本文整理汇总了C++中CCMenuItemImage类的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemImage类的具体用法?C++ CCMenuItemImage怎么用?C++ CCMenuItemImage使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CCMenuItemImage类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: callfuncO_selector
// on "init" you need to initialize your instance
bool ChooseMap::init()
{
//////////////////////////////
// 1. super init first
if (!Layer::init())
{
return false;
}
CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(ChooseMap::getArray), "2PMessage", NULL);
CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(ChooseMap::storymode), "storyMessage", NULL);
string path = "images/newGame/";
char *mapName[6] = { "chibi", "guandu", "hanzhong", "hulaoguan", "xuzhou", "yiling"};
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
//平铺背景
auto *bg = CCSprite::create("images/background/bg_fight.png");
bg->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
this->addChild(bg, -1);
//标题
auto *title = CCSprite::create(path + "map_choose.png");
title->setPosition(ccp(visibleSize.width * 0.1, visibleSize.height * 0.9));
this->addChild(title);
title->setScale(1.4f, 1.4f);
//hint
string hints = XMLParser::parseXML("hintStrings", 3);
CCLabelTTF *ttf = CCLabelTTF::create(hints, "【朦胧补】水黑体", 35);
ttf->setPosition(ccp(visibleSize.width * 0.85, visibleSize.height * 0.87));
this->addChild(ttf);
//上一步
auto* last = CCSprite::create(path+"last.png");
last->setScale(1.4f, 1.4f);
auto* last_selected = CCSprite::create(path + "last_selected.png");
last_selected->setScale(1.4f, 1.4f);
auto *Last = CCMenuItemSprite::create(last, last_selected, last, this, menu_selector(ChooseMap::backto));
Last->setPosition(ccp(visibleSize.width - 200, 50));
//开始游戏
auto* begin = CCSprite::create(path + "begin.png");
begin->setScale(1.4f, 1.4f);
auto* begin_selected = CCSprite::create(path + "begin_selected.png");
begin_selected->setScale(1.4f, 1.4f);
auto *Begin = CCMenuItemSprite::create(begin, begin_selected, begin, this, menu_selector(ChooseMap::startGame));
Begin->setPosition(ccp(visibleSize.width - 80, 50));
auto *menu = CCMenu::create(Begin, NULL);
menu->addChild(Last, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu, 2);
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [](Touch* touch, Event* event)->bool{
CCLOG("listener1 onTouchBegan");
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode)){//判断触摸点是否在目标的范围内
return true;
}
else
return false;
};
listener->onTouchMoved = [](Touch* touch, Event* event){CCLOG("listener1 onTouchMoved"); };
listener->onTouchEnded = [](Touch* touch, Event* event){
CCMenuItemImage *target = static_cast< CCMenuItemImage*>(event->getCurrentTarget());
if (target->isSelected()){
target->unselected();
}
else {
SimpleAudioEngine::sharedEngine()->playEffect("select.wav",false);//开始播放背景音效,false表示不循环
target->selected();
}
};
for (int k = 0; k < 2; k++){
double f;
if (k == 0){
f = 0.58;
}
else {
f = 0.23;
}
for (int j = 0; j < 3; j++){
int i = 3 * k + j;
Sprite *sprite = Sprite::create(path + mapName[i] + ".png");
sprite->setScale(0.5f, 0.5f);
map[i] = CCMenuItemImage::create(path + mapName[i] + "zhizhan.png", path + mapName[i] + "zhizhan_selected.png");
map[i]->setScale(0.5f, 0.5f);
sprite->setPosition(ccp(visibleSize.width * 0.3 * j + 280, visibleSize.height * f - 50));
map[i]->setPosition(ccp(visibleSize.width * 0.3 * j + 280, visibleSize.height * f + 80));
this->addChild(sprite);
this->addChild(map[i], 1);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), map[i]);
}
}
return true;
}
示例2: CC_BREAK_IF
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
//////////////////////////////////////////////////////////////////////////
// super init first
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayer::init());
//////////////////////////////////////////////////////////////////////////
// add your codes below...
//////////////////////////////////////////////////////////////////////////
// 1. Add a menu item with "X" image, which is clicked to quit the program.
// Create a "close" menu item with close icon, it's an auto release object.
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
CC_BREAK_IF(! pCloseItem);
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCLog("Origin: (%.3f, %.3f)\n", origin.x, origin.y);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2,
origin.y + pCloseItem->getContentSize().height/2));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, ZORDER_UI);
// 2. background
m_pSpaceDust = CCSprite::create("bg_front_spacedust.png");
m_pSpaceDust->setPosition(ccp(origin.x + visibleSize.width/2, origin.y + visibleSize.height));
m_pPlanetSunrise = CCSprite::create("bg_planetsunrise.png");
m_pPlanetSunrise->setPosition(ccp(origin.x + visibleSize.width, origin.y + visibleSize.height*0.9f));
m_pGalaxy = CCSprite::create("bg_galaxy.png");
m_pGalaxy->setPosition(ccp(origin.x + visibleSize.width*0.0f, origin.y + visibleSize.height*0.5f));
//m_pSpacialAnomaly = CCSprite::create("bg_spacialanomaly.png");
//m_pSpacialAnomaly->setPosition(ccp(origin.x + visibleSize.width*0.3f, origin.y + visibleSize.height*0.7f));
m_pSpacialAnomaly2 = CCSprite::create("bg_spacialanomaly2.png");
m_pSpacialAnomaly2->setPosition(ccp(origin.x + visibleSize.width, origin.y + visibleSize.height*0.1f));
this->addChild(m_pSpaceDust, ZORDER_BACKGROUND);
this->addChild(m_pPlanetSunrise, ZORDER_BACKGROUND);
this->addChild(m_pGalaxy, ZORDER_BACKGROUND);
//this->addChild(m_pSpacialAnomaly, ZORDER_BACKGROUND);
this->addChild(m_pSpacialAnomaly2, ZORDER_BACKGROUND);
// 3. player
m_pPlayer = CCSprite::create("spaceman_tiny.png");
m_x = origin.x + visibleSize.width/2;
m_y = origin.y + GROUND_HEIGHT;
m_pPlayer->setPosition(ccp(m_x, m_y));
this->addChild(m_pPlayer, ZORDER_PLAYER);
// 4. planets
m_pBatchNode = CCSpriteBatchNode::create("planets.pvr.ccz");
this->addChild(m_pBatchNode, ZORDER_INTERACTIVE);
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("planets.plist");
// 5. events
this->scheduleUpdate();
this->setTouchEnabled(true);
this->schedule(schedule_selector(HelloWorld::gameLogic), 2.0f);
// 6. other
m_pPlanets = new CCArray;
CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("SpaceGame.wav", true);
bRet = true;
} while (0);
return bRet;
}
示例3: init
// on "init" you need to initialize your instance
bool MainMenu::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
//CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("MainMenu-ipadhd.plist");
//_menuBatchNode = CCSpriteBatchNode::create("MainMenu-ipadhd.png");
//this->addChild(_menuBatchNode);
auto CCSprite * sprite;
sprite = CCSprite::create("mainmenucolor.png");
sprite->setRotation(90.0f);
sprite->setPosition(ccp(visibleSize.width/2,visibleSize.height/2));
this->addChild(sprite,0);
sprite = CCSprite::create("mainmenubull.png");
sprite->setPosition(ccp(visibleSize.width/2-sprite->boundingBox().size.width/2.5,visibleSize.height-sprite->boundingBox().size.height/2));
sprite->setScale(.95f);
this->addChild(sprite);
//sprite = CCSprite::createWithSpriteFrameName("playButton.png");
//sprite->setPosition(ccp(visibleSize.width/2+sprite->boundingBox().size.width/2,visibleSize.height/2+sprite->boundingBox().size.height/2));
//_menuBatchNode->addChild(sprite);
CCMenuItemImage *playbutton = CCMenuItemImage::create("playButton.png","playButton.png",this,menu_selector(MainMenu::playButtonCallback));
playbutton->setPosition(ccp(visibleSize.width/2+playbutton->boundingBox().size.width/2,visibleSize.height/2+playbutton->boundingBox().size.height/2));
CCMenu* playMenu = CCMenu::create(playbutton, NULL);
playMenu->setPosition(CCPointZero);
this->addChild(playMenu, 1);
CCMenuItemImage *quitbutton = CCMenuItemImage::create("quitbutton.png","quitbutton.png",this,menu_selector(MainMenu::menuCloseCallback));
quitbutton->setPosition(ccp(visibleSize.width/2+quitbutton->boundingBox().size.width/2,visibleSize.height/4));
CCMenu* quitMenu = CCMenu::create(quitbutton, NULL);
quitMenu->setPosition(CCPointZero);
this->addChild(quitMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
return true;
}
示例4: initButton
//添加顶部按钮
void MenuScene::initButton()
{
//免费富币
CCMenuItemImage *freeImage = CCMenuItemImage::create("ZF_Shoot_Button_coin.png", "ZF_Shoot_Button_coin1.png",this,menu_selector(MenuScene::menuCloseCallBack));
freeImage->setPosition(ccp(size.width/2, size.height-55));
freeImage->setTag(1);
CCActionInterval* scaleTofree1 = CCScaleTo::create(kScaleDuration, 1, 0.95);
CCActionInterval* scaleTofree2 = CCScaleTo::create(kScaleDuration, 0.96, 1);
CCSequence* sequence1 = CCSequence::create(scaleTofree1,scaleTofree2,NULL);
CCActionInterval* rotate1 = CCRepeatForever::create(sequence1);
freeImage->runAction(rotate1);
//商城
CCMenuItemImage *buyImage = CCMenuItemImage::create("ZF_Shoot_Button_shop.png", "ZF_Shoot_Button_shop1.png",this,menu_selector(MenuScene::menuCloseCallBack));
buyImage->setPosition(ccp(size.width/2+205, size.height-55));
buyImage->setTag(2);
CCActionInterval* scaleTobuy1 = CCScaleTo::create(kScaleDuration, 1, 0.95);
CCActionInterval* scaleTobuy2 = CCScaleTo::create(kScaleDuration, 0.96, 1);
CCSequence* sequence2 = CCSequence::create(scaleTobuy1,scaleTobuy2,NULL);
CCActionInterval* rotate2 = CCRepeatForever::create(sequence2);
buyImage->runAction(rotate2);
//玩家指南
CCMenuItemImage *guideIamge = CCMenuItemImage::create("ZF_Shoot_Button_help.png", "ZF_Shoot_Button_help1.png",this,menu_selector(MenuScene::menuCloseCallBack));
guideIamge->setPosition(ccp(size.width/2+405, size.height-55));
guideIamge->setTag(4);
CCActionInterval* scaleTopl1 = CCScaleTo::create(kScaleDuration, 1, 0.95);
CCActionInterval* scaleTopl2 = CCScaleTo::create(kScaleDuration, 0.96, 1);
CCSequence* sequence4 = CCSequence::create(scaleTopl1,scaleTopl2,NULL);
CCActionInterval* rotate4 = CCRepeatForever::create(sequence4);
guideIamge->runAction(rotate4);
sceneMenu = CCMenu::create(freeImage,buyImage,guideIamge,NULL);
sceneMenu->setPosition(CCPointZero);
this->addChild(sceneMenu, 1);
}
示例5: CC_BREAK_IF
bool CGroupInfoScene::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
// 背景
cocos2d::CCSprite *pSpriteBg = CCSprite::create( PATCH_RES_DIR("bg8.png") );
pSpriteBg->setScale(BG_SCALE);
pSpriteBg->setAnchorPoint( ccp(0, 0) );
pSpriteBg->setPosition( ccp(0, 0) );
addChild( pSpriteBg, 0 );
// 关闭按钮
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
PATCH_RES_DIR("close2.png"),
PATCH_RES_DIR("close1.png"),
this,
menu_selector(CGroupInfoScene::menuCloseCallback) );
CC_BREAK_IF( !pCloseItem );
pCloseItem->setAnchorPoint( ccp(0, 0) );
float w = visibleSize.width - pCloseItem->getContentSize().width - 5;
float h = 5;
pCloseItem->setPosition( ccp(w, h) );
CCMenu *pMenu = CCMenu::create( pCloseItem, NULL );
pMenu->setPosition( CCPointZero );
CC_BREAK_IF( !pMenu );
addChild( pMenu, 1 );
// 后退
{
CCMenuItemImage *pBackItem = CCMenuItemImage::create(
PATCH_RES_DIR("back.png"),
PATCH_RES_DIR("back.png"),
this,
menu_selector(CGroupInfoScene::menuBackCallback) );
CC_BREAK_IF( !pBackItem );
pBackItem->setAnchorPoint( ccp(0, 0) );
float w = visibleSize.width - pBackItem->getContentSize().width - 5 - pCloseItem->getContentSize().width;
float h = 5;
pBackItem->setPosition( ccp(w, h) );
CCMenu *pMenu = CCMenu::create( pBackItem, NULL );
pMenu->setPosition( CCPointZero );
CC_BREAK_IF( !pMenu );
addChild( pMenu, 1 );
}
bRet = true;
// 群名字
CGroupInfo *group = CGameManager::Instance().GetCurGroup();
cocos2d::CCSprite *pGroupSprite = CCSprite::create( PATCH_RES_DIR("group.png") );
pGroupSprite->setScale(BG_SCALE);
pGroupSprite->setAnchorPoint( ccp(0, 0) );
pGroupSprite->setPosition( ccp(10, visibleSize.height-pGroupSprite->getContentSize().height-5 ) );
addChild( pGroupSprite, 0 );
CCLabelTTF *labelGroup = CCLabelTTF::create(group->m_Name.c_str(), "Helvetica", 20.0);
labelGroup->setAnchorPoint(CCPointZero);
labelGroup->setPosition( ccp(pGroupSprite->getContentSize().width+20, visibleSize.height-pGroupSprite->getContentSize().height-5 ) );
addChild( labelGroup, 0 );
// 自己
cocos2d::CCSprite *pSelf = CCSprite::create( PATCH_RES_DIR("group_self.png") );
pSelf->setScale(BG_SCALE);
pSelf->setAnchorPoint( ccp(0, 0) );
pSelf->setPosition( ccp(visibleSize.width/2, visibleSize.height-pGroupSprite->getContentSize().height-5 ) );
addChild( pSelf, 0 );
CCLabelTTF *labelSelf = CCLabelTTF::create(CGameManager::Instance().GetUser().c_str(), "Helvetica", 20.0);
labelSelf->setAnchorPoint(CCPointZero);
labelSelf->setPosition( ccp(visibleSize.width/2+pSelf->getContentSize().width+20, visibleSize.height-pGroupSprite->getContentSize().height-5 ) );
addChild( labelSelf, 0 );
// 加载成员列表
_InitMemberList();
_InitAddGame();
CNetManager::Instance().ResumeProcMsg();
CGameManager::Instance().SetGameWorld( this );
} while (0);
return bRet;
}
示例6: abs
bool ResultLayer::init() {
if ( CCLayerColor::initWithColor( ccc4(255, 255, 255, 255) ) ) {
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
// make the labels of the score and the high score and add them on the layer.
int score = Score::getScore();
int highScore = Score::getHighScore();
// CCLog("score = %d", score);
// CCLog("high score= %d", highScore);
CCString* scoreValue = CCString::createWithFormat("Score: %d", score);
CCString* highScoreValue = CCString::createWithFormat("High Score: %d", highScore);
// set font.
CCLabelTTF* pScoreLabel = CCLabelTTF::create(scoreValue->getCString(), "arial", 48.0);
// set the font color
pScoreLabel->setColor(ccc3(255, 0, 127));
int widthScoreLabel =pScoreLabel->getContentSize().width;
// set font.
CCLabelTTF* pHighScoreLabel = CCLabelTTF::create(highScoreValue->getCString(), "arial", 48.0);
// set the font color.
pHighScoreLabel->setColor(ccc3(255, 0, 127));
// get the width and the height of the high score label.
int widthHighScoreLabel =pHighScoreLabel->getContentSize().width;
int heightHighScoreLabel = pHighScoreLabel->getContentSize().height;
// set the positions of the labels.
pScoreLabel->setPosition(ccp(origin.x + visibleSize.width / 2 - widthScoreLabel / 2,
origin.y + (int)(visibleSize.height * (1.0 - 0.4))));
pHighScoreLabel->setPosition(ccp(origin.x + visibleSize.width / 2 - widthScoreLabel/ 2
+ abs(widthHighScoreLabel - widthScoreLabel) / 2,
origin.y + (int)(visibleSize.height * (1.0 - 0.4))
- heightHighScoreLabel - 20));
// add the labels to the layer.
this->addChild(pScoreLabel, 1);
this->addChild(pHighScoreLabel, 1);
// 1. Add a menu item with "X" image, which is clicked to quit the program.
// Create a "close" menu item with close icon, it's an auto release object.
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"BackNormal.png",
"BackSelected.png",
this,
menu_selector(ResultLayer::menuBackCallback));
// Place the menu item bottom-right conner.
// CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
// CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2,
origin.y + pCloseItem->getContentSize().height/2));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
// Add the menu to SecondWorld layer as a child layer.
this->addChild(pMenu, 1);
return true;
} else {
return false;
}
}
示例7:
CCMenuItemImage* Objects2dFactory::textButton(CCNode* scene, CCMenu* menu, string value, string normalImagePath, string selectedImagePath, string disabledImagePath,
float positionX, float positionY, float width, float height, SEL_MenuHandler selector, void* selectorArg, AlignX alignX, AlignY alignY, ccColor3B textColor, int zOrder)
{
// Check arguments validity
if(scene == NULL ||menu == NULL || !selector)
return NULL;
// Create a button menu item
CCMenuItemImage *button = CCMenuItemImage::create(
normalImagePath.c_str(),
selectedImagePath.c_str(),
disabledImagePath.c_str(),
scene,
selector);
if(!button)
return NULL;
if (selectorArg != NULL)
{
button->setUserData(selectorArg);
}
// Place the menu item in the given position
button->setPosition(ccp(positionX, positionY));
// Set menu item anchor
button->setAnchorPoint(ccp(Constants::getAnchorValue(alignX), Constants::getAnchorValue(alignY)));
// Set menu item height
float buttonHeight = button->boundingBox().size.height;
float buttonPosScaleHeight = buttonHeight;
if (height > 0) // if height is defined, it is setted
{
button->setScaleY(height / buttonHeight);
buttonPosScaleHeight = height;
}
// Create a label and initialize with the given string
CCLabelTTF* pLabel = CCLabelTTF::create(value.c_str(), "Arial"/*string(Constants::getResourcesPath() + "SOResources/Fonts/AlphaFridgeMagnetsAllCap.ttf").c_str()*/,
buttonPosScaleHeight * 0.6f);
if(!pLabel)
return NULL;
// Set color
pLabel->setColor(textColor);
// Set menu item width
float buttonWidth = button->boundingBox().size.width;
float buttonPosScaleWidth = buttonWidth;
if (width > 0) // if width is defined, it is setted
{
button->setScaleX(width / buttonWidth);
buttonPosScaleWidth = width;
}
else // otherwise, we will compare the text width with the button width
{
float textWidth = pLabel->boundingBox().size.width;
if (textWidth * 1.25 > buttonWidth) // if the width adapted to the text is bigger than the button width, adapted width must be setted, otherwise, button width must stay as it was
{
button->setScaleX(textWidth * 1.25f / buttonWidth);
buttonPosScaleWidth = textWidth * 1.25f;
}
}
// Place the label; must be in the center of the button
pLabel->setPosition(ccp(buttonPosScaleWidth * 0.5f * 1/button->getScaleX(), buttonPosScaleHeight * 0.5f * 1/button->getScaleY()));
// Set label centered anchor
pLabel->setAnchorPoint(ccp(Constants::getAnchorValue(Centered), Constants::getAnchorValue(Middle)));
// Add label to button
button->addChild(pLabel);
// Set label scale; the inverse of button scale, so label can be as it would be if it was a child of scene
pLabel->setScaleY(1/button->getScaleY());
pLabel->setScaleX(1/button->getScaleX());
// If label is larger than button
if (pLabel->boundingBox().size.width * button->getScaleX() > button->boundingBox().size.width)
{
// Label must be rescaled
float newScale = button->boundingBox().size.width / (pLabel->boundingBox().size.width * button->getScaleX());
pLabel->setScaleX(pLabel->getScaleX() * newScale);
}
// Add button to the menu
menu->addChild(button, zOrder);
return button;
}
示例8: ccp
bool GameMenuScene::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCUserDefault*handler=CCUserDefault::sharedUserDefault();
issound=handler->getBoolForKey("issound",true);
//playaudio=new PlayAudio();
// playaudio->bgSound();
CCSprite* bg = CCSprite::create("ui/menubg.jpg");
bg->setPosition( ccp(size.width/2, size.height/2) );
this->addChild(bg, 0,0);
//logo
CCSprite*logo=CCSprite::create("ui/logo.png");
logo->setAnchorPoint(ccp(0.5,0.5));
this->addChild(logo,3);
logo->setPosition(ccp(360,920));
//³õʼ»¯°´Å¥
CCMenuItemImage *newGameItem = CCMenuItemImage::create("ui/start1.png", "ui/start2.png.png",this,menu_selector(GameMenuScene::menuNewGameCallback));
//newGameItem->setScale(0.5);
newGameItem->setPosition(ccp(size.width / 2,size.height / 2 - 20));
//newGameItem->setEnabled(false);
CCMenuItemImage *continueItem = CCMenuItemImage::create("ui/score1.png", "ui/score2.png",this,menu_selector(GameMenuScene::menuScoreCallback));
//continueItem->setScale(0.5);
continueItem->setPosition(ccp(size.width / 2,size.height / 2 - 195));
//continueItem->setEnabled(false);
CCMenuItemImage *aboutItem = CCMenuItemImage::create("ui/about1.png", "ui/about2.png",this,menu_selector(GameMenuScene::menuScoreCallback));
//aboutItem->setScale(0.5);
aboutItem->setPosition(ccp(size.width / 2,size.height / 2 - 280));
// aboutItem->setEnabled(false);
soundItem = CCMenuItemImage::create("ui/ound1.png", "ui/sound2.png",this,menu_selector(GameMenuScene::menuSoundCallback));
//soundItem->setScale(0.5);
soundItem->setEnabled(true);
soundItem->setPosition(ccp(50,50));
if(issound){
soundItem->setNormalImage(CCSprite::create("ui/sound1.png"));
//soundItem->setDisabledImage(CCSprite::create("sound1.png"));
}else{
soundItem->setNormalImage(CCSprite::create("ui/sound2.png"));
//soundItem->setDisabledImage(CCSprite::create("sound2.png"));
}
quitItem = CCMenuItemImage::create("ui/back1.png", "ui/back2.png",this,menu_selector(GameMenuScene::menuQuitCallback));
//soundItem->setScale(0.5);
quitItem->setEnabled(false);
quitItem->setPosition(ccp(670,50));
CCMenu* mainmenu = CCMenu::create(newGameItem,continueItem,soundItem,quitItem,NULL);
mainmenu->setPosition(ccp(0,0));
this->addChild(mainmenu,1,3);
issound = true;
/*SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic("background.mp3");
SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("background.mp3", true);
*/
// this->addChild(pNode);
CCMenuItemFont*menuitem1=CCMenuItemFont::create("menuitem1",
this,menu_selector(GameMenuScene::menu1CallBack));
menuitem1->setPosition(ccp(300,300));
CCMenu*tempmenu=CCMenu::create(menuitem1,NULL);
this->addChild(tempmenu);
return true;
}
示例9: CC_BREAK_IF
// on "init" you need to initialize your instance
bool RectWorld::init()
{
bool bRet = false;
do
{
//////////////////////////////////////////////////////////////////////////
// super init first
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayer::init());
//////////////////////////////////////////////////////////////////////////
// add your codes below...
//////////////////////////////////////////////////////////////////////////
// 1. Add a menu item with "X" image, which is clicked to quit the program.
// Create a "close" menu item with close icon, it's an auto release object.
CCMenuItemImage *pPauseItem = CCMenuItemImage::itemFromNormalImage("pause.png","pause.png",this,menu_selector(RectWorld::menuPause));
CC_BREAK_IF(! pPauseItem);
// Place the menu item bottom-right conner.
pPauseItem->setPosition(ccp(22, 22));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::menuWithItems(pPauseItem, NULL);
pMenu->setPosition(CCPointZero);
pMenu->setTag(6);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 10);
// Create a "close" menu item with close icon, it's an auto release object.
// Create a menu with the "close" menu item, it's an auto release object.
// Get window size and place the label upper.
CCSize size = CCDirector::sharedDirector()->getWinSize();
// 3. Add add a splash screen, show the cocos2d splash image.
// Place the sprite on the center of the screen
MovingBackground *bk = MovingBackground::node();
this->addChild(bk);
//CCParticleSystem *particle = ARCH_OPTIMAL_PARTICLE_SYSTEM::particleWithFile("tile.plist");
//particle->setPosition(ccp(_player->getContentSize().width / 2 + size.width / 5 * 3, size.height / 2));
//this->addChild(particle, 1);
//this->schedule(schedule_selector(RectWorld::collision));
this->schedule(schedule_selector(RectWorld::gameLogic), 1.0);
this->schedule(schedule_selector(RectWorld::update));
//CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this,0,true);
if (_type == 3)
{
TimeLayer *timeLayer = TimeLayer :: node();
timeLayer->setInitalTime(60);
timeLayer->setTag(4);
this->addChild(timeLayer, 3);
this->schedule(schedule_selector(RectWorld::clockPassBy), 1.0f);
}
bRet = true;
} while (0);
return bRet;
}
示例10: CC_BREAK_IF
bool BuyLifeLayer::init()
{
bool bRet = false;
do
{
CC_BREAK_IF (!CCLayer::init());
CCSprite *p = CCSprite::create(g_sPanelBGImage);
CCSize ps = p->getContentSize();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCScale9Sprite * bg = CCScale9Sprite::create(g_sPanelBGImage,CCRectMake(0,0,ps.width,ps.height),CCRectMake(20,20,ps.width-40,ps.height-40));
this->addChild(bg);
bg->setAnchorPoint(ccp(0,0));
bg->setPreferredSize(CCSizeMake(s.width,s.height-beginY));
this->setTouchEnabled(true);
this->setTouchPriority(-999);
p = CCSprite::create(g_sPanelBGImage2);
ps = p->getContentSize();
bg = CCScale9Sprite::create(g_sPanelBGImage2,CCRectMake(0,0,ps.width,ps.height),CCRectMake(20,20,ps.width-40,ps.height-40));
this->addChild(bg);
bg->setAnchorPoint(ccp(0,0));
bg->setPreferredSize(CCSizeMake(s.width-20,s.height-20-beginY));
bg->setPositionX(10);
bg->setPositionY(10);
CCMenuItemImage * back = CCMenuItemImage::create(g_sBackButtonUpBGImage,g_sBackButtonDownBGImage,
this,
menu_selector(BuyLifeLayer::onCommandBack));
back->setAnchorPoint(ccp(0,1));
MyCCMenu * backMenu = MyCCMenu::create(back,NULL);
this->addChild(backMenu);
backMenu->setPositionX(28);
backMenu->setPositionY(1000-beginY);
backMenu->setTouchPriority(-1000);
CCSprite * t2 = CCSprite::create(g_sBigLifeBGImage);
t2->setAnchorPoint(ccp(0,1));
t2->setPosition(ccp(82,890-beginY));
this->addChild(t2);
CCSprite * price2 = CCSprite::create(g_sBuy2BGImage);
price2->setAnchorPoint(ccp(0,1));
price2->setPosition(ccp(157,889-beginY));
this->addChild(price2);
CCSprite * coin2 = CCSprite::create(g_sGoldBGImage);
coin2->setAnchorPoint(ccp(0,1));
coin2->setPosition(ccp(392,891-beginY));
this->addChild(coin2);
CCMenuItemImage * buy2 = CCMenuItemImage::create(g_sOkButtonUpBGImage,g_sOkButtonDownBGImage,
this,
menu_selector(BuyLifeLayer::onCommandBuy2));
buy2->setAnchorPoint(ccp(0,1));
MyCCMenu * buy2Menu = MyCCMenu::create(buy2,NULL);
this->addChild(buy2Menu);
buy2Menu->setPositionX(534);
buy2Menu->setPositionY(907-beginY);
buy2Menu->setTouchPriority(-1000);
CCSprite * t5 = CCSprite::create(g_sBigLifeBGImage);
t5->setAnchorPoint(ccp(0,1));
t5->setPosition(ccp(82,719-beginY));
this->addChild(t5);
CCSprite * price5 = CCSprite::create(g_sBuy5BGImage);
price5->setAnchorPoint(ccp(0,1));
price5->setPosition(ccp(157,718-beginY));
this->addChild(price5);
CCSprite * coin5 = CCSprite::create(g_sGoldBGImage);
coin5->setAnchorPoint(ccp(0,1));
coin5->setPosition(ccp(392,723-beginY));
this->addChild(coin5);
CCMenuItemImage * buy5 = CCMenuItemImage::create(g_sOkButtonUpBGImage,g_sOkButtonDownBGImage,
this,
menu_selector(BuyLifeLayer::onCommandBuy5));
buy5->setAnchorPoint(ccp(0,1));
MyCCMenu * buy5Menu = MyCCMenu::create(buy5,NULL);
this->addChild(buy5Menu);
buy5Menu->setPositionX(534);
buy5Menu->setPositionY(736-beginY);
buy5Menu->setTouchPriority(-1000);
CCSprite * t21 = CCSprite::create(g_sBigLifeBGImage);
t21->setAnchorPoint(ccp(0,1));
t21->setPosition(ccp(82,550-beginY));
this->addChild(t21);
CCSprite * price21 = CCSprite::create(g_sBuy21BGImage);
price21->setAnchorPoint(ccp(0,1));
price21->setPosition(ccp(152,550-beginY));
this->addChild(price21);
CCSprite * coin21 = CCSprite::create(g_sGoldBGImage);
//.........这里部分代码省略.........
示例11: CC_BREAK_IF
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
//////////////////////////////////////////////////////////////////////////
// super init first
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayerColor::initWithColor( ccc4(255,255,255,255) ) );
//////////////////////////////////////////////////////////////////////////
// add your codes below...
//////////////////////////////////////////////////////////////////////////
// 1. Add a menu item with "X" image, which is clicked to quit the program.
// Create a "close" menu item with close icon, it's an auto release object.
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2,
origin.y + pCloseItem->getContentSize().height/2));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 1);
/////////////////////////////
// 2. add your codes below...
CCSprite *player = CCSprite::create("Player.png", CCRectMake(0, 0, 27, 40) );
player->setPosition( ccp(origin.x + player->getContentSize().width/2,
origin.y + visibleSize.height/2) );
this->addChild(player);
this->schedule( schedule_selector(HelloWorld::gameLogic), 1.0 );
this->setTouchEnabled(true);
_targets = new CCArray;
_projectiles = new CCArray;
// use updateGame instead of update, otherwise it will conflit with SelectorProtocol::update
// see http://www.cocos2d-x.org/boards/6/topics/1478
this->schedule( schedule_selector(HelloWorld::updateGame) );
CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("background-music-aac.wav", true);
bRet = true;
} while (0);
return bRet;
}
示例12: ccp
bool GameMenu::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize size = CCDirector::sharedDirector()->getWinSize();
//初始化背景
CCSprite* bg = CCSprite::create("bg.png");
bg->setScale(0.5);
bg->setPosition( ccp(size.width/2, size.height/2) );
this->addChild(bg, 0,0);
//初始化背景星球
CCSprite*bgstar = CCSprite::create("moon.png");
bgstar->setAnchorPoint(ccp(0.5,0));
bgstar->setScale(0.5);
bgstar->setPosition(ccp(size.width/3 * 2, 0));
this->addChild(bgstar,1,1);
//初始化标题
CCNode *title = CCNode::create();
title->setContentSize(CCSizeMake(size.width - 40,50));
CCSprite *ptmLabel = CCSprite::create("meowstar.png");
ptmLabel->setScale(0.5);
ptmLabel->setPosition( ccp(0,30) );
title->addChild(ptmLabel);
CCSprite *ptbLabel = CCSprite::create("battle.png");
ptbLabel->setScale(0.5);
ptbLabel->setPosition( ccp(0,-30) );
title->addChild(ptbLabel);
title->setPosition(ccp(size.width / 2, size.height - 80));
this->addChild(title,2,2);
//初始化按钮
CCMenuItemImage *newGameItem = CCMenuItemImage::create("newGameA.png", "newGameB.png",this,menu_selector(GameMenu::menuNewGameCallback));
newGameItem->setScale(0.5);
newGameItem->setPosition(ccp(size.width / 2,size.height / 2 - 20));
newGameItem->setEnabled(false);
CCMenuItemImage *continueItem = CCMenuItemImage::create("continueA.png", "continueB.png",this,menu_selector(GameMenu::menuContinueCallback));
continueItem->setScale(0.5);
continueItem->setPosition(ccp(size.width / 2,size.height / 2 - 80));
continueItem->setEnabled(false);
CCMenuItemImage *aboutItem = CCMenuItemImage::create("aboutA.png", "aboutB.png",this,menu_selector(GameMenu::menuAboutCallback));
aboutItem->setScale(0.5);
aboutItem->setPosition(ccp(size.width / 2,size.height / 2 - 140));
aboutItem->setEnabled(false);
soundItem = CCMenuItemImage::create("sound-on-A.png", "sound-on-B.png",this,menu_selector(GameMenu::menuSoundCallback));
soundItem->setScale(0.5);
soundItem->setEnabled(false);
soundItem->setPosition(ccp(40,40));
//使用按钮创建菜单
CCMenu* mainmenu = CCMenu::create(newGameItem,continueItem,aboutItem,soundItem,NULL);
mainmenu->setPosition(ccp(0,0));
this->addChild(mainmenu,1,3);
//初始化声音部分
issound = true;//是否开启声音参数
SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("background.mp3") );
SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("background.mp3")).c_str(), true);
return true;
}
示例13: CC_BREAK_IF
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
//////////////////////////////////////////////////////////////////////////
// super init first
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayer::init());
//////////////////////////////////////////////////////////////////////////
// add your codes below...
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)));
// 1. Add a menu item with "X" image, which is clicked to quit the program.
//Background
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite *backgroud = CCSprite::create("MainMenu.png");
CC_BREAK_IF(! backgroud);
backgroud->setPosition(ccp(size.width / 2, size.height / 2));
this->addChild(backgroud);
// 2. Add a label shows "Hello World".
// Create a label and initialize with string "Hello World".
// const char *title = "俄罗斯方块";
// const char *startGame = "开始游戏";
// const char *gameSet = "游戏设置";
// const char *score = "游戏得分";
// const char *gameOver = "游戏结束";
/* const char *title = "TetrisGame";*/
// const char *startGame = "startGame";
// const char *gameSet = "gameSet";
// const char *score = "score";
// const char *gameOver = "gameEnd";
// CCLabelTTF* pLabel = CCLabelTTF::create(title, "Arial", 36);
// CC_BREAK_IF(! pLabel);
//
// // Get window size and place the label upper.
// pLabel->setPosition(ccp(size.width / 2, size.height * 4 / 5));
//
// pLabel->setColor(ccc3(255, 255, 255));
// // Add the label to HelloWorld layer as a child layer.
// this->addChild(pLabel, 1);
// 加入4个行走方向的控制菜单
// CCMenuItem *first = CCMenuItemFont::create(startGame, this, menu_selector(HelloWorld::menuCallbackStart));
// CCMenuItem *second = CCMenuItemFont::create(gameSet, this, menu_selector(HelloWorld::menuCallbackSet));
// CCMenuItem *third = CCMenuItemFont::create(score, this, menu_selector(HelloWorld::menuCallbackScore));
// CCMenuItem *forth = CCMenuItemFont::create(gameOver, this, menu_selector(HelloWorld::menuCallbackEnd));
// CCMenu *menu = CCMenu::create(first, second, third, forth, NULL);
// menu->setColor(ccc3(255, 255, 255));
// 为了查找方便,给菜单项设置tag
//down->setTag(kDown);
//left->setTag(kLeft);
//right->setTag(kRight);
//up->setTag(kUp);
// 菜单项按间距垂直排列
// menu->alignItemsVerticallyWithPadding(50);
// this->addChild(menu
CCMenuItemImage *play = CCMenuItemImage::create(
"play.png",
"play.png",
this,
menu_selector(HelloWorld::menuCallbackStart));
play->setAnchorPoint(ccp(0, 0));
play->setPosition(ccp(size.width / 4, (size.height * 2) / 5));
CCMenuItemImage *end = CCMenuItemImage::create(
"end.png",
"end.png",
this,
menu_selector(HelloWorld::menuCallbackEnd));
end->setAnchorPoint(ccp(0, 0));
end->setPosition(ccp(size.width / 4, (size.height * 2) / 7));
CCMenu *menu = CCMenu::create(play, end, NULL);
menu->setAnchorPoint(ccp(0, 0));
menu->setPosition(ccp(0, 0));
this->addChild(menu);
bRet = true;
} while (0);
return bRet;
}
示例14: sprintf
bool Combat::init(int monsterType)
{
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
// Switch BGM
AudioPlayer::PlayCombatBGM();
//角色创建
cplayer = CPlayer::create();
cplayer->setPlayer();
this->addChild(cplayer);
monster = Monster::create();
monster->setMonster(monsterType);
this->addChild(monster);
//血条创建
playerblood = Blood::create();
playerblood->setBloodSlider();
playerblood->setSliderPosition(ccp(150,visibleSize.height-50));
playerblood->setTotalBlood(cplayer->healthPoint);
playerblood->setCurrentBlood(cplayer->currentHp);
monsterblood = Blood::create();
monsterblood->setBloodSlider();
monsterblood->setSliderPosition(ccp(visibleSize.width-150,visibleSize.height-50));
monsterblood->setTotalBlood(monster->healthPoint);
monsterblood->setCurrentBlood(monster->currentHp);
this->addChild(playerblood);
this->addChild(monsterblood);
//等级与当前血量label
/*等级*/
char level[10],blood[10];
sprintf(level,LEVEL_LBL,cplayer->level);
plevelLabel = CCLabelTTF::create(level, LABEL_FONT,20);
plevelLabel->setPosition(ccp(60,visibleSize.height-20));
this->addChild(plevelLabel,2);
sprintf(level,LEVEL_LBL,monster->level);
mlevelLabel = CCLabelTTF::create(level, LEVEL_LBL,20);
mlevelLabel->setPosition(ccp(visibleSize.width-60,visibleSize.height-20));
this->addChild(mlevelLabel,2);
/*血量*/
sprintf(blood,HEALTH_LBL,cplayer->currentHp);
pbloodLabel = CCLabelTTF::create(blood,LABEL_FONT,20);
pbloodLabel->setPosition(ccp(240,visibleSize.height-20));
this->addChild(pbloodLabel,2);
sprintf(blood,HEALTH_LBL,monster->currentHp);
mbloodLabel = CCLabelTTF::create(blood,LABEL_FONT,20);
mbloodLabel->setPosition(ccp(visibleSize.width-240,visibleSize.height-20));
this->addChild(mbloodLabel,2);
//按钮创建
playerbutton = AbilityButton::create();
monsterbutton = AbilityButton::create();
playerbutton->CreateButton();
playerbutton->setButtonPosition(ccp(50,50));
playerbutton->updateDamage(cplayer->level);
monsterbutton->CreateButton();
monsterbutton->setButtonPosition(ccp(480,50));
monsterbutton->LockButtonTouch();
monsterbutton->updateDamage(monster->level);
if (monsterType==0)
{
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(RUN_BTN_IMG_PATH,RUN_DOWN_BTN_IMG_PATH,this,menu_selector(Combat::exitCombat));
pCloseItem->setPosition(ccp(visibleSize.width/2,50));
CCMenu* pMenu = CCMenu::create(pCloseItem,NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu);
}
this->addChild(playerbutton);
this->addChild(monsterbutton);
//游戏结束Label
winLabel = CCLabelTTF::create(YOU_WIN_LBL, LABEL_FONT, 80);
loseLabel = CCLabelTTF::create(YOU_LOSE_LBL, LABEL_FONT, 80);
winLabel->setPosition(ccp(visibleSize.width/2-20,visibleSize.height/2+20));
loseLabel->setPosition(ccp(visibleSize.width/2-20,visibleSize.height/2+20));
winLabel->setVisible(false);
loseLabel->setVisible(false);
this->addChild(winLabel);
this->addChild(loseLabel);
//schedule监听,每帧刷新一次
this->scheduleUpdate();
//订阅播放动画的消息
CCNotificationCenter::sharedNotificationCenter()->addObserver(this,callfuncO_selector(Combat::playAnimation),ANIMATION_MSG,NULL);
//订阅游戏结束
CCNotificationCenter::sharedNotificationCenter()->addObserver(this,callfuncO_selector(Combat::gameOver),GAME_OVER_MSG,NULL);
return true;
}
示例15: addChild
TanSuoLayer::TanSuoLayer()
{
m_nFontSize = 24;
m_nMaxCountDestroy = 3;
m_bIsJieFeng = false;
m_nSelectProId = -1;
mBg = BaseSprite::create("xunbao_bg.png");
addChild(mBg);
mBg->setPosition(ccp(mWinSize.width/2, mBg->getContentSize().height/2));
mMainMenu = CCMenu::create();
mBg->addChild(mMainMenu, 10);
mMainMenu->setPosition(ccp(0,0));
CCMenuItemImage *yijian = CCMenuItemImage::create(
"xunbao_anniu_yijianxunbao.png",
"xunbao_anniu_yijianxunbao_select.png",
this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
mMainMenu->addChild(yijian, 0, Tag_MenuItem_YiJianTanSuo);
yijian->setPosition(ccp(548,mBg->getContentSize().height-674));
Button *tansuo = Button::create();
tansuo->loadTextures("xunbao_anniu_xunbao.png","xunbao_anniu_xunbao_select.png","xunbao_anniu_xunbao_select.png",UI_TEX_TYPE_LOCAL);
/*CCMenuItemImage *tansuo = CCMenuItemImage::create(
"xunbao_anniu_xunbao.png",
"xunbao_anniu_xunbao_select.png",
this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));*/
tansuo->addTouchEventListener(this,SEL_TouchEvent(&TanSuoLayer::clickXunBao));
UILayer* layer = UILayer::create();
layer->ignoreAnchorPointForPosition(false);
layer->setContentSize(tansuo->getContentSize());
layer->setAnchorPoint(ccp(0.5,0.5));
layer->addWidget(tansuo);
layer->setPosition(320,mBg->getContentSize().height-674);//以前cpp(x,y) 现在左边 都是Point 比如颜色 ccWHITE 也改成了Color3B::WHITE
mBg->addChild(layer);
tansuo->setPosition(ccp(tansuo->getContentSize().width / 2 , tansuo->getContentSize().height / 2));
m_sXunBaoSpr = CCSprite::create("xunbao_anniu_xunbao_xiaoguo.png");
m_sXunBaoSpr->setPosition(ccp(320,mBg->getContentSize().height-674));
mBg->addChild(m_sXunBaoSpr);
m_sXunBaoSpr->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1.0f),CCFadeIn::create(1.0f),NULL)));
//mMainMenu->addChild(tansuo, 0, Tag_MenuItem_TanSuo);
//tansuo->setPosition(ccp(320,mBg->getContentSize().height-674));
{
CCMenuItemImage *jiefen = CCMenuItemImage::create(
"xunbao_anniu_jiechufengyin.png",
"xunbao_anniu_jiechufengyin_select.png",
this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
mMainMenu->addChild(jiefen, 0, Tag_MenuItem_JieFen);
jiefen->setPosition(ccp(320,mBg->getContentSize().height-437));
jiefen->setVisible(false);
CCSprite *img = CCSprite::create("xunbao_anniu_jiechufengyin_xiaoguo.png");
jiefen->addChild(img);
img->setPosition(ccp(jiefen->getContentSize().width/2, jiefen->getContentSize().height/2));
img->runAction(CCRepeatForever::create(CCSequence::create(
CCFadeTo::create(1, 50), CCFadeTo::create(1, 255), NULL)));
}
mMainMenu->setVisible(false);
//title
CCLabelTTF *tilte = CCLabelTTF::create(LFStrings::getValue("XunBaoShuoMing").c_str(), fontStr_kaiti, m_nFontSize);
mBg->addChild(tilte);
tilte->setColor(fonColor_PuTong);
tilte->setPosition(ccp(mBg->getContentSize().width/2, mBg->getContentSize().height-110));
//2
CCLabelTTF *la1 = CCLabelTTF::create(LFStrings::getValue("XunBaoJieFeng").c_str(), fontStr_kaiti, m_nFontSize);
mBg->addChild(la1);
la1->setAnchorPoint(ccp(0, 0.5));
la1->setColor(fonColor_CiYao);
la1->setPosition(ccp(134, mBg->getContentSize().height-140));
CCLabelTTF *la2 = CCLabelTTF::create((LFStrings::getValue("shenbing")+LFStrings::getValue("zhuangbei")).c_str()
, fontStr_kaiti, m_nFontSize);
la1->addChild(la2);
la2->setColor(ImageManager::getManager()->getShowColor(ZhuangbeiColour_Chuanqi, false, false));
la2->setPosition(ccp(la1->getContentSize().width+la2->getContentSize().width/2, la1->getContentSize().height/2));
la1->setPositionX((mBg->getContentSize().width-la1->getContentSize().width-la2->getContentSize().width)/2);
}