本文整理汇总了C++中CFrame::addView方法的典型用法代码示例。如果您正苦于以下问题:C++ CFrame::addView方法的具体用法?C++ CFrame::addView怎么用?C++ CFrame::addView使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CFrame
的用法示例。
在下文中一共展示了CFrame::addView方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: open
//-----------------------------------------------------------------------------------
bool TutorialEditor::open (void* ptr)
{
//-- first we create the frame with a size of 300, 300 and set the background to white
CRect frameSize (0, 0, 300, 300);
CFrame* newFrame = new CFrame (frameSize, ptr, this);
newFrame->setBackgroundColor (kWhiteCColor);
//-- load some bitmaps we need
CBitmap* background = new CBitmap ("KnobBackground.png");
CBitmap* handle = new CBitmap ("KnobHandle.png");
CBitmap* handleHighlight = new CBitmap ("KnobHandleHighlight.png");
//-- creating a knob and adding it to the frame
CRect r (0, 0, background->getWidth (), background->getHeight ());
CKnob* knob1 = new MyKnob (r, this, kLeftVolumeParameter, background, handle, handleHighlight);
newFrame->addView (knob1);
//-- creating another knob, we are offsetting the rect, so that the knob is next to the previous knob
r.offset (background->getWidth () + 5, 0);
CKnob* knob2 = new MyKnob (r, this, kRightVolumeParameter, background, handle, handleHighlight);
newFrame->addView (knob2);
//-- forget the bitmaps
background->forget ();
handle->forget ();
//-- remember our controls so that we can sync them with the state of the effect
controls[kLeftVolumeParameter] = knob1;
controls[kRightVolumeParameter] = knob2;
//-- set the member frame to our frame
frame = newFrame;
//-- sync parameters
for (int i = 0; i < kNumParameters; i++)
setParameter (i, effect->getParameter (i));
return true;
}
示例2: open
//
// open
//
bool SDEditor::open (void *ptr)
{
// !!! always call this !!!
AEffGUIEditor::open (ptr);
//--load some bitmaps
CBitmap* hFaderBody = new CBitmap (kFaderBodyId);
CBitmap* hFaderHandle = new CBitmap (kFaderHandleId);
//--init background frame-----------------------------------------------
// We use a local CFrame object so that calls to setParameter won't call into objects which may not exist yet.
// If all GUI objects are created we assign our class member to this one. See bottom of this method.
CRect size (0, 0, hBackground->getWidth (), hBackground->getHeight ());
CFrame* lFrame = new CFrame (size, ptr, this);
lFrame->setBackground (hBackground);
//--init the faders------------------------------------------------
int minPos = kFaderY;
int maxPos = kFaderY + hFaderBody->getHeight () - hFaderHandle->getHeight () - 1;
CPoint point (0, 0);
CPoint offset (1, 0);
// fine pitch
size (kFaderX, kFaderY,
kFaderX + hFaderBody->getWidth (), kFaderY + hFaderBody->getHeight ());
finePitchFader = new CVerticalSlider (size, this, kFinePitch, minPos, maxPos, hFaderHandle, hFaderBody, point);
finePitchFader->setOffsetHandle (offset);
finePitchFader->setValue (effect->getParameter (kFinePitch));
lFrame->addView (finePitchFader);
// delay
size.offset (kFaderInc + hFaderBody->getWidth (), 0);
delayFader = new CVerticalSlider (size, this, kDelay, minPos, maxPos, hFaderHandle, hFaderBody, point);
delayFader->setOffsetHandle (offset);
delayFader->setValue (effect->getParameter (kDelay));
lFrame->addView (delayFader);
// feedback
size.offset (kFaderInc + hFaderBody->getWidth (), 0);
feedbackFader = new CVerticalSlider (size, this, kFeedback, minPos, maxPos, hFaderHandle, hFaderBody, point);
feedbackFader->setOffsetHandle (offset);
feedbackFader->setValue (effect->getParameter (kFeedback));
lFrame->addView (feedbackFader);
// Coarse pitch shift in steps
size (kSelectX, kSelectY,
kSelectX + kSelectWidth, kSelectY + kSelectHeight);
coarsePitchOption = new COptionMenu(size, this, kCoarsePitch);
coarsePitchOption->addEntry("+12");
coarsePitchOption->addEntry("+11");
coarsePitchOption->addEntry("+10");
coarsePitchOption->addEntry("+9");
coarsePitchOption->addEntry("+8");
coarsePitchOption->addEntry("+7");
coarsePitchOption->addEntry("+6");
coarsePitchOption->addEntry("+5");
coarsePitchOption->addEntry("+4");
coarsePitchOption->addEntry("+3");
coarsePitchOption->addEntry("+2");
coarsePitchOption->addEntry("+1");
coarsePitchOption->addEntry("0");
coarsePitchOption->addEntry("-1");
coarsePitchOption->addEntry("-2");
coarsePitchOption->addEntry("-3");
coarsePitchOption->addEntry("-4");
coarsePitchOption->addEntry("-5");
coarsePitchOption->addEntry("-6");
coarsePitchOption->addEntry("-7");
coarsePitchOption->addEntry("-8");
coarsePitchOption->addEntry("-9");
coarsePitchOption->addEntry("-10");
coarsePitchOption->addEntry("-11");
coarsePitchOption->addEntry("-12");
coarsePitchOption->setCurrent(ROUND((effect->getParameter(kCoarsePitch)*NUM_PITCHES)));
lFrame->addView (coarsePitchOption);
// Mix mode
size.offset( 0, kSelectInc );
mixOption = new COptionMenu(size, this, kMixMode);
mixOption->addEntry("mono");
mixOption->addEntry("wet only");
mixOption->addEntry("wet left");
mixOption->addEntry("wet right");
mixOption->addEntry("wet part left");
mixOption->addEntry("wet part right");
mixOption->addEntry("stereo");
mixOption->setCurrent((int)(effect->getParameter(kMixMode)*NUM_MIX_MODES));
lFrame->addView (mixOption);
// Note : in the constructor of a CBitmap, the number of references is set to 1.
// Then, each time the bitmap is used (for hinstance in a vertical slider), this
// number is incremented.
// As a consequence, everything happens as if the constructor by itself was adding
// a reference. That's why we need til here a call to forget ().
// You mustn't call delete here directly, because the bitmap is used by some CControls...
// These "rules" apply to the other VSTGUI objects too.
hFaderBody->forget ();
//.........这里部分代码省略.........
示例3: open
//
// open
//
bool SDEditor::open (void *ptr)
{
// !!! always call this !!!
AEffGUIEditor::open (ptr);
//--load some bitmaps
CBitmap* hFaderBody = new CBitmap (kFaderBodyId);
CBitmap* hFaderHandle = new CBitmap (kFaderHandleId);
//--init background frame-----------------------------------------------
// We use a local CFrame object so that calls to setParameter won't call into objects which may not exist yet.
// If all GUI objects are created we assign our class member to this one. See bottom of this method.
CRect size (0, 0, hBackground->getWidth (), hBackground->getHeight ());
CFrame* lFrame = new CFrame (size, ptr, this);
lFrame->setBackground (hBackground);
//--init the faders------------------------------------------------
int minPos = kFaderY;
int maxPos = kFaderY + hFaderBody->getHeight () - hFaderHandle->getHeight () - 1;
CPoint point (0, 0);
CPoint offset (1, 0);
// Rate
size (kFaderX, kFaderY,
kFaderX + hFaderBody->getWidth (), kFaderY + hFaderBody->getHeight ());
rateFader = new CVerticalSlider (size, this, kRate, minPos, maxPos, hFaderHandle, hFaderBody, point);
rateFader->setOffsetHandle (offset);
rateFader->setValue (effect->getParameter (kRate));
lFrame->addView (rateFader);
// Width
size.offset (kFaderInc + hFaderBody->getWidth (), 0);
widthFader = new CVerticalSlider (size, this, kWidth, minPos, maxPos, hFaderHandle, hFaderBody, point);
widthFader->setOffsetHandle (offset);
widthFader->setValue (effect->getParameter (kWidth));
lFrame->addView (widthFader);
// Feedback
//size.offset (kFaderInc + hFaderBody->getWidth (), 0);
//feedbackFader = new CVerticalSlider (size, this, kFeedback, minPos, maxPos, hFaderHandle, hFaderBody, point);
//feedbackFader->setOffsetHandle (offset);
//feedbackFader->setValue (effect->getParameter (kFeedback));
//lFrame->addView (feedbackFader);
// Stages
size (kSelectX, kSelectY,
kSelectX + kSelectWidth, kSelectY + kSelectHeight);
delayOption = new COptionMenu(size, this, kDelay);
delayOption->addEntry("1 ms");
delayOption->addEntry("1.2 ms");
delayOption->addEntry("2.5 ms");
delayOption->addEntry("4 ms");
delayOption->addEntry("6.3 ms");
delayOption->addEntry("10 ms");
delayOption->addEntry("12 ms");
delayOption->addEntry("25 ms");
delayOption->addEntry("40 ms");
delayOption->addEntry("63 ms");
delayOption->addEntry("100 ms");
delayOption->setCurrent(ROUND((effect->getParameter(kDelay)*NUM_DELAYS)));
lFrame->addView (delayOption);
// Mix mode
size.offset( 0, kSelectInc );
mixOption = new COptionMenu(size, this, kMixMode);
mixOption->addEntry("normal");
mixOption->addEntry("wet only");
mixOption->addEntry("wet left");
mixOption->addEntry("wet right");
mixOption->addEntry("wet left 75%");
mixOption->addEntry("wet right 75%");
mixOption->addEntry("stereo");
mixOption->setCurrent((int)(effect->getParameter(kMixMode)*NUM_MIX_MODES));
lFrame->addView (mixOption);
// Note : in the constructor of a CBitmap, the number of references is set to 1.
// Then, each time the bitmap is used (for hinstance in a vertical slider), this
// number is incremented.
// As a consequence, everything happens as if the constructor by itself was adding
// a reference. That's why we need til here a call to forget ().
// You mustn't call delete here directly, because the bitmap is used by some CControls...
// These "rules" apply to the other VSTGUI objects too.
hFaderBody->forget ();
hFaderHandle->forget ();
frame = lFrame;
return true;
}
示例4: open
bool GuiEditor::open (void *ptr)
{
AEffGUIEditor::open (ptr);
CRect size (rect.left , rect.top, rect.right, rect.bottom);
CBitmap* hHFaderBody = new CBitmap (kHFaderBodyId);
CBitmap* hHFaderHandle = new CBitmap (kHFaderHandleId);
CFrame* lFrame = new CFrame(size, ptr, this);
//lFrame->setBackgroundColor(kGreyCColor);
int middle = 150;
size(0,0,dWidth,middle);
CViewContainer* graphicsView = new CViewContainer(size, lFrame);
graphicsView->setBackgroundColor(kBlackCColor);
lFrame->addView(graphicsView);
size(0,middle,dWidth,dBottom);
CViewContainer* controlsView = new CViewContainer(size, lFrame);
controlsView->setBackgroundColor(kGreyCColor);
lFrame->addView(controlsView);
size(0,0,700,150);
mySpectrumView = new SpectrumView(size,effect);
graphicsView->addView(mySpectrumView);
int left, top, right, bottom, minPos, maxPos;
//------------------------------------------------------------------------------
left = 20;
top = 10;
right = left + 70;
bottom = top + 16;
size(left, top, right, bottom);
CTextLabel* bufferLabel = new CTextLabel(size,"BufferSize");
bufferLabel->setFont (kNormalFontSmall);
bufferLabel->setFontColor (kWhiteCColor);
bufferLabel->setBackColor (kBlackCColor);
bufferLabel->setFrameColor (kBlackCColor);
controlsView->addView(bufferLabel);
//------------------------------------------------------------------------------
left = right + 10;
top = 10;
right = left + 70;
bottom = top + 16;
size(left, top, right, bottom);
bufferMenu = new COptionMenu(size, this,kBufferSize);
bufferMenu->setFont (kNormalFontSmall);
bufferMenu->setFontColor (kWhiteCColor);
bufferMenu->setBackColor (kBlackCColor);
bufferMenu->setFrameColor (kWhiteCColor);
bufferMenu->addEntry("512",0);
bufferMenu->addEntry("1024",1);
bufferMenu->addEntry("2048",2);
bufferMenu->addEntry("4096",3);
bufferMenu->addEntry("8192",4);
bufferMenu->setCurrent(3);
controlsView->addView(bufferMenu);
//----------------------------------------------------------------------------
left = right + 10;
right = left + 60;
size(left, top, right, bottom);
CTextLabel* displayLabel = new CTextLabel(size,"Display");
displayLabel->setFont (kNormalFontSmall);
displayLabel->setFontColor (kWhiteCColor);
displayLabel->setBackColor (kBlackCColor);
displayLabel->setFrameColor (kBlackCColor);
controlsView->addView(displayLabel);
left = right + 10;
right = left + 50;
size(left, top, right, bottom);
displayMenu = new COptionMenu(size, this,kDisplay);
displayMenu->setFont (kNormalFontSmall);
displayMenu->setFontColor (kWhiteCColor);
displayMenu->setBackColor (kBlackCColor);
displayMenu->setFrameColor (kWhiteCColor);
displayMenu->addEntry("Bands",0);
displayMenu->addEntry("Lines",1);
//.........这里部分代码省略.........
示例5: open
//-----------------------------------------------------------------------------
bool SDEditor::open (void *ptr)
{
// !!! always call this !!!
AEffGUIEditor::open (ptr);
//--load some bitmaps
CBitmap* hFaderBody = new CBitmap (kFaderBodyId);
CBitmap* hFaderHandle = new CBitmap (kFaderHandleId);
//--init background frame-----------------------------------------------
// We use a local CFrame object so that calls to setParameter won't call into objects which may not exist yet.
// If all GUI objects are created we assign our class member to this one. See bottom of this method.
CRect size (0, 0, hBackground->getWidth (), hBackground->getHeight ());
CFrame* lFrame = new CFrame (size, ptr, this);
lFrame->setBackground (hBackground);
//--init the faders------------------------------------------------
int minPos = kFaderY;
int maxPos = kFaderY + hFaderBody->getHeight () - hFaderHandle->getHeight () - 1;
CPoint point (0, 0);
CPoint offset (1, 0);
// Delay
size (kFaderX, kFaderY,
kFaderX + hFaderBody->getWidth (), kFaderY + hFaderBody->getHeight ());
delayFader = new CVerticalSlider (size, this, kDelay, minPos, maxPos, hFaderHandle, hFaderBody, point);
delayFader->setOffsetHandle (offset);
delayFader->setValue (effect->getParameter (kDelay));
lFrame->addView (delayFader);
// FeedBack
size.offset (kFaderInc + hFaderBody->getWidth (), 0);
feedbackFader = new CVerticalSlider (size, this, kFeedBack, minPos, maxPos, hFaderHandle, hFaderBody, point);
feedbackFader->setOffsetHandle (offset);
feedbackFader->setValue (effect->getParameter (kFeedBack));
lFrame->addView (feedbackFader);
// Volume
size.offset (kFaderInc + hFaderBody->getWidth (), 0);
volumeFader = new CVerticalSlider (size, this, kOut, minPos, maxPos, hFaderHandle, hFaderBody, point);
volumeFader->setOffsetHandle (offset);
volumeFader->setValue (effect->getParameter (kOut));
volumeFader->setDefaultValue (0.75f);
lFrame->addView (volumeFader);
//--init the display------------------------------------------------
// Delay
size (kDisplayX, kDisplayY,
kDisplayX + kDisplayXWidth, kDisplayY + kDisplayHeight);
delayDisplay = new CParamDisplay (size, 0, kCenterText);
delayDisplay->setFont (kNormalFontSmall);
delayDisplay->setFontColor (kWhiteCColor);
delayDisplay->setBackColor (kBlackCColor);
delayDisplay->setFrameColor (kBlueCColor);
delayDisplay->setValue (effect->getParameter (kDelay));
lFrame->addView (delayDisplay);
// FeedBack
size.offset (kFaderInc + hFaderBody->getWidth (), 0);
feedbackDisplay = new CParamDisplay (size, 0, kCenterText);
feedbackDisplay->setFont (kNormalFontSmall);
feedbackDisplay->setFontColor (kWhiteCColor);
feedbackDisplay->setBackColor (kBlackCColor);
feedbackDisplay->setFrameColor (kBlueCColor);
feedbackDisplay->setValue (effect->getParameter (kFeedBack));
feedbackDisplay->setStringConvert (percentStringConvert);
lFrame->addView (feedbackDisplay);
// Volume
size.offset (kFaderInc + hFaderBody->getWidth (), 0);
volumeDisplay = new CParamDisplay (size, 0, kCenterText);
volumeDisplay->setFont (kNormalFontSmall);
volumeDisplay->setFontColor (kWhiteCColor);
volumeDisplay->setBackColor (kBlackCColor);
volumeDisplay->setFrameColor (kBlueCColor);
volumeDisplay->setValue (effect->getParameter (kOut));
volumeDisplay->setStringConvert (percentStringConvert);
lFrame->addView (volumeDisplay);
// Note : in the constructor of a CBitmap, the number of references is set to 1.
// Then, each time the bitmap is used (for hinstance in a vertical slider), this
// number is incremented.
// As a consequence, everything happens as if the constructor by itself was adding
// a reference. That's why we need til here a call to forget ().
// You mustn't call delete here directly, because the bitmap is used by some CControls...
// These "rules" apply to the other VSTGUI objects too.
hFaderBody->forget ();
hFaderHandle->forget ();
frame = lFrame;
return true;
}