本文整理汇总了C++中CCMenuItemImage::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemImage::setVisible方法的具体用法?C++ CCMenuItemImage::setVisible怎么用?C++ CCMenuItemImage::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemImage
的用法示例。
在下文中一共展示了CCMenuItemImage::setVisible方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool HeadUpDisplay::init(){
if(!CCMenu::init())
return false;
/* Adding a "close" button to exit. */
CCMenuItemImage *pCloseItem = CCMenuItemImage::create("CloseNormal.png",
"CloseSelected.png", this, menu_selector(HeadUpDisplay::menuCloseCallback));
CCSize scrSize = CCDirector::sharedDirector()->getWinSize();
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
pCloseItem->setPosition(
ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
this->addChild(pCloseItem,1);
/* Mesh */
CCSprite* mesh = CCSprite::create();
mesh->setTextureRect(CCRect(0,0,scrSize.width,scrSize.height));
mesh->setColor(ccc3(0,0,0));
mesh->setOpacity(0);
mesh->setAnchorPoint(ccp(0,0));
mesh->setPosition(CCPointZero);
mesh->setTag(_meshTag);
this->addChild(mesh,0);
/* Bubble Talk */
CCSprite* bubble = CCSprite::create("bubbleTalk.png");
CCPoint bblePos = scrSize/2;
bubble->setPosition(bblePos);
bubble->setScale(0);
bubble->setTag(_bubbleTalkTag);
this->addChild(bubble,0);
/* Message */
CCLabelTTF* labelMsg = CCLabelTTF::create("Bonjour!\n :)","Artial", 32);
CCSize bubbleSize = bubble->getContentSize();
labelMsg->setPosition(bubbleSize/2);
labelMsg->setOpacity(0);
labelMsg->setTag(_messageTag);
bubble->addChild(labelMsg,0);
/* Accept Button */
CCMenuItemImage* acceptButton = CCMenuItemImage::create(
"acceptButton.png","acceptButtonPressed.png", this, menu_selector(HeadUpDisplay::hideMessage));
acceptButton->retain();
CCSize aBtnSize = acceptButton->getContentSize();
acceptButton->setPosition(ccp(
bblePos.x + bubbleSize.width/2 - aBtnSize.width * .25f,
bblePos.y - bubbleSize.height/2 + aBtnSize.height * .25f));
acceptButton->setVisible(false);
this->addChild(acceptButton,0,_acceptButtonTag);
this->setPosition(CCPointZero);
return true;
}
示例2: ccp
void Study1::initWords()
{
if (this->strWords.size() == 0) {
return;
}
CCPoint wordPoint[6] = {
ccp(296,110),
ccp(383,110),
ccp(466,110),
ccp(552,110),
ccp(636,110),
ccp(720,110),};
CCMenu* pMenu = CCMenu::create();
pMenu->setPosition( CCPointZero );
addChild(pMenu);
char str[100];
for (int i=0; i<strWords.size(); i++) {
CCMenuItemImage *pi = CCMenuItemImage::create(
"wkszStudy1/wordbg1.png",
"wkszStudy1/wordbg2.png",
this,
menu_selector(Study1::wordCB) );
if (i == 0) {
CCNode *img = CCSprite::createWithTexture(CCTextureCache::sharedTextureCache()->textureForKey("wkszStudy1/wordbg3.png"));
pi->setNormalImage(img);
}
pi->setPosition(wordPoint[i%PAGE_CAPACITY]);
pi->setTag(i);
pi->setVisible(false);
menuWords.push_back(pi);
pMenu->addChild(pi);
CCLOG("str:%s",strWords[i].c_str());
CCLabelTTF* pLabel = CCLabelTTF::create(strWords[i].c_str(), "Thonburi", 34);
pLabel->setPosition( ccp(297+i%PAGE_CAPACITY*85,112) );
pLabel->setColor(ccBLACK);
pLabel->setVisible(false);
labelWords.push_back(pLabel);
this->addChild(pLabel, 9);
sprintf(str, "wkszCharacter1/%s.swf",strWords[i].c_str());
CCSWFNode* swf1 = CCSWFNode::create(str);
swf1->setPosition(ccp(506,445));
// swf1->setScale(0.8f);
// swf1->runAction();
swf1->setRepeat(true);
swf1->setVisible(false);
swfWords1.push_back(swf1);
this->addChild(swf1,9);
sprintf(str, "wkszCharacter2/%s.swf",strWords[i].c_str());
CCSWFNode* swf2 = CCSWFNode::create(str);
swf2->setPosition(ccp(280,243));
// swf2->setScale(0.8f);
// swf2->runAction();
swf2->setRepeat(true);
swf2->setVisible(false);
swfWords2.push_back(swf2);
this->addChild(swf2,9);
}
}
示例3:
TanSuoLayer::TanSuoLayer()
{
m_nFontSize = 24;
m_nMaxCountDestroy = 3;
m_bIsJieFeng = false;
m_nSelectProId = -1;
mBg = BaseSprite::create("xunbao_bg.png");
addChild(mBg);
mBg->setPosition(ccp(mWinSize.width/2, mBg->getContentSize().height/2));
mMainMenu = CCMenu::create();
mBg->addChild(mMainMenu, 10);
mMainMenu->setPosition(ccp(0,0));
CCMenuItemImage *yijian = CCMenuItemImage::create(
"xunbao_anniu_yijianxunbao.png",
"xunbao_anniu_yijianxunbao_select.png",
this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
mMainMenu->addChild(yijian, 0, Tag_MenuItem_YiJianTanSuo);
yijian->setPosition(ccp(548,mBg->getContentSize().height-674));
Button *tansuo = Button::create();
tansuo->loadTextures("xunbao_anniu_xunbao.png","xunbao_anniu_xunbao_select.png","xunbao_anniu_xunbao_select.png",UI_TEX_TYPE_LOCAL);
/*CCMenuItemImage *tansuo = CCMenuItemImage::create(
"xunbao_anniu_xunbao.png",
"xunbao_anniu_xunbao_select.png",
this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));*/
tansuo->addTouchEventListener(this,SEL_TouchEvent(&TanSuoLayer::clickXunBao));
UILayer* layer = UILayer::create();
layer->ignoreAnchorPointForPosition(false);
layer->setContentSize(tansuo->getContentSize());
layer->setAnchorPoint(ccp(0.5,0.5));
layer->addWidget(tansuo);
layer->setPosition(320,mBg->getContentSize().height-674);//以前cpp(x,y) 现在左边 都是Point 比如颜色 ccWHITE 也改成了Color3B::WHITE
mBg->addChild(layer);
tansuo->setPosition(ccp(tansuo->getContentSize().width / 2 , tansuo->getContentSize().height / 2));
m_sXunBaoSpr = CCSprite::create("xunbao_anniu_xunbao_xiaoguo.png");
m_sXunBaoSpr->setPosition(ccp(320,mBg->getContentSize().height-674));
mBg->addChild(m_sXunBaoSpr);
m_sXunBaoSpr->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1.0f),CCFadeIn::create(1.0f),NULL)));
//mMainMenu->addChild(tansuo, 0, Tag_MenuItem_TanSuo);
//tansuo->setPosition(ccp(320,mBg->getContentSize().height-674));
{
CCMenuItemImage *jiefen = CCMenuItemImage::create(
"xunbao_anniu_jiechufengyin.png",
"xunbao_anniu_jiechufengyin_select.png",
this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
mMainMenu->addChild(jiefen, 0, Tag_MenuItem_JieFen);
jiefen->setPosition(ccp(320,mBg->getContentSize().height-437));
jiefen->setVisible(false);
CCSprite *img = CCSprite::create("xunbao_anniu_jiechufengyin_xiaoguo.png");
jiefen->addChild(img);
img->setPosition(ccp(jiefen->getContentSize().width/2, jiefen->getContentSize().height/2));
img->runAction(CCRepeatForever::create(CCSequence::create(
CCFadeTo::create(1, 50), CCFadeTo::create(1, 255), NULL)));
}
mMainMenu->setVisible(false);
//title
CCLabelTTF *tilte = CCLabelTTF::create(LFStrings::getValue("XunBaoShuoMing").c_str(), fontStr_kaiti, m_nFontSize);
mBg->addChild(tilte);
tilte->setColor(fonColor_PuTong);
tilte->setPosition(ccp(mBg->getContentSize().width/2, mBg->getContentSize().height-110));
//2
CCLabelTTF *la1 = CCLabelTTF::create(LFStrings::getValue("XunBaoJieFeng").c_str(), fontStr_kaiti, m_nFontSize);
mBg->addChild(la1);
la1->setAnchorPoint(ccp(0, 0.5));
la1->setColor(fonColor_CiYao);
la1->setPosition(ccp(134, mBg->getContentSize().height-140));
CCLabelTTF *la2 = CCLabelTTF::create((LFStrings::getValue("shenbing")+LFStrings::getValue("zhuangbei")).c_str()
, fontStr_kaiti, m_nFontSize);
la1->addChild(la2);
la2->setColor(ImageManager::getManager()->getShowColor(ZhuangbeiColour_Chuanqi, false, false));
la2->setPosition(ccp(la1->getContentSize().width+la2->getContentSize().width/2, la1->getContentSize().height/2));
la1->setPositionX((mBg->getContentSize().width-la1->getContentSize().width-la2->getContentSize().width)/2);
}
示例4: init
bool GameWorld::init()
{
do
{
CC_BREAK_IF(! CCLayer::init());
CCMenuItemImage *pTransform = CCMenuItemImage::create(
"6.png",
"6.png",
this,
menu_selector(GameWorld::menuTransformCallback));
CCMenuItemImage *pLeft = CCMenuItemImage::create(
"6.png",
"6.png",
this,
menu_selector(GameWorld::menuLeftCallback));
CCMenuItemImage *pRight = CCMenuItemImage::create(
"6.png",
"6.png",
this,
menu_selector(GameWorld::menuRightCallback));
CCMenuItemImage *pDown = CCMenuItemImage::create(
"6.png",
"6.png",
this,
menu_selector(GameWorld::menuDownCallback));
CCMenuItemImage *pGameOver = CCMenuItemImage::create(
"GameOver.jpg",
"GameOver.jpg",
this,
menu_selector(GameWorld::menuGameOver));
// Place the menu item bottom-right conner.
CCSize size = CCDirector::sharedDirector()->getWinSize();
pTransform->setPosition(ccp(size.width - 190, 210));
pLeft->setPosition(ccp(size.width - 260, 140));
pRight->setPosition(ccp(size.width - 120, 140));
pDown->setPosition(ccp(size.width - 190, 70));
pGameOver->setPosition(ccp(size.width / 2, size.height / 2));
pGameOver->setScale(5);
pGameOver->setVisible(false);
mMenuGameOver = pGameOver;
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::create(pTransform, pLeft, pRight, pDown, pGameOver, NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
addChild(pMenu, 1);
CCDrawNode *pDrawNode = CCDrawNode::create();
addChild(pDrawNode);
CCPoint points[] = {
CCPoint(0,0),
CCPoint((CubeManager::MAIN_BOARD_WIDTH)* CubeManager::CUBE_SIZE, 0),
CCPoint((CubeManager::MAIN_BOARD_WIDTH)* CubeManager::CUBE_SIZE, (CubeManager::MAIN_BOARD_HEIGHT + 1)* CubeManager::CUBE_SIZE),
CCPoint(0, (CubeManager::MAIN_BOARD_HEIGHT + 1)* CubeManager::CUBE_SIZE)
};
pDrawNode->drawPolygon(points, sizeof(points)/sizeof(points[0]), ccc4f(0,0,0.3f,0.5f), 4, ccc4f(0,0,1,1));
CCLabelTTF* pLabel = CCLabelTTF::create("Score:", "Arial", 56);
pLabel->setPosition(ccp(size.width - 300, 1100));
pLabel->setAnchorPoint(ccp(0, 0.5f));
this->addChild(pLabel);
pLabel = CCLabelTTF::create("0", "Arial", 56);
pLabel->setPosition(ccp(size.width - 300, 1000));
pLabel->setColor(ccc3(255, 192, 0));
pLabel->setAnchorPoint(ccp(0, 0.5f));
//pLabel->setHorizontalAlignment(kCCTextAlignmentRight);
this->addChild(pLabel);
mLabelScore = pLabel;
if (!mCubeManager.init(this))
return false;
schedule(schedule_selector(GameWorld::stepGo), 0.5f);
schedule(schedule_selector(GameWorld::checkKeyInput));
schedule(schedule_selector(GameWorld::onKeyInput), 0.05f);
} while(0);
return true;
}
示例5: createCellSpr
CCSprite* IOSStoreLayer::createCellSpr(int index, CellInfo* daojuInfo)
{
CCSprite* pDaoju = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_bg.png").c_str());
//显示道具的名字
CCLabelTTF* pTitle = CCLabelTTF::create(daojuInfo->nameStr.c_str(), fontStr_katong, 24);
pDaoju->addChild(pTitle);
pTitle->setColor(fontColor_Store);
pTitle->setPosition(ccp(pDaoju->getContentSize().width/2, pDaoju->getContentSize().height - 40));
//显示道具的描述
CCLabelTTF* pDescribe = CCLabelTTF::create(daojuInfo->describeStr.c_str(), fontStr_katong, 24, CCSizeMake(200, 60), kCCTextAlignmentLeft);
pDaoju->addChild(pDescribe);
pDescribe->setAnchorPoint(ccp(0, 0.5f));
pDescribe->setHorizontalAlignment(kCCTextAlignmentLeft);
pDescribe->setPosition(ccp(10, 85));
if (daojuInfo->bBaoxiang)
{
pDescribe->setPosition(ccp(10, 65));
}
//显示图标
CCSprite* pIcon = CCSprite::create(daojuInfo->iconNameStr.c_str());
// if (pIcon)
{
pIcon->setPosition(ccp(pDaoju->getContentSize().width/2, pDaoju->getContentSize().height/2+20));
pDaoju->addChild(pIcon, 1);
CCSprite *mask = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_fugai.png").c_str());
pDaoju->addChild(mask, 2);
mask->setPosition(ccp(pIcon->getPositionX(), pIcon->getPositionY()+20));
}
//宝箱需要设置缩放为35%
if (daojuInfo->bBaoxiang)
{
pIcon->setScale(0.35f);
}
//底部按钮
CCMenuItemImage* pMenuItem = CCMenuItemImage::create(
daojuInfo->btnIconNorNameStr.c_str(),
daojuInfo->btnIconSelNameStr.c_str(),
this,
menu_selector(IOSStoreLayer::menuBtnCallBack));
//星星数不够就显示文字,够的话就显示开宝箱按钮
if (pMenuItem)
{
bool bMore = false;
int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
if (daojuInfo->bBaoxiang)
{
if (daojuInfo->iBaoxiangCount == 10)
{
if (iStarCount >= 95)
{
bMore = true;
}
}
else if (daojuInfo->iBaoxiangCount == 1)
{
if (iStarCount >= 10)
{
bMore = true;
}
}
}
else
{
bMore = true;
}
CCMenu* pMenu = CCMenu::create();
pMenu->setPosition(CCPointZero);
pDaoju->addChild(pMenu, 1);
pMenu->addChild(pMenuItem);
pMenuItem->setPosition(ccp(pDaoju->getContentSize().width/2, pMenuItem->getContentSize().height/2));
pMenu->setTouchPriority(kCCMenuHandlerPriority-3);
pMenuItem->setVisible(false);
if (bMore)
{
pMenuItem->setVisible(true);
}
else if (daojuInfo->bBaoxiang)
{
//星星不足时,显示的字符串
CCLabelTTF* pTip = CCLabelTTF::create(LFStrings::getValue("Starless").c_str(), fontStr_katong, 24, CCSizeMake(200, 60), kCCTextAlignmentCenter);
pDaoju->addChild(pTip,1);
pTip->setPosition(ccp(pDaoju->getContentSize().width/2, pMenuItem->getContentSize().height/2+5));
}
}
//宝箱和购买星星区别加载
if (daojuInfo->bBaoxiang)
{
//十个宝箱
if (daojuInfo->iBaoxiangCount == 10)
//.........这里部分代码省略.........
示例6: showItemsNode
//.........这里部分代码省略.........
iTotalCount = this->getKaiBaoxiangRsqData().size();
if (iTotalCount >= 11)
{
xcount = 6;
}
if (iTotalCount == 2)
{
xcount = 2;
size = CCSizeMake(140*2, 190);
}
IOSStoreLayerScrollView* pView = IOSStoreLayerScrollView::createView(size, iTotalCount, xcount, ycount);
m_pGetItemNode->addChild(pView);
pView->ignoreAnchorPointForPosition(false);
pView->setAnchorPoint(ccp(0.5f, 0.5f));
pView->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2 - 60));
pView->setClickableCreater(pView);
pView->prepareToDisplay();
pView->setTouchEnabled(false);
pView->setTag(getitem_scrollview_tag);
//显示
CCSprite* pSmallbg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_anniu_zaikaishici_fujia.png").c_str());
m_pGetItemNode->addChild(pSmallbg, 1);
pSmallbg->setPosition(ccp(200, 100));
//添加菜单
CCMenu* pMenu = CCMenu::create();
pMenu->setPosition(CCPointZero);
m_pGetItemNode->addChild(pMenu, 2);
//再开按钮
CCMenuItemImage* pItem = NULL;
int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
if (m_bBaoxiangBuyTenTimes)
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_ten_again);
}
else
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_one_again);
}
pItem->setPosition(ccp(pSmallbg->getPositionX() + pSmallbg->getContentSize().width/2 + pItem->getContentSize().width/2 - 30,
pSmallbg->getPositionY()));
pMenu->addChild(pItem);
//星星数量
CCLabelAtlas* lable = CCLabelAtlas::create(
"0123456789",
ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(),
30, 47,//24
'0');
m_pGetItemNode->addChild(lable, 1, star_count_str_tag);
lable->setAnchorPoint(ccp(0, 0.5));
lable->setScale(0.6f);
int iCount = 10;
if (m_bBaoxiangBuyTenTimes)
{
iCount = 95;
}
char charStarCount[10] = {};
sprintf(charStarCount, "%d", iCount);
lable->setString(charStarCount);
lable->setPosition(ccp(pItem->getPositionX()-pItem->getContentSize().width/2-lable->getContentSize().width/2 - 40, pSmallbg->getPositionY() - 3));
//右边星星图标
CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str());
m_pGetItemNode->addChild(pXingxing, 1);
pXingxing->setPosition(ccp(lable->getPositionX() - 30, pSmallbg->getPositionY()));
//星星数不够时,只显示确定按钮
//确定按钮
CCMenuItemImage* pOKItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_quedingi.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_quedingi_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pOKItem->setTag(ok_btn_tag);
pOKItem->setPosition(ccp(this->getContentSize().width/2 + pOKItem->getContentSize().width, pSmallbg->getPositionY()));
pMenu->addChild(pOKItem);
if (iStarCount < iPrice)
{
lable->setVisible(false);
pXingxing->setVisible(false);
pSmallbg->setVisible(false);
pItem->setVisible(false);
pOKItem->setPosition(ccp(this->getContentSize().width/2, pSmallbg->getPositionY()));
}
pMenu->setTouchPriority(kCCMenuHandlerPriority-5);
}
示例7: init
bool RankingScene::init() {
CCSize size = CCDirector::sharedDirector()->getWinSize();
w = size.width;
h = size.height;
players = new CCArray();
CCSprite *background = CCSprite::create("BackGrounds/BackGround2.png");
background->setPosition(ccp(w/2, h/2));
this->addChild(background);
CCSprite *topLine = CCSprite::create("line.png");
topLine->setPosition(ccp(w/2, 602));
topLine->setOpacity(70);
this->addChild(topLine);
CCSprite *bottomLine = CCSprite::create("line.png");
bottomLine->setPosition(ccp(w/2, 248));
bottomLine->setOpacity(70);
this->addChild(bottomLine);
//-------------- menu getperesent ---------------
CCMenuItemImage *reward =
CCMenuItemImage::create("Present.png","PresentOnClicked.png",
this, menu_selector(RankingScene::reward));
reward->setPosition(ccp(w/5, h/8));
string playerName = GameManager::sharedGameManager()->getName();
if (playerName == "") reward->setVisible(false);
CCHttpRequest* request = new CCHttpRequest();
string ipAddr = GameManager::sharedGameManager()->getIpAddr();
request->setUrl((ipAddr+":3000/users.json").c_str());
request->setRequestType(CCHttpRequest::kHttpGet);
request->setResponseCallback(this, callfuncND_selector(RankingScene::onHttpRequestCompleted));
CCHttpClient::getInstance()->send(request);
request->release();
//create startMenuItem
CCMenuItemImage *playItem =
CCMenuItemImage::create("Buttons/StartButton.png", "Buttons/StartButtonOnClicked.png",
this, menu_selector(RankingScene::play));
playItem->setPosition(ccp(w/2, h/8 - 10));
//create bgmItem
CCMenuItemImage *bgmItem =
CCMenuItemImage::create("BgmOn.png", "BgmOn.png",
this, menu_selector(RankingScene::bgm));
bgmItem->setPosition(ccp(w*4/5, h/8));
CCMenu* pMenu = CCMenu::create(playItem, bgmItem, reward, NULL);
pMenu->setPosition(ccp(0,0));
this->addChild(pMenu);
bgm_off = CCSprite::create("BgmOff.png");
bgm_off->setPosition(bgmItem->getPosition());
bgm_off->setVisible(GameManager::sharedGameManager()->getBgm());
if (GameManager::sharedGameManager()->getBgm()) {
SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.0f);
} else {
SimpleAudioEngine::sharedEngine()->setEffectsVolume(1.0f);
}
this->addChild(bgm_off);
return true;
}