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C++ CBasePlayer::ActivateMovementConstraint方法代码示例

本文整理汇总了C++中CBasePlayer::ActivateMovementConstraint方法的典型用法代码示例。如果您正苦于以下问题:C++ CBasePlayer::ActivateMovementConstraint方法的具体用法?C++ CBasePlayer::ActivateMovementConstraint怎么用?C++ CBasePlayer::ActivateMovementConstraint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBasePlayer的用法示例。


在下文中一共展示了CBasePlayer::ActivateMovementConstraint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InputTurnOn

//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CPointPlayerMoveConstraint::InputTurnOn( inputdata_t &inputdata )
{
	// Find all players within our radius and constraint them
	float flRadius = m_flRadius;
	// If we're in singleplayer, blow the radius a bunch
	if ( gpGlobals->maxClients == 1 )
	{
		flRadius = MAX_COORD_RANGE;
	}
	CBaseEntity *pEntity = NULL;
	while ( (pEntity = gEntList.FindEntityByClassnameWithin( pEntity, "player", GetLocalOrigin(), flRadius)) != NULL )
	{
		CBasePlayer *pPlayer = ToBasePlayer( pEntity );
		Assert( pPlayer );
		
		// Only add him if he's not already constrained
		if ( m_hConstrainedPlayers.Find( pPlayer ) == m_hConstrainedPlayers.InvalidIndex() )
		{
			m_hConstrainedPlayers.AddToTail( pPlayer );

			pPlayer->ActivateMovementConstraint( this, GetAbsOrigin(), m_flRadius, m_flConstraintWidth, m_flSpeedFactor );
		}
	}

	// Only think if we found any
	if ( m_hConstrainedPlayers.Count() )
	{
		SetThink( &CPointPlayerMoveConstraint::ConstraintThink );
		SetNextThink( gpGlobals->curtime + 0.1f );
	}
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:34,代码来源:point_playermoveconstraint.cpp


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