本文整理汇总了C++中CBlock::isInRoom方法的典型用法代码示例。如果您正苦于以下问题:C++ CBlock::isInRoom方法的具体用法?C++ CBlock::isInRoom怎么用?C++ CBlock::isInRoom使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBlock
的用法示例。
在下文中一共展示了CBlock::isInRoom方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: rec
GLvoid CRoom::rec(vector2i pos)
{
// check pos validity
if (pos[0]<0 || pos[1]<0 || pos[0]>=CV_LEVEL_MAP_SIZE || pos[1]>=CV_LEVEL_MAP_SIZE)
{
return;
}
CLevelManager *lManager = CV_GAME_MANAGER->getLevelManager();
CBlock *baseBlock = roomTiles.size()>0?*roomTiles.begin():NULL;
CBlock *targetBlock = lManager->getBlock(pos);
// check if we are of same type and owner as last block
if (baseBlock && !lManager->isSameTypeAndOwner(pos[0],pos[1],baseBlock))
{
return;
}
// check if we have already been here
if (targetBlock->isInRoom())
{
return;
}
// we have a valid block to add to out room
targetBlock->setRoomIndex(roomIndex);
roomTiles.push_back(targetBlock);
// search in all directions
rec(pos+vector2i(-1,0)); // L
rec(pos+vector2i(+1,0)); // R
rec(pos+vector2i(0,-1)); // U
rec(pos+vector2i(0,+1)); // D
}
示例2: init
bool CRoomManager::init()
{
// register to console: TODO register some usefull stuff
CV_GAME_MANAGER->getConsole()->registerClass(this,"ROOM MANAGER");
CV_GAME_MANAGER->getConsole()->addParam(RLROOM,"() Reloads the rooms.");
CV_GAME_MANAGER->getConsole()->addParam(RC,"() Prints room count.");
CV_GAME_MANAGER->getConsole()->addParam(RC,"() Prints room count.");
CV_GAME_MANAGER->getConsole()->addParam(SRA,"() Shows room area.");
// construct new rooms
CLevelManager *lManager = CV_GAME_MANAGER->getLevelManager();
for (GLuint y=0; y<CV_LEVEL_MAP_SIZE; y++)
{
for (GLuint x=0; x<CV_LEVEL_MAP_SIZE; x++)
{
CBlock *block = lManager->getBlock(x,y);
if (block->isRoom() && !block->isInRoom())
{
if(block->getType() == CV_BLOCK_TYPE_HEART_ID && block->getOwner() == CV_PLAYER_0)
{
cml::vector3f position = block->getRealPosition();
CV_GAME_MANAGER->getControlManager()->getCamera()->setPosition(cml::vector3f(position[0]+0.3, CV_CAMERA_INITIAL_HEIGHT, position[2]+1));
}
// we found a room tile that isn't in a room yet. we create a new room.
CRoom *newRoom = new CRoom();
newRoom->init(block);
allRooms[newRoom->getIndex()] = newRoom;
roomColors[newRoom->getIndex()] = vector3f((GLfloat)(rand()%101)/100.0f,(GLfloat)(rand()%101)/100.0f,(GLfloat)(rand()%101)/100.0f);
}
}
}
return true;
}