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C++ CL_DomElement::get_attribute_int方法代码示例

本文整理汇总了C++中CL_DomElement::get_attribute_int方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_DomElement::get_attribute_int方法的具体用法?C++ CL_DomElement::get_attribute_int怎么用?C++ CL_DomElement::get_attribute_int使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CL_DomElement的用法示例。


在下文中一共展示了CL_DomElement::get_attribute_int方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CL_Exception

TileMap::TileMap(CL_GraphicContext& gc, CL_ResourceManager& resmgr, const CL_String& tileset)
: map_width(0), map_height(0), cur_map_x(0), cur_map_y(0) {
    CL_Resource res = resmgr.get_resource(tileset);

    if (res.get_type() != "tilemap")
        throw CL_Exception(cl_format("Resource %1 is not a tilemap", tileset));

    CL_DomElement element = res.get_element();
    levelname = element.get_attribute("name");
    CL_String resource_name = element.get_attribute("resource");
    map_width = element.get_attribute_int("width");
    map_height = element.get_attribute_int("height");

    tiles = CL_Sprite(gc, resource_name, &resmgr);
    float scalex, scaley;
    tiles.get_scale(scalex, scaley);
    tile_width = tiles.get_width() * scalex;
    tile_height = tiles.get_height() * scaley;

    auto layer_nodes = element.select_nodes("layer");
    for (CL_DomNode& idx : layer_nodes) {
        CL_DomElement layer_element = idx.to_element();

        CL_String layer_tiles = layer_element.get_first_child().get_node_value();
        std::vector<CL_String> tile_indices = CL_StringHelp::split_text(layer_tiles, ",");

        MapLayer layer;
        layer.map.reserve(tile_indices.size());
        for (auto& tile : tile_indices)
            layer.map.push_back(CL_StringHelp::text_to_int(tile));

        layers.push_back(layer);
    }
}
开发者ID:zeroshade,项目名称:ClanRPG,代码行数:34,代码来源:TileMap.cpp

示例2: load

void TileMap::load(CL_GraphicContext &gc, const CL_String &level, CL_ResourceManager &resources)
{
	CL_Resource resource = resources.get_resource(level);
	
	if (resource.get_type() != "tilemap")
		throw CL_Exception(cl_format("Resource %1 is not of type tilemap!", level));

	CL_DomElement element = resource.get_element();
	CL_String level_name = element.get_attribute("name");
	CL_String resource_name = element.get_attribute("resource");
	map_width = element.get_attribute_int("width");
	map_height = element.get_attribute_int("height");
	
	cl_log_event("Debug", "Loading level %1 (%2x%3)", level_name, map_width, map_height);

	sprite_tiles = CL_Sprite(gc, resource_name, &resources);

	tile_width = sprite_tiles.get_width();
	tile_height = sprite_tiles.get_height();

	cl_log_event("Debug", "Loaded resource %1 with %2 tiles", resource_name, sprite_tiles.get_frame_count());

	std::vector<CL_DomNode> layer_nodes = element.select_nodes("layer");
	for (size_t layer_index = 0; layer_index < layer_nodes.size(); layer_index++)
	{
		CL_DomElement layer_element = layer_nodes[layer_index].to_element();
		CL_String layer_name = layer_element.get_attribute("name");

		CL_String layer_tiles = layer_element.get_first_child().get_node_value();
		std::vector<CL_String> tile_indices = CL_StringHelp::split_text(layer_tiles, ",");

		TileMapLayer layer;
		layer.map.reserve(tile_indices.size());
		for(size_t i = 0; i < tile_indices.size(); ++i)
			layer.map.push_back(CL_StringHelp::text_to_int(tile_indices[i]));
	
		layers.push_back(layer);

		cl_log_event("Debug", "Loaded layer %1 with %2 tiles", layer_name, layer.map.size());
	}

	current_map_position_x = 0;
	current_map_position_y = 0;
}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:44,代码来源:tilemap.cpp

示例3: load_polylist

void CL_Collada_Triangles_Impl::load_polylist(CL_DomElement &polylist_element, bool contains_vcount, std::vector<CL_Collada_Source> &sources, CL_Collada_Vertices &vertices, std::vector<CL_Collada_Material> &library_materials)
{
	name = polylist_element.get_attribute("name");

	// Find material	
	if (polylist_element.has_attribute("material"))
	{
		CL_String material_name = polylist_element.get_attribute("material");

			std::vector<CL_Collada_Material>::size_type size, cnt;
			size = library_materials.size();
			for (cnt=0; cnt< size; cnt++)
			{
				if (library_materials[cnt].get_id() == material_name)
				{
					material = library_materials[cnt];
					break;
				}
			}
	
		if (material.is_null())
			throw CL_Exception("Unable to find material");

	}

	triangle_count = polylist_element.get_attribute_int("count", 0);

	load_inputs(polylist_element, sources, vertices);

	if (contains_vcount)
	{
		CL_DomElement vcount_element = polylist_element.named_item("vcount").to_element();
		if (!vcount_element.is_null())
			validate_vcount(vcount_element);
	}

	CL_DomElement primitive_element = polylist_element.named_item("p").to_element();
	if (!primitive_element.is_null())
		load_primitive(primitive_element);
}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:40,代码来源:collada_triangles.cpp

示例4: main

int ConsoleProgram::main(const std::vector<CL_String> &args)
{
	// Setup clanCore:
	CL_SetupCore setup_core;

	// Initialize the ClanLib display component
	CL_SetupDisplay setup_display;

	// Create a console Window if one does not exist:
	CL_ConsoleWindow console_window("Console", 80, 600);

try
{	
	//получение параметра запуска
	for (std::vector<CL_String>::const_iterator iter_args = args.begin(); iter_args != args.end(); ++iter_args)
		CL_Console::write_line( *iter_args );

	//получение имени директории для сохранения
	CL_String workDirectoryName;
	if (args.size() > 1)
	{
		//полное имя рабочей директории
		workDirectoryName = args[1];
		//конвертирование из CP-1251 в UTF-8 имени рабочей директории
		workDirectoryName = decode(workDirectoryName);
	}
	else
	{
		//получение полного пути к текущему каталогу
		workDirectoryName = CL_Directory::get_current();
	}

	CL_Console::write_line("workDirectoryName: %1", workDirectoryName);
	//получение имени последней директории
	CL_String locationName = CL_PathHelp::remove_trailing_slash(workDirectoryName);
	locationName = CL_PathHelp::get_filename(locationName);
	CL_Console::write_line("locationName: %1", locationName);

	CL_String tempDir = CL_PathHelp::add_trailing_slash(workDirectoryName) + "temp\\";
	CL_DirectoryScanner directoryScanner;
	directoryScanner.scan(tempDir, "*.export");
	while (directoryScanner.next())
	{
		//имя обрабатываемого файла
		CL_String fileName;

		if (directoryScanner.is_directory())
			continue;
		//получение полного имени файла экспорта
		fileName = directoryScanner.get_pathname();
		//конвертирование из CP-1251 в UTF-8
		fileName = decode(fileName);
		CL_Console::write_line("find: %1", fileName);

		//открытие XML файла
		CL_File fileXML;
		bool is_opened = fileXML.open(fileName);
		if( !is_opened )
			return PrintError( CL_String("Can't open file: ") + fileName );

		//Создание объекта DOM парсера
		CL_DomDocument document(fileXML);
		//получение root узла
		CL_DomElement root = document.get_document_element();
		if( root.get_local_name() != "resources")
		{
			CL_Console::write_line("Root name can't be: %1", root.get_local_name().c_str());
			return PrintError("");
		}

		//цикл по потомкам "resources"
		for (CL_DomNode cur = root.get_first_child(); !cur.is_null(); cur = cur.get_next_sibling())
		{
			//загрузка только спрайтов
			if (cur.get_node_name() != "sprite")
				continue;

			CL_DomElement element = cur.to_element();

			//проверка на обязательные параметры
			if (!element.has_attribute("name"))
				return PrintError("Error: can't find parametr \"name\"");

			CL_DomString name = element.get_attribute("name");
			int x = element.get_attribute_int("x");
			int y = element.get_attribute_int("y");
			//добавление спрайта
			sprites.push_back( S_Sprite(name, CL_Vec2i(x, y) ) );

			//цикл по "image" (формирование списка имен файлов)
			for (CL_DomNode cur_image = cur.get_first_child(); !cur_image.is_null(); cur_image = cur_image.get_next_sibling())
			{
				//загрузка только image
				if (cur_image.get_node_name() != "image")
					continue;
				
				CL_DomElement element_image = cur_image.to_element();
				CL_DomString file = element_image.get_attribute("file");
				
				//конвертирование из CP-1251 в UTF-8 имени файла изображения
//.........这里部分代码省略.........
开发者ID:ermachkov,项目名称:bmgui,代码行数:101,代码来源:main.cpp


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