本文整理汇总了C++中CInifile::section_exist方法的典型用法代码示例。如果您正苦于以下问题:C++ CInifile::section_exist方法的具体用法?C++ CInifile::section_exist怎么用?C++ CInifile::section_exist使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInifile
的用法示例。
在下文中一共展示了CInifile::section_exist方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _load_
void TDB_packer::_load_(const xr_string& fname)
{
lbIncludeFolders->Items->Clear ();
lbIncludeFiles->Items->Clear ();
CInifile ini (fname.c_str());
if(ini.section_exist("include_folders"))
{
CInifile::Sect S = ini.r_section("include_folders");
CInifile::SectCIt it = S.Data.begin();
CInifile::SectCIt it_e = S.Data.end();
for( ;it!=it_e; ++it)
{
WideString ws;
ws = (*it).first.c_str();
lbIncludeFolders->Items->Add (ws);
}
}
if(ini.section_exist("include_files"))
{
CInifile::Sect S = ini.r_section("include_files");
CInifile::SectCIt it = S.Data.begin();
CInifile::SectCIt it_e = S.Data.end();
for( ;it!=it_e; ++it)
{
WideString ws;
ws = (*it).first.c_str();
lbIncludeFiles->Items->Add (ws);
}
}
Caption = fname.c_str();
}
示例2: strstr
void CGameFont::Initialize (LPCSTR cShader, LPCSTR cTextureName)
{
string_path cTexture;
LPCSTR _lang = pSettings->r_string("string_table", "font_prefix");
bool is_di = strstr(cTextureName, "ui_font_hud_01") ||
strstr(cTextureName, "ui_font_hud_02") ||
strstr(cTextureName, "ui_font_console_02");
if(_lang && !is_di)
strconcat (cTexture, cTextureName, _lang);
else
strcpy (cTexture, cTextureName);
uFlags &=~fsValid;
vTS.set (1.f,1.f); // обязательно !!!
eCurrentAlignment = alLeft;
vInterval.set (1.f,1.f);
for (int i=0; i<256; i++) CharMap[i] = i;
strings.reserve (128);
// check ini exist
string256 fn,buf;
strcpy (buf,cTexture); if (strext(buf)) *strext(buf)=0;
R_ASSERT2 (FS.exist(fn,"$game_textures$",buf,".ini"),fn);
CInifile* ini = CInifile::Create(fn);
if (ini->section_exist("symbol_coords")){
for (int i=0; i<256; i++){
sprintf (buf,"%03d",i);
Fvector v = ini->r_fvector3("symbol_coords",buf);
TCMap[i].set (v.x,v.y,v[2]-v[0]);
}
fHeight = ini->r_float("symbol_coords","height");
}else{
if (ini->section_exist("char widths")){
fHeight = ini->r_float("char widths","height");
int cpl = 16;
for (int i=0; i<256; i++){
sprintf (buf,"%d",i);
float w = ini->r_float("char widths",buf);
TCMap[i].set ((i%cpl)*fHeight,(i/cpl)*fHeight,w);
}
}else{
R_ASSERT(ini->section_exist("font_size"));
fHeight = ini->r_float("font_size","height");
float width = ini->r_float("font_size","width");
const int cpl = ini->r_s32 ("font_size","cpl");
for (int i=0; i<256; i++)
TCMap[i].set ((i%cpl)*width,(i/cpl)*fHeight,width);
}
}
fCurrentHeight = fHeight;
CInifile::Destroy (ini);
// Shading
pShader.create (cShader,cTexture);
pGeom.create (FVF::F_TL, RCache.Vertex.Buffer(), RCache.QuadIB);
}
示例3: Visual
void CPhysicObject::create_collision_model ( )
{
xr_delete( collidable.model );
VERIFY( Visual() );
IKinematics *K = Visual()->dcast_PKinematics ();
VERIFY( K );
CInifile* ini = K->LL_UserData();
if( ini && ini->section_exist( "collide" ) && ini->line_exist("collide", "mesh" ) && ini->r_bool("collide", "mesh" ) )
{
collidable.model = xr_new<CCF_DynamicMesh>( this );
return;
}
collidable.model = xr_new<CCF_Skeleton>(this);
/*
switch(m_type) {
case epotBox:
case epotFixedChain:
case epotFreeChain :
case epotSkeleton : collidable.model = xr_new<CCF_Skeleton>(this); break;
default: NODEFAULT;
}
*/
}
示例4: LoadParticles
void CParticlesPlayer::LoadParticles(CKinematics* K)
{
VERIFY (K);
m_Bones.clear();
//считать список косточек и соответствующих
//офсетов куда можно вешать партиклы
CInifile* ini = K->LL_UserData();
if(ini&&ini->section_exist("particle_bones")) {
bone_mask = 0;
CInifile::Sect& data = ini->r_section("particle_bones");
for (CInifile::SectIt I=data.begin(); I!=data.end(); I++) {
CInifile::Item& item = *I;
u16 index = K->LL_BoneID(*item.first);
R_ASSERT3(index != BI_NONE, "Particles bone not found", *item.first);
Fvector offs;
sscanf (*item.second,"%f,%f,%f",&offs.x,&offs.y,&offs.z);
m_Bones.push_back (SBoneInfo(index,offs));
bone_mask |= u64(1)<<u64(index);
}
}
if(m_Bones.empty())
{
bone_mask = u64(1)<<u64(0);
m_Bones.push_back (SBoneInfo(K->LL_GetBoneRoot(),Fvector().set(0,0,0)));
}
}
示例5: if
void CCar::SWheel::Load(LPCSTR section)
{
CKinematics *K =PKinematics(car->Visual()) ;
CInifile *ini =K->LL_UserData() ;
VERIFY (ini) ;
if(ini->section_exist(section))
{
collision_params.damping_factor =READ_IF_EXISTS(ini,r_float,section,"damping_factor",collision_params.damping_factor);
collision_params.spring_factor =READ_IF_EXISTS(ini,r_float,section,"spring_factor",collision_params.spring_factor);
collision_params.mu_factor =READ_IF_EXISTS(ini,r_float,section,"friction_factor",collision_params.mu_factor);
}
else if(ini->section_exist("wheels_params"))
{
collision_params.damping_factor =ini->r_float("wheels_params","damping_factor") ;
collision_params.spring_factor =ini->r_float("wheels_params","spring_factor") ;
collision_params.mu_factor =ini->r_float("wheels_params","friction_factor") ;
}
}
示例6: PKinematics
BOOL CCar::net_Spawn (CSE_Abstract* DC)
{
#ifdef DEBUG
InitDebug();
#endif
CSE_Abstract *e = (CSE_Abstract*)(DC);
CSE_ALifeCar *co=smart_cast<CSE_ALifeCar*>(e);
BOOL R = inherited::net_Spawn(DC);
PKinematics(Visual())->CalculateBones_Invalidate();
PKinematics(Visual())->CalculateBones(TRUE);
CPHSkeleton::Spawn(e);
setEnabled (TRUE);
setVisible (TRUE);
PKinematics(Visual())->CalculateBones_Invalidate();
PKinematics(Visual())->CalculateBones(TRUE);
m_fSaveMaxRPM = m_max_rpm;
SetfHealth (co->health);
if(!g_Alive()) b_exploded=true;
else b_exploded=false;
CDamagableItem::RestoreEffect();
CInifile* pUserData = PKinematics(Visual())->LL_UserData();
if(pUserData->section_exist("destroyed"))
CPHDestroyable::Load(pUserData,"destroyed");
if(pUserData->section_exist("mounted_weapon_definition"))
m_car_weapon = xr_new<CCarWeapon>(this);
if(pUserData->section_exist("visual_memory_definition"))
{
m_memory = xr_new<car_memory>(this);
m_memory->reload (pUserData->r_string("visual_memory_definition", "section"));
}
return (CScriptEntity::net_Spawn(DC) && R);
}
示例7:
void CCar::SWheelBreak::Load(LPCSTR section)
{
CKinematics *K =PKinematics(pwheel->car->Visual()) ;
CInifile *ini =K->LL_UserData() ;
VERIFY (ini) ;
break_torque = ini->r_float("car_definition","break_torque") ;
hand_break_torque = READ_IF_EXISTS(ini,r_float,"car_definition","hand_break_torque",break_torque) ;
if(ini->section_exist(section))
{
break_torque =READ_IF_EXISTS(ini,r_float,section,"break_torque",break_torque);
hand_break_torque =READ_IF_EXISTS(ini,r_float,section,"hand_break_torque",hand_break_torque);
}
}
示例8: LoadMapInfo
void CMapListHelper::LoadMapInfo(LPCSTR map_cfg_fn, const xr_string& map_name, LPCSTR map_ver)
{
CInifile ini (map_cfg_fn);
shared_str _map_name = map_name.substr(0,map_name.find('\\')).c_str();
shared_str _map_ver = map_ver;
if(ini.section_exist("map_usage"))
{
if(ini.line_exist("map_usage","ver") && !map_ver)
_map_ver = ini.r_string("map_usage", "ver");
CInifile::Sect S = ini.r_section("map_usage");
CInifile::SectCIt si = S.Data.begin();
CInifile::SectCIt si_e = S.Data.end();
for( ;si!=si_e; ++si)
{
const shared_str& game_type = (*si).first;
if(game_type=="ver") continue;
SGameTypeMaps* M = GetMapListInt(game_type);
if(!M)
{
Msg ("--unknown game type-%s",game_type.c_str());
m_storage.resize (m_storage.size()+1);
SGameTypeMaps& Itm = m_storage.back();
Itm.m_game_type_name = game_type;
Itm.m_game_type_id = ParseStringToGameType(game_type.c_str());
M = &m_storage.back();
}
SGameTypeMaps::SMapItm Itm;
Itm.map_name = _map_name;
Itm.map_ver = _map_ver;
if(M->m_map_names.end()!=std::find(M->m_map_names.begin(),M->m_map_names.end(),Itm))
{
Msg("! duplicate map found [%s] [%s]", _map_name.c_str(), _map_ver.c_str());
}else
{
#ifndef MASTER_GOLD
Msg("added map [%s] [%s]", _map_name.c_str(), _map_ver.c_str());
#endif // #ifndef MASTER_GOLD
M->m_map_names.push_back (Itm);
}
}
}
}
示例9: IsFolderAccepted
bool IsFolderAccepted(CInifile& ltx, LPCSTR path, BOOL& recurse)
{
// exclude folders
if( ltx.section_exist("exclude_folders") )
{
CInifile::Sect& ef_sect = ltx.r_section("exclude_folders");
for (CInifile::SectCIt ef_it=ef_sect.Data.begin(); ef_it!=ef_sect.Data.end(); ef_it++){
recurse = CInifile::IsBOOL(ef_it->second.c_str());
if (recurse) {
if (path==strstr(path,ef_it->first.c_str())) return false;
}else{
if (0==xr_strcmp(path,ef_it->first.c_str())) return false;
}
}
}
return true;
}
示例10:
void weather::reload_time_frame (shared_str const& frame_id)
{
string_path file_name;
FS.update_path (file_name, "$game_weathers$", m_id.c_str());
strcat_s (file_name, ".ltx");
CInifile* config = CInifile::Create(file_name);
container_type::iterator i = m_times.begin();
container_type::iterator e = m_times.end();
for ( ; i != e; ++i) {
if (frame_id._get() != (*i)->id()._get())
continue;
if (!config->section_exist((*i)->id()))
return;
(*i)->load_from ((*i)->id(), *config, (*i)->id());
CInifile::Destroy (config);
return;
}
CInifile::Destroy (config);
}
示例11: ProcessLTX
void xrCompressor::ProcessLTX(CInifile& ltx)
{
config_ltx =<x;
if (ltx.line_exist("options","exclude_exts"))
_SequenceToList(exclude_exts, ltx.r_string("options","exclude_exts"));
files_list = xr_new< xr_vector<char*> >();
folders_list = xr_new< xr_vector<char*> >();
if(ltx.section_exist("include_folders"))
{
CInifile::Sect& if_sect = ltx.r_section("include_folders");
for (CInifile::SectCIt if_it=if_sect.Data.begin(); if_it!=if_sect.Data.end(); ++if_it)
{
BOOL ifRecurse = CInifile::IsBOOL(if_it->second.c_str());
u32 folder_mask = FS_ListFolders | (ifRecurse?0:FS_RootOnly);
string_path path;
LPCSTR _path = 0==xr_strcmp(if_it->first.c_str(),".\\")?"":if_it->first.c_str();
xr_strcpy (path,_path);
u32 path_len = xr_strlen(path);
if ((0!=path_len)&&(path[path_len-1]!='\\')) xr_strcat(path,"\\");
Msg ("");
Msg ("Processing folder: '%s'",path);
BOOL efRecurse;
BOOL val = IsFolderAccepted(ltx,path,efRecurse);
if (val || (!val&&!efRecurse))
{
if (val)
GatherFiles (path);
xr_vector<char*>* i_fl_list = FS.file_list_open ("$target_folder$",path,folder_mask);
if (!i_fl_list)
{
Msg ("ERROR: Unable to open folder list:", path);
continue;
}
xr_vector<char*>::iterator it = i_fl_list->begin();
xr_vector<char*>::iterator itE = i_fl_list->end();
for (;it!=itE;++it)
{
xr_string tmp_path = xr_string(path)+xr_string(*it);
bool val = IsFolderAccepted(ltx,tmp_path.c_str(),efRecurse);
if (val)
{
folders_list->push_back(xr_strdup(tmp_path.c_str()));
Msg ("+F: %s",tmp_path.c_str());
// collect files
if (ifRecurse)
GatherFiles (tmp_path.c_str());
}else
{
Msg ("-F: %s",tmp_path.c_str());
}
}
FS.file_list_close (i_fl_list);
}else
{
Msg ("-F: %s",path);
}
}
}//if(ltx.section_exist("include_folders"))
if(ltx.section_exist("include_files"))
{
CInifile::Sect& if_sect = ltx.r_section("include_files");
for (CInifile::SectCIt if_it=if_sect.Data.begin(); if_it!=if_sect.Data.end(); ++if_it)
{
files_list->push_back (xr_strdup(if_it->first.c_str()));
}
}
PerformWork ();
// free
xr_vector<char*>::iterator it = files_list->begin();
xr_vector<char*>::iterator itE = files_list->end();
for (;it!=itE;++it)
xr_free(*it);
xr_delete(files_list);
it = folders_list->begin();
itE = folders_list->end();
for (;it!=itE;++it)
xr_free(*it);
xr_delete(folders_list);
exclude_exts.clear_and_free();
}
示例12: CInifile
CGraphMerger::CGraphMerger(
LPCSTR game_graph_id,
LPCSTR name,
bool rebuild
)
{
// load all the graphs
Phase("Processing level graphs");
CInifile *Ini = new CInifile(INI_FILE);
if (!Ini->section_exist("levels"))
THROW(false);
R_ASSERT (Ini->section_exist("levels"));
tGraphHeader.m_guid = generate_guid();
GRAPH_P_MAP tpGraphs;
string4096 S1, S2;
CGameGraph::SLevel tLevel;
u32 dwOffset = 0;
u32 l_dwPointOffset = 0;
LEVEL_POINT_STORAGE l_tpLevelPoints;
l_tpLevelPoints.clear ();
xr_set<CLevelInfo> levels;
xr_vector<LPCSTR> needed_levels;
string4096 levels_string;
strcpy_s (levels_string,name);
strlwr (levels_string);
fill_needed_levels (levels_string,needed_levels);
read_levels (
Ini,
levels,
rebuild,
&needed_levels
);
xr_set<CLevelInfo>::const_iterator I = levels.begin();
xr_set<CLevelInfo>::const_iterator E = levels.end();
for ( ; I != E; ++I) {
tLevel.m_offset = (*I).m_offset;
tLevel.m_name = (*I).m_name;
strcpy_s (S1,sizeof(S1),*(*I).m_name);
strconcat (sizeof(S2),S2,name,S1);
strconcat (sizeof(S1),S1,S2,"\\");
tLevel.m_id = (*I).m_id;
tLevel.m_section = (*I).m_section;
Msg ("%9s %2d %s","level",tLevel.id(),*tLevel.m_name);
string_path _0, _1;
generate_temp_file_name ("local_graph_",*tLevel.m_name,_0);
generate_temp_file_name ("raw_cross_table_",*tLevel.m_name,_1);
string_path level_folder;
FS.update_path (level_folder,"$game_levels$",*tLevel.m_name);
strcat (level_folder,"\\");
CGameGraphBuilder().build_graph (_0,_1,level_folder);
::CLevelGameGraph *tpLevelGraph = new ::CLevelGameGraph(
_0,
_1,
&tLevel,
level_folder,
dwOffset,
tLevel.id(),
Ini
);
dwOffset += tpLevelGraph->m_tpGraph->header().vertex_count();
R_ASSERT2 (tpGraphs.find(tLevel.id()) == tpGraphs.end(),"Level ids _MUST_ be different!");
tpGraphs.insert (mk_pair(tLevel.id(),tpLevelGraph));
tGraphHeader.m_levels.insert(std::make_pair(tLevel.id(),tLevel));
}
R_ASSERT(tpGraphs.size());
Phase("Adding interconnection points");
{
GRAPH_P_PAIR_IT I = tpGraphs.begin();
GRAPH_P_PAIR_IT E = tpGraphs.end();
for ( ; I != E; I++) {
VERTEX_PAIR_IT i = (*I).second->m_tVertexMap.begin();
VERTEX_PAIR_IT e = (*I).second->m_tVertexMap.end();
for ( ; i != e; i++)
if ((*i).second.caConnectName[0]) {
GRAPH_P_PAIR_IT K;
VERTEX_PAIR_IT M;
CGameGraph::CEdge tGraphEdge;
SConnectionVertex &tConnectionVertex = (*i).second;
K = tpGraphs.find(tConnectionVertex.dwLevelID);
if (K == tpGraphs.end()) {
Msg ("Cannot find level with level_id %d. Connection point will not be generated!",tConnectionVertex.dwLevelID);
continue;
}
R_ASSERT (K != tpGraphs.end());
M = (*K).second->m_tVertexMap.find(tConnectionVertex.caConnectName);
if (M == (*K).second->m_tVertexMap.end()) {
Msg ("Level %s with id %d has an INVALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id());
R_ASSERT (M != (*K).second->m_tVertexMap.end());
}
// if (!stricmp("l06_rostok",*(*I).second->m_tLevel.name())) {
// __asm int 3;
//.........这里部分代码省略.........
示例13: ParseDefinitions
void CCar::ParseDefinitions()
{
bone_map.clear();
IKinematics* pKinematics=smart_cast<IKinematics*>(Visual());
bone_map.insert(mk_pair(pKinematics->LL_GetBoneRoot(),physicsBone()));
CInifile* ini = pKinematics->LL_UserData();
R_ASSERT2(ini,"Car has no description !!! See ActorEditor Object - UserData");
CExplosive::Load(ini,"explosion");
//CExplosive::SetInitiator(ID());
m_camera_position = ini->r_fvector3("car_definition","camera_pos");
///////////////////////////car definition///////////////////////////////////////////////////
fill_wheel_vector (ini->r_string ("car_definition","driving_wheels"),m_driving_wheels);
fill_wheel_vector (ini->r_string ("car_definition","steering_wheels"),m_steering_wheels);
fill_wheel_vector (ini->r_string ("car_definition","breaking_wheels"),m_breaking_wheels);
fill_exhaust_vector (ini->r_string ("car_definition","exhausts"),m_exhausts);
fill_doors_map (ini->r_string ("car_definition","doors"),m_doors);
///////////////////////////car properties///////////////////////////////
m_max_power = ini->r_float("car_definition","engine_power");
m_max_power *= (0.8f*1000.f);
m_max_rpm = ini->r_float("car_definition","max_engine_rpm");
m_max_rpm *= (1.f/60.f*2.f*M_PI);
m_min_rpm = ini->r_float("car_definition","idling_engine_rpm");
m_min_rpm *= (1.f/60.f*2.f*M_PI);
m_power_rpm = ini->r_float("car_definition","max_power_rpm");
m_power_rpm *= (1.f/60.f*2.f*M_PI);//
m_torque_rpm = ini->r_float("car_definition","max_torque_rpm");
m_torque_rpm *= (1.f/60.f*2.f*M_PI);//
m_power_increment_factor = READ_IF_EXISTS(ini,r_float,"car_definition","power_increment_factor",m_power_increment_factor);
m_rpm_increment_factor = READ_IF_EXISTS(ini,r_float,"car_definition","rpm_increment_factor",m_rpm_increment_factor);
m_power_decrement_factor = READ_IF_EXISTS(ini,r_float,"car_definition","power_decrement_factor",m_power_increment_factor);
m_rpm_decrement_factor = READ_IF_EXISTS(ini,r_float,"car_definition","rpm_decrement_factor",m_rpm_increment_factor);
m_power_neutral_factor = READ_IF_EXISTS(ini,r_float,"car_definition","power_neutral_factor",m_power_neutral_factor);
R_ASSERT2(m_power_neutral_factor>0.1f&&m_power_neutral_factor<1.f,"power_neutral_factor must be 0 - 1 !!");
if(ini->line_exist("car_definition","exhaust_particles"))
{
m_exhaust_particles =ini->r_string("car_definition","exhaust_particles");
}
b_auto_switch_transmission= !!ini->r_bool("car_definition","auto_transmission");
InitParabola ();
m_axle_friction = ini->r_float("car_definition","axle_friction");
m_steering_speed = ini->r_float("car_definition","steering_speed");
if(ini->line_exist("car_definition","break_time"))
{
m_break_time=ini->r_float("car_definition","break_time");
}
/////////////////////////transmission////////////////////////////////////////////////////////////////////////
float main_gear_ratio=ini->r_float("car_definition","main_gear_ratio");
R_ASSERT2(ini->section_exist("transmission_gear_ratio"),"no section transmission_gear_ratio");
m_gear_ratious.push_back(ini->r_fvector3("transmission_gear_ratio","R"));
m_gear_ratious[0][0]=-m_gear_ratious[0][0]*main_gear_ratio;
string32 rat_num;
for(int i=1;true;++i)
{
xr_sprintf(rat_num,"N%d",i);
if(!ini->line_exist("transmission_gear_ratio",rat_num)) break;
Fvector gear_rat=ini->r_fvector3("transmission_gear_ratio",rat_num);
gear_rat[0]*=main_gear_ratio;
gear_rat[1]*=(1.f/60.f*2.f*M_PI);
gear_rat[2]*=(1.f/60.f*2.f*M_PI);
m_gear_ratious.push_back(gear_rat);
}
///////////////////////////////sound///////////////////////////////////////////////////////
m_car_sound->Init();
///////////////////////////////fuel///////////////////////////////////////////////////
m_fuel_tank=ini->r_float("car_definition","fuel_tank");
m_fuel=m_fuel_tank;
m_fuel_consumption=ini->r_float("car_definition","fuel_consumption");
m_fuel_consumption/=100000.f;
if(ini->line_exist("car_definition","exhaust_particles"))
m_exhaust_particles = ini->r_string("car_definition","exhaust_particles");
///////////////////////////////lights///////////////////////////////////////////////////
m_lights.Init(this);
m_lights.ParseDefinitions();
if(ini->section_exist("animations"))
{
m_driver_anim_type=ini->r_u16("animations","driver_animation_type");
}
//.........这里部分代码省略.........
示例14: Init
void CCar::Init()
{
CPHCollisionDamageReceiver::Init();
//get reference wheel radius
IKinematics* pKinematics=smart_cast<IKinematics*>(Visual());
CInifile* ini = pKinematics->LL_UserData();
R_ASSERT2(ini,"Car has no description !!! See ActorEditor Object - UserData");
///SWheel& ref_wheel=m_wheels_map.find(pKinematics->LL_BoneID(ini->r_string("car_definition","reference_wheel")))->second;
if(ini->section_exist("air_resistance"))
{
PPhysicsShell()->SetAirResistance(default_k_l*ini->r_float("air_resistance","linear_factor"),default_k_w*ini->r_float("air_resistance","angular_factor"));
}
if(ini->line_exist("car_definition","steer"))
{
m_bone_steer=pKinematics->LL_BoneID(ini->r_string("car_definition","steer"));
VERIFY2(fsimilar(DET(pKinematics->LL_GetTransform(m_bone_steer)),1.f,EPS_L),"BBADD MTX");
pKinematics->LL_GetBoneInstance(m_bone_steer).set_callback(bctPhysics,cb_Steer,this);
}
m_steer_angle=0.f;
//ref_wheel.Init();
m_ref_radius=ini->r_float("car_definition","reference_radius");//ref_wheel.radius;
b_exploded =false;
b_engine_on =false;
b_clutch =false;
b_starting =false;
b_stalling =false;
b_transmission_switching =false;
m_root_transform.set(bone_map.find(pKinematics->LL_GetBoneRoot())->second.element->mXFORM);
m_current_transmission_num=0;
m_pPhysicsShell->set_DynamicScales(1.f,1.f);
CDamagableItem::Init(GetfHealth(),3);
float l_time_to_explosion=READ_IF_EXISTS(ini,r_float,"car_definition","time_to_explosion",120.f);
CDelayedActionFuse::Initialize(l_time_to_explosion,CDamagableItem::DamageLevelToHealth(2));
{
xr_map<u16,SWheel>::iterator i,e;
i=m_wheels_map.begin();
e=m_wheels_map.end();
for(;i!=e;++i)
{
i->second.Init();
i->second.CDamagableHealthItem::Init(100.f,2);
}
}
{
xr_vector<SWheelDrive>::iterator i,e;
i=m_driving_wheels.begin();
e=m_driving_wheels.end();
for(;i!=e;++i)
i->Init();
}
{
xr_vector<SWheelBreak>::iterator i,e;
i=m_breaking_wheels.begin();
e=m_breaking_wheels.end();
for(;i!=e;++i)
i->Init();
}
{
xr_vector<SWheelSteer>::iterator i,e;
i=m_steering_wheels.begin();
e=m_steering_wheels.end();
for(;i!=e;++i)
i->Init();
}
{
xr_vector<SExhaust>::iterator i,e;
i=m_exhausts.begin();
e=m_exhausts.end();
for(;i!=e;++i)
i->Init();
}
{
xr_map<u16,SDoor>::iterator i,e;
i=m_doors.begin();
e=m_doors.end();
for(;i!=e;++i)
{
i->second.Init();
i->second.CDamagableHealthItem::Init(100,1);
}
}
if(ini->section_exist("damage_items"))
{
CInifile::Sect& data = ini->r_section("damage_items");
for (CInifile::SectCIt I=data.Data.begin(); I!=data.Data.end(); I++){
const CInifile::Item& item = *I;
u16 index = pKinematics->LL_BoneID(*item.first);
R_ASSERT3(index != BI_NONE, "Wrong bone name", *item.first);
//.........这里部分代码省略.........
示例15: strstr
void CGameFont::Initialize (LPCSTR cShader, LPCSTR cTextureName)
{
string_path cTexture;
LPCSTR _lang = pSettings->r_string("string_table", "font_prefix");
bool is_di = strstr(cTextureName, "ui_font_hud_01") ||
strstr(cTextureName, "ui_font_hud_02") ||
strstr(cTextureName, "ui_font_console_02");
if(_lang && !is_di)
strconcat (sizeof(cTexture),cTexture, cTextureName, _lang);
else
strcpy_s (cTexture, sizeof(cTexture), cTextureName);
uFlags &=~fsValid;
vTS.set (1.f,1.f); // обязательно !!!
eCurrentAlignment = alLeft;
vInterval.set (1.f,1.f);
strings.reserve (128);
// check ini exist
string_path fn,buf;
strcpy_s (buf,cTexture); if (strext(buf)) *strext(buf)=0;
R_ASSERT2 (FS.exist(fn,"$game_textures$",buf,".ini"),fn);
CInifile* ini = CInifile::Create(fn);
nNumChars = 0x100;
TCMap = ( Fvector* ) xr_realloc( ( void* ) TCMap , nNumChars * sizeof( Fvector ) );
if ( ini->section_exist( "mb_symbol_coords" ) ) {
nNumChars = 0x10000;
TCMap = ( Fvector* ) xr_realloc( ( void* ) TCMap , nNumChars * sizeof( Fvector ) );
uFlags |= fsMultibyte;
fHeight = ini->r_float( "mb_symbol_coords" , "height" );
fXStep = ceil( fHeight / 2.0f );
// Searching for the first valid character
Fvector vFirstValid = {0,0,0};
if ( ini->line_exist( "mb_symbol_coords" , "09608" ) ) {
Fvector v = ini->r_fvector3( "mb_symbol_coords" , "09608" );
vFirstValid.set( v.x , v.y , 1 + v[2] - v[0] );
} else
for ( u32 i=0 ; i < nNumChars ; i++ ) {
sprintf_s( buf ,sizeof(buf), "%05d" , i );
if ( ini->line_exist( "mb_symbol_coords" , buf ) ) {
Fvector v = ini->r_fvector3( "mb_symbol_coords" , buf );
vFirstValid.set( v.x , v.y , 1 + v[2] - v[0] );
break;
}
}
// Filling entire character table
for ( u32 i=0 ; i < nNumChars ; i++ ) {
sprintf_s( buf ,sizeof(buf), "%05d" , i );
if ( ini->line_exist( "mb_symbol_coords" , buf ) ) {
Fvector v = ini->r_fvector3( "mb_symbol_coords" , buf );
TCMap[i].set( v.x , v.y , 1 + v[2] - v[0] );
} else
TCMap[i] = vFirstValid; // "unassigned" unprintable characters
}
// Special case for space
TCMap[ 0x0020 ].set( 0 , 0 , 0 );
// Special case for ideographic space
TCMap[ 0x3000 ].set( 0 , 0 , 0 );
}else
if (ini->section_exist("symbol_coords"))
{
float d = 0.0f;
//. if(ini->section_exist("width_correction"))
//. d = ini->r_float("width_correction", "value");
fHeight = ini->r_float("symbol_coords","height");
for (u32 i=0; i<nNumChars; i++){
sprintf_s (buf,sizeof(buf),"%03d",i);
Fvector v = ini->r_fvector3("symbol_coords",buf);
TCMap[i].set (v.x,v.y,v[2]-v[0]+d);
}
}else{
if (ini->section_exist("char widths")){
fHeight = ini->r_float("char widths","height");
int cpl = 16;
for (u32 i=0; i<nNumChars; i++){
sprintf_s (buf,sizeof(buf),"%d",i);
float w = ini->r_float("char widths",buf);
TCMap[i].set ((i%cpl)*fHeight,(i/cpl)*fHeight,w);
}
}else{
R_ASSERT(ini->section_exist("font_size"));
fHeight = ini->r_float("font_size","height");
float width = ini->r_float("font_size","width");
const int cpl = ini->r_s32 ("font_size","cpl");
for (u32 i=0; i<nNumChars; i++)
//.........这里部分代码省略.........