本文整理汇总了C++中CBasePlayer::AddSolidFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ CBasePlayer::AddSolidFlags方法的具体用法?C++ CBasePlayer::AddSolidFlags怎么用?C++ CBasePlayer::AddSolidFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBasePlayer
的用法示例。
在下文中一共展示了CBasePlayer::AddSolidFlags方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DevShotThink_Setup
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointDevShotCamera::DevShotThink_Setup( void )
{
// Move the player to the devshot camera
CBasePlayer *pPlayer = UTIL_GetLocalPlayerOrListenServerHost();
if ( !pPlayer )
return;
// Hide stuff
engine->ClientCommand( pPlayer->edict(), "developer 0" );
engine->ClientCommand( pPlayer->edict(), "cl_drawhud 0" );
engine->ClientCommand( pPlayer->edict(), "sv_cheats 1" );
engine->ClientCommand( pPlayer->edict(), "god" );
engine->ClientCommand( pPlayer->edict(), "notarget" );
pPlayer->AddSolidFlags( FSOLID_NOT_SOLID );
pPlayer->EnableControl(FALSE);
pPlayer->SetViewEntity( this );
pPlayer->SetFOV( this, m_iFOV );
// Hide the player's viewmodel
if ( pPlayer->GetActiveWeapon() )
{
pPlayer->GetActiveWeapon()->AddEffects( EF_NODRAW );
}
DispatchUpdateTransmitState();
// Now take the shot next frame
SetThink( &CPointDevShotCamera::DevShotThink_TakeShot );
SetNextThink( gpGlobals->curtime );
}