本文整理汇总了C++中CCEGLView::getDesignResolutionSize方法的典型用法代码示例。如果您正苦于以下问题:C++ CCEGLView::getDesignResolutionSize方法的具体用法?C++ CCEGLView::getDesignResolutionSize怎么用?C++ CCEGLView::getDesignResolutionSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCEGLView
的用法示例。
在下文中一共展示了CCEGLView::getDesignResolutionSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: myWndProcHook
LRESULT myWndProcHook(UINT message, WPARAM wParam, LPARAM lParam, BOOL* pProcessed)
{
switch (message)
{
case WM_KEYDOWN:
case WM_KEYUP:
{
//以FrameSize == DesignResolutionSize时的坐标设定
CCPoint pt = CCPointZero;
switch (wParam)
{
case 'A': //向左
{
pt = ccp(25, 255);
}
break;
case 'D': //向右
{
pt = ccp(95, 256);
}
break;
case 'W': //向上
{
pt = ccp(63, 214);
}
break;
case 'S': //向下
{
pt = ccp(62, 290);
}
break;
case 'J': //攻击
{
pt = ccp(367, 277);
}
break;
case 'K': //跳跃
{
pt = ccp(445, 247);
}
break;
default:
return 0;
}
if (GetKeyState('D') & 0x8000)
{
if (GetKeyState('W') & 0x8000) //右上角
{
pt = ccp(91, 227);
}
else if (GetKeyState('S') & 0x8000) //右下角
{
pt = ccp(91, 284);
}
}
else if (GetKeyState('A') & 0x8000)
{
if (GetKeyState('W') & 0x8000) //左上角
{
pt = ccp(36, 227);
}
else if (GetKeyState('S') & 0x8000) //左下角
{
pt = ccp(36, 284);
}
}
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
CCSize originalDesignResolutionSize = CCSizeMake(480, 320); //原始的设计分辨率大小
ResolutionPolicy eResolutionPolicy = kResolutionFixedWidth; //分辨率策略
CCSize obDesignResolutionSize = eglView->getDesignResolutionSize();
int offsetWidth = obDesignResolutionSize.width - originalDesignResolutionSize.width;
int offsetheight = obDesignResolutionSize.height - originalDesignResolutionSize.height;
CCSize obScreenSize = eglView->getFrameSize();
int offsetWidth2 = obScreenSize.width - originalDesignResolutionSize.width;
int offsetheight2 = obScreenSize.height - originalDesignResolutionSize.height;
switch (eResolutionPolicy)
{
case kResolutionExactFit:
{
//...
}
break;
case kResolutionNoBorder:
{
//...
}
break;
case kResolutionShowAll:
{
pt.x += offsetWidth2 / 2;
pt.y += offsetheight2 / 2;
}
break;
case kResolutionFixedHeight:
{
//...
}
break;
case kResolutionFixedWidth:
//.........这里部分代码省略.........
示例2: enableMutliResolutionSupport
//.........这里部分代码省略.........
pDirector->setContentScaleFactor(4.f);
}
// if the frame's height is larger than the height of small resource size, select medium resource.
else if (frameSize.width > smallResource.size.width && maxTextureSize >= 1024) {
CCLOG("Select MEDIUM (hd) resource...");
resOrder.insert(resOrder.begin(), mediumResource.directory);
/// pDirector->setContentScaleFactor(mediumResource.size.width/designResolutionSize.width);
pDirector->setContentScaleFactor(2.f);
scaledGraphics = frameSize.width > mediumResource.size.width; // have scale down because of max texture size too small?
}
// if the frame's height is smaller than the height of medium resource size, select small resource.
else {
CCLOG("Select SMALL (sd) resource...");
resOrder.insert(resOrder.begin(), smallResource.directory);
/// pDirector->setContentScaleFactor(smallResource.size.width/designResolutionSize.width);
pDirector->setContentScaleFactor(1.f);
scaledGraphics = frameSize.width > smallResource.size.width; // have scale down because of max texture size too small?
}
/// Show an error message if we scaled down the graphics or the max texture size is too small
if (scaledGraphics || maxTextureSize < 512) {
CCLOGERROR("Unsupported max texture size: %d",maxTextureSize);
CCMessageBox("We detected graphics limitation which might prevent the app to work properly or to use HD graphics (max texture too small)", "ERROR");
}
/// Bug fix: the resolution directory must have a trailing slash (e.g. hd/ or sd/) or
/// CCFileUtils::getFullPathForDirectoryAndFilename() will not work correclty on iOS if
/// both search paths and resolution order are defined (missing slash between directory and filename).
/// We now use setSearchResolutionsOrder instead of addSearchResolutionsOrder because
/// addSearchResolutionsOrder simply add the string to the list of the resolution order without adding the trailing slash.
/// setSearchResolutionOrder takes care of adding the trailing slash if missing.
/// See. http://discuss.cocos2d-x.org/t/search-paths-and-resolutions-order-issue-on-ios/14424
fileUtils.setSearchResolutionsOrder(resOrder);
/// Set the font sizes
for (int i = 0; i < 4; i++)
smFontsSize[i] *= designResolutionSize.width / smallResource.size.width;
////////////////// Trace settings... /////////////////
#if COCOS2D_DEBUG > 0
/// Redirect standard output and error stream to file
//freopen(fileUtils.getWritablePath().append("cocos2d.log").c_str(), "a+", stdout);
//freopen(fileUtils.getWritablePath().append("cocos2d.log").c_str(), "a+", stderr);
/// In debug mode we change the default search path to the following.
std::vector<std::string> paths;
paths.push_back(fileUtils.getWritablePath()); /// First we search the writable path root for assets download on-the-fly (see command.h/cpp)
paths.push_back(fileUtils.getWritablePath().append("lua")); /// Secondly we search in the lua folder below the writable root for lua script
paths.push_back(""); /// Finally we look in the default resource path (empty string)
fileUtils.setSearchPaths(paths);
TargetPlatform platform = CCApplication::sharedApplication()->getTargetPlatform();
if (platform == kTargetAndroid || platform == kTargetIpad || platform == kTargetIphone) {
/// Purge the writable folder
CCLOG("Removing files from the assets staging area (writable path)...");
/// TODO on mac getWritablePath is "/Users/lzubiaur/Library/Caches/".
/// So it should not be wipe out but temporary assets should be written in a subfolder
emptyFolder(fileUtils.getWritablePath());
}
CCLOG("Real screen size: %.0fx%.0f", pEGLView->getFrameSize().width, pEGLView->getFrameSize().height);
CCLOG("Design resolution size: %.0fx%.0f", pEGLView->getDesignResolutionSize().width, pEGLView->getDesignResolutionSize().height);
CCLOG("Content scale factor: %f", pDirector->getContentScaleFactor());
CCLOG("Scale x:%f y:%f", pEGLView->getScaleX(), pEGLView->getScaleY());
CCLOG("Visible origin: x:%.0f y:%.0f",pEGLView->getVisibleOrigin().x, pEGLView->getVisibleOrigin().y);
CCLOG("Visible size: %.0fx%.0f", pEGLView->getVisibleSize().width, pEGLView->getVisibleSize().height);
/// Log the search paths
std::string searchPath;
for (const std::string s : fileUtils.getSearchPaths())
searchPath.append(' ' + s);
CCLOG("Search path: %s", searchPath.c_str());
/// Log the search resolution order
std::string resolutionOrder;
for (const std::string s : fileUtils.getSearchResolutionsOrder())
resolutionOrder.append(' ' + s);
CCLOG("Search resolution order: %s", resolutionOrder.c_str());
CCLOG("Writeable path: %s", fileUtils.getWritablePath().c_str());
CCLOG("Lua version: %s",LUA_VERSION);
/// CCLOG("Websocket version %s",lws_get_library_version());
/*
d("top: %f %f", CVisibleRect::top().x, CVisibleRect::top().y );
d("rightTop: %f %f", CVisibleRect::rightTop().x, CVisibleRect::rightTop().y );
d("leftTop: %f %f", CVisibleRect::leftTop().x, CVisibleRect::leftTop().y );
d("left: %f %f", CVisibleRect::left().x, CVisibleRect::left().y );
d("right: %f %f", CVisibleRect::right().x, CVisibleRect::right().y );
d("leftBottom: %f %f", CVisibleRect::leftBottom().x, CVisibleRect::leftBottom().y );
d("rightBottom: %f %f", CVisibleRect::rightBottom().x, CVisibleRect::rightBottom().y );
d("center: %f %f", CVisibleRect::center().x, CVisibleRect::center().y );
d("bottom: %f %f", CVisibleRect::bottom().x, CVisibleRect::bottom().y );
*/
#endif
return true;
}