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C++ CCParticleSystem::setPosition方法代码示例

本文整理汇总了C++中CCParticleSystem::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CCParticleSystem::setPosition方法的具体用法?C++ CCParticleSystem::setPosition怎么用?C++ CCParticleSystem::setPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCParticleSystem的用法示例。


在下文中一共展示了CCParticleSystem::setPosition方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: skillAction

void Role::skillAction(SkillState sk){
    switch (sk) {
        case Skill_Blood:{
            SimpleAudioEngine::sharedEngine()->playEffect(S_BLOOD);
            CCParticleSystem* particle = CCParticleSystemQuad::create("Teleport.plist");
            particle->setStartColor(ccc4f(0.5, 0.5, 0.5, 1));
            particle->setPosition(this->getObjPosition());
            GameLogic::Singleton()->getPView()->addChild(particle,99,Blood_Particle_Tag);
            
            float bloodValue = GameLogic::Singleton()->getBlood();
            GameLogic::Singleton()->setBlood(bloodValue += bloodValue * 0.1);//10%
            CCLOG("+=================Blood Skill Open===============+");
        }
            break;
        case Skill_Sprint:{
            int deltaTime = 2.0f;
            if (_skState == Skill_Sprint)
                deltaTime += 2.0f;
            else
                _skState = Skill_Sprint;
            
            this->setObjRotation(0);
            
            SimpleAudioEngine::sharedEngine()->playEffect(S_SPRINT);
            
            CCParticleSystem* particle = CCParticleSystemQuad::create("Sprint.plist");
            particle->setPosition(ccpAdd(this->getObjPosition(),ccp(30,0)));
            GameLogic::Singleton()->getPView()->addChild(particle,99,Sprint_Tag);

            _standardPoint.x = 200;
            
            this->runAction(CCSequence::create(CCDelayTime::create(deltaTime),
                                               CCCallFuncND::create(this,callfuncND_selector(Role::sprintFunc),this),
                                               NULL));
        }
            break;
        case Skill_Wave:{
            SimpleAudioEngine::sharedEngine()->playEffect(S_WAVE);
            this->deleteObjectsInWave();
            
            CCSprite* waveSpr = CCSprite::createWithSpriteFrameName("Wave.png");
            waveSpr->setScale(0.1f);
            waveSpr->setPosition(ccp(15, 15));
            CCSpawn* spawnAction = CCSpawn::create(CCScaleTo::create(0.5f, 1.5f),
                                                   CCFadeOut::create(0.5f),
                                                   NULL);
            CCSequence* sequceceAction = CCSequence::create(spawnAction,
                                                            CCCallFuncND::create(this, callfuncND_selector(Role::waveFunc),this),
                                                            NULL);
            CCSpeed* aSpeed = CCSpeed::create(sequceceAction, 2.5f);
            waveSpr->runAction(aSpeed);
            this->addChild(waveSpr,99,Wave_Tag);

        }
            break;
        default:
            break;
    }
}
开发者ID:GITHZZ,项目名称:BlackWhiteRush,代码行数:59,代码来源:Role.cpp

示例2: initRain

void TestParticle::initRain()
{
	CCParticleSystem *emitter = CCParticleRain::create();
	emitter->retain();
	addChild(emitter, 10);

	CCPoint p = emitter->getPosition();
	emitter->setPosition( ccp( p.x, p.y-100) );
	emitter->setLife(4);

	emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("fire.png") );
	emitter->setPosition(ccp(400,50));

	emitter->release();

}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:16,代码来源:TestParticle.cpp

示例3: getChildByTag

void ParticlePerformTest4::doTest()
{
    CCSize s = CCDirector::sharedDirector()->getWinSize();
    CCParticleSystem *particleSystem = (CCParticleSystem*) getChildByTag(kTagParticleSystem);

    // duration
    particleSystem->setDuration(-1);

    // gravity
    particleSystem->setGravity(ccp(0,-90));

    // angle
    particleSystem->setAngle(90);
    particleSystem->setAngleVar(0);

    // radial
    particleSystem->setRadialAccel(0);
    particleSystem->setRadialAccelVar(0);

    // speed of particles
    particleSystem->setSpeed(180);
    particleSystem->setSpeedVar(50);

    // emitter position
    particleSystem->setPosition(ccp(s.width/2, 100));
    particleSystem->setPosVar(ccp(s.width/2,0));

    // life of particles
    particleSystem->setLife(2.0f);
    particleSystem->setLifeVar(1);

    // emits per frame
    particleSystem->setEmissionRate(particleSystem->getTotalParticles() / particleSystem->getLife());

    // color of particles
    ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
    particleSystem->setStartColor(startColor);

    ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
    particleSystem->setStartColorVar(startColorVar);

    ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
    particleSystem->setEndColor(endColor);

    ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};    
    particleSystem->setEndColorVar(endColorVar);

    // size, in pixels
    particleSystem->setEndSize(64.0f);
    particleSystem->setStartSize(64.0f);
    particleSystem->setEndSizeVar(0);
    particleSystem->setStartSizeVar(0);

    // additive
    particleSystem->setBlendAdditive(false);

}
开发者ID:0309,项目名称:cocos2d-x,代码行数:57,代码来源:PerformanceParticleTest.cpp

示例4: gravityShock

void ParticleLayer::gravityShock(CCObject *pdata)
{
	CCDictionary *dict = dynamic_cast<CCDictionary*>(pdata);
	float x = dynamic_cast<CCFloat*>(dict->objectForKey("x"))->getValue();
	float y = dynamic_cast<CCFloat*>(dict->objectForKey("y"))->getValue();

	CCParticleSystem *emitter = createExplodingRing();
	emitter->setPosition(ccp(x, y));
}
开发者ID:guinao,项目名称:CallofDefense,代码行数:9,代码来源:ParticleLayer.cpp

示例5: CCPointMake

IntervalLayer::IntervalLayer()
{
	m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f;

	CCSize s = CCDirector::sharedDirector()->getWinSize();
	// sun
	CCParticleSystem* sun = CCParticleSun::node();
    sun->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
	sun->setPosition( CCPointMake(s.width-32,s.height-32) );

	sun->setTotalParticles(130);
	sun->setLife(0.6f);
	this->addChild(sun);

	// timers
    m_label0 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt");
	m_label1 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt");
	m_label2 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt");
	m_label3 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt");
    m_label4 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt");

    scheduleUpdate();
	schedule(schedule_selector(IntervalLayer::step1));
	schedule(schedule_selector(IntervalLayer::step2), 0);
	schedule(schedule_selector(IntervalLayer::step3), 1.0f);
    schedule(schedule_selector(IntervalLayer::step4), 2.0f);

    m_label0->setPosition(CCPointMake(s.width*1/6, s.height/2));
	m_label1->setPosition(CCPointMake(s.width*2/6, s.height/2));
	m_label2->setPosition(CCPointMake(s.width*3/6, s.height/2));
	m_label3->setPosition(CCPointMake(s.width*4/6, s.height/2));
    m_label4->setPosition(CCPointMake(s.width*5/6, s.height/2));

    addChild(m_label0);
	addChild(m_label1);
	addChild(m_label2);
	addChild(m_label3);
    addChild(m_label4);

	// Sprite
	CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini);
	sprite->setPosition( CCPointMake(40,50) );
	
	CCJumpBy* jump = CCJumpBy::actionWithDuration(3, CCPointMake(s.width-80,0), 50, 4);
	
	addChild(sprite);
	sprite->runAction( CCRepeatForever::actionWithAction(
															(CCActionInterval*)(CCSequence::actions(jump, jump->reverse(), NULL ))
														)
					 );
	// pause button
	CCMenuItem* item1 = CCMenuItemFont::itemFromString("Pause", this, menu_selector(IntervalLayer::onPause) );
	CCMenu* menu = CCMenu::menuWithItems(item1, NULL);
	menu->setPosition( CCPointMake(s.width/2, s.height-50) );

	addChild( menu );
}
开发者ID:ccjimmy,项目名称:TweeJump4wp8,代码行数:57,代码来源:IntervalTest.cpp

示例6: createParticleEffect

void HelloWorld::createParticleEffect(const char* filename, float x, float y, ccColor4F startColor, float duration, float endSize) {
     CCParticleSystem* emitter = CCParticleSystemQuad::create(filename);
     emitter->setPosition(x,y);
     emitter->setStartColor(startColor);
     emitter->setDuration(duration);
     emitter->setEndSize(endSize);
     emitter->setAutoRemoveOnFinish(true);
     addChild(emitter, 10);
}
开发者ID:pratiksapra,项目名称:SpaceGameTutorial,代码行数:9,代码来源:HelloWorldScene.cpp

示例7: updateParticleDisplay

void CCDisplayFactory::updateParticleDisplay(CCBone *bone, CCNode *display, float dt, bool dirty)
{
    CCParticleSystem *system = (CCParticleSystem *)display;
    CCBaseData node;
    CCTransformHelp::matrixToNode(bone->nodeToArmatureTransform(), node);
    system->setPosition(node.x, node.y);
    system->setScaleX(node.scaleX);
    system->setScaleY(node.scaleY);
    system->update(dt);
}
开发者ID:kundouzhishou,项目名称:tap4dream,代码行数:10,代码来源:CCDisplayFactory.cpp

示例8: CS_DISPLAY_PARTICLE_UPDATE

void CS_DISPLAY_PARTICLE_UPDATE(Bone *bone, DecorativeDisplay *decoDisplay, float dt, bool dirty)
{
	CCParticleSystem *system = (CCParticleSystem*)decoDisplay->getDisplay();
	Node node;
	TransformHelp::matrixToNode(bone->nodeToArmatureTransform(), node);
	system->setPosition(node.x, node.y);
	system->setScaleX(node.scaleX);
	system->setScaleY(node.scaleY);
	system->update(dt);
}
开发者ID:mink365,项目名称:CSArmature,代码行数:10,代码来源:CSDisplayFactory.cpp

示例9: initFlower

void TestParticle::initFlower()
{
	CCParticleSystem *emitter = CCParticleFlower::create();
	emitter->retain();
	addChild(emitter,10);
//	emitter->setStartSize(20.f);
	emitter->setSpeed(100.f);
	emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));
	emitter->setPosition(ccp(size.width/6*1,size.height-250));
	emitter->release();
}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:11,代码来源:TestParticle.cpp

示例10: initSpiral

void TestParticle::initSpiral()
{
	CCParticleSystem *emitter = CCParticleSpiral::create();
	emitter->retain();

	addChild(emitter,10);
	emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));

	emitter->setPosition(ccp(250,50));
	emitter->release();
}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:11,代码来源:TestParticle.cpp

示例11: initSun

void TestParticle::initSun()
{
	CCParticleSystem *emitter = CCParticleSun::create();
	emitter->retain();
	addChild(emitter,10);
	emitter->setStartSize(20.f);
	emitter->setSpeed(50.f);
	emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
	emitter->setPosition(ccp(size.width/6*4,size.height-85));
	emitter->release();
}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:11,代码来源:TestParticle.cpp

示例12: initFirework

void TestParticle::initFirework()
{
	CCParticleSystem *emitter = CCParticleFireworks::create();
	emitter->retain();
	addChild(emitter,10);
	emitter->setStartSize(20.0f);
	emitter->setSpeed(150.0f);
	emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));
	//emitter->setDuration(5.0f);
	emitter->setPosition(ccp(size.width/6*2,size.height-150));
	emitter->release();

}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:13,代码来源:TestParticle.cpp

示例13: initExplosion

void TestParticle::initExplosion()
{
	CCParticleSystem *emitter = CCParticleExplosion::create();
	emitter->retain();
	addChild(emitter, 10);

	emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("stars.png") );

	emitter->setAutoRemoveOnFinish(true);

	emitter->setPosition(ccp(400,50));
	emitter->release();
}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:13,代码来源:TestParticle.cpp

示例14: initSmoke

void TestParticle::initSmoke()
{
	CCParticleSystem *emitter = CCParticleSmoke::create();
	emitter->retain();
	this->addChild(emitter, 10);
	emitter->setStartSize(20.0f);
	//emitter->setTotalParticles(300);
	emitter->setSpeed(150.0f); //设置速度
	emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("fire.png") ); //设置图片
	//emitter->setDuration(5.0f); //设置时间
	emitter->setPosition(ccp(size.width/6,size.height-150)); //设置初始位置
	emitter->release();

}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:14,代码来源:TestParticle.cpp

示例15: initSnow

void TestParticle::initSnow()
{
	CCParticleSystem *emitter = CCParticleSnow::create();
	emitter->retain();
	addChild(emitter, 10);

	CCPoint p = emitter->getPosition();
	emitter->setPosition( ccp( p.x, p.y-110) );
	emitter->setLife(3);
	emitter->setLifeVar(1);

	// gravity
	emitter->setGravity(ccp(0,-10));

	// speed of particles
	emitter->setSpeed(130);
	emitter->setSpeedVar(30);


	ccColor4F startColor = emitter->getStartColor();
	startColor.r = 0.9f;
	startColor.g = 0.9f;
	startColor.b = 0.9f;
	emitter->setStartColor(startColor);

	ccColor4F startColorVar = emitter->getStartColorVar();
	startColorVar.b = 0.1f;
	emitter->setStartColorVar(startColorVar);

	emitter->setEmissionRate(emitter->getTotalParticles()/emitter->getLife());

	emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("snow.png"));

	emitter->setPosition(ccp(0,480));
	emitter->release();
}
开发者ID:jinjianxin,项目名称:cocos2d-x,代码行数:36,代码来源:TestParticle.cpp


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