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C++ Boss::reactToDamage方法代码示例

本文整理汇总了C++中Boss::reactToDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ Boss::reactToDamage方法的具体用法?C++ Boss::reactToDamage怎么用?C++ Boss::reactToDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Boss的用法示例。


在下文中一共展示了Boss::reactToDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doExplosion


//.........这里部分代码省略.........
		}
		
		explosionHarmUnit(unit, size, (int)distance, position, owner);
	}
	
	for (Unit *unit = (Unit*)entityManager->blobList.getFirstElement() ; unit != NULL ; unit = (Unit*)unit->next)
	{
		if (!unit->canBeDamaged())
		{
			continue;
		}
		
		distance = Math::getDistance(unit->position, position);
		
		if (distance > (size * 4))
		{
			continue;
		}
		
		explosionHarmUnit(unit, size, (int)distance, position, owner);
	}
	
	float damage;
	
	for (Entity *entity = (Entity*)entityManager->structureList.getFirstElement() ; entity != NULL ; entity = (Entity*)entity->next)
	{
		if (!(entity->flags & EF_IMMORTAL))
		{
			distance = Math::getDistance(entity->position, position);
			
			damage = (size * 4);
			
			if (distance > (size * 4))
			{
				continue;
			}
			
			if (distance > (damage / 10))
			{
				for (int i = (size * 4) ; i < distance ; i++)
				{
					damage *= 0.95;
				}
			}
			
			if (damage < 1)
			{
				continue;
			}
			
			entity->health -= damage;
			
			debug(("Structure (%s) took %.2f damage from explosion\n", (entity->name != "" ? entity->getName() : "unnamed"), damage));
		}
	}
	
	Entity *oldSelf;
	
	for (Boss *boss = (Boss*)entityManager->bossList.getFirstElement() ; boss != NULL ; boss = (Boss*)boss->next)
	{
		if (boss == owner)
		{
			continue;
		}
		
		if (boss->flags & (EF_IMMORTAL|EF_VANISHED))
		{
			continue;
		}
		
		distance = Math::getDistance(boss->position, position);
		
		damage = (size * 4);
		
		if (distance > (size * 4))
		{
			continue;
		}
		
		if (distance > (damage / 10))
		{
			for (int i = (size * 4) ; i < distance ; i++)
			{
				damage *= 0.95;
			}
		}
		
		if (damage < 1)
		{
			continue;
		}
		
		oldSelf = self;
		self = boss;
		boss->reactToDamage(owner, damage);
		self = oldSelf;
		
		debug(("%s took %.2f damage from explosion\n", boss->getName(), damage));
	}
}
开发者ID:lumidify,项目名称:blobandconquer,代码行数:101,代码来源:explosions.cpp


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