本文整理汇总了C++中CInifile::r_u8方法的典型用法代码示例。如果您正苦于以下问题:C++ CInifile::r_u8方法的具体用法?C++ CInifile::r_u8怎么用?C++ CInifile::r_u8使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInifile
的用法示例。
在下文中一共展示了CInifile::r_u8方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ReadLTX
void st_LevelOptions::ReadLTX(CInifile& ini)
{
LPCSTR section = "level_options";
u32 vers_op = ini.r_u32(section, "version");
if( vers_op < 0x00000008 )
{
ELog.DlgMsg( mtError, "Skipping bad version of level options." );
return;
}
m_FNLevelPath = ini.r_string (section, "level_path");
m_LevelPrefix = ini.r_string (section, "level_prefix");
m_BOPText = ini.r_string_wb (section, "bop");
if(vers_op > 0x0000000B)
m_map_version = ini.r_string (section, "map_version");
m_BuildParams.LoadLTX(ini);
m_LightHemiQuality = ini.r_u8(section, "light_hemi_quality" );
m_LightSunQuality = ini.r_u8(section, "light_sun_quality" );
m_mapUsage.SetDefaults ();
if(vers_op > 0x0000000A)
{
m_mapUsage.LoadLTX (ini,section,false);
}else
{
m_mapUsage.m_GameType.set (eGameIDDeathmatch , ini.r_s32(section, "usage_deathmatch"));
m_mapUsage.m_GameType.set (eGameIDTeamDeathmatch, ini.r_s32(section, "usage_teamdeathmatch"));
m_mapUsage.m_GameType.set (eGameIDArtefactHunt, ini.r_s32(section, "usage_artefacthunt"));
if(vers_op > 0x00000008)
{
m_mapUsage.m_GameType.set (eGameIDCaptureTheArtefact, ini.r_s32(section, "usage_captretheartefact"));
m_mapUsage.m_GameType.set (eGameIDTeamDominationZone, ini.r_s32(section, "usage_team_domination_zone"));
if(vers_op==0x00000009)
m_mapUsage.m_GameType.set(eGameIDDominationZone, ini.r_s32(section, "domination_zone"));
else
m_mapUsage.m_GameType.set(eGameIDDominationZone, ini.r_s32(section, "usage_domination_zone"));
}
}
}
示例2: LoadLTX
bool CEditShape::LoadLTX(CInifile& ini, LPCSTR sect_name)
{
u32 vers = ini.r_u32(sect_name, "version");
inherited::LoadLTX (ini, sect_name);
u32 count = ini.r_u32 (sect_name, "shapes_count");
if(vers>0x0001)
m_shape_type = ini.r_u8 (sect_name, "shape_type");
string128 buff;
shapes.resize (count);
for(u32 i=0; i<count; ++i)
{
sprintf (buff,"shape_type_%d", i);
shapes[i].type = ini.r_u8(sect_name, buff);
if(shapes[i].type==CShapeData::cfSphere)
{
sprintf (buff,"shape_center_%d", i);
shapes[i].data.sphere.P = ini.r_fvector3 (sect_name, buff);
sprintf (buff,"shape_radius_%d", i);
shapes[i].data.sphere.R = ini.r_float (sect_name, buff);
}else
{
R_ASSERT (shapes[i].type==CShapeData::cfBox);
sprintf (buff,"shape_matrix_i_%d", i);
shapes[i].data.box.i = ini.r_fvector3 (sect_name, buff);
sprintf (buff,"shape_matrix_j_%d", i);
shapes[i].data.box.j = ini.r_fvector3 (sect_name, buff);
sprintf (buff,"shape_matrix_k_%d", i);
shapes[i].data.box.k = ini.r_fvector3 (sect_name, buff);
sprintf (buff,"shape_matrix_c_%d", i);
shapes[i].data.box.c = ini.r_fvector3 (sect_name, buff);
}
}
ComputeBounds();
return true;
}