本文整理汇总了C++中CClientPed::SetHealth方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPed::SetHealth方法的具体用法?C++ CClientPed::SetHealth怎么用?C++ CClientPed::SetHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientPed
的用法示例。
在下文中一共展示了CClientPed::SetHealth方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetElementHealth
void CElementRPCs::SetElementHealth ( NetBitStreamInterface& bitStream )
{
ElementID ID;
float fHealth;
unsigned char ucTimeContext;
if ( bitStream.Read ( ID ) &&
bitStream.Read ( fHealth ) &&
bitStream.Read ( ucTimeContext ) )
{
CClientEntity * pEntity = CElementIDs::GetElement ( ID );
if ( pEntity )
{
pEntity->SetSyncTimeContext ( ucTimeContext );
switch ( pEntity->GetType () )
{
case CCLIENTPED:
case CCLIENTPLAYER:
{
CClientPed* pPed = static_cast < CClientPed * > ( pEntity );
pPed->SetHealth ( fHealth );
break;
}
case CCLIENTVEHICLE:
{
CClientVehicle* pVehicle = static_cast < CClientVehicle * > ( pEntity );
pVehicle->SetHealth ( fHealth );
break;
}
}
}
}
}
示例2: Packet_PedStartSync
void CPedSync::Packet_PedStartSync ( NetBitStreamInterface& BitStream )
{
// Read out the element id
ElementID ID;
if ( BitStream.Read ( ID ) )
{
// Grab the ped
CClientPed* pPed = static_cast < CClientPed* > ( m_pPedManager->Get ( ID ) );
if ( pPed )
{
// Read out the position
CVector vecPosition;
BitStream.Read ( vecPosition.fX );
BitStream.Read ( vecPosition.fY );
BitStream.Read ( vecPosition.fZ );
// And rotation
float fRotation;
BitStream.Read ( fRotation );
// And the velocity
CVector vecVelocity;
BitStream.Read ( vecVelocity.fX );
BitStream.Read ( vecVelocity.fY );
BitStream.Read ( vecVelocity.fZ );
// And health/armor
float fHealth, fArmor;
BitStream.Read ( fHealth );
BitStream.Read ( fArmor );
// Set data
pPed->SetPosition ( vecPosition );
pPed->SetCurrentRotation ( fRotation );
pPed->SetMoveSpeed ( vecVelocity );
// Set the new health
pPed->SetHealth ( fHealth );
pPed->SetArmor ( fArmor );
// Unlock health and armour for the syncer
pPed->UnlockHealth ();
pPed->UnlockArmor ();
AddPed ( pPed );
}
}
}
示例3: SetElementHealth
void CElementRPCs::SetElementHealth ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
float fHealth;
unsigned char ucTimeContext;
if ( bitStream.Read ( fHealth ) &&
bitStream.Read ( ucTimeContext ) )
{
pSource->SetSyncTimeContext ( ucTimeContext );
switch ( pSource->GetType () )
{
case CCLIENTPED:
case CCLIENTPLAYER:
{
CClientPed* pPed = static_cast < CClientPed * > ( pSource );
if ( pPed->IsHealthLocked() )
pPed->LockHealth ( fHealth );
else
pPed->SetHealth ( fHealth );
break;
}
case CCLIENTVEHICLE:
{
CClientVehicle* pVehicle = static_cast < CClientVehicle * > ( pSource );
pVehicle->SetHealth ( fHealth );
break;
}
case CCLIENTOBJECT:
case CCLIENTWEAPON:
{
CClientObject* pObject = static_cast < CClientObject * > ( pSource );
pObject->SetHealth ( fHealth );
break;
}
}
}
}