本文整理汇总了C++中CCMenuItemImage::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemImage::getPosition方法的具体用法?C++ CCMenuItemImage::getPosition怎么用?C++ CCMenuItemImage::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemImage
的用法示例。
在下文中一共展示了CCMenuItemImage::getPosition方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
// on "init" you need to initialize your instance
bool CLoginScene::init()
{
bool bRet = false;
do
{
//////////////////////////////////////////////////////////////////////////
// super init first
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayer::init());
// 1. Add a menu item with "X" image, which is clicked to quit the program.
// Create a "close" menu item with close icon, it's an auto release object.
CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
"Resources/ForNum_Normal.png",
"Resources/ForNum_Select.png",
this,
menu_selector(CLoginScene::menuCloseCallback));
CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, CCDirector::sharedDirector()->getWinSize().height / 2));
CCLabelTTF* pNumLabel = CCLabelTTF::labelWithString("Play Soduko", "Thonburi", 24);
CC_BREAK_IF(! pNumLabel);
pNumLabel->setPosition(pCloseItem->getPosition());
this->addChild(pNumLabel, 3);
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 1);
CCDirector::sharedDirector()->setDepthTest(true);
bRet = true;
} while (0);
return bRet;
}
示例2: init
bool RankingScene::init() {
CCSprite *background = CCSprite::create("BackGround2.png");
background->setPosition(ccp(w/2, h/2));
this->addChild(background);
//-------------- menu getperesent ---------------
CCMenuItemImage *bt_send_email = CCMenuItemImage::create("Present.png","Present.png",
this, menu_selector(RankingScene::clickBtSendEmail));
bt_send_email->setPosition(ccp(w/4, h/8.2 + 20));
CCHttpRequest* request = new CCHttpRequest();
string ipAddr = GameManager::sharedGameManager()->getIpAddr();
request->setUrl((ipAddr+":3000/users.json").c_str());
request->setRequestType(CCHttpRequest::kHttpGet);
request->setResponseCallback(this, callfuncND_selector(RankingScene::onHttpRequestCompleted));
CCHttpClient::getInstance()->send(request);
request->release();
//create startMenuItem
CCMenuItemImage *playItem =
CCMenuItemImage::create("StartButton.png", "StartButton.png",
this, menu_selector(RankingScene::play));
playItem->setPosition(ccp(w/2, h/8));
playItem->setScale(0.7f);
//create bgmItem
CCMenuItemImage *bgmItem =
CCMenuItemImage::create("BgmOn.png", "BgmOn.png",
this, menu_selector(RankingScene::bgm));
bgmItem->setPosition(ccp(w*4/5, h/8));
CCMenu* pMenu = CCMenu::create(playItem, bgmItem, bt_send_email, NULL);
pMenu->setPosition(ccp(0,0));
this->addChild(pMenu);
bgm_off = CCSprite::create("BgmOff.png");
bgm_off->setPosition(bgmItem->getPosition());
bgm_off->setVisible(GameManager::sharedGameManager()->getBgm());
if (GameManager::sharedGameManager()->getBgm()) {
SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.0f);
} else {
SimpleAudioEngine::sharedEngine()->setEffectsVolume(1.0f);
}
this->addChild(bgm_off);
return true;
}
示例3: init
bool RankingScene::init() {
CCSize size = CCDirector::sharedDirector()->getWinSize();
w = size.width;
h = size.height;
players = new CCArray();
CCSprite *background = CCSprite::create("BackGrounds/BackGround2.png");
background->setPosition(ccp(w/2, h/2));
this->addChild(background);
CCSprite *topLine = CCSprite::create("line.png");
topLine->setPosition(ccp(w/2, 602));
topLine->setOpacity(70);
this->addChild(topLine);
CCSprite *bottomLine = CCSprite::create("line.png");
bottomLine->setPosition(ccp(w/2, 248));
bottomLine->setOpacity(70);
this->addChild(bottomLine);
//-------------- menu getperesent ---------------
CCMenuItemImage *reward =
CCMenuItemImage::create("Present.png","PresentOnClicked.png",
this, menu_selector(RankingScene::reward));
reward->setPosition(ccp(w/5, h/8));
string playerName = GameManager::sharedGameManager()->getName();
if (playerName == "") reward->setVisible(false);
CCHttpRequest* request = new CCHttpRequest();
string ipAddr = GameManager::sharedGameManager()->getIpAddr();
request->setUrl((ipAddr+":3000/users.json").c_str());
request->setRequestType(CCHttpRequest::kHttpGet);
request->setResponseCallback(this, callfuncND_selector(RankingScene::onHttpRequestCompleted));
CCHttpClient::getInstance()->send(request);
request->release();
//create startMenuItem
CCMenuItemImage *playItem =
CCMenuItemImage::create("Buttons/StartButton.png", "Buttons/StartButtonOnClicked.png",
this, menu_selector(RankingScene::play));
playItem->setPosition(ccp(w/2, h/8 - 10));
//create bgmItem
CCMenuItemImage *bgmItem =
CCMenuItemImage::create("BgmOn.png", "BgmOn.png",
this, menu_selector(RankingScene::bgm));
bgmItem->setPosition(ccp(w*4/5, h/8));
CCMenu* pMenu = CCMenu::create(playItem, bgmItem, reward, NULL);
pMenu->setPosition(ccp(0,0));
this->addChild(pMenu);
bgm_off = CCSprite::create("BgmOff.png");
bgm_off->setPosition(bgmItem->getPosition());
bgm_off->setVisible(GameManager::sharedGameManager()->getBgm());
if (GameManager::sharedGameManager()->getBgm()) {
SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.0f);
} else {
SimpleAudioEngine::sharedEngine()->setEffectsVolume(1.0f);
}
this->addChild(bgm_off);
return true;
}
示例4: moveBlock
void HelloWorld::moveBlock()
{
int pPillar = 20; // prior pillar (block-containing pillar)
int newTopBlock = 20;
CCMenuItemImage* pillar = ((CCMenuItemImage*)(this->getChildByTag(selectedPillar)->getChildByTag(selectedPillar)));
CCMenuItemImage* block = ((CCMenuItemImage*)(this->getChildByTag(selectedBlock)->getChildByTag(selectedBlock)));
// disable pillars, set to default
for (int i=0 ; i<3 ; i++)
{
//((CCMenuItemImage*)((this->getChildByTag(i))->getChildByTag(i)))->setEnabled(false);
//((CCMenuItemImage*)((this->getChildByTag(i))->getChildByTag(i)))->setOpacity(255);
// determine block-containing pillar via boundingBox containsPoint fxn
if (((CCMenuItemImage*)(this->getChildByTag(i)->getChildByTag(i)))->boundingBox().containsPoint(block->getPosition()) == true)
{
//CCLog("block-containing pillar is %i",i);
pPillar = i;
break;
}
}
// loop through blocks for belowBlock
float belowBlock = block->getPositionY() - bHeight;
for (int x=3 ; x<10 ; x++)
{
if (((CCMenuItemImage*)((this->getChildByTag(x))->getChildByTag(x)))->boundingBox().containsPoint(ccp(block->getPositionX(),belowBlock)) == true)
{
//CCLog("belowBlock is block tag %i",x);
newTopBlock = x;
break;
}
}
block->setPosition(ccp(pillar->getPositionX(),(-150+(bHeight*numBlock[selectedPillar]))));
// add to number of blocks on selectedPillar
numBlock[selectedPillar]++;
//CCLog("pillar %i has %i blocks",selectedPillar,numBlock[selectedPillar]);
// subtract number of blocks from priorPillar
numBlock[pPillar]--;
//CCLog("pillar %i has %i blocks",pPillar,numBlock[pPillar]);
// set topBlock for selectedPillar
topBlock[selectedPillar] = selectedBlock;
//CCLog("pillar %i's top block is tag %i",selectedPillar,selectedBlock);
// set topBlock for priorPillar
topBlock[pPillar] = newTopBlock;
//CCLog("pillar %i's top block is tag %i",pPillar,newTopBlock);
}