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C++ CCEGLView::setDeviceOrientation方法代码示例

本文整理汇总了C++中CCEGLView::setDeviceOrientation方法的典型用法代码示例。如果您正苦于以下问题:C++ CCEGLView::setDeviceOrientation方法的具体用法?C++ CCEGLView::setDeviceOrientation怎么用?C++ CCEGLView::setDeviceOrientation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCEGLView的用法示例。


在下文中一共展示了CCEGLView::setDeviceOrientation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setOrientation

CCApplication::Orientation CCApplication::setOrientation(Orientation orientation)
{
    // swap width and height
    CCEGLView * pView = CCDirector::sharedDirector()->getOpenGLView();
    if (pView) {
        return (Orientation)pView->setDeviceOrientation(orientation);
    }
//    return (Orientation)CCDirector::sharedDirector()->getDeviceOrientation();
}
开发者ID:FlyingFishBird,项目名称:cocos2d-x-qt-1,代码行数:9,代码来源:CCApplication.cpp

示例2: setOrientation

//摆放方向变化时外部自动调用的设置摆放方向  
CCApplication::Orientation CCApplication::setOrientation(Orientation orientation)  
{  
    //切换OPENGL视窗的宽高  
    CCEGLView * pView = CCDirector::sharedDirector()->getOpenGLView();  
    if (pView)  
    {  
        return (Orientation)pView->setDeviceOrientation(orientation);  
    }  
    return (Orientation)CCDirector::sharedDirector()->getDeviceOrientation();  
}  
开发者ID:DionysosLai,项目名称:Coco2d-xRes,代码行数:11,代码来源:CCApplication.c

示例3: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));

#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

		// OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
		// the default setting is to create a fullscreen view
		// if you want to use auto-scale, please enable view->create(320,480) in main.cpp
		// if the resources under '/sdcard" or other writeable path, set it.
		// warning: the audio source should in assets/
		// cocos2d::CCFileUtils::setResourcePath("/sdcard");

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView* pMainWnd = new CCEGLView(this);
		CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_
		// on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
		cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
		// MaxAksenov said it's NOT a very elegant solution. I agree, haha
		CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create("cocos2d: Hello World", 800, 480,480, 320));

		CCFileUtils::setResourcePath("../Resource/");

#endif  // CC_PLATFORM_LINUX

#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)

		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
		pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
		CCFileUtils::setResourcePath("/Res/");

#endif  // CC_PLATFORM_BADA

#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
		CCFileUtils::setResourcePath("./app/native/Resource");
#endif // CC_PLATFORM_QNX
		bRet = true;
	} while (0);
	return bRet;
}
开发者ID:PashaCher,项目名称:cc-tetris,代码行数:79,代码来源:AppDelegate.cpp

示例4: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {



#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

	// fix bug: 16bit aligned
	void* buff=_aligned_malloc(sizeof(CCEGLView),16);
	CCEGLView* mainView = new (buff) CCEGLView();
	mainView->Create();
	mainView->setDesignResolution(800, 480);

#endif // CC_PLATFORM_WIN8_METRO

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: tests"), 480, 320));

#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320 ,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data folder instead of zip file
        cocos2d::CCFileUtils::setResource("TestCocos2dx.zip");
        CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip");
#endif

#endif
	
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
		CCDirector::sharedDirector()->setDeviceOrientation(CCDeviceOrientationLandscapeLeft);
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create("cocos2d: tests", 480, 320, 480, 320));

		//set the base resource folder pay attention to add "/"
		CCFileUtils::setResourcePath("../Res/");

#endif  // CC_PLATFORM_LINUX

#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)

		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
		pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
		CCFileUtils::setResourcePath("/Res/");

#endif  // CC_PLATFORM_BADA

#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
		CCFileUtils::setResourcePath("app/native/Resource");
#endif // CC_PLATFORM_QNX

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:Openxlive,项目名称:cocos2d-x-win8-tests-metro-style,代码行数:91,代码来源:AppDelegate.cpp


注:本文中的CCEGLView::setDeviceOrientation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。