本文整理汇总了C++中CCEGLView::setDesignResolution方法的典型用法代码示例。如果您正苦于以下问题:C++ CCEGLView::setDesignResolution方法的具体用法?C++ CCEGLView::setDesignResolution怎么用?C++ CCEGLView::setDesignResolution使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCEGLView
的用法示例。
在下文中一共展示了CCEGLView::setDesignResolution方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initInstance
bool AppDelegate::initInstance()
{
bool bRet = false;
do
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)
void* buff=_aligned_malloc(sizeof(CCEGLView),16);
CCEGLView* mainView = new (buff) CCEGLView();
mainView->Create();
//mainView->Create();
//mainView->setDesignResolution(480, 320);
//mainView->setDesignResolution(640, 1066);
CCLOG("Device Res:%d", m_deviceResolutionInPixels);
switch (m_deviceResolutionInPixels)
{
case DeviceResolutionInPixels_WVGA:
{
mainView->setDesignResolution(480, 800);
mainView->setFrameSize(800,480);
break;
}
case DeviceResolutionInPixels_720p:
{
mainView->setDesignResolution(720, 1280);
mainView->setFrameSize(1280,720);
break;
}
case DeviceResolutionInPixels_WXGA:
{
mainView->setDesignResolution(768, 1280);
mainView->setFrameSize(1280,768);
break;
}
}
#endif // CC_PLATFORM_WIN8_METRO
bRet = true;
} while (0);
return bRet;
}
示例2: initInstance
bool AppDelegate::initInstance()
{
bool bRet = false;
do
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)
// fix bug: 16bit aligned
void* buff=_aligned_malloc(sizeof(CCEGLView),16);
CCEGLView* mainView = new (buff) CCEGLView();
mainView->Create();
mainView->setDesignResolution(480, 320);
#endif // CC_PLATFORM_WIN8_METRO
bRet = true;
} while (0);
return bRet;
}
示例3: initInstance
bool AppDelegate::initInstance()
{
bool bRet = false;
do
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)
// fix bug: 16bit aligned
void* buff=_aligned_malloc(sizeof(CCEGLView),16);
CCEGLView* mainView = new (buff) CCEGLView();
mainView->Create();
mainView->setDesignResolution(800, 480);
#endif // CC_PLATFORM_WIN8_METRO
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The tests is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("cocos2d: tests"), 480, 320));
#endif // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
// OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.
#endif // CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
// Android doesn't need to do anything.
#endif // CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The tests is designed as HVGA.
CCEGLView* pMainWnd = new CCEGLView(this);
CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320 ,480, WM_WINDOW_ROTATE_MODE_CW));
#ifndef _TRANZDA_VM_
// on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data folder instead of zip file
cocos2d::CCFileUtils::setResource("TestCocos2dx.zip");
CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip");
#endif
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
CCDirector::sharedDirector()->setDeviceOrientation(CCDeviceOrientationLandscapeLeft);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create("cocos2d: tests", 480, 320, 480, 320));
//set the base resource folder pay attention to add "/"
CCFileUtils::setResourcePath("../Res/");
#endif // CC_PLATFORM_LINUX
#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
CCFileUtils::setResourcePath("/Res/");
#endif // CC_PLATFORM_BADA
#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
CCFileUtils::setResourcePath("app/native/Resource");
#endif // CC_PLATFORM_QNX
bRet = true;
} while (0);
return bRet;
}