本文整理汇总了C++中CClientPed::GetClump方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPed::GetClump方法的具体用法?C++ CClientPed::GetClump怎么用?C++ CClientPed::GetClump使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientPed
的用法示例。
在下文中一共展示了CClientPed::GetClump方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Get
CClientPed* CClientPedManager::Get ( RpClump * pClump, bool bCheckPlayers )
{
if ( !pClump ) return NULL;
CClientPed * pPed = NULL;
vector < CClientPed* > ::const_iterator iter = m_StreamedIn.begin ();
for ( ; iter != m_StreamedIn.end (); iter++ )
{
pPed = *iter;
if ( pPed->GetClump () == pClump && ( pPed->GetType () == CCLIENTPED || bCheckPlayers ) )
{
return pPed;
}
}
return NULL;
}
示例2: SetPedAnimationProgress
void CPedRPCs::SetPedAnimationProgress ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
// Read out the player and vehicle id
char szAnimName [ 64 ];
unsigned char ucAnimSize;
float fProgress;
if ( bitStream.Read ( ucAnimSize ) )
{
// Grab the ped
CClientPed * pPed = m_pPedManager->Get ( pSource->GetID (), true );
if ( pPed )
{
if ( ucAnimSize > 0 )
{
if ( bitStream.Read ( szAnimName, ucAnimSize ) )
{
szAnimName [ ucAnimSize ] = 0;
if ( bitStream.Read ( fProgress ) )
{
CAnimBlendAssociation* pA = g_pGame->GetAnimManager ()->RpAnimBlendClumpGetAssociation ( pPed->GetClump (), szAnimName );
if ( pA )
{
pA->SetCurrentProgress ( fProgress );
}
}
}
}
else
{
pPed->KillAnimation ();
}
}
}
}