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C++ CBlock::getDisplayLists方法代码示例

本文整理汇总了C++中CBlock::getDisplayLists方法的典型用法代码示例。如果您正苦于以下问题:C++ CBlock::getDisplayLists方法的具体用法?C++ CBlock::getDisplayLists怎么用?C++ CBlock::getDisplayLists使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBlock的用法示例。


在下文中一共展示了CBlock::getDisplayLists方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update


//.........这里部分代码省略.........
						{
							blockVisible++;

							block->updateTexture(delta);

							lavaWater = (block->isLava() || block->isWater());

							if (lavaWater)
							{
								atManager->updateBlock(block);
							}

							renderedBlocks.push_back(block);

							// draw block objects
							if (block->getBlockObjects()->size()>0)
							{
								for (std::vector<CBlockObject*>::iterator rmIter = block->getBlockObjects()->begin(); rmIter != block->getBlockObjects()->end(); rmIter++)
								{
									CBlockObject *bObj = *rmIter;

									bObj->moveTo();
									glRotatef(bObj->getRotateY(),0.0f,1.0f,0.0f);
									bObj->drawModel(delta);
									glRotatef(-bObj->getRotateY(),0.0f,1.0f,0.0f);
									bObj->moveBack();
								}
							}

							bool isRoom = block->isRoom();

							if (isRoom)
							{
								std::vector<GLuint> *dls = block->getDisplayLists();
								if (dls->size()!=0)
								{			
									glEnable(GL_TEXTURE_2D);
									glBindTexture(GL_TEXTURE_2D,textureAtlasColor);
									glBegin(GL_QUADS);
									{
										for (std::vector<GLuint>::iterator dlIter = dls->begin(); dlIter != dls->end(); dlIter++)
										{
											glCallList(*dlIter);									
										}
									}
									glEnd();
									glDisable(GL_TEXTURE_2D);									
								}
							}							

							for (GLint f=CBlock::BFS_FRONT; f<=CBlock::BFS_CEILING; f++)
							{
								if ((!isFPS && f==CBlock::BFS_CEILING) || (isFPS && f==CBlock::BFS_TOP) || (isRoom && f!=CBlock::BFS_CEILING))
								{
									continue;
								}

								if (block->isFaceVisible((CBlock::BLOCK_FACE_SELECTOR)f))
								{		
									verts = block->getVertices();
									texCoords = block->getTextureCoordinates((CBlock::BLOCK_FACE_SELECTOR)f);

									if (lavaWater && f<=CBlock::BFS_RIGHT)
									{
										/* 
											Lava and water have only lowers row of wall sections drawn. 
开发者ID:Captnoord,项目名称:NBK,代码行数:67,代码来源:RenderManager.cpp


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