本文整理汇总了C++中CBlock::Write方法的典型用法代码示例。如果您正苦于以下问题:C++ CBlock::Write方法的具体用法?C++ CBlock::Write怎么用?C++ CBlock::Write使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBlock
的用法示例。
在下文中一共展示了CBlock::Write方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetVariable
int CInterpreter::GetVariable( int type )
{
const char *varName;
variable_t *var;
CToken *token;
//Get the variable's name
token = m_tokenizer->GetToken( 0, 0 );
varName = token->GetStringValue();
//See if we already have a variable by this name
var = FindVar( varName );
//Variable names must be unique on creation
if ( var )
return Error( "\"%s\" : already exists\n", varName );
//Add the variable
AddVar( varName, type );
//Insert the variable into the stream
CBlock block;
block.Create( TYPE_VARIABLE );
block.Write( TK_FLOAT, (float) type );
block.Write( TK_STRING, varName );
m_blockStream->WriteBlock( &block );
token->Delete();
return true;
}
示例2: GetLoop
int CInterpreter::GetLoop( void )
{
CBlock block;
block.Create( ID_LOOP );
if (!Match( TK_OPEN_PARENTHESIS ))
return Error("syntax error : '(' not found");
if ( LookAhead( TK_CLOSED_PARENTHESIS ) )
{
//-1 denotes an infinite loop
block.Write( TK_FLOAT, (float) -1);
}
else
{
if ( GetInteger( &block ) == false )
return false;
}
if (!Match( TK_CLOSED_PARENTHESIS ))
return Error("GetLoop : too many parameters");
m_blockStream->WriteBlock( &block );
return true;
}
示例3: GetAffect
int CInterpreter::GetAffect( void )
{
CBlock block;
char typeName[MAX_STRING_SIZE];
int type;
block.Create( ID_AFFECT );
if (!Match( TK_OPEN_PARENTHESIS ))
return Error("syntax error : '(' not found");
if ( GetString( &block ) == false )
return false;
if (!LookAhead( TK_IDENTIFIER ))
return Error("syntax error : identifier not found");
if ( MatchGet() )
return Error("syntax error : illegal use of \"get\"");
if ( GetType( (char *) typeName ) == false )
return false;
type = FindSymbol( typeName, m_typeKeywords);
switch ( type )
{
case TYPE_INSERT:
case TYPE_FLUSH:
block.Write( TK_FLOAT, (float) type );
break;
default:
return Error("'%s': unknown affect type", typeName );
break;
}
if (!Match( TK_CLOSED_PARENTHESIS ))
return Error("affect : too many parameters");
if (!LookAhead( TK_BLOCK_START ))
return Error("syntax error : '{' not found");
m_blockStream->WriteBlock( &block );
return true;
}
示例4: GetDeclare
int CInterpreter::GetDeclare( void )
{
CBlock block;
char typeName[MAX_STRING_LENGTH];
int type;
block.Create( ID_DECLARE );
if (!Match( TK_OPEN_PARENTHESIS ))
return Error("syntax error : '(' not found");
if ( GetType( (char *) typeName ) == false )
return false;
type = FindSymbol( typeName, m_typeKeywords);
switch ( type )
{
case TK_FLOAT:
case TK_VECTOR:
case TK_STRING:
block.Write( TK_FLOAT, (float) type );
break;
default:
return Error("unknown identifier %s", typeName );
break;
}
if ( GetString( &block ) == false )
return false;
if (!Match( TK_CLOSED_PARENTHESIS ))
return Error("declare : too many parameters");
m_blockStream->WriteBlock( &block );
return true;
}
示例5: GetCamera
int CInterpreter::GetCamera( void )
{
CBlock block;
char typeName[MAX_STRING_SIZE];
int type;
block.Create( ID_CAMERA );
if (!Match( TK_OPEN_PARENTHESIS ))
return Error("syntax error : '(' not found");
if ( GetType( (char *) typeName ) == false )
return false;
type = FindSymbol( typeName, m_typeKeywords);
switch ( type )
{
case TYPE_PAN: //PAN ( ANGLES, DURATION )
block.Write( TK_FLOAT, (float) type );
if ( GetVector( &block ) == false )
return false;
if ( GetVector( &block ) == false )
return false;
if ( GetFloat( &block ) == false )
return false;
break;
case TYPE_ZOOM: //ZOOM ( FOV, DURATION )
block.Write( TK_FLOAT, (float) type );
if ( GetFloat( &block ) == false )
return false;
if ( GetFloat( &block ) == false )
return false;
break;
case TYPE_MOVE: //MOVE ( ORIGIN, DURATION )
block.Write( TK_FLOAT, (float) type );
if ( GetVector( &block ) == false )
return false;
if ( GetFloat( &block ) == false )
return false;
break;
case TYPE_FADE: //FADE ( SOURCE(R,G,B,A), DEST(R,G,B,A), DURATION )
block.Write( TK_FLOAT, (float) type );
//Source color
if ( GetVector( &block ) == false )
return false;
if ( GetFloat( &block ) == false )
return false;
//Dest color
if ( GetVector( &block ) == false )
return false;
if ( GetFloat( &block ) == false )
return false;
//Duration
if ( GetFloat( &block ) == false )
return false;
break;
case TYPE_PATH: //PATH ( FILENAME )
block.Write( TK_FLOAT, (float) type );
//Filename
if ( GetString( &block ) == false )
return false;
break;
case TYPE_ENABLE:
case TYPE_DISABLE:
block.Write( TK_FLOAT, (float) type );
break;
case TYPE_SHAKE: //SHAKE ( INTENSITY, DURATION )
block.Write( TK_FLOAT, (float) type );
//Intensity
//.........这里部分代码省略.........