本文整理汇总了C++中CClientPed::SetSyncTimeContext方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPed::SetSyncTimeContext方法的具体用法?C++ CClientPed::SetSyncTimeContext怎么用?C++ CClientPed::SetSyncTimeContext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientPed
的用法示例。
在下文中一共展示了CClientPed::SetSyncTimeContext方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetPedRotation
void CPedRPCs::SetPedRotation ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
SPedRotationSync rotation;
unsigned char ucTimeContext;
if ( bitStream.Read ( &rotation ) &&
bitStream.Read ( ucTimeContext ) )
{
uchar ucNewWay = 0;
if ( bitStream.GetNumberOfBytesUsed () > 0 )
bitStream.Read ( ucNewWay );
CClientPed* pPed = m_pPedManager->Get ( pSource->GetID (), true );
if ( pPed )
{
if ( ucNewWay == 1 )
pPed->SetCurrentRotationNew ( rotation.data.fRotation );
else
pPed->SetCurrentRotation ( rotation.data.fRotation );
if ( !IS_PLAYER ( pPed ) )
pPed->SetCameraRotation ( rotation.data.fRotation );
pPed->SetSyncTimeContext ( ucTimeContext );
}
}
}
示例2: WarpPedIntoVehicle
void CPedRPCs::WarpPedIntoVehicle ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
// Read out the player and vehicle id
ElementID VehicleID;
unsigned char ucSeat;
unsigned char ucTimeContext;
if ( bitStream.Read ( VehicleID ) &&
bitStream.Read ( ucSeat ) &&
bitStream.Read ( ucTimeContext ) )
{
// Grab the ped
CClientPed * pPed = m_pPedManager->Get ( pSource->GetID (), true );
if ( pPed )
{
pPed->SetSyncTimeContext ( ucTimeContext );
// Grab the vehicle
CClientVehicle* pVehicle = m_pVehicleManager->Get ( VehicleID );
if ( pVehicle )
{
CStaticFunctionDefinitions::WarpPedIntoVehicle ( pPed, pVehicle, ucSeat );
}
}
}
}
示例3: RemovePedFromVehicle
void CPedRPCs::RemovePedFromVehicle ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
// Read out the player and vehicle id
unsigned char ucTimeContext;
if ( bitStream.Read ( ucTimeContext ) )
{
// Grab the ped
CClientPed * pPed = m_pPedManager->Get ( pSource->GetID (), true );
if ( pPed )
{
if ( CStaticFunctionDefinitions::RemovePedFromVehicle ( pPed ) )
pPed->SetSyncTimeContext ( ucTimeContext );
}
}
}
示例4: SetPedArmor
void CPedRPCs::SetPedArmor ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
unsigned char ucArmor;
unsigned char ucTimeContext;
if ( bitStream.Read ( ucArmor ) &&
bitStream.Read ( ucTimeContext ) )
{
float fArmor = static_cast < float > ( ucArmor ) / 1.25f;
CClientPed* pPed = m_pPedManager->Get ( pSource->GetID (), true );
if ( pPed )
{
pPed->SetSyncTimeContext ( ucTimeContext );
pPed->SetArmor ( fArmor );
}
}
}
示例5: SetPedDoingGangDriveby
void CPedRPCs::SetPedDoingGangDriveby ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
// Read out the player and vehicle id
bool bDriveby;
unsigned char ucTimeContext;
if ( bitStream.ReadBit ( bDriveby ) &&
bitStream.Read ( ucTimeContext ) )
{
// Grab the ped
CClientPed * pPed = m_pPedManager->Get ( pSource->GetID (), true );
if ( pPed )
{
pPed->SetSyncTimeContext ( ucTimeContext );
pPed->SetDoingGangDriveby ( bDriveby );
}
}
}