(); iter_sprites != sprites.end(); ++iter_sprites)
{
CL_String currentResourceName = iter_sprites->mName;
int x = iter_sprites->mPos.x;
示例6: if
void CL_GUIXMLLoaderVersion_1_0::load(CL_DomElement &element, CL_GUIComponent *parent)
{
CL_DomElement e = element.get_first_child().to_element();
dialog_width = 0;
dialog_height = 0;
while (e.is_element())
{
CL_String tag = e.get_tag_name();
CL_GUIComponent *new_comp = 0;
if (tag == "button")
{
CL_PushButton *co = new CL_PushButton(parent);
if (e.has_attribute("text"))
co->set_text(e.get_attribute("text"));
new_comp = co;
}
else if (tag == "checkbox")
{
CL_CheckBox *co = new CL_CheckBox(parent);
if (e.has_attribute("text"))
co->set_text(e.get_attribute("text"));
new_comp = co;
}
else if (tag == "radiobutton")
{
CL_RadioButton *co = new CL_RadioButton(parent);
if (e.has_attribute("text"))
co->set_text(e.get_attribute("text"));
if (e.has_attribute("group"))
co->set_group_name(e.get_attribute("group"));
new_comp = co;
}
else if (tag == "label")
{
CL_Label *co = new CL_Label(parent);
if (e.has_attribute("text"))
co->set_text(e.get_attribute("text"));
new_comp = co;
}
else if (tag == "toolbar")
{
CL_ToolBar *co = new CL_ToolBar(parent);
new_comp = co;
}
else if (tag == "progressbar")
{
CL_ProgressBar *co = new CL_ProgressBar(parent);
new_comp = co;
}
else if (tag == "lineedit")
{
CL_LineEdit *co = new CL_LineEdit(parent);
if (e.has_attribute("text"))
co->set_text(e.get_attribute("text"));
new_comp = co;
}
else if (tag == "slider")
{
CL_Slider *co = new CL_Slider(parent);
co->set_min(CL_StringHelp::text_to_int(e.get_attribute("min")));
co->set_max(CL_StringHelp::text_to_int(e.get_attribute("max")));
co->set_tick_count(CL_StringHelp::text_to_int(e.get_attribute("ticks")));
co->set_page_step(CL_StringHelp::text_to_int(e.get_attribute("page_step")));
new_comp = co;
}
else if (tag == "listview")
{
CL_ListView *co = new CL_ListView(parent);
CL_ListViewHeader *header = co->get_header();
std::vector<CL_DomNode> columns_nodes = e.select_nodes("listview_header/listview_column");
for(size_t i = 0; i < columns_nodes.size(); ++i)
{
CL_DomElement column_element = columns_nodes[i].to_element();
CL_String id = column_element.get_attribute("col_id");
CL_String caption = column_element.get_attribute("caption");
int width = column_element.get_attribute_int("width");
CL_ListViewColumnHeader column = header->create_column(id, caption);
column.set_width(width);
header->append(column);
}
new_comp = co;
}
else if (tag == "tab")
{
CL_Tab *co = new CL_Tab(parent);
new_comp = co;
CL_DomElement tab_child = e.get_first_child().to_element();
while (tab_child.is_element())
{
if (tab_child.get_tag_name() == "tabpage")
{
CL_String label = tab_child.get_attribute("label", "Error: NO LABEL!");
int id = CL_StringHelp::text_to_int(tab_child.get_attribute("id", "0"));
//.........这里部分代码省略.........