本文整理汇总了C++中CBasePlayer::ActivateMovementConstraint方法的典型用法代码示例。如果您正苦于以下问题:C++ CBasePlayer::ActivateMovementConstraint方法的具体用法?C++ CBasePlayer::ActivateMovementConstraint怎么用?C++ CBasePlayer::ActivateMovementConstraint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBasePlayer
的用法示例。
在下文中一共展示了CBasePlayer::ActivateMovementConstraint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InputTurnOn
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CPointPlayerMoveConstraint::InputTurnOn( inputdata_t &inputdata )
{
// Find all players within our radius and constraint them
float flRadius = m_flRadius;
// If we're in singleplayer, blow the radius a bunch
if ( gpGlobals->maxClients == 1 )
{
flRadius = MAX_COORD_RANGE;
}
CBaseEntity *pEntity = NULL;
while ( (pEntity = gEntList.FindEntityByClassnameWithin( pEntity, "player", GetLocalOrigin(), flRadius)) != NULL )
{
CBasePlayer *pPlayer = ToBasePlayer( pEntity );
Assert( pPlayer );
// Only add him if he's not already constrained
if ( m_hConstrainedPlayers.Find( pPlayer ) == m_hConstrainedPlayers.InvalidIndex() )
{
m_hConstrainedPlayers.AddToTail( pPlayer );
pPlayer->ActivateMovementConstraint( this, GetAbsOrigin(), m_flRadius, m_flConstraintWidth, m_flSpeedFactor );
}
}
// Only think if we found any
if ( m_hConstrainedPlayers.Count() )
{
SetThink( &CPointPlayerMoveConstraint::ConstraintThink );
SetNextThink( gpGlobals->curtime + 0.1f );
}
}