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C++ CClientPed::IsStreamedIn方法代码示例

本文整理汇总了C++中CClientPed::IsStreamedIn方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPed::IsStreamedIn方法的具体用法?C++ CClientPed::IsStreamedIn怎么用?C++ CClientPed::IsStreamedIn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientPed的用法示例。


在下文中一共展示了CClientPed::IsStreamedIn方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RestreamPeds

void CClientPedManager::RestreamPeds ( unsigned short usModel )
{
    // Store the affected vehicles
    CClientPed* pPed;
    std::vector < CClientPed* > ::const_iterator iter = IterBegin ();
    for ( ; iter != IterEnd (); iter++ )
    {
        pPed = *iter;

        // Streamed in and same vehicle ID?
        if ( pPed->IsStreamedIn () && pPed->GetModel () == usModel )
        {
            // Stream it out for a while until streamed decides to stream it
            // back in eventually
            pPed->StreamOutForABit ();
            // Hack fix for Players not unloading.
            if ( IS_PLAYER ( pPed ) )
            {
                // Awesome hack skills + 1, change him to another model while we unload for the lulz
                // Translation: My hack level has increased to ninety eight and we need to wait a frame before reloading the model ID in question so that the custom model unloads properly.
                // To do this we set him to CJ (Impossible to mod to my knowledge) and then set him back in CPed::StreamedInPulse
                pPed->SetModel ( 0, true );
            }
        }
    }
}
开发者ID:EagleShen,项目名称:MTA,代码行数:26,代码来源:CClientPedManager.cpp

示例2: RestreamWeapon

void CClientPedManager::RestreamWeapon ( unsigned short usModel )
{    
    eWeaponSlot eSlot = (eWeaponSlot) GetWeaponSlotFromModel ( usModel );
    // Store the affected vehicles
    CClientPed* pPed;
    std::vector < CClientPed* > ::const_iterator iter = IterBegin ();
    for ( ; iter != IterEnd (); iter++ )
    {
        pPed = *iter;

        // Streamed in and same vehicle ID?
        if ( pPed->IsStreamedIn () && 
            pPed->GetWeapon ( eSlot ) && 
            pPed->GetWeapon ( eSlot )->GetInfo ( WEAPONSKILL_STD )->GetModel () == usModel )
        {
            // Awesome hack skills + 1, change him to another model while we unload for the lulz
            // Translation: My hack level has increased to ninety nine and we need to wait a frame before reloading the model ID in question so that the custom model unloads properly.
            // To do this we take away the weapon and give it back in CPed::StreamedInPulse ergo reloading the model info
            pPed->StreamOutWeaponForABit ( eSlot );
        }
    }
}
开发者ID:EagleShen,项目名称:MTA,代码行数:22,代码来源:CClientPedManager.cpp


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