本文整理汇总了C++中CL_DomElement::get_attribute_bool方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomElement::get_attribute_bool方法的具体用法?C++ CL_DomElement::get_attribute_bool怎么用?C++ CL_DomElement::get_attribute_bool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CL_DomElement
的用法示例。
在下文中一共展示了CL_DomElement::get_attribute_bool方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
//.........这里部分代码省略.........
}
else if (tag == "statusbar")
{
CL_StatusBar *co = new CL_StatusBar(parent);
new_comp = co;
}
else if (tag == "menubar")
{
CL_MenuBar *co = new CL_MenuBar(parent);
new_comp = co;
}
else if (tag == "combobox")
{
CL_ComboBox *co = new CL_ComboBox(parent);
new_comp = co;
}
else if (tag == "scrollbar")
{
CL_ScrollBar *co = new CL_ScrollBar(parent);
new_comp = co;
}
else if (tag == "spin")
{
CL_Spin *co = new CL_Spin(parent);
new_comp = co;
}
else if (tag == "imageview")
{
CL_ImageView *co = new CL_ImageView(parent);
new_comp = co;
}
else if (tag == "frame")
{
CL_Frame *co = new CL_Frame(parent);
if (e.has_attribute("text"))
co->set_header_text(e.get_attribute("text"));
new_comp = co;
CL_GUILayoutCorners layout_corners;
co->set_layout(layout_corners);
load(e, co);
}
else if (tag == "dialog")
{
dialog_width = CL_StringHelp::text_to_int(e.get_attribute("width"));
dialog_height = CL_StringHelp::text_to_int(e.get_attribute("height"));
}
else // unknown tag... try create a custom_component
{
CL_GUIComponent *co = 0;
if (create_custom_callback && !create_custom_callback->is_null())
{
co = create_custom_callback->invoke(parent, tag);
}
new_comp = co;
}
if (new_comp)
{
new_comp->set_id_name(e.get_attribute("id"));
new_comp->set_class_name(e.get_attribute("class"));
new_comp->set_enabled(e.get_attribute_bool("enabled", true));
CL_String str = e.get_attribute("geom");
std::vector<CL_String> split = CL_StringHelp::split_text(str, ",");
CL_Rect g;
g.left = CL_StringHelp::text_to_int(split[0]);
g.top = CL_StringHelp::text_to_int(split[1]);
g.right = CL_StringHelp::text_to_int(split[2]);
g.bottom = CL_StringHelp::text_to_int(split[3]);
new_comp->set_geometry(g);
CL_GUILayout parent_layout = parent->get_layout();
if (!parent_layout.is_null())
{
parent_layout.get_provider();
CL_GUILayoutProvider_Corners *corner_provider_layout = dynamic_cast<CL_GUILayoutProvider_Corners*>(parent_layout.get_provider());
if (corner_provider_layout)
{
int dist_tl_x = CL_StringHelp::text_to_int(e.get_attribute("dist_tl_x"));
int dist_tl_y = CL_StringHelp::text_to_int(e.get_attribute("dist_tl_y"));
int dist_rb_x = CL_StringHelp::text_to_int(e.get_attribute("dist_br_x"));
int dist_rb_y = CL_StringHelp::text_to_int(e.get_attribute("dist_br_y"));
CL_ComponentAnchorPoint ap_tl = (CL_ComponentAnchorPoint)CL_StringHelp::text_to_int(e.get_attribute("anchor_tl"));
CL_ComponentAnchorPoint ap_br = (CL_ComponentAnchorPoint)CL_StringHelp::text_to_int(e.get_attribute("anchor_br"));
corner_provider_layout->add_component(new_comp, ap_tl, dist_tl_x, dist_tl_y, ap_br, dist_rb_x, dist_rb_y);
}
}
}
e = e.get_next_sibling().to_element();
}
CL_GUILayout parent_layout = parent->get_layout();
if (!parent_layout.is_null())
{
parent_layout.set_geometry(parent->get_size());
}
}