本文整理汇总了C++中CCEGLView::setFrameZoomFactor方法的典型用法代码示例。如果您正苦于以下问题:C++ CCEGLView::setFrameZoomFactor方法的具体用法?C++ CCEGLView::setFrameZoomFactor怎么用?C++ CCEGLView::setFrameZoomFactor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCEGLView
的用法示例。
在下文中一共展示了CCEGLView::setFrameZoomFactor方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
#ifdef USE_WIN32_CONSOLE
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
#endif
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setFrameSize(640, 1136);
eglView->setFrameZoomFactor(0.5f);
int ret = CCApplication::sharedApplication()->run();
#ifdef USE_WIN32_CONSOLE
FreeConsole();
#endif
return ret;
}
示例2: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
#ifdef DEBUG_NO_TITLE
eglView->setViewName(" ");
#else
eglView->setViewName("ProjectX");
#endif
// Simply swap width and height for Win32. For other platform, see: http://www.cocos2d-x.org/boards/6/topics/14072
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
eglView->setFrameSize(1536, 2048);
#else
eglView->setFrameSize(2048, 1536);
#endif
// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
// So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
eglView->setFrameZoomFactor(0.4f);
return CCApplication::sharedApplication()->run();
}
示例3: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
#ifdef USE_WIN32_CONSOLE
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
#else
freopen("out.txt", "w", stdout);
freopen("err.txt", "w", stderr);
#endif
int nWidth = 1136;
int nHeight = 640;
float fFactor = 0.8f;
int nShowFPS = 0;
wchar_t szWChar[1024];
g_SimulateFileName = new char[1024];
swscanf( lpCmdLine, L"%d %d %f %s", &nWidth, &nHeight, &fFactor, &szWChar);
int size = wcslen(szWChar);
sprintf(g_SimulateFileName, "%s", cc_utf16_to_utf8((unsigned short*)szWChar, size, NULL, NULL));
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setFrameSize(nWidth, nHeight);
eglView->setFrameZoomFactor(fFactor);
// ÊÇ·ñÏÔʾfps
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setDisplayStats((nShowFPS == 1));
int ret = CCApplication::sharedApplication()->run();
#ifdef USE_WIN32_CONSOLE
FreeConsole();
#endif
return ret;
}
示例4: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName("MiniGame");
eglView->setFrameSize(SCREEN_WIDTH, SCREEN_HEIGHT);
eglView->setFrameZoomFactor(0.5);
return CCApplication::sharedApplication()->run();
}
示例5: _tWinMain
//-------------------------------------------------------------------------
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName(A2U("FKImageTool图片格式转译&查看工具").c_str());
eglView->setFrameSize(1624, 1024);
eglView->setFrameZoomFactor(0.8f);
return CCApplication::sharedApplication()->run();
}
示例6: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName("ChineseChess");
eglView->setFrameSize(1080, 1500);
// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
// So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
eglView->setFrameZoomFactor(0.5f);
return CCApplication::sharedApplication()->run();
}
示例7: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName("2048");
eglView->setFrameSize(1080, 1920);
//eglView->setFrameSize(400, 640);
//eglView->setFrameSize(400, 640);
eglView->setFrameZoomFactor(0.4f);//ÉèÖÃÆÁÄ»Ëõ·Å±ÈÀý
return CCApplication::sharedApplication()->run();
}
示例8: MInitializeApplication
MEDUSA_EXPORT_API bool MInitializeApplication( HWND hwnd )
{
cocos2d::CCEGLView::SetParentHwnd(hwnd);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName("HelloCpp");
eglView->setFrameSize(960, 640);
// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
// So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
eglView->setFrameZoomFactor(1);
CCApplication::sharedApplication()->run();
return true;
}
示例9: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
AllocConsole(); // create console
SetConsoleTitle(_T("Debug Output")); // console title
// redirect STDIN
{
FILE*fp;
errno_t eno=freopen_s(&fp,"CONIN$", "r+t", stdin);
if(eno!=0) { //failed
MessageBox(NULL,_T("redirect stdin failed!"),_T("error"),MB_OK|MB_ICONEXCLAMATION);
exit(0);
}
}
// redirect STDOUT
{
FILE*fp;
errno_t eno=freopen_s(&fp,"CONOUT$", "w+t", stdout);
if(eno!=0) { //failed
MessageBox(NULL,_T("redirect stdout failed!"),_T("error"),MB_OK|MB_ICONEXCLAMATION);
exit(0);
}
}
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName("HelloCpp");
eglView->setFrameSize(960,640);//(480,320);//(2048, 1536);
// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
// So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
eglView->setFrameZoomFactor(0.7f);//(0.4f);
return CCApplication::sharedApplication()->run();
}
示例10: _tWinMain
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setViewName("Gravity");
#if PROGRAM_MODE == PROGRAM_MODE_GAME
eglView->setFrameSize(1280, 800);
#elif PROGRAM_MODE == PROGRAM_MODE_CREATER
eglView->setFrameSize(1280, 900);
#else
CCAssert(false, "PROGRAM_MODE unexpect.");
#endif
eglView->setFrameZoomFactor(.8f);
return CCApplication::sharedApplication()->run();
}
示例11: ChangeParticle
//.........这里部分代码省略.........
int decodeLen = base64Decode((unsigned char*)textureImageData, (unsigned int)dataLen, &buffer);
CCAssert( buffer != NULL, "CCParticleSystem: error decoding textureImageData");
int deflatedLen = ZipUtils::ccInflateMemory(buffer, decodeLen, &deflated);
CCAssert( deflated != NULL, "CCParticleSystem: error ungzipping textureImageData");
// For android, we should retain it in VolatileTexture::addCCImage which invoked in CCTextureCache::sharedTextureCache()->addUIImage()
image = new CCImage();
bool isOK = image->initWithImageData(deflated, deflatedLen);
CCAssert(isOK, "CCParticleSystem: error init image with Data");
mEmiiter->setTexture(CCTextureCache::sharedTextureCache()->addUIImage(image, texturePath));
image->release();
}
CC_SAFE_DELETE_ARRAY(buffer);
CC_SAFE_DELETE_ARRAY(deflated);
}
mEmiiter->setAngle(angle);
mEmiiter->setAngleVar(angleVar);
ccBlendFunc func;
func.dst=destBlendFunc;
func.src=srcBlendFunc;
mEmiiter->setBlendFunc(func);
mEmiiter->setDuration(duration);
mEmiiter->setEmissionRate(emissionRate);
mEmiiter->setEmitterMode(emiiterMode);
ccColor4F endColor=ccc4FFromccc4B(ccc4(endColorR,endColorG,endColorB,endColorA));
mEmiiter->setEndColor(endColor);
ccColor4F endColorVar=ccc4FFromccc4B(ccc4(endColorVarR,endColorVarG,endColorVarB,endColorVarA));
mEmiiter->setEndColorVar(endColorVar);
if (emiiterMode==kCCParticleModeGravity )
{
mEmiiter->setGravity(ccp(gravityX,gravityY));
mEmiiter->setSpeed(speed);
mEmiiter->setSpeedVar(speedVar);
mEmiiter->setTangentialAccel(tangentialAccel);
mEmiiter->setTangentialAccelVar(tangentialAccelVar);
mEmiiter->setRadialAccel(radialAccel);
mEmiiter->setRadialAccelVar(radialAccelVar);
}
else if (emiiterMode==kCCParticleModeRadius)
{
mEmiiter->setStartRadius(startRadius);
mEmiiter->setStartRadiusVar(startRadiusVar);
mEmiiter->setEndRadius(endRadius);
mEmiiter->setEndRadiusVar(endRadiusVar);
mEmiiter->setRotatePerSecond(rotatePerSecond);
mEmiiter->setRotatePerSecondVar(rotatePerSecondVar);
}
mEmiiter->setEndSize(endSize);
mEmiiter->setEndSizeVar(endSizeVar);
mEmiiter->setEndSpin(endSpin);
mEmiiter->setEndSpinVar(endSpinVar);
mEmiiter->setAutoRemoveOnFinish(isAutoRemoveOnFinish);
mEmiiter->setLife(life);
mEmiiter->setLifeVar(lifeVar);
mEmiiter->setPositionType((tCCPositionType)positionType);
mEmiiter->setPosVar(ccp(positionVarX,positionVarY));
mEmiiter->setSourcePosition(ccp(sourcePositionX,sourcePositionY));
ccColor4F startColor=ccc4FFromccc4B(ccc4(startColorR,startColorG,startColorB,startColorA));
mEmiiter->setStartColor(startColor);
ccColor4F startColorVar=ccc4FFromccc4B(ccc4(startColorVarR,startColorVarG,startColorVarB,startColorVarA));
mEmiiter->setStartColorVar(startColorVar);
mEmiiter->setStartSize(startSize);
mEmiiter->setStartSizeVar(startSizeVar);
mEmiiter->setTotalParticles(totalParticles);
mEmiiter->resetSystem();
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setFrameZoomFactor(1.f * scale);
}
示例12: run
int UiPlayer::run(void)
{
const char *QUICK_COCOS2DX_ROOT = getenv("QUICK_COCOS2DX_ROOT");
SimulatorConfig::sharedDefaults()->setQuickCocos2dxRootPath(QUICK_COCOS2DX_ROOT);
loadProjectConfig();
HWND hwndConsole = NULL;
if (m_project.isShowConsole())
{
AllocConsole();
freopen("CONOUT$", "wt", stdout);
freopen("CONOUT$", "wt", stderr);
// disable close console
hwndConsole = GetConsoleWindow();
if (hwndConsole != NULL)
{
HMENU hMenu = GetSystemMenu(hwndConsole, FALSE);
if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);
ShowWindow(hwndConsole, SW_SHOW);
BringWindowToTop(hwndConsole);
}
}
if (m_project.isWriteDebugLogToFile())
{
const string debugLogFilePath = m_project.getDebugLogFilePath();
m_writeDebugLogFile = fopen(debugLogFilePath.c_str(), "w");
if (!m_writeDebugLogFile)
{
CCLOG("Cannot create debug log file %s", debugLogFilePath.c_str());
}
}
do
{
m_exit = TRUE;
// create the application instance
m_app = new AppDelegate();
m_app->setProjectConfig(m_project);
// set environments
SetCurrentDirectoryA(m_project.getProjectDir().c_str());
CCFileUtils::sharedFileUtils()->setSearchRootPath(m_project.getProjectDir().c_str());
CCFileUtils::sharedFileUtils()->setWritablePath(m_project.getWritableRealPath().c_str());
// create opengl view
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32));
eglView->setWndProc(WindowProc);
eglView->setFrameSize(m_project.getFrameSize().width, m_project.getFrameSize().height);
eglView->setFrameZoomFactor(m_project.getFrameScale());
// make window actived
m_hwnd = eglView->getHWnd();
BringWindowToTop(m_hwnd);
SetWindowTextA(m_hwnd, "ui-player");
// restore window position
const CCPoint windowOffset = m_project.getWindowOffset();
if (windowOffset.x != 0 || windowOffset.y != 0)
{
eglView->moveWindow(windowOffset.x, windowOffset.y);
}
// set icon
HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32));
SendMessage(m_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
if (hwndConsole)
{
SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon);
}
// update menu
createViewMenu();
updateMenu();
// run game
CCLuaStack *stack = CCLuaEngine::defaultEngine()->getLuaStack();
const vector<string> arr = m_project.getPackagePathArray();
for (vector<string>::const_iterator it = arr.begin(); it != arr.end(); ++it)
{
stack->addSearchPath(it->c_str());
}
m_app->run();
// cleanup
CCScriptEngineManager::sharedManager()->removeScriptEngine();
CCScriptEngineManager::purgeSharedManager();
CocosDenshion::SimpleAudioEngine::end();
delete m_app;
m_app = NULL;
} while (!m_exit);
//.........这里部分代码省略.........
示例13: loadProjectConfig
int LuaHostWin32::run(void)
{
loadProjectConfig();
AllocConsole();
freopen("CONOUT$", "wt", stdout);
freopen("CONOUT$", "wt", stderr);
// disable close console
HWND hwndConsole = GetConsoleWindow();
if (hwndConsole != NULL)
{
HMENU hMenu = GetSystemMenu(hwndConsole, FALSE);
if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);
}
do
{
m_exit = TRUE;
if (m_project.isShowConsole())
{
ShowWindow(hwndConsole, SW_SHOW);
BringWindowToTop(hwndConsole);
}
else
{
ShowWindow(hwndConsole, SW_HIDE);
}
// create the application instance
m_app = new AppDelegate();
m_app->setStartupScriptFilename(m_project.getScriptFilePath());
// set environments
SetCurrentDirectoryA(m_project.getProjectDir().c_str());
vector<string> searchPaths;
searchPaths.push_back(m_project.getProjectDir());
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
// create opengl view
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32));
eglView->setWndProc(WindowProc);
eglView->setFrameSize(m_project.getFrameSize().width, m_project.getFrameSize().height);
eglView->setFrameZoomFactor(m_project.getFrameScale());
// make window actived
m_hwnd = eglView->getHWnd();
BringWindowToTop(m_hwnd);
// restore window position
const CCPoint windowOffset = m_project.getWindowOffset();
if (windowOffset.x >= 0 || windowOffset.y >= 0)
{
eglView->moveWindow(windowOffset.x, windowOffset.y);
}
// set icon
HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32));
SendMessage(m_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon);
// run game
CCLuaStack *stack = CCLuaEngine::defaultEngine()->getLuaStack();
const vector<string> arr = m_project.getPackagePathArray();
for (vector<string>::const_iterator it = arr.begin(); it != arr.end(); ++it)
{
stack->addSearchPath(it->c_str());
}
m_app->run();
// cleanup
CCScriptEngineManager::sharedManager()->removeScriptEngine();
CCScriptEngineManager::purgeSharedManager();
CocosDenshion::SimpleAudioEngine::end();
delete m_app;
m_app = NULL;
} while (!m_exit);
FreeConsole();
return 0;
}
示例14: GetConsoleWindow
//--------------------------------------------------------------------
int CFKCocos2dxAppWrapper::Run()
{
bool bRet = 0;
// first ,load project config
LoadProjectConfig();
// create consle
HWND hwndConsole = NULL;
if (m_tagAppConfig.IsShowConsole())
{
AllocConsole();
freopen("CONOUT$", "wt", stdout);
freopen("CONOUT$", "wt", stderr);
// disable close console
hwndConsole = GetConsoleWindow();
if (hwndConsole != NULL)
{
HMENU hMenu = GetSystemMenu(hwndConsole, FALSE);
if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);
ShowWindow(hwndConsole, SW_SHOW);
BringWindowToTop(hwndConsole);
}
}
// create log file
if (m_tagAppConfig.IsWriteDebugLogToFile())
{
const string debugLogFilePath = m_tagAppConfig.GetDebugLogFilePath();
m_pWriteDebugLogFile = fopen(debugLogFilePath.c_str(), "w");
if ( m_pWriteDebugLogFile == NULL )
{
FKLOG("Cannot create debug log file %s", debugLogFilePath.c_str());
}
}
// MainLoop
do
{
m_bIsExit = TRUE;
// create app
m_pApp = new AppDelegate();
if( m_pApp == NULL )
{
bRet = false;
break;
}
// set some environments
m_pApp->SetProjectConfig( m_tagAppConfig );
CCFileUtils::sharedFileUtils()->addSearchPath( m_tagAppConfig.GetProjectDir().c_str() );
// create openGL view
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32));
eglView->setWndProc (WindowProc );
eglView->setFrameSize( m_tagAppConfig.GetFrameSize().width, m_tagAppConfig.GetFrameSize().height );
eglView->setFrameZoomFactor( m_tagAppConfig.GetFrameScale() );
// set window actived
m_hWnd = eglView->getHWnd();
BringWindowToTop(m_hWnd);
SetWindowTextA(m_hWnd, "FKCocos2dxAppWrapper Project");
// center window position
eglView->centerWindow();
// set icon
HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32));
SendMessage( m_hWnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
if (hwndConsole)
{
SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon);
}
// set menu
CreateViewMenu();
UpdateViewMenu();
// run games
m_pApp->run();
// clean up
CocosDenshion::SimpleAudioEngine::end();
delete m_pApp;
m_pApp = NULL;
}while( !m_bIsExit );
// ready exit
FreeConsole();
if( m_pWriteDebugLogFile != NULL )
{
fclose(m_pWriteDebugLogFile);
}
//.........这里部分代码省略.........