本文整理汇总了C++中CBasePlayer::BumpWeapon方法的典型用法代码示例。如果您正苦于以下问题:C++ CBasePlayer::BumpWeapon方法的具体用法?C++ CBasePlayer::BumpWeapon怎么用?C++ CBasePlayer::BumpWeapon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBasePlayer
的用法示例。
在下文中一共展示了CBasePlayer::BumpWeapon方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Use
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseCombatWeapon::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
CBasePlayer *pPlayer = ToBasePlayer( pActivator );
if ( pPlayer )
{
m_OnPlayerUse.FireOutput( pActivator, pCaller );
//
// Bump the weapon to try equipping it before picking it up physically. This is
// important in a few spots in the game where the player could potentially +use pickup
// and then THROW AWAY a vital weapon, rendering them unable to continue the game.
//
if ( pPlayer->BumpWeapon( this ) )
{
OnPickedUp( pPlayer );
}
else
{
pPlayer->PickupObject( this );
}
}
}