当前位置: 首页>>代码示例>>C++>>正文


C++ CGUIControl::OnMessage方法代码示例

本文整理汇总了C++中CGUIControl::OnMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIControl::OnMessage方法的具体用法?C++ CGUIControl::OnMessage怎么用?C++ CGUIControl::OnMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUIControl的用法示例。


在下文中一共展示了CGUIControl::OnMessage方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SendControlMessage

bool CGUIControlGroup::SendControlMessage(CGUIMessage &message)
{
  // see if a child matches, and send to the child control if so
  for (iControls it = m_children.begin();it != m_children.end(); ++it)
  {
    CGUIControl* control = *it;
    if (control->HasVisibleID(message.GetControlId()))
    {
      if (control->OnMessage(message))
        return true;
    }
  }
  // Unhandled - send to all matching invisible controls as well
  bool handled(false);
  for (iControls it = m_children.begin(); it != m_children.end(); ++it)
  {
    CGUIControl* control = *it;
    if (control->HasID(message.GetControlId()))
    {
      if (control->OnMessage(message))
        handled = true;
    }
  }
  return handled;
}
开发者ID:evilhamster,项目名称:xbmc,代码行数:25,代码来源:GUIControlGroup.cpp

示例2: OnMessage

bool CGUIWindowVisualisation::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_GET_VISUALISATION:
  case GUI_MSG_VISUALISATION_RELOAD:
  case GUI_MSG_PLAYBACK_STARTED:
    {
      CGUIControl *control = (CGUIControl *)GetControl(CONTROL_VIS);
      if (control)
        return control->OnMessage(message);
    }
    break;
  case GUI_MSG_VISUALISATION_ACTION:
  {
    CAction action(message.GetParam1());
    return OnAction(action);
  }
  case GUI_MSG_WINDOW_DEINIT:
    {
      if (IsActive()) // save any changed settings from the OSD
        g_settings.Save();
      // check and close any OSD windows
      CGUIDialogMusicOSD *pOSD = (CGUIDialogMusicOSD *)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_OSD);
      if (pOSD && pOSD->IsDialogRunning()) pOSD->Close(true);
      CGUIDialogVisualisationPresetList *pList = (CGUIDialogVisualisationPresetList *)g_windowManager.GetWindow(WINDOW_DIALOG_VIS_PRESET_LIST);
      if (pList && pList->IsDialogRunning()) pList->Close(true);
    }
    break;
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing music
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingAudio())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }

      // hide or show the preset button(s)
      g_infoManager.SetShowCodec(m_bShowPreset);
      g_infoManager.SetShowInfo(true);  // always show the info initially.
      CGUIWindow::OnMessage(message);
      if (g_infoManager.GetCurrentSongTag())
        m_tag = *g_infoManager.GetCurrentSongTag();

      if (g_settings.m_bMyMusicSongThumbInVis)
      { // always on
        m_initTimer.Stop();
      }
      else
      {
        // start display init timer (fade out after 3 secs...)
        m_initTimer.StartZero();
      }
      return true;
    }
  }
  return CGUIWindow::OnMessage(message);
}
开发者ID:A600,项目名称:xbmc,代码行数:60,代码来源:GUIWindowVisualisation.cpp

示例3: OnMessage

bool CGUIWindowVisualisation::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_GET_VISUALISATION:
  case GUI_MSG_VISUALISATION_RELOAD:
  case GUI_MSG_PLAYBACK_STARTED:
    {
      CGUIControl *control = GetControl(CONTROL_VIS);
      if (control)
        return control->OnMessage(message);
    }
    break;
  case GUI_MSG_VISUALISATION_ACTION:
  {
    CAction action(message.GetParam1());
    return OnAction(action);
  }
  case GUI_MSG_WINDOW_DEINIT:
    {
      if (IsActive()) // save any changed settings from the OSD
        CServiceBroker::GetSettings().Save();

      // close all active modal dialogs
      CServiceBroker::GetGUI()->GetWindowManager().CloseInternalModalDialogs(true);
    }
    break;
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing music
      if (message.GetParam1() == WINDOW_INVALID && !g_application.GetAppPlayer().IsPlayingAudio())
      { // why are we here if nothing is playing???
        CServiceBroker::GetGUI()->GetWindowManager().PreviousWindow();
        return true;
      }

      // hide or show the preset button(s)
      CGUIInfoManager& infoMgr = CServiceBroker::GetGUI()->GetInfoManager();
      infoMgr.GetInfoProviders().GetPlayerInfoProvider().SetShowInfo(true);  // always show the info initially.
      CGUIWindow::OnMessage(message);
      if (infoMgr.GetCurrentSongTag())
        m_tag = *infoMgr.GetCurrentSongTag();

      if (CServiceBroker::GetSettings().GetBool(CSettings::SETTING_MYMUSIC_SONGTHUMBINVIS))
      { // always on
        m_initTimer.Stop();
      }
      else
      {
        // start display init timer (fade out after 3 secs...)
        m_initTimer.StartZero();
      }
      return true;
    }
  }
  return CGUIWindow::OnMessage(message);
}
开发者ID:BigNoid,项目名称:xbmc,代码行数:58,代码来源:GUIWindowVisualisation.cpp

示例4: Character

void CGUIDialogKeyboardGeneric::Character(char ch)
{
  if (!ch) return;

  std::string character(1, ch);
  // send text to edit control
  CGUIControl *edit = GetControl(CTL_EDIT);
  if (edit)
  {
    CGUIMessage msg(GUI_MSG_INPUT_TEXT, GetID(), CTL_EDIT);
    msg.SetLabel(character);
    edit->OnMessage(msg);
  }
}
开发者ID:cg110,项目名称:xbmc,代码行数:14,代码来源:GUIDialogKeyboardGeneric.cpp

示例5: ControlGroupHasFocus

// returns true if the control group with id groupID has controlID as
// its focused control
bool CGUIWindow::ControlGroupHasFocus(int groupID, int controlID)
{
  // 1.  Run through and get control with groupID (assume unique)
  // 2.  Get it's selected item.
  CGUIControl *group = GetFirstFocusableControl(groupID);
  if (!group) group = (CGUIControl *)GetControl(groupID);

  if (group && group->IsGroup())
  {
    if (controlID == 0)
    { // just want to know if the group is focused
      return group->HasFocus();
    }
    else
    {
      CGUIMessage message(GUI_MSG_ITEM_SELECTED, GetID(), group->GetID());
      group->OnMessage(message);
      return (controlID == (int) message.GetParam1());
    }
  }
  return false;
}
开发者ID:,项目名称:,代码行数:24,代码来源:

示例6: OnMessage

bool CGUIWindow::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_INIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Init (%s) ------", GetProperty("xmlfile").c_str());
      if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources();
      OnInitWindow();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_DEINIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Deinit (%s) ------", GetProperty("xmlfile").c_str());
      OnDeinitWindow(message.GetParam1());
      // now free the window
      if (m_dynamicResourceAlloc) FreeResources();
      return true;
    }
    break;

  case GUI_MSG_CLICKED:
    {
      // a specific control was clicked
      CLICK_EVENT clickEvent = m_mapClickEvents[ message.GetSenderId() ];

      // determine if there are any handlers for this event
      if (clickEvent.HasAHandler())
      {
        // fire the message to all handlers
        clickEvent.Fire(message);
      }
      break;
    }

  case GUI_MSG_SELCHANGED:
    {
      // a selection within a specific control has changed
      SELECTED_EVENT selectedEvent = m_mapSelectedEvents[ message.GetSenderId() ];

      // determine if there are any handlers for this event
      if (selectedEvent.HasAHandler())
      {
        // fire the message to all handlers
        selectedEvent.Fire(message);
      }
      break;
    }
  case GUI_MSG_FOCUSED:
    { // a control has been focused
      if (HasID(message.GetSenderId()))
      {
        m_focusedControl = message.GetControlId();
        return true;
      }
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // nothing to do at the window level when we lose focus
      return true;
    }
  case GUI_MSG_MOVE:
    {
      if (HasID(message.GetSenderId()))
        return OnMove(message.GetControlId(), message.GetParam1());
      break;
    }
  case GUI_MSG_SETFOCUS:
    {
//      CLog::Log(LOGDEBUG,"set focus to control:%i window:%i (%i)\n", message.GetControlId(),message.GetSenderId(), GetID());
      if ( message.GetControlId() )
      {
        // first unfocus the current control
        CGUIControl *control = GetFocusedControl();
        if (control)
        {
          CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), message.GetControlId());
          control->OnMessage(msgLostFocus);
        }

        // get the control to focus
        CGUIControl* pFocusedControl = GetFirstFocusableControl(message.GetControlId());
        if (!pFocusedControl) pFocusedControl = (CGUIControl *)GetControl(message.GetControlId());

        // and focus it
        if (pFocusedControl)
          return pFocusedControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_EXCLUSIVE_MOUSE:
    {
      m_exclusiveMouseControl = message.GetSenderId();
      return true;
    }
    break;
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例7: switch

bool CGUIControlGroup::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage() )
  {
  case GUI_MSG_ITEM_SELECT:
    {
      if (message.GetControlId() == GetID())
      {
        m_focusedControl = message.GetParam1();
        return true;
      }
      break;
    }
  case GUI_MSG_ITEM_SELECTED:
    {
      if (message.GetControlId() == GetID())
      {
        message.SetParam1(m_focusedControl);
        return true;
      }
      break;
    }
  case GUI_MSG_FOCUSED:
    { // a control has been focused
      m_focusedControl = message.GetControlId();
      SetFocus(true);
      // tell our parent thatwe have focus
      if (m_parentControl)
        m_parentControl->OnMessage(message);
      return true;
    }
  case GUI_MSG_SETFOCUS:
    {
      // first try our last focused control...
      if (!m_defaultAlways && m_focusedControl)
      {
        CGUIControl *control = GetFirstFocusableControl(m_focusedControl);
        if (control)
        {
          CGUIMessage msg(GUI_MSG_SETFOCUS, GetParentID(), control->GetID());
          return control->OnMessage(msg);
        }
      }
      // ok, no previously focused control, try the default control first
      if (m_defaultControl)
      {
        CGUIControl *control = GetFirstFocusableControl(m_defaultControl);
        if (control)
        {
          CGUIMessage msg(GUI_MSG_SETFOCUS, GetParentID(), control->GetID());
          return control->OnMessage(msg);
        }
      }
      // no success with the default control, so just find one to focus
      CGUIControl *control = GetFirstFocusableControl(0);
      if (control)
      {
        CGUIMessage msg(GUI_MSG_SETFOCUS, GetParentID(), control->GetID());
        return control->OnMessage(msg);
      }
      // unsuccessful
      return false;
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // set all subcontrols unfocused
      for (iControls it = m_children.begin(); it != m_children.end(); ++it)
        (*it)->SetFocus(false);
      if (!HasID(message.GetParam1()))
      { // we don't have the new id, so unfocus
        SetFocus(false);
        if (m_parentControl)
          m_parentControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_PAGE_CHANGE:
  case GUI_MSG_REFRESH_THUMBS:
  case GUI_MSG_REFRESH_LIST:
  case GUI_MSG_WINDOW_RESIZE:
    { // send to all child controls (make sure the target is the control id)
      for (iControls it = m_children.begin(); it != m_children.end(); ++it)
      {
        CGUIMessage msg(message.GetMessage(), message.GetSenderId(), (*it)->GetID(), message.GetParam1());
        (*it)->OnMessage(msg);
      }
      return true;
    }
    break;
  }
  bool handled(false);
  //not intented for any specific control, send to all childs and our base handler.
  if (message.GetControlId() == 0)
  {
    for (iControls it = m_children.begin();it != m_children.end(); ++it)
    {
      CGUIControl* control = *it;
      handled |= control->OnMessage(message);
//.........这里部分代码省略.........
开发者ID:evilhamster,项目名称:xbmc,代码行数:101,代码来源:GUIControlGroup.cpp

示例8: OnMessage

bool CGUIDialogKeyboardGeneric::OnMessage(CGUIMessage& message)
{
    switch ( message.GetMessage() )
    {
    case GUI_MSG_CLICKED:
    {
        int iControl = message.GetSenderId();

        switch (iControl)
        {
        case CTL_BUTTON_DONE:
            OnOK();
            break;
        case CTL_BUTTON_CANCEL:
            Close();
            break;
        case CTL_BUTTON_SHIFT:
            OnShift();
            break;
        case CTL_BUTTON_CAPS:
            if (m_keyType == LOWER)
                m_keyType = CAPS;
            else if (m_keyType == CAPS)
                m_keyType = LOWER;
            UpdateButtons();
            break;
        case CTL_BUTTON_LAYOUT:
            OnLayout();
            break;
        case CTL_BUTTON_SYMBOLS:
            OnSymbols();
            break;
        case CTL_BUTTON_LEFT:
            MoveCursor( -1);
            break;
        case CTL_BUTTON_RIGHT:
            MoveCursor(1);
            break;
        case CTL_BUTTON_IP_ADDRESS:
            OnIPAddress();
            break;
        case CTL_BUTTON_CLEAR:
            SetEditText("");
            break;
        case CTL_EDIT:
        {
            CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), CTL_EDIT);
            OnMessage(msg);
            // update callback I guess?
            if (m_pCharCallback)
            {   // we did _something_, so make sure our search message filter is reset
                m_pCharCallback(this, msg.GetLabel());
            }
            m_text = msg.GetLabel();
            return true;
        }
        default:
            OnClickButton(iControl);
            break;
        }
    }
    break;

    case GUI_MSG_SET_TEXT:
    case GUI_MSG_INPUT_TEXT_EDIT:
    {
        // the edit control only handles these messages if it is either focues
        // or its specific control ID is set in the message. As neither is the
        // case here (focus is on one of the keyboard buttons) we have to force
        // the control ID of the message to the control ID of the edit control
        // (unfortunately we have to create a whole copy of the message object for that)
        CGUIMessage messageCopy(message.GetMessage(), message.GetSenderId(), CTL_EDIT, message.GetParam1(), message.GetParam2(), message.GetItem());
        messageCopy.SetLabel(message.GetLabel());

        // ensure this goes to the edit control
        CGUIControl *edit = GetControl(CTL_EDIT);
        if (edit)
            edit->OnMessage(messageCopy);

        // close the dialog if requested
        if (message.GetMessage() == GUI_MSG_SET_TEXT && message.GetParam1() > 0)
            OnOK();
        return true;
    }
    }

    return CGUIDialog::OnMessage(message);
}
开发者ID:rlansi,项目名称:Kodi_dualaudio,代码行数:88,代码来源:GUIDialogKeyboardGeneric.cpp

示例9: SetCurrentView

void CGUIViewControl::SetCurrentView(int viewMode, bool bRefresh /* = false */)
{
    // grab the previous control
    CGUIControl *previousView = NULL;
    if (m_currentView >= 0 && m_currentView < (int)m_visibleViews.size())
        previousView = m_visibleViews[m_currentView];

    UpdateViewVisibility();

    // viewMode is of the form TYPE << 16 | ID
    VIEW_TYPE type = (VIEW_TYPE)(viewMode >> 16);
    int id = viewMode & 0xffff;

    // first find a view that matches this view, if possible...
    int newView = GetView(type, id);
    if (newView < 0) // no suitable view that matches both id and type, so try just type
        newView = GetView(type, 0);
    if (newView < 0 && type == VIEW_TYPE_BIG_ICON) // try icon view if they want big icon
        newView = GetView(VIEW_TYPE_ICON, 0);
    if (newView < 0 && type == VIEW_TYPE_BIG_INFO)
        newView = GetView(VIEW_TYPE_INFO, 0);
    if (newView < 0) // try a list view
        newView = GetView(VIEW_TYPE_LIST, 0);
    if (newView < 0) // try anything!
        newView = GetView(VIEW_TYPE_NONE, 0);

    if (newView < 0)
        return;

    m_currentView = newView;
    CGUIControl *pNewView = m_visibleViews[m_currentView];

    // make only current control visible...
    for (ciViews view = m_allViews.begin(); view != m_allViews.end(); ++view)
        (*view)->SetVisible(false);
    pNewView->SetVisible(true);

    if (!bRefresh && pNewView == previousView)
        return; // no need to actually update anything (other than visibility above)

//  CLog::Log(LOGDEBUG,"SetCurrentView: Oldview: %i, Newview :%i", m_currentView, viewMode);

    bool hasFocus(false);
    int item = -1;
    if (previousView)
    {   // have an old view - let's clear it out and hide it.
        hasFocus = previousView->HasFocus();
        item = GetSelectedItem(previousView);
        CGUIMessage msg(GUI_MSG_LABEL_RESET, m_parentWindow, previousView->GetID());
        previousView->OnMessage(msg);
    }

    // Update it with the contents
    UpdateContents(pNewView, item);

    // and focus if necessary
    if (hasFocus)
    {
        CGUIMessage msg(GUI_MSG_SETFOCUS, m_parentWindow, pNewView->GetID(), 0);
        g_windowManager.SendMessage(msg, m_parentWindow);
    }

    UpdateViewAsControl(((IGUIContainer *)pNewView)->GetLabel());
}
开发者ID:KenJusticeJr,项目名称:xbmc,代码行数:64,代码来源:GUIViewControl.cpp

示例10: OnMessage

bool CGUIWindow::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_LOAD:
    {
      Initialize();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_INIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Init (%s) ------", GetProperty("xmlfile").c_str());
      if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources(false);
      OnInitWindow();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_DEINIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Deinit (%s) ------", GetProperty("xmlfile").c_str());
      OnDeinitWindow(message.GetParam1());
      // now free the window
      if (m_dynamicResourceAlloc) FreeResources();
      return true;
    }
    break;

  case GUI_MSG_UNFOCUS_ALL:
    {
      //unfocus the current focused control in this window
      CGUIControl *control = GetFocusedControl();
      if(control)
      {
        //tell focused control that it has lost the focus
        CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), control->GetID());
        control->OnMessage(msgLostFocus);
        CLog::Log(LOGDEBUG, "Unfocus WindowID: %i, ControlID: %i",GetID(), control->GetID());
      }
      return true;
    }

  case GUI_MSG_FOCUSED:
    { // a control has been focused
      if (HasID(message.GetSenderId()))
      {
        m_focusedControl = message.GetControlId();
        return true;
      }
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // nothing to do at the window level when we lose focus
      return true;
    }
  case GUI_MSG_MOVE:
    {
      if (HasID(message.GetSenderId()))
        return OnMove(message.GetControlId(), message.GetParam1());
      break;
    }
  case GUI_MSG_SETFOCUS:
    {
//      CLog::Log(LOGDEBUG,"set focus to control:%i window:%i (%i)\n", message.GetControlId(),message.GetSenderId(), GetID());
      if ( message.GetControlId() )
      {
        // first unfocus the current control
        CGUIControl *control = GetFocusedControl();
        if (control)
        {
          CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), message.GetControlId());
          control->OnMessage(msgLostFocus);
        }

        // get the control to focus
        CGUIControl* pFocusedControl = GetFirstFocusableControl(message.GetControlId());
        if (!pFocusedControl) pFocusedControl = GetControl(message.GetControlId());

        // and focus it
        if (pFocusedControl)
          return pFocusedControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_EXCLUSIVE_MOUSE:
    {
      m_exclusiveMouseControl = message.GetSenderId();
      return true;
    }
    break;
  case GUI_MSG_GESTURE_NOTIFY:
    {
      CAction action(ACTION_GESTURE_NOTIFY, 0, static_cast<float>(message.GetParam1()), static_cast<float>(message.GetParam2()), 0, 0);
      EVENT_RESULT result = OnMouseAction(action);
      auto res = new int(result);
      message.SetPointer(static_cast<void*>(res));
//.........这里部分代码省略.........
开发者ID:68foxboris,项目名称:xbmc,代码行数:101,代码来源:GUIWindow.cpp

示例11: OnMessage

bool CGUIDialogKeyboardGeneric::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_CLICKED:
    {
      int iControl = message.GetSenderId();

      switch (iControl)
      {
      case CTL_BUTTON_DONE:
        OnOK();
        break;
      case CTL_BUTTON_CANCEL:
        Close();
        break;
      case CTL_BUTTON_SHIFT:
        OnShift();
        break;
      case CTL_BUTTON_CAPS:
        if (m_keyType == LOWER)
          m_keyType = CAPS;
        else if (m_keyType == CAPS)
          m_keyType = LOWER;
        UpdateButtons();
        break;
      case CTL_BUTTON_SYMBOLS:
        OnSymbols();
        break;
      case CTL_BUTTON_LEFT:
        MoveCursor( -1);
        break;
      case CTL_BUTTON_RIGHT:
        MoveCursor(1);
        break;
      case CTL_BUTTON_IP_ADDRESS:
        OnIPAddress();
        break;
      case CTL_BUTTON_CLEAR:
        SetEditText("");
        break;
      case CTL_EDIT:
      {
        CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), CTL_EDIT);
        OnMessage(msg);
        // update callback I guess?
        if (m_pCharCallback)
        { // we did _something_, so make sure our search message filter is reset
          m_pCharCallback(this, msg.GetLabel());
        }
        m_text = msg.GetLabel();
        return true;
      }
      default:
        OnClickButton(iControl);
        break;
      }
    }
    break;

  case GUI_MSG_SET_TEXT:
  case GUI_MSG_INPUT_TEXT:
  case GUI_MSG_INPUT_TEXT_EDIT:
    {
      // ensure this goes to the edit control
      CGUIControl *edit = GetControl(CTL_EDIT);
      if (edit)
        edit->OnMessage(message);

      // close the dialog if requested
      if (message.GetMessage() == GUI_MSG_SET_TEXT && message.GetParam1() > 0)
        OnOK();
      return true;
    }
  }

  return CGUIDialog::OnMessage(message);
}
开发者ID:cg110,项目名称:xbmc,代码行数:78,代码来源:GUIDialogKeyboardGeneric.cpp

示例12: ProcessMessage


//.........这里部分代码省略.........
      break;

    case TMSG_PLAYLISTPLAYER_NEXT:
      g_playlistPlayer.PlayNext();
      break;

    case TMSG_PLAYLISTPLAYER_PREV:
      g_playlistPlayer.PlayPrevious();
      break;

    // Window messages below here...
    case TMSG_DIALOG_DOMODAL:  //doModel of window
      {
        CGUIDialog* pDialog = (CGUIDialog*)g_windowManager.GetWindow(pMsg->dwParam1);
        if (!pDialog) return ;
        pDialog->DoModal();
      }
      break;

    case TMSG_DIALOG_PROGRESS_SHOWMODAL:
      {
        CGUIDialogProgress* pDialog = (CGUIDialogProgress*)g_windowManager.GetWindow(WINDOW_DIALOG_PROGRESS);
        if (!pDialog) return ;
        pDialog->StartModal();
      }
      break;
      
    case TMSG_WRITE_SCRIPT_OUTPUT:
      {
        //send message to window 2004 (CGUIWindowScriptsInfo)
        CGUIMessage msg(GUI_MSG_USER, 0, 0);
        msg.SetLabel(pMsg->strParam);
        CGUIWindow* pWindowScripts = g_windowManager.GetWindow(WINDOW_SCRIPTS_INFO);
        if (pWindowScripts) pWindowScripts->OnMessage(msg);
      }
      break;

    case TMSG_NETWORKMESSAGE:
      {
        g_application.getNetwork().NetworkMessage((CNetwork::EMESSAGE)pMsg->dwParam1, (int)pMsg->dwParam2);
      }
      break;

    case TMSG_GUI_DO_MODAL:
      {
        CGUIDialog *pDialog = (CGUIDialog *)pMsg->lpVoid;
        if (pDialog)
          pDialog->DoModal_Internal((int)pMsg->dwParam1, pMsg->strParam);
      }
      break;

    case TMSG_GUI_SHOW:
      {
        CGUIDialog *pDialog = (CGUIDialog *)pMsg->lpVoid;
        if (pDialog)
          pDialog->Show_Internal();
      }
      break;

    case TMSG_GUI_ACTION:
      {
        if (pMsg->lpVoid)
        {
          if (pMsg->dwParam1 == WINDOW_INVALID)
            g_application.OnAction(*(CAction *)pMsg->lpVoid);
          else
开发者ID:marksuman,项目名称:boxee,代码行数:67,代码来源:ApplicationMessenger.cpp


注:本文中的CGUIControl::OnMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。