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C++ CFrame::SetDuration方法代码示例

本文整理汇总了C++中CFrame::SetDuration方法的典型用法代码示例。如果您正苦于以下问题:C++ CFrame::SetDuration方法的具体用法?C++ CFrame::SetDuration怎么用?C++ CFrame::SetDuration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CFrame的用法示例。


在下文中一共展示了CFrame::SetDuration方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadSingleAnimation


//.........这里部分代码省略.........
                TiXmlElement* pNewFrame = pFrame;
                ////*****************Setting Height*********************************//

                if( pNewFrame->Attribute("Height") == NULL )
                    break;

                double dHeight = 0.0;
                pNewFrame->Attribute("Height",&dHeight);
                Frame->SetHeight((int)dHeight);

                ////*******************Setting Width*******************************//

                if( pNewFrame->Attribute("Width") == NULL )
                    break;

                double dWidth = 0.0;
                pNewFrame->Attribute("Width",&dWidth);
                Frame->SetWidth((int)dWidth);

                //*****************Setting Anchor X*********************************//

                if( pNewFrame->Attribute("AnchorX") == NULL)
                    break;

                double dAnchorX = 0.0;
                pNewFrame->Attribute("AnchorX",&dAnchorX);
                Frame->SetAnchorX((int)dAnchorX);

                ////*******************Setting Anchor Y*******************************//

                if( pNewFrame->Attribute("AnchorY") == NULL )
                    break;

                double dAnchorY = 0.0;
                pNewFrame->Attribute("AnchorY",&dAnchorY);
                Frame->SetanchorY((int)dAnchorY);

                //*****************Setting Draw X*********************************//

                if( pNewFrame->Attribute("FrameX") == NULL)
                    break;

                double dDrawX = 0.0;
                pNewFrame->Attribute("FrameX",&dDrawX);
                Frame->SetDrawX((int)dDrawX);

                //*******************Setting Draw Y*******************************//

                if( pNewFrame->Attribute("FrameY") == NULL )
                    break;

                double dDrawY = 0.0;
                pNewFrame->Attribute("FrameY",&dDrawY);
                Frame->SetDrawY((int)dDrawY);


                //*******************Setting Duration of Frame*********************//
                if ( pNewFrame->Attribute("Duration") == NULL )
                    break;

                double dDuration = 0.0;

                pNewFrame->Attribute("Duration",&dDuration);
                Frame->SetDuration((float)dDuration);

                //*********************Setting Event**********************************//
                if( pNewFrame->Attribute("Event") == NULL)
                {

                }
                else
                {

                    const char* szEvent = NULL;
                    char buffer[128] = {0};

                    szEvent = pNewFrame->Attribute("Event");

                    strcpy_s(buffer,_countof(buffer),szEvent);
                    Frame->SetEvent(buffer);
                }

                //*********************Add frame to vector and go to next*****************//

                Anim->m_vecFrames.push_back(Frame);

                pFrame = pFrame->NextSiblingElement("Frames");
            }

            //*******************Add animation to vector and continue*******************//

            pAnim = pAnim->NextSiblingElement("Animation");

        }
        break;

    } while(true);

    return Anim;
}
开发者ID:CSPshala,项目名称:BeatWars,代码行数:101,代码来源:CAnimationManager.cpp

示例2: LoadAnimation

int CAnimationManager::LoadAnimation(const char* szFileName, int* pnFirstAnmID, int* pnLastAnmID)
{
	if(pnFirstAnmID)
		*pnFirstAnmID = -1;
	if(pnLastAnmID)
		*pnLastAnmID = -1;

	TiXmlDocument doc;
	if(doc.LoadFile(szFileName) == false)
		return false;

	TiXmlElement* pRoot = doc.RootElement();

	if(!pRoot)
		return false;
	string filepath;
	filepath.append("resource/");

	const char* pDir;
	if(pRoot->Attribute("FileName"))
	{
		pDir = pRoot->Attribute("FileName");
		char buffer[128] = {0};
		strcpy_s(buffer,_countof(buffer),pDir);
		filepath.append(pDir);
	}
	int nAnimationSheet = TEX_MNG->LoadTexture(filepath.c_str(),D3DCOLOR_XRGB(255,0,255));
	
	TiXmlElement* pAnimation = pRoot->FirstChildElement("Animation");
	while(pAnimation)
	{

		CAnimation* tempAnimation = new CAnimation;
		int nTemp = 0;
		double dTemp = 0.0;
		const char* pName;
		if(pAnimation->Attribute("name"))
		{
			pName = pAnimation->Attribute("name");
			char buffer[128] = {0};
			strcpy_s(buffer,_countof(buffer),pName);
			tempAnimation->SetName(buffer);
		}

		if(pAnimation->QueryIntAttribute("looping",&nTemp) != TIXML_NO_ATTRIBUTE)
		{
			tempAnimation->SetIsLooping((nTemp==1)?true:false);
		}

		if(pAnimation->QueryIntAttribute("oslating",&nTemp) != TIXML_NO_ATTRIBUTE)
		{
			tempAnimation->SetIsOscillating((nTemp==1)?true:false);
		}
		if(pAnimation->QueryIntAttribute("playing",&nTemp) != TIXML_NO_ATTRIBUTE)
		{
			tempAnimation->SetIsPlaying((nTemp==1)?true:false);
		}
		if(pAnimation->QueryDoubleAttribute("speed",&dTemp) != TIXML_NO_ATTRIBUTE)
		{
			tempAnimation->SetSpeed(dTemp);
		}
		TiXmlElement* pFrame = pAnimation->FirstChildElement("Frame");
		while (pFrame)
		{
			CFrame tempFrame;
			if(pFrame->QueryDoubleAttribute("duration",&dTemp) != TIXML_NO_ATTRIBUTE)
			{
				tempFrame.SetDuration(dTemp);
			}

			const char* pEvent;
			if(pFrame->Attribute("event"))
			{
				pEvent = pFrame->Attribute("event");
				tempFrame.SetEvent(pEvent);
			}

			//	Get the draw rect
			TiXmlElement* pDrawRect = pFrame->FirstChildElement("DrawRect");

			RectD tempDrawRect;
			if(pDrawRect->QueryIntAttribute("x",&nTemp) != TIXML_NO_ATTRIBUTE)
			{
				tempDrawRect.left = nTemp;
			}
			if(pDrawRect->QueryIntAttribute("y",&nTemp) != TIXML_NO_ATTRIBUTE)
			{
				tempDrawRect.top = nTemp;
			}
			if(pDrawRect->QueryIntAttribute("width",&nTemp) != TIXML_NO_ATTRIBUTE)
			{
				tempDrawRect.right = tempDrawRect.left + nTemp;
			}
			if(pDrawRect->QueryIntAttribute("height",&nTemp) != TIXML_NO_ATTRIBUTE)
			{
				tempDrawRect.bottom = tempDrawRect.top + nTemp;
			}
			//	Set the Draw Rect
			tempFrame.SetDrawRect(tempDrawRect);

//.........这里部分代码省略.........
开发者ID:namlunthkl,项目名称:team4-trynity,代码行数:101,代码来源:CAnimationManager.cpp


注:本文中的CFrame::SetDuration方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。