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C++ CCEGLView::setFrameZoomFactor方法代码示例

本文整理汇总了C++中CCEGLView::setFrameZoomFactor方法的典型用法代码示例。如果您正苦于以下问题:C++ CCEGLView::setFrameZoomFactor方法的具体用法?C++ CCEGLView::setFrameZoomFactor怎么用?C++ CCEGLView::setFrameZoomFactor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCEGLView的用法示例。


在下文中一共展示了CCEGLView::setFrameZoomFactor方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

#ifdef USE_WIN32_CONSOLE
    AllocConsole();
    freopen("CONIN$", "r", stdin);
    freopen("CONOUT$", "w", stdout);
    freopen("CONOUT$", "w", stderr);
#endif

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setFrameSize(640, 1136);
	eglView->setFrameZoomFactor(0.5f);

    int ret = CCApplication::sharedApplication()->run();

#ifdef USE_WIN32_CONSOLE
    FreeConsole();
#endif

    return ret;
}
开发者ID:pope88,项目名称:CocInside,代码行数:29,代码来源:main.cpp

示例2: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
#ifdef DEBUG_NO_TITLE
    eglView->setViewName(" ");
#else
    eglView->setViewName("ProjectX");
#endif

    // Simply swap width and height for Win32. For other platform, see: http://www.cocos2d-x.org/boards/6/topics/14072
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
    eglView->setFrameSize(1536, 2048);
#else
    eglView->setFrameSize(2048, 1536);
#endif

    // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
    // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
    eglView->setFrameZoomFactor(0.4f);
    return CCApplication::sharedApplication()->run();
}
开发者ID:hanxu101,项目名称:projectx,代码行数:29,代码来源:main.cpp

示例3: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

#ifdef USE_WIN32_CONSOLE
    AllocConsole();
    freopen("CONIN$", "r", stdin);
    freopen("CONOUT$", "w", stdout);
    freopen("CONOUT$", "w", stderr);
#else
    freopen("out.txt", "w", stdout);
    freopen("err.txt", "w", stderr);
#endif

	int nWidth = 1136;
	int nHeight = 640;
	float fFactor = 0.8f;
	int nShowFPS = 0;

	wchar_t szWChar[1024];

	g_SimulateFileName = new char[1024];

	swscanf( lpCmdLine, L"%d %d %f %s", &nWidth, &nHeight, &fFactor, &szWChar);
	int size = wcslen(szWChar);
	sprintf(g_SimulateFileName, "%s", cc_utf16_to_utf8((unsigned short*)szWChar, size, NULL, NULL));

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setFrameSize(nWidth, nHeight);

	eglView->setFrameZoomFactor(fFactor);

	// ÊÇ·ñÏÔʾfps
	CCDirector *pDirector = CCDirector::sharedDirector();
	pDirector->setDisplayStats((nShowFPS == 1));

    int ret = CCApplication::sharedApplication()->run();

#ifdef USE_WIN32_CONSOLE
    FreeConsole();
#endif

    return ret;
}
开发者ID:guomars,项目名称:project,代码行数:50,代码来源:main.cpp

示例4: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setViewName("MiniGame");
    eglView->setFrameSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	eglView->setFrameZoomFactor(0.5);
    return CCApplication::sharedApplication()->run();
}
开发者ID:renshengqiang,项目名称:MiniGame,代码行数:16,代码来源:main.cpp

示例5: _tWinMain

//-------------------------------------------------------------------------
int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

	LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setViewName(A2U("FKImageTool图片格式转译&查看工具").c_str());
    eglView->setFrameSize(1624, 1024);
	eglView->setFrameZoomFactor(0.8f);
    return CCApplication::sharedApplication()->run();
}
开发者ID:duzhi5368,项目名称:FKCocos2dxWrapper_2.x,代码行数:17,代码来源:main.cpp

示例6: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setViewName("ChineseChess");
    eglView->setFrameSize(1080, 1500);
    // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
    // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
    eglView->setFrameZoomFactor(0.5f);
    return CCApplication::sharedApplication()->run();
}
开发者ID:guoyingbo,项目名称:ChineseChess,代码行数:18,代码来源:main.cpp

示例7: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setViewName("2048");
    eglView->setFrameSize(1080, 1920);
	 //eglView->setFrameSize(400, 640);
	//eglView->setFrameSize(400, 640);
	eglView->setFrameZoomFactor(0.4f);//ÉèÖÃÆÁÄ»Ëõ·Å±ÈÀý
    return CCApplication::sharedApplication()->run();
}
开发者ID:dave5177,项目名称:share,代码行数:18,代码来源:main.cpp

示例8: MInitializeApplication

	MEDUSA_EXPORT_API bool MInitializeApplication( HWND hwnd )
	{

		cocos2d::CCEGLView::SetParentHwnd(hwnd);

		// create the application instance
		AppDelegate app;


		CCEGLView* eglView = CCEGLView::sharedOpenGLView();
		eglView->setViewName("HelloCpp");
		eglView->setFrameSize(960, 640);
		// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
		// So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
		eglView->setFrameZoomFactor(1);


		CCApplication::sharedApplication()->run();
		return true;
	}
开发者ID:oOFlyOo,项目名称:Cocos2d-x-ParticleEditor-for-Windows,代码行数:20,代码来源:ExportAPI.cpp

示例9: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    AllocConsole();   // create console
    SetConsoleTitle(_T("Debug Output"));      // console title
    // redirect STDIN
    {
        FILE*fp;
        errno_t eno=freopen_s(&fp,"CONIN$", "r+t", stdin);
        if(eno!=0) { //failed
            MessageBox(NULL,_T("redirect stdin failed!"),_T("error"),MB_OK|MB_ICONEXCLAMATION);
            exit(0);
        }
    }
    // redirect STDOUT
    {
        FILE*fp;
        errno_t eno=freopen_s(&fp,"CONOUT$", "w+t", stdout);
        if(eno!=0) { //failed
            MessageBox(NULL,_T("redirect stdout failed!"),_T("error"),MB_OK|MB_ICONEXCLAMATION);
            exit(0);
        }

    }

    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setViewName("HelloCpp");
    eglView->setFrameSize(960,640);//(480,320);//(2048, 1536);
    // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
    // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
    eglView->setFrameZoomFactor(0.7f);//(0.4f);
    return CCApplication::sharedApplication()->run();
}
开发者ID:Eason-Xi,项目名称:EffectNodes-for-cocos2dx,代码行数:40,代码来源:main.cpp

示例10: _tWinMain

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
	eglView->setViewName("Gravity");
#if PROGRAM_MODE == PROGRAM_MODE_GAME
	eglView->setFrameSize(1280, 800);
#elif PROGRAM_MODE == PROGRAM_MODE_CREATER
	eglView->setFrameSize(1280, 900);
#else
	CCAssert(false, "PROGRAM_MODE unexpect.");
#endif
	eglView->setFrameZoomFactor(.8f);
    return CCApplication::sharedApplication()->run();
}
开发者ID:wang-yichun,项目名称:Gravity,代码行数:22,代码来源:main.cpp

示例11: ChangeParticle


//.........这里部分代码省略.........
			int decodeLen = base64Decode((unsigned char*)textureImageData, (unsigned int)dataLen, &buffer);
			CCAssert( buffer != NULL, "CCParticleSystem: error decoding textureImageData");


			int deflatedLen = ZipUtils::ccInflateMemory(buffer, decodeLen, &deflated);
			CCAssert( deflated != NULL, "CCParticleSystem: error ungzipping textureImageData");

			// For android, we should retain it in VolatileTexture::addCCImage which invoked in CCTextureCache::sharedTextureCache()->addUIImage()
			image = new CCImage();
			bool isOK = image->initWithImageData(deflated, deflatedLen);
			CCAssert(isOK, "CCParticleSystem: error init image with Data");

			mEmiiter->setTexture(CCTextureCache::sharedTextureCache()->addUIImage(image, texturePath));

			image->release();
		}

		CC_SAFE_DELETE_ARRAY(buffer);
		CC_SAFE_DELETE_ARRAY(deflated);
	}

	mEmiiter->setAngle(angle);
	mEmiiter->setAngleVar(angleVar);


	ccBlendFunc func;
	func.dst=destBlendFunc;
	func.src=srcBlendFunc;
	mEmiiter->setBlendFunc(func);

	mEmiiter->setDuration(duration);
	mEmiiter->setEmissionRate(emissionRate);
	mEmiiter->setEmitterMode(emiiterMode);

	ccColor4F endColor=ccc4FFromccc4B(ccc4(endColorR,endColorG,endColorB,endColorA));
	mEmiiter->setEndColor(endColor);

	ccColor4F endColorVar=ccc4FFromccc4B(ccc4(endColorVarR,endColorVarG,endColorVarB,endColorVarA));
	mEmiiter->setEndColorVar(endColorVar);

	if (emiiterMode==kCCParticleModeGravity )
	{
		mEmiiter->setGravity(ccp(gravityX,gravityY));
		mEmiiter->setSpeed(speed);
		mEmiiter->setSpeedVar(speedVar);

		mEmiiter->setTangentialAccel(tangentialAccel);
		mEmiiter->setTangentialAccelVar(tangentialAccelVar);

		mEmiiter->setRadialAccel(radialAccel);
		mEmiiter->setRadialAccelVar(radialAccelVar);

	}
	else if (emiiterMode==kCCParticleModeRadius)
	{
		mEmiiter->setStartRadius(startRadius);
		mEmiiter->setStartRadiusVar(startRadiusVar);

		mEmiiter->setEndRadius(endRadius);
		mEmiiter->setEndRadiusVar(endRadiusVar);

		mEmiiter->setRotatePerSecond(rotatePerSecond);
		mEmiiter->setRotatePerSecondVar(rotatePerSecondVar);
	}



	mEmiiter->setEndSize(endSize);
	mEmiiter->setEndSizeVar(endSizeVar);

	mEmiiter->setEndSpin(endSpin);
	mEmiiter->setEndSpinVar(endSpinVar);

	mEmiiter->setAutoRemoveOnFinish(isAutoRemoveOnFinish);

	mEmiiter->setLife(life);
	mEmiiter->setLifeVar(lifeVar);
	mEmiiter->setPositionType((tCCPositionType)positionType);
	mEmiiter->setPosVar(ccp(positionVarX,positionVarY));

	mEmiiter->setSourcePosition(ccp(sourcePositionX,sourcePositionY));

	ccColor4F startColor=ccc4FFromccc4B(ccc4(startColorR,startColorG,startColorB,startColorA));
	mEmiiter->setStartColor(startColor);

	ccColor4F startColorVar=ccc4FFromccc4B(ccc4(startColorVarR,startColorVarG,startColorVarB,startColorVarA));
	mEmiiter->setStartColorVar(startColorVar);

	mEmiiter->setStartSize(startSize);
	mEmiiter->setStartSizeVar(startSizeVar);

	
	mEmiiter->setTotalParticles(totalParticles);

	mEmiiter->resetSystem();

	CCEGLView* eglView = CCEGLView::sharedOpenGLView();

	eglView->setFrameZoomFactor(1.f * scale);
}
开发者ID:Roland0511,项目名称:Cocos2d-x-ParticleEditor-for-Windows,代码行数:101,代码来源:HelloWorldScene.cpp

示例12: run

int UiPlayer::run(void)
{
    const char *QUICK_COCOS2DX_ROOT = getenv("QUICK_COCOS2DX_ROOT");
    SimulatorConfig::sharedDefaults()->setQuickCocos2dxRootPath(QUICK_COCOS2DX_ROOT);

    loadProjectConfig();

    HWND hwndConsole = NULL;
    if (m_project.isShowConsole())
    {
        AllocConsole();
        freopen("CONOUT$", "wt", stdout);
        freopen("CONOUT$", "wt", stderr);

        // disable close console
        hwndConsole = GetConsoleWindow();
        if (hwndConsole != NULL)
        {
            HMENU hMenu = GetSystemMenu(hwndConsole, FALSE);
            if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);

            ShowWindow(hwndConsole, SW_SHOW);
            BringWindowToTop(hwndConsole);
        }
    }

    if (m_project.isWriteDebugLogToFile())
    {
        const string debugLogFilePath = m_project.getDebugLogFilePath();
        m_writeDebugLogFile = fopen(debugLogFilePath.c_str(), "w");
        if (!m_writeDebugLogFile)
        {
            CCLOG("Cannot create debug log file %s", debugLogFilePath.c_str());
        }
    }

    do
    {
        m_exit = TRUE;

        // create the application instance
        m_app = new AppDelegate();
        m_app->setProjectConfig(m_project);

        // set environments
        SetCurrentDirectoryA(m_project.getProjectDir().c_str());
        CCFileUtils::sharedFileUtils()->setSearchRootPath(m_project.getProjectDir().c_str());
        CCFileUtils::sharedFileUtils()->setWritablePath(m_project.getWritableRealPath().c_str());

        // create opengl view
        CCEGLView* eglView = CCEGLView::sharedOpenGLView();
        eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32));
        eglView->setWndProc(WindowProc);
        eglView->setFrameSize(m_project.getFrameSize().width, m_project.getFrameSize().height);
        eglView->setFrameZoomFactor(m_project.getFrameScale());

        // make window actived
        m_hwnd = eglView->getHWnd();
        BringWindowToTop(m_hwnd);
        SetWindowTextA(m_hwnd, "ui-player");

        // restore window position
        const CCPoint windowOffset = m_project.getWindowOffset();
        if (windowOffset.x != 0 || windowOffset.y != 0)
        {
            eglView->moveWindow(windowOffset.x, windowOffset.y);
        }

        // set icon
        HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32));
        SendMessage(m_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon);

        if (hwndConsole)
        {
            SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon);
        }

        // update menu
        createViewMenu();
        updateMenu();

        // run game
        CCLuaStack *stack = CCLuaEngine::defaultEngine()->getLuaStack();
        const vector<string> arr = m_project.getPackagePathArray();
        for (vector<string>::const_iterator it = arr.begin(); it != arr.end(); ++it)
        {
            stack->addSearchPath(it->c_str());
        }

        m_app->run();

        // cleanup
        CCScriptEngineManager::sharedManager()->removeScriptEngine();
        CCScriptEngineManager::purgeSharedManager();
        CocosDenshion::SimpleAudioEngine::end();

        delete m_app;
        m_app = NULL;
    } while (!m_exit);

//.........这里部分代码省略.........
开发者ID:evamango,项目名称:quick-MornUI,代码行数:101,代码来源:ui.cpp

示例13: loadProjectConfig

int LuaHostWin32::run(void)
{
    loadProjectConfig();

    AllocConsole();
    freopen("CONOUT$", "wt", stdout);
    freopen("CONOUT$", "wt", stderr);

    // disable close console
    HWND hwndConsole = GetConsoleWindow();
    if (hwndConsole != NULL)
    {
        HMENU hMenu = GetSystemMenu(hwndConsole, FALSE);
        if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);
    }

    do
    {
        m_exit = TRUE;

        if (m_project.isShowConsole())
        {
            ShowWindow(hwndConsole, SW_SHOW);
            BringWindowToTop(hwndConsole);
        }
        else
        {
            ShowWindow(hwndConsole, SW_HIDE);
        }

        // create the application instance
        m_app = new AppDelegate();
        m_app->setStartupScriptFilename(m_project.getScriptFilePath());

        // set environments
        SetCurrentDirectoryA(m_project.getProjectDir().c_str());
        vector<string> searchPaths;
        searchPaths.push_back(m_project.getProjectDir());
        CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);

        // create opengl view
        CCEGLView* eglView = CCEGLView::sharedOpenGLView();    
        eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32));
        eglView->setWndProc(WindowProc);
        eglView->setFrameSize(m_project.getFrameSize().width, m_project.getFrameSize().height);
        eglView->setFrameZoomFactor(m_project.getFrameScale());

        // make window actived
        m_hwnd = eglView->getHWnd();
        BringWindowToTop(m_hwnd);

        // restore window position
        const CCPoint windowOffset = m_project.getWindowOffset();
        if (windowOffset.x >= 0 || windowOffset.y >= 0)
        {
            eglView->moveWindow(windowOffset.x, windowOffset.y);
        }

        // set icon
        HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32));
        SendMessage(m_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
        SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon);

        // run game
        CCLuaStack *stack = CCLuaEngine::defaultEngine()->getLuaStack();
        const vector<string> arr = m_project.getPackagePathArray();
        for (vector<string>::const_iterator it = arr.begin(); it != arr.end(); ++it)
        {
            stack->addSearchPath(it->c_str());
        }

        m_app->run();

        // cleanup
        CCScriptEngineManager::sharedManager()->removeScriptEngine();
        CCScriptEngineManager::purgeSharedManager();
        CocosDenshion::SimpleAudioEngine::end();

        delete m_app;
        m_app = NULL;
    } while (!m_exit);

    FreeConsole();
    return 0;
}
开发者ID:ascetic85,项目名称:LuaHostQt,代码行数:85,代码来源:LuaHostWin32.cpp

示例14: GetConsoleWindow

//--------------------------------------------------------------------
int CFKCocos2dxAppWrapper::Run()
{
	bool bRet = 0;

	// first ,load project config
	LoadProjectConfig();

	// create consle
	HWND hwndConsole = NULL;
	if (m_tagAppConfig.IsShowConsole())
	{
		AllocConsole();
		freopen("CONOUT$", "wt", stdout);
		freopen("CONOUT$", "wt", stderr);

		// disable close console
		hwndConsole = GetConsoleWindow();
		if (hwndConsole != NULL)
		{
			HMENU hMenu = GetSystemMenu(hwndConsole, FALSE);
			if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);

			ShowWindow(hwndConsole, SW_SHOW);
			BringWindowToTop(hwndConsole);
		}
	}

	// create log file
	if (m_tagAppConfig.IsWriteDebugLogToFile())
	{
		const string debugLogFilePath = m_tagAppConfig.GetDebugLogFilePath();
		m_pWriteDebugLogFile = fopen(debugLogFilePath.c_str(), "w");
		if ( m_pWriteDebugLogFile == NULL )
		{
			FKLOG("Cannot create debug log file %s", debugLogFilePath.c_str());
		}
	}

	// MainLoop
	do
	{
		m_bIsExit = TRUE;

		// create app
		m_pApp = new AppDelegate();
		if( m_pApp == NULL )
		{
			bRet = false;
			break;
		}

		// set some environments
		m_pApp->SetProjectConfig( m_tagAppConfig );
		CCFileUtils::sharedFileUtils()->addSearchPath( m_tagAppConfig.GetProjectDir().c_str() );

		// create openGL view
		CCEGLView* eglView = CCEGLView::sharedOpenGLView();
		eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32));
		eglView->setWndProc (WindowProc );
		eglView->setFrameSize( m_tagAppConfig.GetFrameSize().width, m_tagAppConfig.GetFrameSize().height );
		eglView->setFrameZoomFactor( m_tagAppConfig.GetFrameScale() );

		// set window actived
		m_hWnd = eglView->getHWnd();
		BringWindowToTop(m_hWnd);
		SetWindowTextA(m_hWnd, "FKCocos2dxAppWrapper Project");

		// center window position
		eglView->centerWindow();

		// set icon
		HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32));
		SendMessage( m_hWnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
		if (hwndConsole)
		{
			SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon);
		}

		// set menu
		CreateViewMenu();
		UpdateViewMenu();

		// run games 
		m_pApp->run();

		// clean up
		CocosDenshion::SimpleAudioEngine::end();

		delete m_pApp;
		m_pApp = NULL;

	}while( !m_bIsExit );

	// ready exit
	FreeConsole();
	if( m_pWriteDebugLogFile != NULL )
	{
		fclose(m_pWriteDebugLogFile);
	}
//.........这里部分代码省略.........
开发者ID:duzhi5368,项目名称:FKCocos2dxFramework,代码行数:101,代码来源:main.cpp


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