本文整理汇总了C++中CCParticleSystem::getParticleCount方法的典型用法代码示例。如果您正苦于以下问题:C++ CCParticleSystem::getParticleCount方法的具体用法?C++ CCParticleSystem::getParticleCount怎么用?C++ CCParticleSystem::getParticleCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCParticleSystem
的用法示例。
在下文中一共展示了CCParticleSystem::getParticleCount方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: step
void ParticleMainScene::step(float dt)
{
CCLabelAtlas *atlas = (CCLabelAtlas*) getChildByTag(kTagLabelAtlas);
CCParticleSystem *emitter = (CCParticleSystem*) getChildByTag(kTagParticleSystem);
char str[10] = {0};
sprintf(str, "%4d", emitter->getParticleCount());
atlas->setString(str);
}
示例2:
/**
* If the particle system has exhausted and it is set to auto-remove, remove this
* node from the scene so that this node and the particle system will be released.
*/
void CC3ParticleSystemBillboard::updateBeforeTransform( CC3NodeUpdatingVisitor* visitor )
{
if ( m_pBillboard )
{
CCParticleSystem* ps = (CCParticleSystem*)m_pBillboard;
if ( ps->isAutoRemoveOnFinish() && !ps->isActive() && ps->getParticleCount() == 0 )
{
CC3_TRACE("[bbd]2D particle system exhausted. Removing");
visitor->requestRemovalOf( this );
}
}
}