本文整理汇总了C++中CInifile::w_fvector3方法的典型用法代码示例。如果您正苦于以下问题:C++ CInifile::w_fvector3方法的具体用法?C++ CInifile::w_fvector3怎么用?C++ CInifile::w_fvector3使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInifile
的用法示例。
在下文中一共展示了CInifile::w_fvector3方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SaveLTX
void CEditShape::SaveLTX(CInifile& ini, LPCSTR sect_name)
{
inherited::SaveLTX (ini, sect_name);
ini.w_u32 (sect_name, "version", SHAPE_CURRENT_VERSION);
ini.w_u32 (sect_name, "shapes_count", shapes.size());
ini.w_u8 (sect_name, "shape_type", m_shape_type);
string128 buff;
for(u32 i=0; i<shapes.size(); ++i)
{
sprintf (buff,"shape_type_%d", i);
ini.w_u8 (sect_name, buff, shapes[i].type);
if(shapes[i].type==CShapeData::cfSphere)
{
sprintf (buff,"shape_center_%d", i);
ini.w_fvector3 (sect_name, buff, shapes[i].data.sphere.P);
sprintf (buff,"shape_radius_%d", i);
ini.w_float (sect_name, buff, shapes[i].data.sphere.R);
}else
{
R_ASSERT (shapes[i].type==CShapeData::cfBox);
sprintf (buff,"shape_matrix_i_%d", i);
ini.w_fvector3 (sect_name, buff, shapes[i].data.box.i);
sprintf (buff,"shape_matrix_j_%d", i);
ini.w_fvector3 (sect_name, buff, shapes[i].data.box.j);
sprintf (buff,"shape_matrix_k_%d", i);
ini.w_fvector3 (sect_name, buff, shapes[i].data.box.k);
sprintf (buff,"shape_matrix_c_%d", i);
ini.w_fvector3 (sect_name, buff, shapes[i].data.box.c);
}
}
}
示例2:
void PDomain::Save2(CInifile& ini, const shared_str& sect)
{
ini.w_u32 (sect.c_str(), "type", type);
ini.w_fvector3 (sect.c_str(), "v0", v[0]);
ini.w_fvector3 (sect.c_str(), "v1", v[1]);
ini.w_fvector3 (sect.c_str(), "v2", v[2]);
}
示例3:
void time::save (CInifile& config)
{
config.w_string (m_identifier.c_str(),"ambient", m_ambient.c_str());
config.w_fvector3 (m_identifier.c_str(),"ambient_color", ambient);
config.w_string (m_identifier.c_str(),"clouds_texture", clouds_texture_name.c_str());
config.w_float (m_identifier.c_str(),"far_plane", far_plane);
config.w_float (m_identifier.c_str(),"fog_distance", fog_distance);
config.w_float (m_identifier.c_str(),"fog_density", fog_density);
config.w_fvector3 (m_identifier.c_str(),"fog_color", fog_color);
config.w_fvector3 (m_identifier.c_str(),"rain_color", rain_color);
config.w_float (m_identifier.c_str(),"rain_density", rain_density);
config.w_fvector3 (m_identifier.c_str(),"sky_color", sky_color);
config.w_float (m_identifier.c_str(),"sky_rotation", rad2deg(sky_rotation));
config.w_string (m_identifier.c_str(),"sky_texture", sky_texture_name.c_str());
config.w_fvector3 (m_identifier.c_str(),"sun_color", sun_color);
config.w_float (m_identifier.c_str(),"sun_shafts_intensity", m_fSunShaftsIntensity);
config.w_string (m_identifier.c_str(),"sun", m_sun.c_str());
config.w_string (m_identifier.c_str(),"thunderbolt_collection", m_thunderbolt_collection.c_str());
config.w_float (m_identifier.c_str(),"thunderbolt_duration", bolt_duration);
config.w_float (m_identifier.c_str(),"thunderbolt_period", bolt_period);
config.w_float (m_identifier.c_str(),"water_intensity", m_fWaterIntensity);
config.w_float (m_identifier.c_str(),"wind_direction", rad2deg(wind_direction));
config.w_float (m_identifier.c_str(),"wind_velocity", wind_velocity);
config.w_fvector4 (m_identifier.c_str(),"hemisphere_color", hemi_color);
config.w_float (m_identifier.c_str(),"sun_altitude", rad2deg(sun_dir.getH()));
config.w_float (m_identifier.c_str(),"sun_longitude", rad2deg(sun_dir.getP()));
config.w_fvector4 (m_identifier.c_str(),"clouds_color", clouds_color);
}
示例4: sizeof
void CPEDef::Save2(CInifile& ini)
{
ini.w_u16 ("_effect", "version", PED_VERSION);
//. ini.w_string ("_effect", "name", m_Name.c_str());
ini.w_u32 ("_effect", "max_particles", m_MaxParticles);
//.!! F.w (m_Actions.pointer(),m_Actions.size());
ini.w_u32 ("_effect", "flags", m_Flags.get());
if (m_Flags.is(dfSprite))
{
ini.w_string ("sprite", "shader", m_ShaderName.c_str());
ini.w_string ("sprite", "texture", m_TextureName.c_str());
}
if (m_Flags.is(dfFramed))
{
ini.w_fvector2 ("frame", "tex_size", m_Frame.m_fTexSize);
ini.w_fvector2 ("frame", "reserved", m_Frame.reserved);
ini.w_s32 ("frame", "dim_x", m_Frame.m_iFrameDimX);
ini.w_s32 ("frame", "frame_count", m_Frame.m_iFrameCount);
ini.w_float ("frame", "speed", m_Frame.m_fSpeed);
}
if (m_Flags.is(dfTimeLimit))
{
ini.w_float ("timelimit", "value", m_fTimeLimit);
}
if (m_Flags.is(dfCollision))
{
ini.w_float ("collision", "one_minus_friction", m_fCollideOneMinusFriction);
ini.w_float ("collision", "collide_resilence", m_fCollideResilience);
ini.w_float ("collision", "collide_sqr_cutoff", m_fCollideSqrCutoff);
}
if (m_Flags.is(dfVelocityScale))
{
ini.w_fvector3 ("velocity_scale", "value", m_VelocityScale);
}
if (m_Flags.is(dfAlignToPath))
{
ini.w_fvector3 ("align_to_path", "default_rotation", m_APDefaultRotation);
}
#ifdef _EDITOR
ini.w_u32 ("_effect", "action_count", m_EActionList.size());
u32 action_id = 0;
for (EPAVecIt it=m_EActionList.begin(); it!=m_EActionList.end(); ++it,++action_id)
{
string256 sect;
xr_sprintf (sect, sizeof(sect), "action_%04d", action_id);
ini.w_u32 (sect, "action_type", (*it)->type);
(*it)->Save2 (ini, sect);
}
#endif
}
示例5: SaveLTX
void ESceneAIMapTool::SaveLTX(CInifile& ini)
{
inherited::SaveLTX (ini);
ini.w_u32 ("main", "version", AIMAP_VERSION);
ini.w_u32 ("main", "flags", m_Flags.get());
ini.w_fvector3 ("main", "bbox_min", m_AIBBox.min);
ini.w_fvector3 ("main", "bbox_max", m_AIBBox.max);
ini.w_float ("params", "patch_size", m_Params.fPatchSize);
ini.w_float ("params", "test_height", m_Params.fTestHeight);
ini.w_float ("params", "can_up", m_Params.fCanUP);
ini.w_float ("params", "can_down", m_Params.fCanDOWN);
EnumerateNodes ();
ini.w_u32 ("main", "nodes_count", m_Nodes.size());
u32 i = 0;
string128 buff;
for (AINodeIt it=m_Nodes.begin(); it!=m_Nodes.end(); ++it, ++i)
{
sprintf (buff,"n_%d", i);
(*it)->SaveLTX (ini, buff, this);
}
ini.w_float ("main", "vis_radius", m_VisRadius);
ini.w_u32 ("main", "brush_size", m_BrushSize);
ini.w_float ("main", "smooth_height", m_SmoothHeight);
for (ObjectIt o_it=m_SnapObjects.begin(); o_it!=m_SnapObjects.end(); ++o_it)
ini.w_string ("snap_objects", (*o_it)->Name, NULL);
}
示例6: WriteLtx
void HitData::WriteLtx(CInifile& ini, LPCSTR sect, LPCSTR prefix)
{
string512 buff;
ini.w_fvector3(sect,strconcat(sizeof(buff), buff, prefix ,"pos_0"),Pos0);
ini.w_fvector3(sect,strconcat(sizeof(buff), buff, prefix ,"pos_1"),Pos1);
ini.w_u16(sect,strconcat(sizeof(buff), buff, prefix ,"BoneID"),BoneID);
ini.w_bool(sect,strconcat(sizeof(buff), buff, prefix ,"Deadly"),Deadly);
ini.w_string(sect,strconcat(sizeof(buff), buff, prefix ,"TargetName"),TargetName.c_str());
ini.w_string(sect,strconcat(sizeof(buff), buff, prefix ,"BoneName"),BoneName.c_str());
};
示例7: SaveLTX
void ESoundSource::SaveLTX(CInifile& ini, LPCSTR sect_name)
{
inherited::SaveLTX (ini, sect_name);
ini.w_u32 (sect_name, "version", SOUND_SOURCE_VERSION);
ini.w_u32 (sect_name, "snd_type", m_Type);
ini.w_string (sect_name, "snd_name", m_WAVName.c_str());
ini.w_u32 (sect_name, "flags", m_Flags.get());
ini.w_fvector3 (sect_name, "snd_position", m_Params.position);
ini.w_float (sect_name, "volume", m_Params.volume);
ini.w_float (sect_name, "freq", m_Params.freq);
ini.w_float (sect_name, "min_dist", m_Params.min_distance);
ini.w_float (sect_name, "max_dist", m_Params.max_distance);
ini.w_float (sect_name, "max_ai_dist", m_Params.max_ai_distance);
ini.w_fvector2 (sect_name, "random_pause", m_RandomPause);
ini.w_fvector2 (sect_name, "active_time", m_ActiveTime);
ini.w_fvector2 (sect_name, "play_time", m_PlayTime);
}