本文整理汇总了C++中CCMenuItemImage::setScaleY方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemImage::setScaleY方法的具体用法?C++ CCMenuItemImage::setScaleY怎么用?C++ CCMenuItemImage::setScaleY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemImage
的用法示例。
在下文中一共展示了CCMenuItemImage::setScaleY方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clickXilianJingHua
void ZhuangbeiXilianUI::clickXilianJingHua(CCObject *obj)
{
if (m_dInfoDialog)
{
m_dInfoDialog->removeFromParent();
m_dInfoDialog = NULL;
}
string tishiStr = LFStrings::getValue("XilianJingHuaShuoMing");
string cailiaoFileStr = "daoju_youlanzhiye.png";
//弹框背景
BaseSprite* dialog = BaseSprite::create("gongjiang_duanzao_cailiaobuzu_tanchukuang.png");
dialog->setPosition(ccp(mWinSize.width/2, mWinSize.height/2 + 50));
//提示
{
BaseSprite *cailiaoBg = BaseSprite::create("daoju_kuang_bg.png");
dialog->addChild(cailiaoBg);
cailiaoBg->setPosition(ccp(cailiaoBg->getContentSize().width/2 + 10, dialog->getContentSize().height/2));
BaseSprite *cailiaoImg = BaseSprite::create(cailiaoFileStr);
cailiaoBg->addChild(cailiaoImg);
cailiaoImg->setPosition(ccp(cailiaoBg->getContentSize().width/2, cailiaoBg->getContentSize().height/2));
CCLabelTTF* lable = CCLabelTTF::create(tishiStr.c_str(), fontStr_kaiti,20,CCSize(240, 0), kCCTextAlignmentLeft);
dialog->addChild(lable);
lable->setAnchorPoint(ccp(0,0.5));
lable->setPosition(ccp(cailiaoBg->getPositionX()+cailiaoBg->getContentSize().width/2 , dialog->getContentSize().height/2));
}
//按键
CCMenu* menu = CCMenu::create();
{
CCMenuItemImage* item = CCMenuItemImage::create(
"gongjiang_duanzao_cailiaobuzu_tanchukuang.png",
"gongjiang_duanzao_cailiaobuzu_tanchukuang.png",
this, menu_selector(ZhuangbeiXilianUI::clickCiaoliaoShuoMing));
menu->addChild(item);
item->setPosition(ccp(dialog->getContentSize().width/2, dialog->getContentSize().height/2));
item->setOpacity(0);
item->setScaleX(mWinSize.width / dialog->getContentSize().width);
item->setScaleY(mWinSize.height / dialog->getContentSize().height);
// item->setScaleX(mWinSize.width / item->getContentSize().width);
// item->setScaleY(mWinSize.height / item->getContentSize().height);
}
//弹框
{
LFAlert* lfAlert = new LFAlert();
lfAlert->setBaseContainer(dialog,menu);
CCDirector::sharedDirector()->getRunningScene()->addChild(lfAlert,128);
lfAlert->release();
m_dInfoDialog = lfAlert;
}
}
示例2: createPillar
CCMenuItemImage* HelloWorld::createPillar(int posX, int tag)
{
CCMenu* menu = CCMenu::create();
CCMenuItemImage* pillar = CCMenuItemImage::create("/pillar.png","/pillar.png",this,menu_selector(HelloWorld::selectPillar));
pillar->setScaleX(float(0.2));
pillar->setScaleY(float(0.4));
pillar->setPosition(ccp(posX,-75));
pillar->setTag(tag);
pillar->setEnabled(false);
menu->setTag(tag);
menu->addChild(pillar);
this->addChild(menu);
return pillar;
}
示例3: init
// on "init" you need to initialize your instance
bool JoinLayer::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize size = CCDirector::sharedDirector()->getWinSize();
// double dScalX = size.width / 768 , dScalY= size.height / 1024;
CCSprite* backgroundView = CCSprite::create("[email protected]");
backgroundView->setPosition(ccp(size.width / 2, size.height / 2));
float scale_x = size.width / backgroundView->getContentSize().width;
float scale_y = size.height / backgroundView->getContentSize().height;
backgroundView->setScaleX(scale_x);
backgroundView->setScaleY(scale_y);
addChild(backgroundView);
CCSprite* spCharacter = CCSprite::create("[email protected]");
spCharacter->setPosition(ccp(size.width / 2, size.height / 2));
spCharacter->setScaleX(scale_x);
spCharacter->setScaleY(scale_y);
addChild(spCharacter);
CCSprite* spLogo = CCSprite::create("[email protected]");
spLogo->setPosition(ccp(size.width / 2 , getY(size.height, 304, 71) * scale_y));
spLogo->setScaleX(scale_x);
spLogo->setScaleY(scale_y);
addChild(spLogo);
CCSprite* spAdBanner = CCSprite::create("[email protected]");
spAdBanner->setPosition(ccp(size.width / 2 , getY(size.height, 50, 910) * scale_y));
spAdBanner->setScaleX(scale_x);
spAdBanner->setScaleY(scale_y);
addChild(spAdBanner);
CCMenuItemImage *playButton = CCMenuItemImage::create("[email protected]", "[email protected]", this, menu_selector(JoinLayer::onClickPlay));
playButton->setPosition(ccp(size.width / 2, getY(size.height, 152, 664)));
playButton->setScaleX(scale_x);
playButton->setScaleY(scale_y);
CCMenu* menu = CCMenu::create(playButton,NULL);
menu->setPosition(CCPointZero);
addChild(menu);
return true;
}
示例4:
CCMenuItemImage* Objects2dFactory::imageButton(CCNode* scene, CCMenu* menu, string normalImagePath, string selectedImagePath, string disabledImagePath,
float positionX, float positionY, float width, float height, SEL_MenuHandler selector, void* selectorArg, AlignX alignX, AlignY alignY, int zOrder)
{
// Check arguments validity
if(scene == NULL || menu == NULL || !selector)
return NULL;
// Create a button menu item
CCMenuItemImage *button = CCMenuItemImage::create(
normalImagePath.c_str(),
selectedImagePath.c_str(),
disabledImagePath.c_str(),
scene,
selector);
if(!button)
return NULL;
if (selectorArg != NULL)
{
button->setUserData(selectorArg);
}
// Place the menu item in the given position
button->setPosition(ccp(positionX, positionY));
// Set anchor
button->setAnchorPoint(ccp(Constants::getAnchorValue(alignX), Constants::getAnchorValue(alignY)));
// Set menu item width
float buttonWidth = button->boundingBox().size.width;
if (width > 0) // if width is defined, it is setted
{
button->setScaleX(width / buttonWidth);
}
// Set menu item height
float buttonHeight = button->boundingBox().size.height;
if (height > 0) // if height is defined, it is setted
{
button->setScaleY(height / buttonHeight);
}
// Add button to the menu
menu->addChild(button, zOrder);
return button;
}
示例5: init
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback) );
pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition( CCPointZero );
this->addChild(pMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
CCLabelTTF* pLabel = CCLabelTTF::create("Cocos2dx GreePlatform Binding Test", "Thonburi", 34);
// ask director the window size
CCSize size = CCDirector::sharedDirector()->getWinSize();
// position the label on the center of the screen
pLabel->setPosition( ccp(size.width / 2, size.height - 20) );
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
pSprite = CCSprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition( ccp(size.width/2, size.height/2) );
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
// GreeButton
pGreeButtonText = CCLabelTTF::create("Log in", "Thonburi", 34);
pGreeButtonText->setPosition(ccp(size.width - 100, size.height - 40));
this->addChild(pGreeButtonText, 1);
CCMenuItemImage *pGree = CCMenuItemImage::create("gree.png", "gree.png", this, menu_selector(HelloWorld::menuGreeButtonCallback));
pGree->setPosition(ccp(size.width - 100, size.height - 100));
CCMenu* pGreeMenu = CCMenu::create(pGree, NULL);
this->addChild(pGreeMenu, 1);
pGreeMenu->setPosition(CCPointZero);
pGree->setScaleY(3.0);
pGree->setScaleX(3.0);
return true;
}
示例6: init
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
// position the label on the center of the screen
pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - pLabel->getContentSize().height));
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
this->setKeypadEnabled(true);
CCMenuItemImage *pItemPlay = CCMenuItemImage::create(
"playgameNormal.png", "playgameClose.png",this,menu_selector(HelloWorld::menuPlayGameCallback));
pItemPlay->setPosition(ccp(visibleSize.width / 2, visibleSize.height*1.0f / 4.0f));
pItemPlay->setScaleX(visibleSize.width / 600);
pItemPlay->setScaleY(visibleSize.height / 400);
CCMenu *pMenuPlay = CCMenu::create(pItemPlay, NULL);
pMenuPlay->setPosition(CCPointZero);
this->addChild(pMenuPlay, 1);
CCSprite *pcSprite = CCSprite::create("ScenceStart.png");
pcSprite->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
CCSize sz = pSprite->getContentSize();
pcSprite->setScaleX(visibleSize.width / sz.width);
pcSprite->setScaleY(visibleSize.height / sz.height);
this->addChild(pcSprite, 0);
return true;
}
示例7: init
bool MenuScene::init()
{
if(!CCLayer::init())
{
return false;
}
//播放背景音乐
AudioEngine::sharedEngine()->playBackgroundMusic("sounds/0.mp3",true);
//获取窗口大小
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//创建精灵
CCSprite* sprite = CCSprite::create("btn/menubg1.png");
//让背景的大小与窗口一样
sprite->setScaleX(winSize.width/sprite->getContentSize().width);
sprite->setScaleY(winSize.height/sprite->getContentSize().height);
//位置
sprite->setPosition(ccp(winSize.width/2,winSize.height/2));
//把精灵添加进场景里
this->addChild(sprite);
//////////////////////////////////////////////////////////
//单机模式
CCMenuItemImage* singleGame = CCMenuItemImage::create(
"btn/startbtn_normal.png",
"btn/startbtn_touched.png",
this,
menu_selector(MenuScene::singleGameCallBack));
singleGame->setScaleY((winSize.height/singleGame->getContentSize().height*0.15));
singleGame->setScaleX((winSize.width /singleGame->getContentSize().width)*0.15);
CCMenu* pMenu1 = CCMenu::create(singleGame,NULL);
pMenu1->setPosition(ccp(winSize.width/2,winSize.height/2));
this->addChild(pMenu1, 2);
CCSprite* start = CCSprite::create("btn/text_start.png");
start->setScaleX(winSize.width/start->getContentSize().width*0.1);
start->setScaleY(winSize.height/start->getContentSize().height*0.07);
start->setPosition(ccp(winSize.width/2,winSize.height/2));
this->addChild(start,3);
//////////////////////////////////////////////////////////
//退出
CCMenuItemImage* quit = CCMenuItemImage::create(
"btn/startbtn_normal.png",
"btn/startbtn_touched.png",
this,
menu_selector(MenuScene::quitCallBack));
quit->setScaleY((winSize.height/quit->getContentSize().height*0.15));
quit->setScaleX((winSize.width /quit->getContentSize().width)*0.15);
CCMenu* pMenu2 = CCMenu::create(quit,NULL);
pMenu2->setPosition(ccp(winSize.width/2,winSize.height/2*0.5));
this->addChild(pMenu2, 2);
CCSprite* quitImage = CCSprite::create("btn/quit.png");
quitImage->setScaleX(winSize.width/quitImage->getContentSize().width*0.1);
quitImage->setScaleY(winSize.height/quitImage->getContentSize().height*0.07);
quitImage->setPosition(ccp(winSize.width/2,winSize.height/2*0.5));
this->addChild(quitImage,3);
//auto audioEngine=AudioEngine::getInstance();
//audioEngine->playEffect("sounds/1000.ogg");
return true;
}
示例8: init
bool MainView::init(){
if (!CCLayer::init()) {
return false;
}
size = CCDirector::sharedDirector()->getWinSize();
// dScaleFactorX = size.width / 768, dScaleFactorY = size.height / 1024;
// FirstGame = false;
// gameSettings = GameSettings::sharedGameSettings();
// ChartBoost SDK Integration
// ChartboostX::sharedChartboostX()->setDelegate(this);
// this->ShowChartBoost();
//
//
// int first = CCUserDefault::sharedUserDefault()->getIntegerForKey("first");
// if (first == 1) {
//
// FirstGame = false;
//
// }else{
// FirstGame = true;
// CCUserDefault::sharedUserDefault()->setIntegerForKey("first", 1);
// CCUserDefault::sharedUserDefault()->setBoolForKey("effectSound", true);
// CCUserDefault::sharedUserDefault()->setBoolForKey("backgroundSound" , true);
// gameSettings->setBackGround(1);
// gameSettings->setBackGroundMusic(1);
// gameSettings->setCurrentStatus(kTagNonStatus);
// gameSettings->setPlayed(false);
//
// }
//
// setBackGroundView(gameSettings->getBackground());
//
// int nType = gameSettings->getBackgroundMusic();
//
// if (!gameSettings->isPlayed()) {
// gameSettings->playBackGround(nType);
// }
//
// showMainView();
CCSprite* backgroundView = CCSprite::create("[email protected]");
backgroundView->setPosition(ccp(size.width / 2, size.height / 2));
float scale_x = size.width / backgroundView->getContentSize().width;
float scale_y = size.height / backgroundView->getContentSize().height;
backgroundView->setScaleX(scale_x);
backgroundView->setScaleY(scale_y);
addChild(backgroundView);
CCSprite* spCharacter = CCSprite::create("[email protected]");
spCharacter->setPosition(ccp(size.width / 2, size.height / 2));
spCharacter->setScaleX(scale_x);
spCharacter->setScaleY(scale_y);
addChild(spCharacter);
CCSprite* spLogo = CCSprite::create("[email protected]");
spLogo->setPosition(ccp(size.width / 2 , getY(size.height, 304, 71) * scale_y));
spLogo->setScaleX(scale_x);
spLogo->setScaleY(scale_y);
addChild(spLogo);
CCSprite* spAdBanner = CCSprite::create("[email protected]");
spAdBanner->setPosition(ccp(size.width / 2 , getY(size.height, 50, 910) * scale_y));
spAdBanner->setScaleX(scale_x);
spAdBanner->setScaleY(scale_y);
addChild(spAdBanner);
CCMenuItemImage *facebookButton = CCMenuItemImage::create("[email protected]", "[email protected]", this, menu_selector(MainView::onClickFacebookButton));
facebookButton->setPosition(ccp(size.width / 2, getY(size.height, 132, 596)));
facebookButton->setScaleX(scale_x);
facebookButton->setScaleY(scale_y);
CCMenuItemImage *guestButton = CCMenuItemImage::create("[email protected]", "[email protected]", this, menu_selector(MainView::onClickGuestButton));
guestButton->setPosition(ccp(size.width / 2, getY(size.height, 132, 756)));
guestButton->setScaleX(scale_x);
guestButton->setScaleY(scale_y);
CCMenu* menu = CCMenu::create(facebookButton,guestButton,NULL);
menu->setPosition(CCPointZero);
addChild(menu);
return true;
}