本文整理汇总了C++中CCParticleSystem::getTotalParticles方法的典型用法代码示例。如果您正苦于以下问题:C++ CCParticleSystem::getTotalParticles方法的具体用法?C++ CCParticleSystem::getTotalParticles怎么用?C++ CCParticleSystem::getTotalParticles使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCParticleSystem
的用法示例。
在下文中一共展示了CCParticleSystem::getTotalParticles方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeChild
// override removeChild:
void CCParticleBatchNode::removeChild(CCNode* child, bool cleanup)
{
// explicit nil handling
if (child == NULL)
{
return;
}
CCAssert( dynamic_cast<CCParticleSystem*>(child) != NULL, "CCParticleBatchNode only supports CCQuadParticleSystems as children");
CCAssert(m_pChildren->containsObject(child), "CCParticleBatchNode doesn't contain the sprite. Can't remove it");
CCParticleSystem* pChild = (CCParticleSystem*)child;
CCNode::removeChild(pChild, cleanup);
// remove child helper
m_pTextureAtlas->removeQuadsAtIndex(pChild->getAtlasIndex(), pChild->getTotalParticles());
// after memmove of data, empty the quads at the end of array
m_pTextureAtlas->fillWithEmptyQuadsFromIndex(m_pTextureAtlas->getTotalQuads(), pChild->getTotalParticles());
// particle could be reused for self rendering
pChild->setBatchNode(NULL);
updateAllAtlasIndexes();
}
示例2: getChildByTag
void ParticlePerformTest4::doTest()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCParticleSystem *particleSystem = (CCParticleSystem*) getChildByTag(kTagParticleSystem);
// duration
particleSystem->setDuration(-1);
// gravity
particleSystem->setGravity(ccp(0,-90));
// angle
particleSystem->setAngle(90);
particleSystem->setAngleVar(0);
// radial
particleSystem->setRadialAccel(0);
particleSystem->setRadialAccelVar(0);
// speed of particles
particleSystem->setSpeed(180);
particleSystem->setSpeedVar(50);
// emitter position
particleSystem->setPosition(ccp(s.width/2, 100));
particleSystem->setPosVar(ccp(s.width/2,0));
// life of particles
particleSystem->setLife(2.0f);
particleSystem->setLifeVar(1);
// emits per frame
particleSystem->setEmissionRate(particleSystem->getTotalParticles() / particleSystem->getLife());
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
particleSystem->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
particleSystem->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
particleSystem->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
particleSystem->setEndColorVar(endColorVar);
// size, in pixels
particleSystem->setEndSize(64.0f);
particleSystem->setStartSize(64.0f);
particleSystem->setEndSizeVar(0);
particleSystem->setStartSizeVar(0);
// additive
particleSystem->setBlendAdditive(false);
}
示例3: reorderChild
// Reorder will be done in this function, no "lazy" reorder to particles
void CCParticleBatchNode::reorderChild(CCNode * child, int zOrder)
{
CCAssert( child != NULL, "Child must be non-NULL");
CCAssert( dynamic_cast<CCParticleSystem*>(child) != NULL, "CCParticleBatchNode only supports CCQuadParticleSystems as children");
CCAssert( m_pChildren->containsObject(child), "Child doesn't belong to batch" );
CCParticleSystem* pChild = (CCParticleSystem*)(child);
if( zOrder == child->getZOrder() )
{
return;
}
// no reordering if only 1 child
if( m_pChildren->count() > 1)
{
unsigned int newIndex = 0, oldIndex = 0;
getCurrentIndex(&oldIndex, &newIndex, pChild, zOrder);
if( oldIndex != newIndex )
{
// reorder m_pChildren->array
pChild->retain();
m_pChildren->removeObjectAtIndex(oldIndex);
m_pChildren->insertObject(pChild, newIndex);
pChild->release();
// save old altasIndex
unsigned int oldAtlasIndex = pChild->getAtlasIndex();
// update atlas index
updateAllAtlasIndexes();
// Find new AtlasIndex
unsigned int newAtlasIndex = 0;
for( unsigned int i=0; i < m_pChildren->count(); i++)
{
CCParticleSystem* pNode = (CCParticleSystem*)m_pChildren->objectAtIndex(i);
if( pNode == pChild )
{
newAtlasIndex = pChild->getAtlasIndex();
break;
}
}
// reorder textureAtlas quads
m_pTextureAtlas->moveQuadsFromIndex(oldAtlasIndex, pChild->getTotalParticles(), newAtlasIndex);
pChild->updateWithNoTime();
}
}
pChild->setZOrder(zOrder);
}
示例4: updateAllAtlasIndexes
//rebuild atlas indexes
void CCParticleBatchNode::updateAllAtlasIndexes()
{
CCObject *pObj = NULL;
unsigned int index = 0;
CCARRAY_FOREACH(m_pChildren,pObj)
{
CCParticleSystem* child = (CCParticleSystem*)pObj;
child->setAtlasIndex(index);
index += child->getTotalParticles();
}
示例5: addChild
void CCParticleBatchNode::addChild(CCNode * child, int zOrder, int tag)
{
CCAssert( child != NULL, "Argument must be non-NULL");
CCAssert( dynamic_cast<CCParticleSystem*>(child) != NULL, "CCParticleBatchNode only supports CCQuadParticleSystems as children");
CCParticleSystem* pChild = (CCParticleSystem*)child;
CCAssert( pChild->getTexture()->getName() == m_pTextureAtlas->getTexture()->getName(), "CCParticleSystem is not using the same texture id");
// If this is the 1st children, then copy blending function
if( m_pChildren->count() == 0 )
{
setBlendFunc(pChild->getBlendFunc());
}
CCAssert( m_tBlendFunc.src == pChild->getBlendFunc().src && m_tBlendFunc.dst == pChild->getBlendFunc().dst, "Can't add a PaticleSystem that uses a different blending function");
//no lazy sorting, so don't call super addChild, call helper instead
unsigned int pos = addChildHelper(pChild,zOrder,tag);
//get new atlasIndex
unsigned int atlasIndex = 0;
if (pos != 0)
{
CCParticleSystem* p = (CCParticleSystem*)m_pChildren->objectAtIndex(pos-1);
atlasIndex = p->getAtlasIndex() + p->getTotalParticles();
}
else
{
atlasIndex = 0;
}
insertChild(pChild, atlasIndex);
// update quad info
pChild->setBatchNode(this);
}
示例6: initSnow
void TestParticle::initSnow()
{
CCParticleSystem *emitter = CCParticleSnow::create();
emitter->retain();
addChild(emitter, 10);
CCPoint p = emitter->getPosition();
emitter->setPosition( ccp( p.x, p.y-110) );
emitter->setLife(3);
emitter->setLifeVar(1);
// gravity
emitter->setGravity(ccp(0,-10));
// speed of particles
emitter->setSpeed(130);
emitter->setSpeedVar(30);
ccColor4F startColor = emitter->getStartColor();
startColor.r = 0.9f;
startColor.g = 0.9f;
startColor.b = 0.9f;
emitter->setStartColor(startColor);
ccColor4F startColorVar = emitter->getStartColorVar();
startColorVar.b = 0.1f;
emitter->setStartColorVar(startColorVar);
emitter->setEmissionRate(emitter->getTotalParticles()/emitter->getLife());
emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("snow.png"));
emitter->setPosition(ccp(0,480));
emitter->release();
}
示例7: initRotFlower
void TestParticle::initRotFlower()
{
CCParticleSystem *emitter = new CCParticleSystemQuad();
emitter->initWithTotalParticles(300);
//emitter->autorelease();
addChild(emitter);
////emitter->release(); // win32 : Remove this line
emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("stars2.png"));
// duration
emitter->setDuration(-1);
// gravity
emitter->setGravity(CCPointZero);
// angle
emitter->setAngle(90);
emitter->setAngleVar(360);
emitter->setSpeed(160);
emitter->setSpeedVar(20);
// radial
emitter->setRadialAccel(-120);
emitter->setRadialAccelVar(0);
// tagential
emitter->setTangentialAccel(30);
emitter->setTangentialAccelVar(0);
// emitter position
emitter->setPosition( ccp(160,240) );
emitter->setPosVar(CCPointZero);
// life of particles
emitter->setLife(3);
emitter->setLifeVar(1);
// spin of particles
emitter->setStartSpin(0);
emitter->setStartSpinVar(0);
emitter->setEndSpin(0);
emitter->setEndSpinVar(2000);
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
emitter->setEndColorVar(endColorVar);
// size, in pixels
emitter->setStartSize(30.0f);
emitter->setStartSizeVar(00.0f);
emitter->setEndSize(kParticleStartSizeEqualToEndSize);
// emits per second
emitter->setEmissionRate(emitter->getTotalParticles()/emitter->getLife());
// additive
emitter->setBlendAdditive(false);
emitter->setPosition(ccp(size.width/6*5,size.height-250));
emitter->release();
}