本文整理汇总了C++中CClientPed::RunNamedAnimation方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPed::RunNamedAnimation方法的具体用法?C++ CClientPed::RunNamedAnimation怎么用?C++ CClientPed::RunNamedAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientPed
的用法示例。
在下文中一共展示了CClientPed::RunNamedAnimation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetPedAnimation
void CPedRPCs::SetPedAnimation ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
// Read out the player and vehicle id
char szBlockName [ 64 ], szAnimName [ 64 ];
unsigned char ucBlockSize, ucAnimSize;
int iTime;
bool bLoop, bUpdatePosition, bInterruptable, bFreezeLastFrame;
if ( bitStream.Read ( ucBlockSize ) )
{
// Grab the ped
CClientPed * pPed = m_pPedManager->Get ( pSource->GetID (), true );
if ( pPed )
{
if ( ucBlockSize > 0 )
{
if ( bitStream.Read ( szBlockName, ucBlockSize ) &&
bitStream.Read ( ucAnimSize ) )
{
szBlockName [ ucBlockSize ] = 0;
if ( bitStream.Read ( szAnimName, ucAnimSize ) &&
bitStream.Read ( iTime ) &&
bitStream.ReadBit ( bLoop ) &&
bitStream.ReadBit ( bUpdatePosition ) &&
bitStream.ReadBit ( bInterruptable ) &&
bitStream.ReadBit ( bFreezeLastFrame ) )
{
szAnimName [ ucAnimSize ] = 0;
CAnimBlock * pBlock = g_pGame->GetAnimManager ()->GetAnimationBlock ( szBlockName );
if ( pBlock )
{
pPed->RunNamedAnimation ( pBlock, szAnimName, iTime, bLoop, bUpdatePosition, bInterruptable, bFreezeLastFrame );
}
}
}
}
else
{
pPed->KillAnimation ();
}
}
}
}