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C++ CGUIControl::AllocResources方法代码示例

本文整理汇总了C++中CGUIControl::AllocResources方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIControl::AllocResources方法的具体用法?C++ CGUIControl::AllocResources怎么用?C++ CGUIControl::AllocResources使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUIControl的用法示例。


在下文中一共展示了CGUIControl::AllocResources方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddSetting

void CGUIDialogVisualisationSettings::AddSetting(VisSetting &setting, float width, int iControlID)
{
  CGUIControl *pControl = NULL;
  if (setting.type == VisSetting::CHECK)
  {
    pControl = new CGUIRadioButtonControl(*m_pOriginalRadioButton);
    if (!pControl) return ;
    ((CGUIRadioButtonControl *)pControl)->SetLabel(setting.name);
    pControl->SetWidth(width);
    ((CGUIRadioButtonControl *)pControl)->SetSelected(setting.current == 1);
  }
  else if (setting.type == VisSetting::SPIN && setting.entry.size() > 0)
  {
    pControl = new CGUISpinControlEx(*m_pOriginalSpin);
    if (!pControl) return ;
    pControl->SetWidth(width);
    ((CGUISpinControlEx *)pControl)->SetText(setting.name);
    pControl->SetWidth(width);
    for (unsigned int i = 0; i < setting.entry.size(); i++)
      ((CGUISpinControlEx *)pControl)->AddLabel(setting.entry[i], i);
    ((CGUISpinControlEx *)pControl)->SetValue(setting.current);
  }
  if (!pControl) return;
  pControl->SetID(iControlID);
  pControl->SetVisible(true);
  CGUIControlGroupList *group = (CGUIControlGroupList *)GetControl(CONTROL_GROUP_LIST);
  if (group)
  {
    pControl->AllocResources();
    group->AddControl(pControl);
  }
  else
    delete pControl;
}
开发者ID:Avoidnf8,项目名称:xbmc-fork,代码行数:34,代码来源:GUIDialogVisualisationSettings.cpp

示例2: AllocResources

void CGUIControlGroup::AllocResources()
{
  CGUIControl::AllocResources();
  for (iControls it = m_children.begin(); it != m_children.end(); ++it)
  {
    CGUIControl *control = *it;
    if (!control->IsDynamicallyAllocated())
      control->AllocResources();
  }
}
开发者ID:evilhamster,项目名称:xbmc,代码行数:10,代码来源:GUIControlGroup.cpp

示例3: OnMessage

bool CGUIWindow::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_INIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Init (%s) ------", GetProperty("xmlfile").c_str());
      if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources();
      OnInitWindow();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_DEINIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Deinit (%s) ------", GetProperty("xmlfile").c_str());
      OnDeinitWindow(message.GetParam1());
      // now free the window
      if (m_dynamicResourceAlloc) FreeResources();
      return true;
    }
    break;

  case GUI_MSG_CLICKED:
    {
      // a specific control was clicked
      CLICK_EVENT clickEvent = m_mapClickEvents[ message.GetSenderId() ];

      // determine if there are any handlers for this event
      if (clickEvent.HasAHandler())
      {
        // fire the message to all handlers
        clickEvent.Fire(message);
      }
      break;
    }

  case GUI_MSG_SELCHANGED:
    {
      // a selection within a specific control has changed
      SELECTED_EVENT selectedEvent = m_mapSelectedEvents[ message.GetSenderId() ];

      // determine if there are any handlers for this event
      if (selectedEvent.HasAHandler())
      {
        // fire the message to all handlers
        selectedEvent.Fire(message);
      }
      break;
    }
  case GUI_MSG_FOCUSED:
    { // a control has been focused
      if (HasID(message.GetSenderId()))
      {
        m_focusedControl = message.GetControlId();
        return true;
      }
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // nothing to do at the window level when we lose focus
      return true;
    }
  case GUI_MSG_MOVE:
    {
      if (HasID(message.GetSenderId()))
        return OnMove(message.GetControlId(), message.GetParam1());
      break;
    }
  case GUI_MSG_SETFOCUS:
    {
//      CLog::Log(LOGDEBUG,"set focus to control:%i window:%i (%i)\n", message.GetControlId(),message.GetSenderId(), GetID());
      if ( message.GetControlId() )
      {
        // first unfocus the current control
        CGUIControl *control = GetFocusedControl();
        if (control)
        {
          CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), message.GetControlId());
          control->OnMessage(msgLostFocus);
        }

        // get the control to focus
        CGUIControl* pFocusedControl = GetFirstFocusableControl(message.GetControlId());
        if (!pFocusedControl) pFocusedControl = (CGUIControl *)GetControl(message.GetControlId());

        // and focus it
        if (pFocusedControl)
          return pFocusedControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_EXCLUSIVE_MOUSE:
    {
      m_exclusiveMouseControl = message.GetSenderId();
      return true;
    }
    break;
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例4: OnMessage

bool CGUIWindow::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_LOAD:
    {
      Initialize();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_INIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Init (%s) ------", GetProperty("xmlfile").c_str());
      if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources(false);
      OnInitWindow();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_DEINIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Deinit (%s) ------", GetProperty("xmlfile").c_str());
      OnDeinitWindow(message.GetParam1());
      // now free the window
      if (m_dynamicResourceAlloc) FreeResources();
      return true;
    }
    break;

  case GUI_MSG_UNFOCUS_ALL:
    {
      //unfocus the current focused control in this window
      CGUIControl *control = GetFocusedControl();
      if(control)
      {
        //tell focused control that it has lost the focus
        CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), control->GetID());
        control->OnMessage(msgLostFocus);
        CLog::Log(LOGDEBUG, "Unfocus WindowID: %i, ControlID: %i",GetID(), control->GetID());
      }
      return true;
    }

  case GUI_MSG_FOCUSED:
    { // a control has been focused
      if (HasID(message.GetSenderId()))
      {
        m_focusedControl = message.GetControlId();
        return true;
      }
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // nothing to do at the window level when we lose focus
      return true;
    }
  case GUI_MSG_MOVE:
    {
      if (HasID(message.GetSenderId()))
        return OnMove(message.GetControlId(), message.GetParam1());
      break;
    }
  case GUI_MSG_SETFOCUS:
    {
//      CLog::Log(LOGDEBUG,"set focus to control:%i window:%i (%i)\n", message.GetControlId(),message.GetSenderId(), GetID());
      if ( message.GetControlId() )
      {
        // first unfocus the current control
        CGUIControl *control = GetFocusedControl();
        if (control)
        {
          CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), message.GetControlId());
          control->OnMessage(msgLostFocus);
        }

        // get the control to focus
        CGUIControl* pFocusedControl = GetFirstFocusableControl(message.GetControlId());
        if (!pFocusedControl) pFocusedControl = GetControl(message.GetControlId());

        // and focus it
        if (pFocusedControl)
          return pFocusedControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_EXCLUSIVE_MOUSE:
    {
      m_exclusiveMouseControl = message.GetSenderId();
      return true;
    }
    break;
  case GUI_MSG_GESTURE_NOTIFY:
    {
      CAction action(ACTION_GESTURE_NOTIFY, 0, static_cast<float>(message.GetParam1()), static_cast<float>(message.GetParam2()), 0, 0);
      EVENT_RESULT result = OnMouseAction(action);
      auto res = new int(result);
      message.SetPointer(static_cast<void*>(res));
//.........这里部分代码省略.........
开发者ID:68foxboris,项目名称:xbmc,代码行数:101,代码来源:GUIWindow.cpp

示例5: CreateControls


//.........这里部分代码省略.........
      {
        pControl = new CGUIRadioButtonControl(*pOriginalRadioButton);
        if (!pControl) return;
        ((CGUIRadioButtonControl *)pControl)->SetLabel(label);
        ((CGUIRadioButtonControl *)pControl)->SetSelected(m_settings.Get(id) == "true");
      }
      else if (strcmpi(type, "enum") == 0 || strcmpi(type, "labelenum") == 0)
      {
        vector<CStdString> valuesVec;
        vector<CStdString> entryVec;

        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl) return;
        ((CGUISpinControlEx *)pControl)->SetText(label);

        if (!lvalues.IsEmpty())
          CUtil::Tokenize(lvalues, valuesVec, "|");
        else
          CUtil::Tokenize(values, valuesVec, "|");
        if (!entries.IsEmpty())
          CUtil::Tokenize(entries, entryVec, "|");
        for (unsigned int i = 0; i < valuesVec.size(); i++)
        {
          int iAdd = i;
          if (entryVec.size() > i)
            iAdd = atoi(entryVec[i]);
          if (!lvalues.IsEmpty())
          {
            CStdString replace = g_localizeStringsTemp.Get(atoi(valuesVec[i]));
            if (replace.IsEmpty())
              replace = g_localizeStrings.Get(atoi(valuesVec[i]));
            ((CGUISpinControlEx *)pControl)->AddLabel(replace, iAdd);
          }
          else
            ((CGUISpinControlEx *)pControl)->AddLabel(valuesVec[i], iAdd);
        }
        if (strcmpi(type, "labelenum") == 0)
        { // need to run through all our settings and find the one that matches
          ((CGUISpinControlEx*) pControl)->SetValueFromLabel(m_settings.Get(id));
        }
        else
          ((CGUISpinControlEx*) pControl)->SetValue(atoi(m_settings.Get(id)));

      }
      else if (strcmpi(type, "fileenum") == 0)
      {
        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl) return;
        ((CGUISpinControlEx *)pControl)->SetText(label);

        //find Folders...
        CFileItemList items;
        CStdString enumpath;
        CUtil::AddFileToFolder(basepath, values, enumpath);
        CStdString mask;
        if (setting->Attribute("mask"))
          mask = setting->Attribute("mask");
        if (!mask.IsEmpty())
          CDirectory::GetDirectory(enumpath, items, mask);
        else
          CDirectory::GetDirectory(enumpath, items);

        int iItem = 0;
        for (int i = 0; i < items.Size(); ++i)
        {
          CFileItemPtr pItem = items[i];
          if ((mask.Equals("/") && pItem->m_bIsFolder) || !pItem->m_bIsFolder)
          {
            ((CGUISpinControlEx *)pControl)->AddLabel(pItem->GetLabel(), iItem);
            if (pItem->GetLabel().Equals(m_settings.Get(id)))
              ((CGUISpinControlEx *)pControl)->SetValue(iItem);
            iItem++;
          }
        }
      }
      else if (strcmpi(type, "lsep") == 0 && pOriginalLabel)
      {
        pControl = new CGUILabelControl(*pOriginalLabel);
        if (pControl)
          ((CGUILabelControl *)pControl)->SetLabel(label);
      }
      else if ((strcmpi(type, "sep") == 0 || strcmpi(type, "lsep") == 0) && pOriginalImage)
        pControl = new CGUIImage(*pOriginalImage);
    }

    if (pControl)
    {
      pControl->SetWidth(group->GetWidth());
      pControl->SetVisible(true);
      pControl->SetID(controlId);
      pControl->AllocResources();
      group->AddControl(pControl);
      pControl = NULL;
    }

    setting = setting->NextSiblingElement("setting");
    controlId++;
  }
  EnableControls();
}
开发者ID:Castlecard,项目名称:plex,代码行数:101,代码来源:GUIDialogPluginSettings.cpp

示例6: AddSetting

void CGUIDialogSettings::AddSetting(SettingInfo &setting, float width, int iControlID)
{
  CGUIControl *pControl = NULL;
  if (setting.type == SettingInfo::BUTTON_DIALOG && m_pOriginalSettingsButton)
  {
    pControl = new CGUIButtonControl(*m_pOriginalSettingsButton);
    if (!pControl) return ;
    ((CGUIButtonControl *)pControl)->SetLabel(setting.name);
    pControl->SetWidth(width);
	if (setting.data) ((CGUIButtonControl *)pControl)->SetLabel2(*(CStdString *)setting.data);
  }
  else if (setting.type == SettingInfo::BUTTON && m_pOriginalSettingsButton)
  {
    pControl = new CGUIButtonControl(*m_pOriginalSettingsButton);
    if (!pControl) return ;
    ((CGUIButtonControl *)pControl)->SetLabel(setting.name);
    if (setting.formatFunction)
      ((CGUIButtonControl *)pControl)->SetLabel2(setting.formatFunction(*(float *)setting.data, setting.interval));
    pControl->SetWidth(width);
  }
  else if (setting.type == SettingInfo::EDIT && m_pOriginalEdit)
  {
    pControl = new CGUIEditControl(*m_pOriginalEdit);
    if (!pControl) return ;
    ((CGUIEditControl *)pControl)->SetLabel(setting.name);
    pControl->SetWidth(width);
    if (setting.data) ((CGUIEditControl *)pControl)->SetLabel2(*(CStdString *)setting.data);
  }
  else if (setting.type == SettingInfo::EDIT_NUM && m_pOriginalEditNum)
  {
    pControl = new CGUIEditControl(*m_pOriginalEditNum);
    if (!pControl) return ;
    ((CGUIEditControl *)pControl)->SetLabel(setting.name);
    pControl->SetWidth(width);
    ((CGUIEditControl *)pControl)->SetInputType(CGUIEditControl::INPUT_TYPE_NUMBER, 0);
    if (setting.data) {
        CStdString strIndex;
        strIndex.Format("%i", *(int *)setting.data);
        ((CGUIEditControl *)pControl)->SetLabel2(strIndex);
    }
  }
  else if (setting.type == SettingInfo::SEPARATOR && m_pOriginalSeparator)
  {
    pControl = new CGUIImage(*m_pOriginalSeparator);
    if (!pControl) return ;
    pControl->SetWidth(width);
  }
  else if (setting.type == SettingInfo::CHECK || setting.type == SettingInfo::CHECK_UCHAR)
  {
    if (!m_pOriginalRadioButton) return;
    pControl = new CGUIRadioButtonControl(*m_pOriginalRadioButton);
    if (!pControl) return ;
    ((CGUIRadioButtonControl *)pControl)->SetLabel(setting.name);
    pControl->SetWidth(width);
    if (setting.data) ((CGUIRadioButtonControl *)pControl)->SetSelected(*(bool *)setting.data == 1);
  }
  else if (setting.type == SettingInfo::SPIN && setting.entry.size() > 0 && m_pOriginalSpin)
  {
    pControl = new CGUISpinControlEx(*m_pOriginalSpin);
    if (!pControl) return ;
    pControl->SetWidth(width);
    ((CGUISpinControlEx *)pControl)->SetText(setting.name);
    pControl->SetWidth(width);
    for (unsigned int i = 0; i < setting.entry.size(); i++)
      ((CGUISpinControlEx *)pControl)->AddLabel(setting.entry[i].second, setting.entry[i].first);
    if (setting.data) ((CGUISpinControlEx *)pControl)->SetValue(*(int *)setting.data);
  }
  else if (setting.type == SettingInfo::SLIDER)
  {
    if (!m_pOriginalSlider) return;
    pControl = new CGUISettingsSliderControl(*m_pOriginalSlider);
    if (!pControl) return ;
    pControl->SetWidth(width);
    ((CGUISettingsSliderControl *)pControl)->SetText(setting.name);
    if (setting.formatFunction)
      ((CGUISettingsSliderControl *)pControl)->SetTextValue(setting.formatFunction(*(float *)setting.data, setting.interval));
    ((CGUISettingsSliderControl *)pControl)->SetType(SPIN_CONTROL_TYPE_FLOAT);
    ((CGUISettingsSliderControl *)pControl)->SetFloatRange(setting.min, setting.max);
    ((CGUISettingsSliderControl *)pControl)->SetFloatInterval(setting.interval);
    if (setting.data) ((CGUISettingsSliderControl *)pControl)->SetFloatValue(*(float *)setting.data);
  }
  if (!pControl) return;

  pControl->SetID(iControlID);
  pControl->SetVisible(true);
  pControl->SetEnabled(setting.enabled);
  CGUIControlGroupList *group = (CGUIControlGroupList *)GetControl(CONTROL_GROUP_LIST);
  if (group)
  {
    pControl->AllocResources();
    group->AddControl(pControl);
  }
  else
    delete pControl;
}
开发者ID:rolflobker,项目名称:xbmc,代码行数:95,代码来源:GUIDialogSettings.cpp

示例7: CreateControls


//.........这里部分代码省略.........
          if (StringUtils::EqualsNoCase(items[i], m_settings[id]))
            ((CGUISpinControlEx *)pControl)->SetValue(i);
        }
      }
      // Sample: <setting id="mysettingname" type="rangeofnum" label="30000" rangestart="0" rangeend="100" elements="11" valueformat="30001" default="0" />
      // in strings.xml: <string id="30001">%2.0f mp</string>
      // creates 11 piece, text formated number labels from 0 to 100
      else if (type == "rangeofnum" && !id.empty())
      {
        pControl = new CGUISpinControlEx(*pOriginalSpin);
        if (!pControl)
          return;
        ((CGUISpinControlEx *)pControl)->SetText(label);
        ((CGUISpinControlEx *)pControl)->SetFloatValue(1.0f);

        double rangestart = 0, rangeend = 1;
        setting->Attribute("rangestart", &rangestart);
        setting->Attribute("rangeend", &rangeend);

        int elements = 2;
        setting->Attribute("elements", &elements);

        std::string valueformat;
        if (setting->Attribute("valueformat"))
          valueformat = m_addon->GetString(atoi(setting->Attribute("valueformat")));
        for (int i = 0; i < elements; i++)
        {
          std::string valuestring;
          if (elements < 2)
            valuestring = StringUtils::Format(valueformat.c_str(), rangestart);
          else
            valuestring = StringUtils::Format(valueformat.c_str(), rangestart+(rangeend-rangestart)/(elements-1)*i);
          ((CGUISpinControlEx *)pControl)->AddLabel(valuestring, i);
        }
        ((CGUISpinControlEx *)pControl)->SetValue(atoi(m_settings[id].c_str()));
      }
      // Sample: <setting id="mysettingname" type="slider" label="30000" range="5,5,60" option="int" default="5"/>
      // to make ints from 5-60 with 5 steps
      else if (type == "slider" && !id.empty())
      {
        pControl = new CGUISettingsSliderControl(*pOriginalSlider);
        if (!pControl) return;
        ((CGUISettingsSliderControl *)pControl)->SetText(label);

        float fMin = 0.0f;
        float fMax = 100.0f;
        float fInc = 1.0f;
        vector<std::string> range = StringUtils::Split(XMLUtils::GetAttribute(setting, "range"), ',');
        if (range.size() > 1)
        {
          fMin = (float)atof(range[0].c_str());
          if (range.size() > 2)
          {
            fMax = (float)atof(range[2].c_str());
            fInc = (float)atof(range[1].c_str());
          }
          else
            fMax = (float)atof(range[1].c_str());
        }

        std::string option = XMLUtils::GetAttribute(setting, "option");
        int iType=0;

        if (option.empty() || StringUtils::EqualsNoCase(option, "float"))
          iType = SLIDER_CONTROL_TYPE_FLOAT;
        else if (StringUtils::EqualsNoCase(option, "int"))
          iType = SLIDER_CONTROL_TYPE_INT;
        else if (StringUtils::EqualsNoCase(option, "percent"))
          iType = SLIDER_CONTROL_TYPE_PERCENTAGE;

        ((CGUISettingsSliderControl *)pControl)->SetType(iType);
        ((CGUISettingsSliderControl *)pControl)->SetFloatRange(fMin, fMax);
        ((CGUISettingsSliderControl *)pControl)->SetFloatInterval(fInc);
        ((CGUISettingsSliderControl *)pControl)->SetFloatValue((float)atof(m_settings[id].c_str()));
      }
      else if (type == "lsep")
      {
        pControl = new CGUILabelControl(*pOriginalLabel);
        if (pControl)
          ((CGUILabelControl *)pControl)->SetLabel(label);
      }
      else if (type == "sep")
        pControl = new CGUIImage(*pOriginalImage);
    }

    if (pControl)
    {
      pControl->SetWidth(group->GetWidth());
      pControl->SetVisible(true);
      pControl->SetID(controlId);
      pControl->AllocResources();
      group->AddControl(pControl);
      pControl = NULL;
    }

    setting = setting->NextSiblingElement("setting");
    controlId++;
  }
  EnableControls();
}
开发者ID:meijin007,项目名称:xbmc,代码行数:101,代码来源:GUIDialogAddonSettings.cpp


注:本文中的CGUIControl::AllocResources方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。