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C++ CCEGLView::Create方法代码示例

本文整理汇总了C++中CCEGLView::Create方法的典型用法代码示例。如果您正苦于以下问题:C++ CCEGLView::Create方法的具体用法?C++ CCEGLView::Create怎么用?C++ CCEGLView::Create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCEGLView的用法示例。


在下文中一共展示了CCEGLView::Create方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initInstance

bool AppDelegate::initInstance() {
    bool bRet = false;
    do {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
                || ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));

#endif  // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
        // the default setting is to create a fullscreen view
        // if you want to use auto-scale, please enable view->create(320,480) in main.cpp
        // if the resources under '/sdcard" or other writeable path, set it.
        // warning: the audio source should in assets/
        // cocos2d::CCFileUtils::setResourcePath("/sdcard");

#endif  // CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
        cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE
#if (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY)
        // MaxAksenov said it's NOT a very elegant solution. I agree, haha
        CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
                || ! pMainWnd->Create("cocos2d: Hello World", 800, 480,480, 320));

        CCFileUtils::setResourcePath("../Resource/");

#endif  // CC_PLATFORM_LINUX
        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:ChristianFischer,项目名称:cocos2d-x,代码行数:59,代码来源:AppDelegate.cpp

示例2: CCEGLView

// Creates and restores Cocos2d-x after DirectX and Angle contexts are created or updated
void Cocos2dRenderer::CreateGLResources()
{
    if(!mInitialized)
    {
        mInitialized = true;
        CCEGLView* pEGLView = new CCEGLView();
        pEGLView->Create(m_eglDisplay, m_eglContext, m_eglSurface, m_renderTargetSize.Width, m_renderTargetSize.Height);
        pEGLView->setViewName("Cocos2d-x");
        CCApplication::sharedApplication()->run();
        pEGLView->SetXamlEventDelegate(m_delegate);
        pEGLView->SetXamlMessageBoxDelegate(m_messageBoxDelegate);
        pEGLView->SetXamlEditBoxDelegate(m_editBoxDelegate);
   }
    else
    {
        ccGLInvalidateStateCache();
        CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
        ccDrawInit();
        CCTextureCache::sharedTextureCache()->reloadAllTextures();
        CCNotificationCenter::sharedNotificationCenter()->postNotification(EVENT_COME_TO_FOREGROUND, NULL);
        CCDirector::sharedDirector()->setGLDefaultValues(); 
        CCDirector::sharedDirector()->resume(); 
   }

    m_loadingComplete = true;
}
开发者ID:Argas,项目名称:cocos2d-x,代码行数:27,代码来源:Cocos2dRenderer.cpp

示例3: CCEGLView

MainPage::MainPage()
{
    InitializeComponent();

    PTModelController *mc = PTModelController::shared();
    mc->clean();

    mc->loadDataForClass( CCString::create("data/PTModelGeneralSettings.0.attributes.xml"), PTModelControllerDataTypeAttributes );
    mc->loadDataForClass( CCString::create("data/PTModelFont.0.attributes.xml"), PTModelControllerDataTypeAttributes );     
    mc->loadDataForClass( CCString::create("data/PTModelScreen.0.attributes.xml"), PTModelControllerDataTypeAttributes );
    mc->loadDataForClass( CCString::create("data/PTModelObjectLabel.0.attributes.xml"), PTModelControllerDataTypeAttributes );
    mc->loadDataForClass( CCString::create("data/PTModelScreen.0.connections.xml"), PTModelControllerDataTypeConnections );

    std::vector<std::string> searchPath;
    searchPath.push_back("data");
    searchPath.push_back("data/atlases");
    searchPath.push_back("data/fonts");
    searchPath.push_back("data/images");
    searchPath.push_back("data/sounds");
    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);

    CCEGLView* eglView = new CCEGLView();
    eglView->Create(Window::Current->CoreWindow, SwapChainPanel);
    eglView->setViewName("Player");

    mc->clean();
    CCApplication::sharedApplication()->run();

    KeyUp += ref new Windows::UI::Xaml::Input::KeyEventHandler(this, &MainPage::OnKeyUp);
    KeyDown += ref new Windows::UI::Xaml::Input::KeyEventHandler(this, &MainPage::OnKeyDown);
}
开发者ID:raziel23x,项目名称:APK-Gamers-Side-Shooter,代码行数:31,代码来源:MainPage.xaml.cpp

示例4: initInstance

        virtual bool initInstance(){
            CCEGLView * pMainWnd = new CCEGLView();
            pMainWnd->Create(1024, 600);
            CCFileUtils::setResourcePath("app/native/Resources");
            PyObject* self = (PyObject*)app;
            PyObject* ret=PyObject_CallMethod(self, "initInstance", NULL);
            return PyInt_AsLong(ret) ;
        }
开发者ID:amrzagloul,项目名称:Copython,代码行数:8,代码来源:CoApplication.cpp

示例5: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: tests"), 480, 320));

#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320 ,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data folder instead of zip file
        cocos2d::CCFileUtils::setResource("TestCocos2dx.zip");
        CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip");
#endif

#endif

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:wingver,项目名称:cocos2d-x,代码行数:46,代码来源:AppDelegate.cpp

示例6: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("Cocos2dxSimpleGameForWin32"), 320, 480));
#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        // Use GetScreenWidth() and GetScreenHeight() get screen width and height.
        CCEGLView * pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(320, 480));

#if !defined(_TRANZDA_VM_)
        // set the resource zip file
        // on wophone emulator, we copy resources files to Work7/TG3/APP/ folder instead of zip file
        CCFileUtils::setResource("Cocos2dxSimpleGameForWin32.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:marqs87,项目名称:Simple-2d-game,代码行数:45,代码来源:AppDelegate.cpp

示例7: CCEGLView

MainPage::MainPage()
{
    InitializeComponent();

    CCEGLView* eglView = new CCEGLView();
    eglView->Create(Window::Current->CoreWindow, SwapChainPanel);
    eglView->setViewName("OzgGameRPG");
    CCApplication::sharedApplication()->run();
}
开发者ID:ChinaiOS,项目名称:OzgGameRPG,代码行数:9,代码来源:MainPage.xaml.cpp

示例8: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 320, 480));

#endif  // CC_PLATFORM_WIN32
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.
#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
        // android does not do anything
#endif
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/TG3/APP/ folder instead of zip file
        cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif

#endif  // CC_PLATFORM_WOPHONE

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:peteo,项目名称:BSDSocketTest,代码行数:41,代码来源:AppDelegate.cpp

示例9: CCEGLView

bool Ag2dEngine::init()
{
   bool bRet = false;
   do
   {
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
            CCEGLView * pMainWnd = new CCEGLView();
            CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(TEXT(APP_TITLE), CONF_WND_WIDTH, CONF_WND_HEIGHT));
    #endif
    bRet = true;
    } while (0);
    return bRet;
}
开发者ID:jieqi6698,项目名称:AlignGame2D,代码行数:13,代码来源:ag2d_engine.cpp

示例10: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

    void* buff=_aligned_malloc(sizeof(CCEGLView),16);
    CCEGLView* mainView = new (buff) CCEGLView();
    mainView->Create();
    //mainView->Create();
    //mainView->setDesignResolution(480, 320);
    //mainView->setDesignResolution(640, 1066);
    CCLOG("Device Res:%d", m_deviceResolutionInPixels);
    switch (m_deviceResolutionInPixels) 
    {
    case DeviceResolutionInPixels_WVGA: 
        {
            mainView->setDesignResolution(480, 800);
            mainView->setFrameSize(800,480);
            break;
        }
    case DeviceResolutionInPixels_720p: 
        {
            mainView->setDesignResolution(720, 1280);
            mainView->setFrameSize(1280,720);
            break;
        }	
    case DeviceResolutionInPixels_WXGA: 
        {
            mainView->setDesignResolution(768, 1280);
            mainView->setFrameSize(1280,768);
            break;
        }
    }
    

#endif // CC_PLATFORM_WIN8_METRO

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:jiangzhuo,项目名称:Cocos2dWindows,代码行数:44,代码来源:AppDelegate.cpp

示例11: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

    // fix bug: 16bit aligned
    void* buff=_aligned_malloc(sizeof(CCEGLView),16);
    CCEGLView* mainView = new (buff) CCEGLView();
    mainView->Create();
    mainView->setDesignResolution(480, 320);

#endif // CC_PLATFORM_WIN8_METRO

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:Openxlive,项目名称:cocos2d-x-win8-tests-metro-style,代码行数:20,代码来源:AppDelegate.cpp

示例12: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("Component Communicator"), 768, 1024));
#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        CCFileUtils::setiPadSuffix("");
#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#endif  // CC_PLATFORM_ANDROID

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:XoDeR,项目名称:RioEngine,代码行数:22,代码来源:AppDelegate.cpp

示例13: initInstance

bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {



#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

    // fix bug: 16bit aligned
    void* buff=_aligned_malloc(sizeof(CCEGLView),16);
    CCEGLView* mainView = new (buff) CCEGLView();
    mainView->Create();
    mainView->setDesignResolution(800, 480);

#endif // CC_PLATFORM_WIN8_METRO

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: tests"), 480, 320));

#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320 ,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data folder instead of zip file
        cocos2d::CCFileUtils::setResource("TestCocos2dx.zip");
        CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip");
#endif

#endif
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
        CCDirector::sharedDirector()->setDeviceOrientation(CCDeviceOrientationLandscapeLeft);
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
                || ! pMainWnd->Create("cocos2d: tests", 480, 320, 480, 320));

        //set the base resource folder pay attention to add "/"
        CCFileUtils::setResourcePath("../Res/");

#endif  // CC_PLATFORM_LINUX

#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)

        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
        pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
        CCFileUtils::setResourcePath("/Res/");

#endif  // CC_PLATFORM_BADA

#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
        CCFileUtils::setResourcePath("app/native/Resource");
#endif // CC_PLATFORM_QNX

        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:Openxlive,项目名称:cocos2d-x-win8-tests-metro-style,代码行数:91,代码来源:AppDelegate.cpp


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