本文整理汇总了C++中Boss::reactToDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ Boss::reactToDamage方法的具体用法?C++ Boss::reactToDamage怎么用?C++ Boss::reactToDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Boss
的用法示例。
在下文中一共展示了Boss::reactToDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: doExplosion
//.........这里部分代码省略.........
}
explosionHarmUnit(unit, size, (int)distance, position, owner);
}
for (Unit *unit = (Unit*)entityManager->blobList.getFirstElement() ; unit != NULL ; unit = (Unit*)unit->next)
{
if (!unit->canBeDamaged())
{
continue;
}
distance = Math::getDistance(unit->position, position);
if (distance > (size * 4))
{
continue;
}
explosionHarmUnit(unit, size, (int)distance, position, owner);
}
float damage;
for (Entity *entity = (Entity*)entityManager->structureList.getFirstElement() ; entity != NULL ; entity = (Entity*)entity->next)
{
if (!(entity->flags & EF_IMMORTAL))
{
distance = Math::getDistance(entity->position, position);
damage = (size * 4);
if (distance > (size * 4))
{
continue;
}
if (distance > (damage / 10))
{
for (int i = (size * 4) ; i < distance ; i++)
{
damage *= 0.95;
}
}
if (damage < 1)
{
continue;
}
entity->health -= damage;
debug(("Structure (%s) took %.2f damage from explosion\n", (entity->name != "" ? entity->getName() : "unnamed"), damage));
}
}
Entity *oldSelf;
for (Boss *boss = (Boss*)entityManager->bossList.getFirstElement() ; boss != NULL ; boss = (Boss*)boss->next)
{
if (boss == owner)
{
continue;
}
if (boss->flags & (EF_IMMORTAL|EF_VANISHED))
{
continue;
}
distance = Math::getDistance(boss->position, position);
damage = (size * 4);
if (distance > (size * 4))
{
continue;
}
if (distance > (damage / 10))
{
for (int i = (size * 4) ; i < distance ; i++)
{
damage *= 0.95;
}
}
if (damage < 1)
{
continue;
}
oldSelf = self;
self = boss;
boss->reactToDamage(owner, damage);
self = oldSelf;
debug(("%s took %.2f damage from explosion\n", boss->getName(), damage));
}
}