本文整理汇总了C++中CBaseViewModel::ShouldTransmit方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseViewModel::ShouldTransmit方法的具体用法?C++ CBaseViewModel::ShouldTransmit怎么用?C++ CBaseViewModel::ShouldTransmit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseViewModel
的用法示例。
在下文中一共展示了CBaseViewModel::ShouldTransmit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShouldTransmit
int CCitadelEnergyCore::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
CBaseViewModel *pViewModel = IsViewModelMoveParent( this );
if ( pViewModel )
{
return pViewModel->ShouldTransmit( pInfo );
}
return BaseClass::ShouldTransmit( pInfo );
}
示例2: ShouldTransmit
int CSprite::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
// Certain entities like sprites and ropes are strewn throughout the level and they rarely change.
// For these entities, it's more efficient to transmit them once and then always leave them on
// the client. Otherwise, the server will have to send big bursts of data with the entity states
// as they come in and out of the PVS.
if ( GetMoveParent() )
{
CBaseViewModel *pViewModel = ToBaseViewModel( GetMoveParent() );
if ( pViewModel )
{
return pViewModel->ShouldTransmit( pInfo );
}
}
return FL_EDICT_ALWAYS;
}