本文整理汇总了C++中CInifile::w_u16方法的典型用法代码示例。如果您正苦于以下问题:C++ CInifile::w_u16方法的具体用法?C++ CInifile::w_u16怎么用?C++ CInifile::w_u16使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInifile
的用法示例。
在下文中一共展示了CInifile::w_u16方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WriteLtx
void Weapon_Statistic::WriteLtx(CInifile& ini, LPCSTR sect)
{
ini.w_string(sect,"wpn_name",WName.c_str());
ini.w_string(sect,"wpn_inv_name",InvName.c_str());
ini.w_u32(sect,"wpn_dwNumBought",NumBought);
ini.w_u32(sect,"wpn_dwRoundsFired",m_dwRoundsFired);
ini.w_u32(sect,"wpn_dwBulletsFired",m_dwBulletsFired);
ini.w_u32(sect,"wpn_dwHitsScored",m_dwHitsScored);
ini.w_u32(sect,"wpn_dwKillsScored",m_dwKillsScored);
ini.w_u16(sect,"wpn_dwExplosionKills", m_explosion_kills);
ini.w_u16(sect,"wpn_dwBleedKills", m_bleed_kills);
//----------------------------------------------
u32 NumHits = 0;
u32 i = 0;
for (i=0; i<m_Hits.size(); i++)
{
HitData& Hit = m_Hits[i];
if (Hit.Completed && Hit.count) NumHits++;
};
ini.w_u32(sect,"NumHits",NumHits);
u32 hits_size = m_Hits.size();
i = 0;
u32 hit_number = 0;
u8 hit_index = 0;
while (i < hits_size)
{
HitData& Hit = m_Hits[i];
if (!Hit.Completed)
{
++i;
hit_index = 0;
continue;
}
string512 save_prefix;
xr_sprintf (save_prefix,"hit_%d_", hit_number);
Hit.WriteLtx (ini, sect, save_prefix);
++hit_index;
if (hit_index >= Hit.count)
{
hit_index = 0;
++i;
}
++hit_number;
};
};
示例2: SaveLTX
void SAINode::SaveLTX(CInifile& ini, LPCSTR sect_name, ESceneAIMapTool* tools)
{
R_ASSERT2 (0, "dont use it !!!");
u32 id;
u16 pl;
NodePosition np;
id = n1?(u32)n1->idx:InvalidNode;
ini.w_u32 (sect_name,"n1", id);
id = n2?(u32)n2->idx:InvalidNode;
ini.w_u32 (sect_name,"n2", id);
id = n3?(u32)n3->idx:InvalidNode;
ini.w_u32 (sect_name,"n3", id);
id = n4?(u32)n4->idx:InvalidNode;
ini.w_u32 (sect_name,"n4", id);
pl = pvCompress (Plane.n);
ini.w_u16 (sect_name, "plane", pl);
tools->PackPosition(np,Pos,tools->m_AIBBox,tools->m_Params);
string256 buff;
s16 x;
u16 y;
s16 z;
sprintf (buff,"%i,%u,%i",np.x,np.y,np.z);
ini.w_string (sect_name, "np", buff);
ini.w_u8 (sect_name, "flag", flags.get());
}
示例3: sizeof
void CPEDef::Save2(CInifile& ini)
{
ini.w_u16 ("_effect", "version", PED_VERSION);
//. ini.w_string ("_effect", "name", m_Name.c_str());
ini.w_u32 ("_effect", "max_particles", m_MaxParticles);
//.!! F.w (m_Actions.pointer(),m_Actions.size());
ini.w_u32 ("_effect", "flags", m_Flags.get());
if (m_Flags.is(dfSprite))
{
ini.w_string ("sprite", "shader", m_ShaderName.c_str());
ini.w_string ("sprite", "texture", m_TextureName.c_str());
}
if (m_Flags.is(dfFramed))
{
ini.w_fvector2 ("frame", "tex_size", m_Frame.m_fTexSize);
ini.w_fvector2 ("frame", "reserved", m_Frame.reserved);
ini.w_s32 ("frame", "dim_x", m_Frame.m_iFrameDimX);
ini.w_s32 ("frame", "frame_count", m_Frame.m_iFrameCount);
ini.w_float ("frame", "speed", m_Frame.m_fSpeed);
}
if (m_Flags.is(dfTimeLimit))
{
ini.w_float ("timelimit", "value", m_fTimeLimit);
}
if (m_Flags.is(dfCollision))
{
ini.w_float ("collision", "one_minus_friction", m_fCollideOneMinusFriction);
ini.w_float ("collision", "collide_resilence", m_fCollideResilience);
ini.w_float ("collision", "collide_sqr_cutoff", m_fCollideSqrCutoff);
}
if (m_Flags.is(dfVelocityScale))
{
ini.w_fvector3 ("velocity_scale", "value", m_VelocityScale);
}
if (m_Flags.is(dfAlignToPath))
{
ini.w_fvector3 ("align_to_path", "default_rotation", m_APDefaultRotation);
}
#ifdef _EDITOR
ini.w_u32 ("_effect", "action_count", m_EActionList.size());
u32 action_id = 0;
for (EPAVecIt it=m_EActionList.begin(); it!=m_EActionList.end(); ++it,++action_id)
{
string256 sect;
xr_sprintf (sect, sizeof(sect), "action_%04d", action_id);
ini.w_u32 (sect, "action_type", (*it)->type);
(*it)->Save2 (ini, sect);
}
#endif
}
示例4: WriteLtx
void HitData::WriteLtx(CInifile& ini, LPCSTR sect, LPCSTR prefix)
{
string512 buff;
ini.w_fvector3(sect,strconcat(sizeof(buff), buff, prefix ,"pos_0"),Pos0);
ini.w_fvector3(sect,strconcat(sizeof(buff), buff, prefix ,"pos_1"),Pos1);
ini.w_u16(sect,strconcat(sizeof(buff), buff, prefix ,"BoneID"),BoneID);
ini.w_bool(sect,strconcat(sizeof(buff), buff, prefix ,"Deadly"),Deadly);
ini.w_string(sect,strconcat(sizeof(buff), buff, prefix ,"TargetName"),TargetName.c_str());
ini.w_string(sect,strconcat(sizeof(buff), buff, prefix ,"BoneName"),BoneName.c_str());
};