本文整理汇总了C++中CInifile::r_fvector2方法的典型用法代码示例。如果您正苦于以下问题:C++ CInifile::r_fvector2方法的具体用法?C++ CInifile::r_fvector2怎么用?C++ CInifile::r_fvector2使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInifile
的用法示例。
在下文中一共展示了CInifile::r_fvector2方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SFlare
void SThunderboltDesc::create_center_gradient (CInifile& pIni, shared_str const& sect)
{
m_GradientCenter = new SFlare();
m_GradientCenter->shader = pIni.r_string ( sect,"gradient_center_shader" );
m_GradientCenter->texture = pIni.r_string ( sect,"gradient_center_texture" );
m_GradientCenter->fRadius = pIni.r_fvector2 (sect,"gradient_center_radius" );
m_GradientCenter->fOpacity = pIni.r_float ( sect,"gradient_center_opacity" );
m_GradientCenter->m_pFlare->CreateShader (*m_GradientCenter->shader,*m_GradientCenter->texture);
}
示例2: LoadLTX
//----------------------------------------------------
bool ESoundSource::LoadLTX(CInifile& ini, LPCSTR sect_name)
{
u32 version = ini.r_u32(sect_name, "version");
if(version!=SOUND_SOURCE_VERSION)
{
ELog.Msg( mtError, "ESoundSource: Unsupported version.");
return false;
}
inherited::LoadLTX (ini, sect_name);
m_Type = ini.r_u32 (sect_name, "snd_type");
m_WAVName = ini.r_string (sect_name, "snd_name");
m_Flags.assign (ini.r_u32 (sect_name, "flags"));
m_Params.position = ini.r_fvector3 (sect_name, "snd_position");
m_Params.volume = ini.r_float (sect_name, "volume");
m_Params.freq = ini.r_float (sect_name, "freq");
m_Params.min_distance=ini.r_float (sect_name, "min_dist");
m_Params.max_distance= ini.r_float (sect_name, "max_dist");
m_Params.max_ai_distance=ini.r_float (sect_name, "max_ai_dist");
m_RandomPause = ini.r_fvector2 (sect_name, "random_pause");
m_ActiveTime = ini.r_fvector2 (sect_name, "active_time");
m_PlayTime = ini.r_fvector2 (sect_name, "play_time");
ResetSource ();
switch (m_Type)
{
case stStaticSource:
if (m_Flags.is(flPlaying)) Play();
//. if (m_Flags.is(flSimulating)) Simulate();
break;
default: THROW;
}
return true;
}
示例3: sizeof
BOOL CPEDef::Load2(CInifile& ini)
{
//. u16 version = ini.r_u16("_effect", "version");
m_MaxParticles = ini.r_u32("_effect", "max_particles");
m_Flags.assign (ini.r_u32("_effect", "flags"));
if (m_Flags.is(dfSprite))
{
m_ShaderName = ini.r_string ("sprite", "shader");
m_TextureName = ini.r_string ("sprite", "texture");
}
if (m_Flags.is(dfFramed))
{
m_Frame.m_fTexSize = ini.r_fvector2 ("frame", "tex_size");
m_Frame.reserved = ini.r_fvector2 ("frame", "reserved");
m_Frame.m_iFrameDimX = ini.r_s32 ("frame", "dim_x");
m_Frame.m_iFrameCount = ini.r_s32 ("frame", "frame_count");
m_Frame.m_fSpeed = ini.r_float ("frame", "speed");
}
if (m_Flags.is(dfTimeLimit))
{
m_fTimeLimit = ini.r_float ("timelimit", "value");
}
if (m_Flags.is(dfCollision))
{
m_fCollideOneMinusFriction = ini.r_float ("collision", "one_minus_friction");
m_fCollideResilience = ini.r_float ("collision", "collide_resilence");
m_fCollideSqrCutoff = ini.r_float ("collision", "collide_sqr_cutoff");
}
if (m_Flags.is(dfVelocityScale))
{
m_VelocityScale = ini.r_fvector3 ("velocity_scale", "value");
}
if (m_Flags.is(dfAlignToPath))
{
m_APDefaultRotation = ini.r_fvector3 ("align_to_path", "default_rotation");
}
#ifdef _EDITOR
if(pCreateEAction)
{
u32 count = ini.r_u32("_effect", "action_count");
m_EActionList.resize(count);
u32 action_id = 0;
for (EPAVecIt it=m_EActionList.begin(); it!=m_EActionList.end(); ++it,++action_id)
{
string256 sect;
xr_sprintf (sect, sizeof(sect), "action_%04d", action_id);
PAPI::PActionEnum type = (PAPI::PActionEnum)(ini.r_u32(sect,"action_type"));
(*it) = pCreateEAction(type);
(*it)->Load2 (ini, sect);
}
Compile (m_EActionList);
}
#endif
return TRUE;
}