本文整理汇总了C++中CCParticleSystem::setStartColor方法的典型用法代码示例。如果您正苦于以下问题:C++ CCParticleSystem::setStartColor方法的具体用法?C++ CCParticleSystem::setStartColor怎么用?C++ CCParticleSystem::setStartColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCParticleSystem
的用法示例。
在下文中一共展示了CCParticleSystem::setStartColor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: skillAction
void Role::skillAction(SkillState sk){
switch (sk) {
case Skill_Blood:{
SimpleAudioEngine::sharedEngine()->playEffect(S_BLOOD);
CCParticleSystem* particle = CCParticleSystemQuad::create("Teleport.plist");
particle->setStartColor(ccc4f(0.5, 0.5, 0.5, 1));
particle->setPosition(this->getObjPosition());
GameLogic::Singleton()->getPView()->addChild(particle,99,Blood_Particle_Tag);
float bloodValue = GameLogic::Singleton()->getBlood();
GameLogic::Singleton()->setBlood(bloodValue += bloodValue * 0.1);//10%
CCLOG("+=================Blood Skill Open===============+");
}
break;
case Skill_Sprint:{
int deltaTime = 2.0f;
if (_skState == Skill_Sprint)
deltaTime += 2.0f;
else
_skState = Skill_Sprint;
this->setObjRotation(0);
SimpleAudioEngine::sharedEngine()->playEffect(S_SPRINT);
CCParticleSystem* particle = CCParticleSystemQuad::create("Sprint.plist");
particle->setPosition(ccpAdd(this->getObjPosition(),ccp(30,0)));
GameLogic::Singleton()->getPView()->addChild(particle,99,Sprint_Tag);
_standardPoint.x = 200;
this->runAction(CCSequence::create(CCDelayTime::create(deltaTime),
CCCallFuncND::create(this,callfuncND_selector(Role::sprintFunc),this),
NULL));
}
break;
case Skill_Wave:{
SimpleAudioEngine::sharedEngine()->playEffect(S_WAVE);
this->deleteObjectsInWave();
CCSprite* waveSpr = CCSprite::createWithSpriteFrameName("Wave.png");
waveSpr->setScale(0.1f);
waveSpr->setPosition(ccp(15, 15));
CCSpawn* spawnAction = CCSpawn::create(CCScaleTo::create(0.5f, 1.5f),
CCFadeOut::create(0.5f),
NULL);
CCSequence* sequceceAction = CCSequence::create(spawnAction,
CCCallFuncND::create(this, callfuncND_selector(Role::waveFunc),this),
NULL);
CCSpeed* aSpeed = CCSpeed::create(sequceceAction, 2.5f);
waveSpr->runAction(aSpeed);
this->addChild(waveSpr,99,Wave_Tag);
}
break;
default:
break;
}
}
示例2: createParticleEffect
void HelloWorld::createParticleEffect(const char* filename, float x, float y, ccColor4F startColor, float duration, float endSize) {
CCParticleSystem* emitter = CCParticleSystemQuad::create(filename);
emitter->setPosition(x,y);
emitter->setStartColor(startColor);
emitter->setDuration(duration);
emitter->setEndSize(endSize);
emitter->setAutoRemoveOnFinish(true);
addChild(emitter, 10);
}
示例3: getChildByTag
void ParticlePerformTest4::doTest()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCParticleSystem *particleSystem = (CCParticleSystem*) getChildByTag(kTagParticleSystem);
// duration
particleSystem->setDuration(-1);
// gravity
particleSystem->setGravity(ccp(0,-90));
// angle
particleSystem->setAngle(90);
particleSystem->setAngleVar(0);
// radial
particleSystem->setRadialAccel(0);
particleSystem->setRadialAccelVar(0);
// speed of particles
particleSystem->setSpeed(180);
particleSystem->setSpeedVar(50);
// emitter position
particleSystem->setPosition(ccp(s.width/2, 100));
particleSystem->setPosVar(ccp(s.width/2,0));
// life of particles
particleSystem->setLife(2.0f);
particleSystem->setLifeVar(1);
// emits per frame
particleSystem->setEmissionRate(particleSystem->getTotalParticles() / particleSystem->getLife());
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
particleSystem->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
particleSystem->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
particleSystem->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
particleSystem->setEndColorVar(endColorVar);
// size, in pixels
particleSystem->setEndSize(64.0f);
particleSystem->setStartSize(64.0f);
particleSystem->setEndSizeVar(0);
particleSystem->setStartSizeVar(0);
// additive
particleSystem->setBlendAdditive(false);
}
示例4: initSnow
void TestParticle::initSnow()
{
CCParticleSystem *emitter = CCParticleSnow::create();
emitter->retain();
addChild(emitter, 10);
CCPoint p = emitter->getPosition();
emitter->setPosition( ccp( p.x, p.y-110) );
emitter->setLife(3);
emitter->setLifeVar(1);
// gravity
emitter->setGravity(ccp(0,-10));
// speed of particles
emitter->setSpeed(130);
emitter->setSpeedVar(30);
ccColor4F startColor = emitter->getStartColor();
startColor.r = 0.9f;
startColor.g = 0.9f;
startColor.b = 0.9f;
emitter->setStartColor(startColor);
ccColor4F startColorVar = emitter->getStartColorVar();
startColorVar.b = 0.1f;
emitter->setStartColorVar(startColorVar);
emitter->setEmissionRate(emitter->getTotalParticles()/emitter->getLife());
emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("snow.png"));
emitter->setPosition(ccp(0,480));
emitter->release();
}
示例5: initRotFlower
void TestParticle::initRotFlower()
{
CCParticleSystem *emitter = new CCParticleSystemQuad();
emitter->initWithTotalParticles(300);
//emitter->autorelease();
addChild(emitter);
////emitter->release(); // win32 : Remove this line
emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("stars2.png"));
// duration
emitter->setDuration(-1);
// gravity
emitter->setGravity(CCPointZero);
// angle
emitter->setAngle(90);
emitter->setAngleVar(360);
emitter->setSpeed(160);
emitter->setSpeedVar(20);
// radial
emitter->setRadialAccel(-120);
emitter->setRadialAccelVar(0);
// tagential
emitter->setTangentialAccel(30);
emitter->setTangentialAccelVar(0);
// emitter position
emitter->setPosition( ccp(160,240) );
emitter->setPosVar(CCPointZero);
// life of particles
emitter->setLife(3);
emitter->setLifeVar(1);
// spin of particles
emitter->setStartSpin(0);
emitter->setStartSpinVar(0);
emitter->setEndSpin(0);
emitter->setEndSpinVar(2000);
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
emitter->setEndColorVar(endColorVar);
// size, in pixels
emitter->setStartSize(30.0f);
emitter->setStartSizeVar(00.0f);
emitter->setEndSize(kParticleStartSizeEqualToEndSize);
// emits per second
emitter->setEmissionRate(emitter->getTotalParticles()/emitter->getLife());
// additive
emitter->setBlendAdditive(false);
emitter->setPosition(ccp(size.width/6*5,size.height-250));
emitter->release();
}