本文整理汇总了C++中CClientPed::ResetInterpolation方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPed::ResetInterpolation方法的具体用法?C++ CClientPed::ResetInterpolation怎么用?C++ CClientPed::ResetInterpolation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientPed
的用法示例。
在下文中一共展示了CClientPed::ResetInterpolation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetElementVelocity
void CElementRPCs::SetElementVelocity ( NetBitStreamInterface& bitStream )
{
// Read out the entity id and the speed
ElementID ID;
CVector vecVelocity;
if ( bitStream.Read ( ID ) &&
bitStream.Read ( vecVelocity.fX ) &&
bitStream.Read ( vecVelocity.fY ) &&
bitStream.Read ( vecVelocity.fZ ) )
{
// Grab the entity
CClientEntity* pEntity = CElementIDs::GetElement ( ID );
if ( pEntity )
{
switch ( pEntity->GetType () )
{
case CCLIENTPED:
case CCLIENTPLAYER:
{
CClientPed* pPed = static_cast < CClientPed* > ( pEntity );
pPed->SetMoveSpeed ( vecVelocity );
pPed->ResetInterpolation ();
// If local player, reset return position (so we can't warp back if connection fails)
if ( pPed->IsLocalPlayer () )
{
m_pClientGame->GetNetAPI ()->ResetReturnPosition ();
}
break;
}
case CCLIENTVEHICLE:
{
CClientVehicle* pVehicle = static_cast < CClientVehicle* > ( pEntity );
pVehicle->SetMoveSpeed ( vecVelocity );
break;
}
case CCLIENTOBJECT:
{
CClientObject * pObject = static_cast < CClientObject * > ( pEntity );
pObject->SetMoveSpeed ( vecVelocity );
break;
}
}
}
}
}